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Resource ORAS OU Simple Questions, Simple Answers (Read the OP First!)

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Hello, friends. I have never battled competitively, but I really enjoy breeding so I don't mind making teams. I received a Pupitar from the GTS with 31 in all IVs except for Sp. Atk, and it seems to already be EV trained with 180 HP, 252 Attack, and 76 Speed. It knows Stealth Rocks, Crunch, Stone Edge, and Brick Break. Is it worth keeping and using on a team? And if so, what would be five teammates that will compliment its move set?

I forgot to mention it has an Adamant nature.
 
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Wow lucky. It's definitely worth keeping lol. Shame it doesn't have pursuit, otherwise it'd make an excellent choice bander. As for its partners, that really depends on what kind of team you have in mind. You definitely want a safe switch into fighting/ground moves (Gengar) or waters (Jellicent). The choice really depends on whether you're building an offensive or a defensive/balanced team.
 
Wow lucky. It's definitely worth keeping lol. Shame it doesn't have pursuit, otherwise it'd make an excellent choice bander. As for its partners, that really depends on what kind of team you have in mind. You definitely want a safe switch into fighting/ground moves (Gengar) or waters (Jellicent). The choice really depends on whether you're building an offensive or a defensive/balanced team.
I don't know anything about making movesets and teammates, just breeding. What would an example team look like with it? Should I change any moves on it too?
 
I don't know anything about making movesets and teammates, just breeding. What would an example team look like with it? Should I change any moves on it too?
I would change Brick Break to Fire Blast or Ice Beam to hit all the things hard that take 4x damage from it Scizor/ferrothorn/Skarmory/Gliscor/Lando-T/Garchomp are all common answers to Tyranitar and even though most of them can still KO you 1 on 1 being able to hit them on the switch or at least prevent them from setting-up infront of you is very useful. It seems odd to use it without EV investment and a hindering nature, but it is a better option than Brick break that has very little utility outside of killing opposing tyranitars and has a very low base power it isn't the worst more especially since Super Power is unreleased, but its nothing good players would use.
Pursuit would also be a fantastic move over Brick Break, but i believe you would have to breed your tyranitar again to get it so this might not be an option.

As far as Teammates go something that can take the Fighting/Ground and Water type moves aimed at it would be good. You shouldn't use just one Pokemon to do that job instead search for Pokemon that can switch into Scizor, Lucario, Breloom, Blaziken as well as everything with Scald or will O wisp and are able to beat these pokemon reliably. Maybe have a look at tyranitars Page on smogon and read through the Lead and SDef set and use some of the Pokemon mentioned as team mates there.

http://www.smogon.com/bw/pokemon/tyranitar

Its for Gen V but most of it applies to Gen 6 as well.
 
I would change Brick Break to Fire Blast or Ice Beam to hit all the things hard that take 4x damage from it Scizor/ferrothorn/Skarmory/Gliscor/Lando-T/Garchomp are all common answers to Tyranitar and even though most of them can still KO you 1 on 1 being able to hit them on the switch or at least prevent them from setting-up infront of you is very useful. It seems odd to use it without EV investment and a hindering nature, but it is a better option than Brick break that has very little utility outside of killing opposing tyranitars and has a very low base power it isn't the worst more especially since Super Power is unreleased, but its nothing good players would use.
Pursuit would also be a fantastic move over Brick Break, but i believe you would have to breed your tyranitar again to get it so this might not be an option.

As far as Teammates go something that can take the Fighting/Ground and Water type moves aimed at it would be good. You shouldn't use just one Pokemon to do that job instead search for Pokemon that can switch into Scizor, Lucario, Breloom, Blaziken as well as everything with Scald or will O wisp and are able to beat these pokemon reliably. Maybe have a look at tyranitars Page on smogon and read through the Lead and SDef set and use some of the Pokemon mentioned as team mates there.

http://www.smogon.com/bw/pokemon/tyranitar

Its for Gen V but most of it applies to Gen 6 as well.
There are so many options though, that's why I'm so lost and was hoping to find an example team with it I could just build around.
 
Hello, I'm rather new here.
Can someone give me even just a short list of pokemon with potential to sweep? I'm creating a team and I'm stuck with ideas for a sweeper. Not Blaziken or Lucario please. I'm getting sick of their movesets.
 
More Destiny Knot queries, there's something I'm misunderstanding I think.
Destiny Knot passes on 5 IVs from a mixture of the two parents as far as I understand. That makes sense, as getting four - five 31 IVs is a lot easier than it would be otherwise. However, it doesn't seem to quite work as I thought it would.

My example:
I have two Larvitars that I have bred up to the near point in perfection in the daycare. One has 31/31/x/31/31/31 while the other has 31/31/31/31/x/31, and one of them is holding Destiny Knot. Now, assuming Destiny Knot passes on 5 IVs as the consensus seems to be, I should be getting five IVs nearly all the time, with the occasional four perfect IVs. However, I am only getting five perfect IVs around 25% of the other time. The other 75% of the time I am getting four perfect IVs or even three. Not only that, but sometimes I am hatching Larvitars without perfect IVs in two of the stats that both parents have 31 IVs in. How can this even be possible? I've hatched Larvitars with 31 IVs in HP, Attack and Defense, which shouldn't even be possible as far as my understanding goes.

Am I missing something here?
 
You only get 5/12 stats with Destiny Knot. With your example IVs, you're getting the not perfect one from each parent, and three others that they share.
 
You only get 5/12 stats with Destiny Knot. With your example IVs, you're getting the not perfect one from each parent, and three others that they share.

I don't understand what you mean. Sure, only 5/12 stats will be passed down, but 10/12 stats are perfect. How can two non perfect stats be passed down that both parents share? If HP and Special attack are perfect on both parents, no matter which one it gets passed down from, it should be perfect.

I believe sometimes Destiny Knot will pass down the same IV twice.

...unless this is the case.

Five stats have to be passed down from either parent. 10/12 stats are perfect. There are only six stats that can be passed down (assuming no duplicates), meaning that only one stat can appear from neither parent. As SpD and Def are the only flawed stats, it's impossible for the parents to pass on two other stats that they have perfect, and for the result not to be perfect.

HP x2
Attack x2
Defense x2
Special Attack x2
Special Defense x2
Speed x2

There are the 12 stats. Five of them will be passed down. Assuming that duplicate stats can't be passed down, then as soon as one of the 5/12 is picked, the other 'disappears', as you claim the same stat can't be passed down twice. If one parent passes down HP, Attack and Defense, the other parent has to pass down either Special Attack, Special Defense and Speed. The only possible scenario for three imperfect stats passing down in my case would be Parent 1 passing down Defense and two others, while another parent passes down Special Defense and one other. This would leave me with an imperfect Defense, Special Defense and one random imperfect stat. This hasn't been the case.

The only logical outcomes are either Destiny Knot doesn't work as we think it does, or duplicate stats can be passed down. I'm inclined to believe the latter.
 
Your parents are each missing a perfect stat. So you are getting 3 they both have perfect, and the imperfect one each has respectively. The third imperfect is the random one.
 
Your parents are each missing a perfect stat. So you are getting 3 they both have perfect, and the imperfect one each has respectively. The third imperfect is the random one.

But I'm not. They have imperfect Defense and Special Defense respectively. I am getting Larvitars with imperfect HP, Attack and Speed, for example. It just doesn't add up without duplicate passing on being a factor.
 
I've never had that happen before. I've bred plenty of 5/6 eggs and never had anything unexpected. Are you positive your parents have those IVs?
 
I've never had that happen before. I've bred plenty of 5/6 eggs and never had anything unexpected. Are you positive your parents have those IVs?

Yes, I'm getting the "these stats cannot be beat" message and all the Larvitars perfect IV stats match up exactly. When I get one of them all EV'd up I'll check to make sure.

Edit: Yup, my stats are exactly right according to my levels, EVs and IVs according to showdown.
 
Is there a thread about grebbit? I have a fresh one on the 3DS with huge power and assumed the stats mentioned on several sites are correct, an jolly grebbit with full attack EV has the equivalent attack of slaking with base 90 speed. That's pretty amazing. It also has STAB on wonderful moves as return and earthquake. On top of that it also learns U-Turn! (better Slaking anybody?) Yes it doesn't have the best bulk (Lucario bulk) but it has 2 immunities atleast :)

If there is no thread, am I allowed to start one?
 
Are the Gems (other than normal) actually avaliable ingame? has anyone anywhere got it, or are people theorymoning with unobtainable items? (for acrobatics, magician etc)
 
Are the Gems (other than normal) actually avaliable ingame? has anyone anywhere got it, or are people theorymoning with unobtainable items? (for acrobatics, magician etc)

I haven't seen *any* evidence of any gems apart from the Normal Gem. People are thoerising they may be drops from battle background (like mental herb/damp rocks etc). Pokebank does not allow the transfer of items, so they may be unobtainable (or possibly added to the Pokemon Global link with Pokemiles).
 
Yes, I'm getting the "these stats cannot be beat" message and all the Larvitars perfect IV stats match up exactly. When I get one of them all EV'd up I'll check to make sure.

Edit: Yup, my stats are exactly right according to my levels, EVs and IVs according to showdown.
That's really strange. I've never encountered anything like what you're claiming. I've bred 6/6 Pokemon even, and when both parents have 5/6 of the same stats, you're guaranteed a 4/6 logically, and that's what I experienced every egg.
 
So I've just bred a jolly magikarp with 31 IVs in HP, defence, Special defence and speed, as well as a decent attack stat. I'm looking to EV a bulky, quick gyarados akin to the 'Bulky Dragon Dance' set on the main site.

So my question is this: how many speed EVs should I give it? What important pokemon will it have to outspeed in the current metagame?

Although, given its attack stat isn't perfect, should I keep breeding new magikarp until I get 31/31/31/-/31, or will a few points not really matter?
 
Keep breeding until you have 31/31/31/--/31/31. The stat you do not care about on Magikarp/Gyarados is Special Attack (unless for some reason you plan on running Special moves).
 
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