Reflecting on BW and Looking Ahead to Gen VI - SEE POST #508

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Just saying, if you want to see why Pokemon are banned, look at the current Uber metagame. The metagame contains barely any OU mons barring Ferrothorn and the majority of teams have at least 4 Ubers. And, if we aren't banning anything, then the metagame will basically be Ubers so...

I mean I guess we could play Ubers UU as OU but I don't see the point, personally.

I don't see the point of not doing that. If the ubers metagame is "balanced" enough to play we should all be playing that instead of OU, since that would mean this banlist we have is entirely arbitrary.

On a less radical note, people complain about how "offensive" this gen has been, and how we need better spinners and spinblockers and defensive pokemon. The Giratinas, Lugia, and even the spinner Exadrill are all sitting there in ubers; this meta is like this at least in part because our banlist makes it that way.
 
Excadrill was not banned for its spinning. If you let in spin exca you let in SD exca.

Exadrill could spin because it had SD. If you want better defensive spinblockers (like Jellicent), you need more offensive spinners or you need to accept that spinning will not happen. Gen VI could do a lot of things, but one thing it will definitely not do is add two and two and make five.
 
I don't see the point of not doing that. If the ubers metagame is "balanced" enough to play we should all be playing that instead of OU, since that would mean this banlist we have is entirely arbitrary.

On a less radical note, people complain about how "offensive" this gen has been, and how we need better spinners and spinblockers and defensive pokemon. The Giratinas, Lugia, and even the spinner Exadrill are all sitting there in ubers; this meta is like this at least in part because our banlist makes it that way.

well i mean everything is pretty much arbitrary. we could easily argue that if we didn't have sleep clause then x and y so!
 
Speaking of which, part of me wants Ferrothorn to get rapid spin, but at the same time, I don't want him to completely outclass Forretress...

Logically I could see this happen. Forretress still has Sturdy, so it can set up hazards no matter what pretty much.

Some moves I wanted to see added to pokemon:
Megahorn Pinsir
EQ Escavalier
EQ Durant
Flare Blitz Flareon
Focus Blast Chandelure
Ice Beam Rotom-Frost
Hurricane Zapdos
Focus Blast Beheeyem

There are some others but these were the first that came to mind.
 
Houndoom evolving would still be cooler than anything else imo :P

ie:

100/115/110+ offensive spread (atk/spatk/speed) and suddenly we have a new OU worthy pursuit trapper for all the psychics running rampant in OU.

Or lets evolve quagsire by giving it approximately +15 in SpDef and +15 in SpAtk and giving minimal increases in other stats and we have a new bulky water/ground that will be remarkably hard to pull down.

Finally what about making another pokemon viable: Parasect to evolve and gain its most significant stats in atk -> a new viable rain tank that can deal some damage as well. ie a 80/110/95/65/95/55 spread (with movepool additions of earthquake and power whip OR megahorn) would be more then enough to frustrate the plethora of special attackers that enjoy rain, by giving it no useful rock/electric/ice attacks, you keep flying types as its #1 counter


There is no way that would be OU worthy as a Pursuit user. If you're going to be a great Pursuit Pokemon, honestly, you can't be weak to SR, and you should have great Specially Defensive bulk/typing to switch in on the Special Attackers that are best hit by Pursuit-- basically you need what TTar has against Latias, and used to have against the majority of Special attackers until they all learned Super Power/Secret Sword/Had 145 Base Special A + Focus Blast.

If you wanted to build a Pokemon designed to abuse Pursuit, you probably wouldn't want a Fighting Weakness. A Spiritomb Evolution would be better than a Houndoom one, and it would do well to have absolutely massive ATK + Magic Guard or Regenerator, to help it switch in and out a bunch.
 
I would really like to see more physical walls in BW2. Skarm is really falling behind with the dominance of Terrakion and Dragons (who almost all pack fire moves or some other way to get past him). 140 defense is great and all but when it's paired with a pathetic 65 HP and a weak 75 SpDef it becomes too easy to get past Skarm. Other physical walls kinda suffer from the same problem (although there typing and abilities let them do the job better IMO. Talking about Bro, Hippo, and Gliscor.). At least Chansey doesn't have horrible weaknesses and has enough special bulk to tank even SE hits while maintaining enough physical bulk that you can't just slap a physical move/Psyshock and call it day. I'm not saying we need a 255/130/10 Skarmory but stall definitely needs a physical buff if the tiers most dangerous sweepers are going to be almost all physical.
 
Oh gosh no, I don't want an HP Ice Terrakion. Like I said, physical attackers already got it easier since there isn't a wall as good as Chansey. Plus, there are plenty of them that are already very powerful they don't really need anther bone thrown to them.
 
I want what we all want in Gen 6, a balanced metagame. I've read about the first 9 pages and a lot of the ideas seem really nice. Unfortunately, Game Freak will not give them to us. There will be new moves, new defensive pokemon, new offensive pokemon, and new mechanics, but the power creep will continue.

If we want a balanced game, we will have to create it ourselves. In my opinion, there will be a lot of pokemon that aren't broken, but that we won't really want in OU because they are a bit too centralizing. I think that we should introduce a new borderline tier between OU and Ubers (or just raise the banhammer idc) that would include 10-30 pokemon.

Ideally, OU would be left with some very good pokes, but the metagame would also be balanced and diverse. It would take a lot of thought and testing to achieve this, but I do think that next gen we will have a large number of bans.
 
I want what we all want in Gen 6, a balanced metagame. I've read about the first 9 pages and a lot of the ideas seem really nice. Unfortunately, Game Freak will not give them to us. There will be new moves, new defensive pokemon, new offensive pokemon, and new mechanics, but the power creep will continue.

If we want a balanced game, we will have to create it ourselves. In my opinion, there will be a lot of pokemon that aren't broken, but that we won't really want in OU because they are a bit too centralizing. I think that we should introduce a new borderline tier between OU and Ubers (or just raise the banhammer idc) that would include 10-30 pokemon.

Ideally, OU would be left with some very good pokes, but the metagame would also be balanced and diverse. It would take a lot of thought and testing to achieve this, but I do think that next gen we will have a large number of bans.

Oh if only this could happen. I wouldn't mind seeing a buff to Ice types, or hail and a nerf to Sr by making it do 1/16 HP no matter what your type is, that way Ice and Flying types have a better chance to shine.

Also I'm hoping for a nerf to Rain or weather altogether, or even a boost to sun, giving Sun more diversity. I do like the QDance/DDance on Flygon and agree that it would become viable in OU
 
I want a few things:

1) Give Rest / Sleep Talk sets some actual merit, again. This means changing the way sleep works. As currently, constructed, it makes Rest / Sleep Talk completely unviable.

2) On the subject of recovery, how about some of the great defensive Pokemon actually get decent recovery options? For instance, it's completely asinine that Cresselia doesn't get Recover. All she has is Moonlight, and there isn't a whole lot that can do in a competitive environment dominated by rain and sand.
 
There is talk on Nintendo on possible type changing to any pokemon through chromosomes. GOD PLEASE DON'T NINTENDO!
 
There is talk on Nintendo on possible type changing to any pokemon through chromosomes. GOD PLEASE DON'T NINTENDO!

Were did you hear that from?

This is what I'd like for Gen 6

-Better move distribution. Stuff like power whip and recover aren't that common, sadly.

-More focus on Ice types. A possible buff to hail would be nice, such as .5x boost to defense for all ice types. Ice types gaining more resistances(grass, electric, water)

-More moves focused on defense. Different versions of Cosmic Power, Recover, ect.. Also more distribution of moves like follow me and Rage powder for doubles.

-Pirouette meloetta to be used Independently of its Aria form. Pirouette has sooo much potential, it could be better than Terrakion.

-New type. Celestial type, anyone? Sounds way better than light type. Could be immune to ghost, psychic, and dark. While also hitting those three types for SE damage.

-Cloud Nine/Air Lock Buff. I've been reading the whole thread and everyone wants weather to suffer one or another. Having it last only 5 turns is kind of stupid and defeats the whole purpose of weather abilities. I think Cloud Nine/Air Lock should remove the weather when it come into play and would have to force your opponent to keep in their awful weather starter. Or, the weather can simply fade away once the weather inducer dies, it makes sense.

-Rapid Spin move tutor. That would be amazing. Every tier is short of decent spinners. Stuff like Scrappy-Spin Miltank could break OU, ha.

-I also thought Gen 5 OU could have been handled better. Lets face it, Gen 5 OU is going to end up the worst tier of the generation, possibly the worst tier in the history of pokemon. RU(once it gets rid of nidoqueen) and NU are really the only balanced tiers this gen.
 
Hmmm, that's interesting. You think if there is a new type, it could the genetic type? Could be interesting if stuff like slowbro, reuniculus, and deoxys went through type changes.
 
-New type. Celestial type, anyone? Sounds way better than light type. Could be immune to ghost, psychic, and dark. While also hitting those three types for SE damage.

That's OP as hell, Psychic-types don't need any further nerfs. If there was a new type I'd make it Dinosaur. Weak to Dragon, Ice, and Fire, resists Fighting and Rock, hits Dragon and Dinosaur for SE damage, and resisted by Steel, Ice, and Normal.
 
Why would Starmie go UU? It's the best spinner available, and it has no replacements.

That's assuming it won't have any replacements. I agree, though. For offensive spinners(shut up donphan), starmie really is the only viable option in OU. Who knows, GF may end up buffing the stats of gen 1 and 2 mons or they may give starmie something really cool to keep it running.
 
There is talk on Nintendo on possible type changing to any pokemon through chromosomes. GOD PLEASE DON'T NINTENDO!
Changing any pokemon's type to any other type? No thanks.
Modifying a pokemon's type to a select few other choices? Maybe. (big maybe).
A pokemon's typing is one of the biggest things that define them, so messing with that could make everything a bit mushy (for lack of a better word).

I would like to see a new type, I've wanted to see a new one for a while. Light/Celestial/Genetic, are all decent options (I can't really think of anything else), and I'd say Gen VI has a good opportunity to implement it, especially looking at the legendaries with dubious characteristics.

However before we add a new type to the mix, old types need to be fixed up.
-Ice needs actual resistances, and a stronger benefit from Hail.

-Poison is pretty much a lost cause offensively, but defensively it could really use some new moves. Toxic/Tox Spikes are generally the only poison type moves you see, (other than a couple fishing for an extra stab, like venusaur or nidoking) which is disappointing. I think a unique leeching effect could do them good such as,
75 base power, restores 1/4 hp of damage dealt, boosts defense or spD by 1 stage. Something along those lines.

-Ghost and Dark both need better stab options than Shadow Ball and Crunch which have been around since gen 1 and 2 respectively, it is time for an upgrade.

-Rock needs a 100% acc move.

-Flying has gotten to the point where it has a good selection of moves (Brave Bird, Hurricane, Air Slash, Acrobatics.... yet there are still so many flying types that lack a proper STAB. Again, really disappointing.

-Some higher distribution of certain unique moves to other types would be nice, such as U-Turn clones, priority move clones, or recover clones (roost was a good start, how bout Cauterize for fire types, Hibernation for ice types, Rebuild for rock types, etc)
 
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