He asked specifically for DDmence, and I doubt there is going to be a sudden influx of scarf Lucario and scarf Hydreigon.
Scarf Salamence however is really important, idk how I managed to forget about it.
Hmm, this seems like a fun set to use. Getting free EQs off on priority users would be nice. And if you run dragmag, then those steels aren't much of a problem anyway. Will give this a try.I've done a lot of testing with DD Mence since BW2 came out with moxie+dd+outrage.From the standard set to strange ones with DD+Tailwind.To me,SubDD Mence produced best results.Just by using sub,the opportunities to get a DD increases by lot.You don't risk scald burn from bulky waters since they can't break your sub even in rain and pull of multiple DD's as well as protect you from status turning stuff like Jellicent and Twave Celebi without hp ice into set up bait.
Sub also maximizes the damage salamence causes when the opponent has a Mamo,weavile,CB Scizor or faster scarfer in the wings as you can simply hide behind a sub on a set up opportunity.And if the opponent decides to use a death fodder by switching,SubMence can abuse that very well thanks to moxie and immediate power.Not to mention you can scout for random HP Ice and status and eases prediction and punish twave Deo-D leads.All these benefits of sub seems more appealing to me rather than of a fire move.The ability to get past skarm,forry and ferro isn't all that good imo.Since good players will often switch in their steel once Mence is locked to outrage and Ferro is used mostly on rain anyway.
Speaking of Tailwind, I've actually been testing a Tailwind MixMence that has been surprisingly effective. Early game it plays like a standard MixMence, switching in and dropping a Draco Meteor/Fire Blast, whilst late game it uses Tailwind to either sweep with Outrage or give a teammate (CB Terrakion) the speed needed to sweep.
Salamence@Life Orb
Trait: Moxie/Intimidate
EVs: 252Atk/160SpA/96Spe
Adamant Nature
-Tailwind
-Outrage
-Draco Meteor
-Fire Blast
Either ability works fine, Intimidate gives you more staying power, while Moxie makes a Tailwind sweep much deadlier. As for the EVs,Max Attack to power up Outrage, enough speed to outspeed base 108's after Tailwind and the rest thrown into Special Attack.
Thoughts?