Data The Battle Hall - Challenge Signups (Mk. II) (NOBODY POST HERE)

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Name: Void Guy
Thread: http://www.smogon.com/forums/showthread.php?t=3484364
Pokemon: Horsea
Ability: Swift Swim
Battle Rank: 1


Horsea [Tyrant] (Male)
Nature: Mild (+1 SpA, -1 Def)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Swift Swim (Passive)
The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Ability 2: Sniper (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Ability 3: Damp (Passive) (DW Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Level-up: Bubble, Smokescreen, Leer, Water Gun, Focus Energy, Bubblebeam, Agility
Egg: Disable, Clear Smog, Signal Beam, Flail, Dragon Rage
TM: Protect, Rain Dance, Scald, Ice Beam, Blizzard
 
Name: Rediamond
Thread: http://www.smogon.com/forums/showthread.php?t=3470622
Pokemon: Togekiss
Ability: Serene Grace
Battle Rank: 4


Togekiss [Airplane] (M)
Nature: Timid (*1.15 and +10% accuracy, -One Attack)

Type: Normal/Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas; Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank One (-)
Def: Rank Three
SpA: Rank Five

SpD: Rank Four
Spe+: 92
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 1
DC: 5/5

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Attacks:
Magical Leaf

Sky Attack
Air Slash
Aura Sphere
Extremespeed
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow
Wish
Safegaurd
Baton Pass
After You

Extrasensory
Morning Sun
Substitute

Tailwind

Flamethrower
Psychic
Solar Beam

Thunder Wave
Light Screen
Focus Punch
#of moves: 29

 
Name: AOPSUser
Rank: 1
Pokemon: Ralts
Ability: Synchronize
Pokemon Info:

Ralts "Chivalry" (M)
Nature: Rash (+Special Attack, -Special Defense)

Type: Psychic
Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

Command: (Ability: Trace (Target Ability) )
Telepathy (DW Locked): (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 2/9
MC: 0
DC: 1/5

Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison

Skill Swap
Shadow Sneak
Encore
Disable
Destiny Bond

Psyshock
Substitute
Return
Reflect
Light Screen

Total: 20
Current queue:
AOPSUser
SubwayJ
Void Guy
ZhengTann
Rediamond
kingmitus
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
rickheg asked that I request a subref here.

I can't take any challenges at this time.

Current queue:
SubwayJ
Void Guy
ZhengTann
Rediamond
kingmitus
Engineer Pikachu
 
It's been a couple of weeks...
Name: akela
Challenge Thread: Battle Hall Challenge - Akela
Rank: 1
Pokemon Name: Tommy [Larvitar] [M]
Pokemon Ability: Guts
Pokemon Info:
Larvitar [Tommy] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Ground
Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Egg Group: Monster
Abilities:
Guts (Passive): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (Passive) (Locked): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 3/9
MC: 0
DC: 0/5

Attacks: (25/113)
Physical
Assurance
Bite
Brick Break
Chip Away
Earthquake
Iron Head
Payback
Outrage
Rock Slide
Rock Tomb
Superpower
Thrash
Special
Dark Pulse
Hyper Beam
Snarl
Snore
Other
Dragon Dance
Focus Energy
Iron Defense
Leer
Protect
Rest
Rock Polish
Sand Storm
Scary Face
Screech
Taunt
Torment
Toxic


Queue:
Void Guy
ZhengTann
Rediamond
kingmitus
Engineer Pikachu
Matezoide
akela
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Name: Frosty
Thread: http://www.smogon.com/forums/showthread.php?t=3449236&page=12
Rank: 4
Pokemon:

Braviary [Helmaroc King] (M)
Nature: Jolly (+15% Speed, +10% Accuracy, -1 SpA)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying:
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Sheer Force: (Toggle) No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.

EC: 6/6
MC: 0
DC: 5/5

Stats:

HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (88*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Attacks (43):
Aerial Ace
Air Slash
Attract
Brave Bird
Bulk Up
Crush Claw
Defog
Double Team
Facade
Fly
Fury Attack
Giga Impact
Heat Wave
Hone Claws
Leer
Peck
Pluck
Protect
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Scary Face
Shadow Claw
Sky Attack
Sky Drop
Slash
Sleep Talk
Snore
Substitute
Sunny Day
Superpower
Swagger
Tailwind
Thrash
Toxic
U-Turn
Whirlwind
Wing Attack
 
Name: Cube
Thread: Can be found here.
Rank: 2
Ability: Levitate


Gastly [Scaawy] (M)
Nature: Mild (+1 SpA, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities: Levitate
Levitate: (Innate) - This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 80
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 8/9
MC: 0

Attacks [30/73]
Astonish
Attract
Bide
Captivate
Clear Smog
Confuse Ray
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Embargo
Endure
Energy Ball
Explosion
Facade
Fire Punch
Foul Play
Frustration
Giga Drain
Grudge
Haze
Hex
Hidden Power
Hypnosis
Ice Punch
Icy Wind
Knock Off
Lick
Mean Look
Mega Drain
Mimic
Natural Gift
Night Shade
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Rest
Return
Round
Scary Face
Secret power
Selfdestruct
Shadow Ball
Skill Swap
Sleep Talk
Sludge Bomb
Smog
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Trick
Uproar
Venoshock
Will-O-Wisp
Wonder Room
Zap Cannon
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Challenging the Battle Hall.

Name: Its_A_Random
Thread: This One!
Rank: 4
Items: ON
Pokémon: Regirock
Ability: Sturdy
Item: Expert Belt

Regirock [Grandstone] (-)
Nature: Brave (-10% Evasion)

TYPE
Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

ABILITIES
Clear Body: (Passive) This Pokémon's body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Sturdy (DW): (Passive) This Pokémon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 8
SpA: Rank 2
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 6
Base Rank Total: 23

EC: N/A
MC: 0
DC: 5/5

ATTACKS (46/74)
PHYSICAL
Brick Break
Bulldoze
Dig
Drain Punch
Earthquake
Explosion
Facade
Fire Punch
Focus Punch
Hammer Arm
Ice Punch
Iron Head
Rock Slide
Rock Throw
Rock Tomb
Smack Down
Stomp
Stone Edge
Superpower
Thunderpunch

SPECIAL
Ancientpower
Charge Beam
Earth Power
Hidden Power (Psychic 7)
Hyper Beam
Snore
Thunder
Thunderbolt
Zap Cannon

OTHER
Block
Curse
Double Team
Endure
Gravity
Iron Defence
Lock-On
Protect
Rest
Rock Polish
Safeguard
Sandstorm
Sleep Talk
Stealth Rock
Substitute
Thunder Wave
Toxic
 
If I'm supposed to be reffing you and I haven't please send me the link and I'll resume it as soon as possible

Sorry but with all this changes is taking me forever to find them
 
Name: ???
Thread: Here
Rank: 3
Pokemon: Skuntank
Ability: Stench

Abyss the Skuntank

Abyss (Female Skuntank)
Rash Nature
Type: Poison/Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench: Type: Passive
This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

HP: 110
Attack: 3
Defense: 3
Special Attack: 4 (+)
Special Defense: 2 (-)
Speed: 84
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks: (30/73 Moves Known)
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
Smokescreen
Toxic
Feint
Slash
Acid Spray
Night Slash
Flamethrower
Memento
Explosion

Astonish
Crunch
Flame Burst
Haze
Pursuit

Dark Pulse
Sucker Punch

Venoshock
Protect
Shadow Ball
Sludge Bomb
Fire Blast
Thief
Shadow Claw
Payback
Snarl
 
It's been 7 months, I think it's time I rechallenged the Hall

Name: jayjinde
Challenge Thread (if any): This one?
Rank: 3
Pokemon: Flygon
Pokemon Ability: Levitate or Levitate, you pick
Pokemon Info:

Bugsy (Flygon) (M)
Mild (+SpA, -Def)
Type: Dragon/Ground
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Levitate (Trait):This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Levitate (DW): See above

EC: 9/9
MC: 0
DC: 5/5

Stats:
HP: 100
Atk: 4
Def: 2(-)
SpA: 4(+)
SpD: 3
Spe: 100
Weight Class: 4
Size Class: 4
Rank Total: 20

Moves:
Sonicboom
Bite
Sand-Attack
Faint Attack
Sand Tomb
Crunch
Dig
Dragon Claw
Earth Power
Earthquake
Fissure

Endure
Flail
Bug Bite
Gust

Rock Slide
Bulldoze
Struggle Bug
U-Turn
Fly

Giga Drain
Dragon Pulse

Draco Meteor

Heat Wave
ThunderPunch
Fire Punch
Outrage
Tailwind
Twister

Moves Known: 29
 
Name: Aweshucks
Tread: here (the one in my sig is broken)
Rank: 1
Pokemon: Horsea
Ability: Sniper

Carlos (Male)
Carlos is named after Carlos Santana
Nature: Calm (+SpD -Atk)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious

Abilities-
Swift Swim (Passive): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Sniper (Passive): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks
Damp (DW-Locked, passive): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion

Stats-
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (+)
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Counters-
EC: 2/9
DC: 1/5
MC: 2

Attacks-
Physical: N/A
Special: Bubble, Water Gun, Bubblebeam, Dragon Breath, Water Pulse, Scald, Ice Beam
Status: Smokescreen, Leer, Focus Energy, Agility, Disable, Rain Dance
[/hide]
 
Name: Ben Lad
Thread: Yo.
Rank: 3
Mon: Lairon (Rock Head)

Lairon [Larch] (Male)
<Hello, children! We're gonna have a swell time!>
Ben's Lairon, caught in Black Sulfur Caldera. Larch is kinda creepy and/or senile.

Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Steel / Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities: Sturdy, Rock Head, Heavy Metal (DW)
Sturdy: (Passive) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Passive) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW, Unlocked): (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)
Size Class: 2
Weight Class: 5 [6 Heavy Metal]
Base Rank Total: 16

EC: 8/9
MC: 0
DC: Mastered!

Attacks (27 total):
Level Up:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst
Heavy Slam
Autotomize

Egg:
Dragon Rush
Head Smash
Endeavor
Body Slam
Curse
Smellingsalt

TM:
Earthquake
Rock Polish
Rock Slide
Bulldoze
Aerial Ace
Dig
Shadow Claw
 
yay time for grinding!

Rank 2:
Thread: Hopefully Matezoide takes my challenge cause he knows where my thread is @.@

Dratini (Isaac) Male
Nature:
Quiet
Type:
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Abilities:
Shed Skin:
Type: Passive
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (DW)
Type: Passive
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).


Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-) (-10%EVA)
Size Class: 2
Weight Class: 1
Base Rank Total: 13

EC: 2/9
DC 2/5
MC: 0


Attacks: 33 Total
Agility
Aqua Jet
Aqua Tail
Bide
Double Team
Draco Meteor
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Endure
Extreme Speed
Flamethrower
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Leer
Outrage
Protect
Reflect
Rest
Safeguard
Slam
Sleep Talk
Substitute
Surf
Thunder
Thunder Wave
Thunderbolt
Toxic
Twister
Wrap
 
Taking Akela and Frosty.


Name: Bruticus
Thread: This
Rank: 4
Item: Leaf Stone
Ability: Overgrow

Pokemon:


<Simisage> [Johnny Bravo] (Male)
Nature: Hasty (+ Speed, - Def, + 16% accuracy)

Type: Grass
Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is, until he starts talking. Johnny met the group during a training section, becoming infatulated by Twilight (and to a lesser extent, Fiona),but she didnt feel attracted to him at all (Unlike Fiona, who blushed a bit), leading him to try and prove his power to impress her, Johnny fought Bosco, but was quickly and easly defeated (In part, due to his constant winking at Twilight), being captured shorty after.

Abilites:

Gluttony (Passive):

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Overgrow (DW UNLOCKED, Passive):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


Stats

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5

Attacks:

Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)
Acrobatics
Crunch
Grass Knot

Attract(*)
Brick-Break
Dig(*)
Double-Team
Endeavor
Focus Blast
Giga Drain
Giga Impact
Gunk Shot
Helping Hand
Hidden-Power Ice (7 BP)
Hyper Beam
Iron Tail
Knock Off
Low Sweep
Payback
Protect
Rock-Slide
Rock Tomb
Shadow-Claw(*)
Solar Beam
Substitute
Sunny Day
Superpower
Swagger
Synthesis
Taunt
Uproar

Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)
Magical Leaf
Bullet Seed
Low Kick




QUEUE
Cube
Its_A_Random
Eternal Drifter
Jayjinde
Aweshucks
The Wanderer
Ragnarokalex
Matezoide
 
ok clearing the queue

Name: Elevator Music
Thread: Here
Rank: 3
Pokemon: Girafarig
Ability: Early Bird
Info:

Girafarig [Kirinriki] (F)
Nature: Rash (+1 SpA, -1 SpD)
Type: Normal/Psychic
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Passive) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Sap Sipper (DW): (Passive) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18
Total Moves: 53

MC: 0
DC: 5/5

Attacks:
Agility
Assurance
Astonish
Baton Pass
Confusion
Crunch
Double Hit
Growl
Guard Swap
Odor Sleuth
Power Swap
Psybeam
Psychic
Stomp
Tackle
Zen Headbutt

Double Kick
Future Sight
Mirror Coat
Razor Wind
Wish

Double Team
Earthquake
Energy Ball
Facade
Grass Knot
Light Screen
Protect
Psyshock
Reflect
Rest
Shadow Ball
Substitute
Telekinesis
Thunderbolt
Toxic
Trick Room

Body Slam
Double-Edge
Endure
Foul Play
Gravity
Hyper Voice
Iron Tail
Magic Coat
Signal Beam
Skill Swap
Sleep Talk
Snore
Sucker Punch
Swift
Trick
Uproar
 
Last challenge died, so I'll re-issue it!

Name: LupusAter
Thread: http://www.smogon.com/forums/showthread.php?t=3449160&page=4
Mon: Colossoil
Ability: Guts
Rank: 4, no items.


Colossoil Jormungandr (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

6/6 EC
0 MC
5/5 DC

HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
Size Class: 5
Weight Class: 10
Base Rank Total: 22

Attacks:
Drill Run
Peck
Bite
Horn Attack
Body Slam
Leer
Tackle
Mud Shot
Bubblebeam
Rapid Spin
Mud Bomb
Pursuit
Dig
Muddy Water
Bounce
Crunch
Megahorn
Horn Drill

Fire Fang
Sucker Punch
Aqua Tail

Earthquake
Rock Slide
Payback
U-Turn
Taunt
Snatch
Superpower
Brick Break
Poison Jab
Snarl
Giga Impact
Knock Off
Protect
Substitute
Double Team

36 moves
 
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