Other XY OU Viability Ranking Thread (B- and C+ Pokemon discussion)

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Update time

Staraptor: Unranked ---> B- Rank
Starmie: Unranked ---> B- Rank
Mega Charizard Y: A ---> A+ Rank
Rotom-W stays in A+
Dragonite stays in A
Blastoise (Mega): Unranked ---> B Rank
Noivern: Unranked ---> C Rank
Kabutops: Unranked ---> C Rank
Chandelure: Unranked ---> C+ Rank
Gardevoir / Gardevoir (Mega): Unranked ---> B Rank
Espeon: Unranked ---> B Rank
Latios: A+ ---> A
Latias: A+ ---> A
Entei: Unranked ---> B Rank
Quagsire: Unranked ---> C Rank
Honhckrow: Unranked ---> D Rank
Chansey: A ---> B+ Rank
Krookodile: Unranked ---> B Rank

Those changes were based on both the input of the community in this thread and the opinions of some knowledgeable people. Also, refrain from posting about Pokemon that have been heavily discussed, such as Rotom-W, Latios, and Latias. However, you are free to argue about any of the Pokemon in the list above to change rank, if they have received little discussion or if you think that there is something that could change their rank that hasn't already be mentioned.
YAY An Update!

I nominated Kabutops :)

As for this list, i agree with it eniterley, exept Rotom W. Just sayin, i wont start a discussion or anything.

As for cute little espeon which i HATE (Nuzlocke bad times, long story) I think its not very viable and mega absol does a better job as a magic bouncer (magic bouncer lol) so id put it in either C for being outclassed or D for having a bearly viable niche in OU.
 
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your logic is flawed and ignorant. espeon forces 50/50s which it has to win otherwise you have no other way of recovering from stealth rock (unless, of course, your team is built badly). espeon doesn't really "work wonders" against mega venu and sableye, the former often not even running a move that can be magic bounce'd while the latter hits it for a 2hko. the 'prediction is a two way street' argument is idiotic here; you're forced to win prediction with espeon while if i lose the prediction i can recover. deoxys-d is largely outclassed by deoxys-s and smeargle is quite a rare sight in this metagame. take the spl usage, it's only been used once in almost 25 teams and smeargle --> double switch on the espeon still gives me momentum. the thing is, you're practically forced to play aggressively with espeon if you want to succeed. you're also wrong yet again. proactive moves aren't more efficient than reactive in this case if you're forced to utilize such a shitty pokemon. the fact that you even mentioned switching into a taunt from thundurus-i is laughable. even skarmory can brave bird you.

espeon's niche may be unique, but that doesn't mean you should idolize it. espeon may be fast and have an "OK" special attack, but that doesn't mean it's a good attacker it has terrible coverage, cannot effective keep SR of the field, and loses to all pokemon that try to attack it. to repeat: if you lose the 50/50, you're probably going to lose with your SR weak team. is that really a good pokemon? lol
If Stealth rocks are set up on your side of the field, you lose? That's news to me. Stealth rocks is a great entry hazard, but it's not the end-all-be-all. For some strange reason, you think that Espeon HAS to win in his predictions. No, he doesn't. Unless your team is chuck full of pokemon that's extremely weak to Stealth Rock (like Talonflame and Volcarona), you still have a fighting chance. Obviously, if you're packing Charizard or other SR-weak pokemon, you'd might want to consider a more reliable method to keep hazards off. Pokemon that are neutral/resist SR would obviously prefer to not have them on the field, but they can still function with them.

And I've already mentioned it before, Espeon is high-risk and high-reward. You predict correctly and not only do you nullify your opponent's move, but your opponent gets struck by the very own move that they tried to use against you. Guess wrong and Espeon is not likely to survive more than one hit.

Proactive moves are more efficient than reactive moves. Always. What you're focusing on is another factor; the viability of the holder of this proactive move, Espeon. The proactive attempt to magic bounce Stealth Rocks is obviously more efficient than the reactive attempt to get rid of those hazards because the proactive action not only keeps hazards off your side of the field, but it also places hazards on your enemy's side of the field. You are ignoring this factor and focusing entirely on another factor, the wielder of magic bounce.

I'm pretty sure 130 Sp.Atk and 110 Spe is more than "OK". It's pretty darn solid. Those stats are comparable to a full blown attacker in OU. Mamoswine has 130 atk and 80 spe for pete's sake. Coverage is not too great and there are obviously better attackers than Espeon, but if you think he can't threaten anything in OU, you're sorely mistaken.

Once again, I'll mention it since I think it'll come up again, Espeon cannot take hits well. Plenty of things 2HKO it. There are more reliable ways to keep hazards off your field. His coverage does not allow him to touch certain things like Tyranitar. He has clear flaws. He's still a credible offensive threat with 130 sp.atk and 110 spe. He provides a proactive way to deal with hazards AND other non-attacking moves. He's great on baton passing teams. He can also make for a mean Dual Screener. Prankster users and heavy stall teams weep at the sight of Espeon.
 
And I've already mentioned it before, Espeon is high-risk and high-reward. You predict correctly and not only do you nullify your opponent's move, but your opponent gets struck by the very own move that they tried to use against you. Guess wrong and Espeon is not likely to survive more than one hit.

Espeon struggles to fulfill its one job, and your reward is something that can be fulfilled by the multitude of good spinners and Defoggers in the tier. Why am I using Espeon over those?

I'm pretty sure 130 Sp.Atk and 110 Spe is more than "OK". It's pretty darn solid. Those stats are comparable to a full blown attacker in OU. Mamoswine has 130 atk and 80 spe for pete's sake. Coverage is not too great and there are obviously better attackers than Espeon, but if you think he can't threaten anything in OU, you're sorely mistaken.

Those stats aren't bad, but they aren't too impressive nor are they anything new. Alakazam completely overshadows Espeon as a special attacker already and also has the same degree of status immunity with Magic Guard. Latios boasts the same stats, but has powerful Dragon STAB as its main attack with Psychic sitting on the sidelines. The biggest issue with Espeon is that it lacks high power attacks (even Greninja has Hydro Pump) and lackluster coverage moves. Espeon isn't terrible at attacking, but it does not meet the high standards to be called 'truly threatening".

Prankster users and heavy stall teams weep at the sight of Espeon.

Whimsicott is about the only Prankster user who can't do shit to Espeon, and good stall teams have no trouble outdamaging Espeon with whatever attacks they have. Yes, even stall teams can hurt Espeon.
Espeon is pretty outclassed at anything it does: even Xatu gives it a run for its money for its main role, as it handles hazard setters better, especially the Steel-typed ones due to Heat Wave or perhaps Night Shade. Baton Pass is probably the only untouched niche left for it.
 
Magic Bounce reflects more than just entry hazards. You'd also use Espeon over a rapid spinner or defogger if you want to prevent hazards on your side of the field and set up hazards on your opponent's field at the same time. Alakazaam overshadows Espeon in terms of raw offensive power, but Espeon is not just about raw offensive power. Xatu can handle steel types better than Espeon while Espeon places more offensive pressure on everything else. Xatu is a more defensive while Espeon is more offensive. You can also bring up M-Absol, but he's a physical attacker while Espeon is a special attacker. Plus Espeon doesn't take up your mega-evolution slot. Espeon does not have high powered attacks, he is not super threatening, but he still generates offensive pressure. He can threaten certain pokemon, including M-Venusaur.
 
I've never thought about it, but I've never been afraid of Espeon. Everytime I see it used against me, I just switch to my Tyranitar/Heatran/Genesect/whatever without even thinking too hard. Sure Dual screens can be a real nuisance, but there's really no reason not to be using Latios or Deoxys to get them up. Espeon is just kind of meh overall. Its hidden power is pathetically weak, and its lone Psychic STAB is too easy to switch on. Even Excadrill can counter it (especially AV Exca). Even Skarmory can beat it one on one in most cases. :<
 
I've never thought about it, but I've never been afraid of Espeon. Everytime I see it used against me, I just switch to my Tyranitar/Heatran/Genesect/whatever without even thinking too hard. Sure Dual screens can be a real nuisance, but there's really no reason not to be using Latios or Deoxys to get them up. Espeon is just kind of meh overall. Its hidden power is pathetically weak, and its lone Psychic STAB is too easy to switch on. Even Excadrill can counter it (especially AV Exca). Even Skarmory can beat it one on one in most cases. :<
252 SpA Espeon Hidden Power Fire vs. 0 HP / 0 SpD Genesect: 276-328 (97.5 - 115.9%) -- 87.5% chance to OHKO
252 SpA Espeon Hidden Power Fire vs. 252 HP / 0 SpD Skarmory: 176-208 (52.6 - 62.2%) -- 99.6% chance to 2HKO after Leftovers recovery
252 SpA Espeon Hidden Power Fire vs. 4 HP / 0 SpD Excadrill: 186-220 (51.3 - 60.7%) -- guaranteed 2HKO


Whenever I see Ferrothorn (who is ranked A), I'm not so afraid of it and switch to something that can handle it. Does that mean Ferrothorn doesn't belong in A? Hidden power is weaker than before, but Espeon can still 2HKO things that are weak to it. If you bring up Assault vest, most special attackers are unlikely to break through it. Though for Excadrill's case, it'd be a 3HKO. Real reason why you'd want to use Espeon to dual screen rather than Latios or Deoxys; priority taunt from Thundurus-I or Sableye. Another reason why; so the opposing player can't set up hazards while you're setting up screens. Really, it's all in his ability. He has good, but not fantastic offensive presence combined with a great ability. He's also frail and has poor typing.
 
If Stealth rocks are set up on your side of the field, you lose? That's news to me. Stealth rocks is a great entry hazard, but it's not the end-all-be-all. For some strange reason, you think that Espeon HAS to win in his predictions. No, he doesn't. Unless your team is chuck full of pokemon that's extremely weak to Stealth Rock (like Talonflame and Volcarona), you still have a fighting chance. Obviously, if you're packing Charizard or other SR-weak pokemon, you'd might want to consider a more reliable method to keep hazards off. Pokemon that are neutral/resist SR would obviously prefer to not have them on the field, but they can still function with them.

Yes, if Stealth Rock is set on your side of the field while your Espeon is still around, you lose in the sense that Espeon has not done its job. Your Stealth Rock-weak team now is at a disadvantage. Espeon must win the 50/50s otherwise it takes a heavy hit, or Stealth Rock gets down on your side. In this situation where Stealth Rock gets set up when you still have Espeon, it is essentially unviable in the sense that it has not fulfilled its main niche, and it is now a frail Psychic-type that is for the most part outclassed by Alakazam, Deoxys, etc. Even using Magic Bounce to deflect other things like Taunt isn't redeeming enough, as most opponents will simply attack. Really the only thing left for it is in BP teams or Dual Screens
 
252 SpA Espeon Hidden Power Fire vs. 0 HP / 0 SpD Genesect: 276-328 (97.5 - 115.9%) -- 87.5% chance to OHKO
252 SpA Espeon Hidden Power Fire vs. 252 HP / 0 SpD Skarmory: 176-208 (52.6 - 62.2%) -- 99.6% chance to 2HKO after Leftovers recovery
252 SpA Espeon Hidden Power Fire vs. 4 HP / 0 SpD Excadrill: 186-220 (51.3 - 60.7%) -- guaranteed 2HKO


Whenever I see Ferrothorn (who is ranked A), I'm not so afraid of it and switch to something that can handle it. Does that mean Ferrothorn doesn't belong in A? Hidden power is weaker than before, but Espeon can still 2HKO things that are weak to it. If you bring up Assault vest, most special attackers are unlikely to break through it. Though for Excadrill's case, it'd be a 3HKO. Real reason why you'd want to use Espeon to dual screen rather than Latios or Deoxys; priority taunt from Thundurus-I or Sableye. Another reason why; so the opposing player can't set up hazards while you're setting up screens. Really, it's all in his ability. He has good, but not fantastic offensive presence combined with a great ability. He's also frail and has poor typing.
those calcs really mean nothing as Skarmory has little spdef so alots gonna 2HKO there, and Genesect is gonna get OHKO'ed by pretty much any fire move. Doesnt really change much as most genesect are scarfed anyway.

Espeon's role is now worthless nearly since defog removes hazards so easily, meaning you dont have to prevent hazards as you can just get rid of them with great deffogers like Mandibuzz and Latias. Espeon is also not the best Magic Bouncer user out there if you ask me, that goes to Absol mega. wow, it is outclassed at an almost useless rule now. C or D for me.

Dont use status as an argument, status absorbers with NC like blissey, celebi, trev and starmie can stop status wreaking certain pokemon with burn/para.
 
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Honchkrow isn't something that even struck me as OU viable (may have to mess around with it a bit now), but

How is Honchkrow walled by Aegislash? Mixslash is potentially OHKO'd in shield form by LO Sucker Punch, 252/0 sets are 2hko'd in shield form regardless of Honchkrow's item. Unboosted Aegis gets a 2hko at best (it won't attack first on the second turn), and if using a boosting move (or King's Shield) is still essentially only getting a 2hko at best thanks to free subroost turns. Sucker Punch outspeeds Shadow Sneak as well, and blade forme isn't surviving anything. The only scenario I see Aegislash winning against Honchkrow is if it's Autotomize with Weakness Policy, which is by no means its most common build, nor will it ever be.

I wanted to argue for Espeon at C- but trying to come up with arguments for it only made me realize more that it belongs in D. I guess it does threaten Mega Venu but I'd expect most teams to have something like Talonflame to do that already, and trying to 50/50 hazards every turn of the game isn't going to work favorably for you the majority of the time.
Honchkrow is walled by Aegi because the only move Honchkrow would have to hit Aegis with would be Sucker Punch. Which has 8 PP. Meaning that all Aegis has to do is spam King's Shield until Honch runs out of PP for Sucker Punch or is forced to switch out.
 
When I said its hidden power is too weak I meant stuff like this:

252 SpA Espeon Hidden Power Fighting vs. 252 HP / 252+ SpD Heatran: 90-108 (23.3 - 27.9%) -- possible 5HKO after Leftovers recovery

and this:
252 SpA Espeon Hidden Power Fighting vs. 252 HP / 4 SpD Mega Tyranitar in Sand: 152-180 (37.6 - 44.5%) -- guaranteed 3HKO

and this:
252 SpA Espeon Hidden Power Fighting vs. 252 HP / 0 SpD Assault Vest Mega Tyranitar in Sand: 104-124 (25.7 - 30.6%) -- guaranteed 4HKO

and this:
252 SpA Espeon Hidden Power Fighting vs. 252 HP / 0 SpD Mandibuzz: 69-82 (16.2 - 19.3%) -- possible 8HKO after Leftovers recovery

Where the more common hidden power fire always fails even harder.


Also HP Fire sees use on a grand total of 20% of Espeon...
 
Honchkrow is walled by Aegi because the only move Honchkrow would have to hit Aegis with would be Sucker Punch. Which has 8 PP. Meaning that all Aegis has to do is spam King's Shield until Honch runs out of PP for Sucker Punch or is forced to switch out.

pursuit is a staple of the moxie sweeper set..

it wont do all that much but it can punish an aegis that is just gunna stall

HOnchkrow has pretty weak bulk, and speed sadly. It's not a great pokemon, but, to be honest moxie sucker punch sweeping is a bit dangerous.
 
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You don't even need espeon on a baton pass team to run baton pass. It's movepool isn't stellar anyway. I run baton pass because it completely removes the ability to be pursuit trapped. Magic bounce is what makes espeon great but it's honestly not a one trick pony. Just having it usually keeps the usual hazard setters from doing their thing too. Or, as stated, it allows you to take advantage of the fact that your opponent won't always go for SR.
 
pursuit is a staple of the moxie sweeper set..

it wont do all that much but it can punish an aegis that is just gunna stall

HOnchkrow has pretty weak bulk, and speed sadly. It's not a great pokemon, but, to be honest moxie sucker punch sweeping is a bit dangerous.
Pursuit is a contact move, which means that it would cause the attack drop from King's Shield. Although I was referring more to the SubRoost set with Aegislash.
 
This reminds me of the Espeon vs Xatu debate in BW ubers. I think most people here play Espeon wrong: this thing isn't supposed to run bulky EV spreads, Leftovers and support moves like Calm Mind in stall/balanced teams, because Xatu is clearly better for that role; it's supposed to be used in HO teams and go all-out offensive with 252 SpAtk/252+ Spe and Life Orb. Psyshock, Shadow Ball, HP Fire (HP Ground is also an option for Heatran) and Dazzling Gleam (or Baton Pass for dry passing, which is useful in HO teams) provide great coverage and it has enough power to scare off most potential entry hazard users.
Espeon is supposed to keep offensive pressure and discourage non-attacking moves, which is exactly what a good hyper-offensive team should do. If Espeon manages to KO something or at the very least force a couple of switches while dealing over 50% damage with its attacks, it has done its job. Even if the opponent will eventually manage to lay hazards down, it will be at the cost of having one or more pokemon KO'd or badly wounded.

Been said that, Espeon's niche is clearly defined and not outclassed by Xatu. Absol doesn't outclass it either because its bulk is even worse and it takes up the mega slot. B- is where Espeon should be.
 
Pursuit is a contact move, which means that it would cause the attack drop from King's Shield. Although I was referring more to the SubRoost set with Aegislash.
With proper prediction (and Aegislash can only use King's Shield every other turn) you can avoid the attack drop.
Also HP Fire sees use on a grand total of 20% of Espeon...
Then maybe it should be used more, as opposed to HP Fighting, which I would never leave Espeon in on Mandibuzz or Tyranitar anyway. And I think you're also ignoring the fact that some teams could run Espeon and a Pokemon that knows Defog or Rapid Spin. If you're using Espeon and you are scared of entry hazards then your should have a fallback option.
(edited for grammar)
 
The question really is, does Espeon have ANY niche when one of the most common rock setters is Excadrill? Mold breaker destroys magic bounce, and exca is way too common to simply ignore here. Deo-S/D with magic coat can bounce back hazards/statuses more consistently and has the element of surprise to benefit it as well.

Secondly, as stated before, as an all out attack immune to status, Espeon can fail to moves such as heatran's lava plume, scald and the occasional sludge bomb. It is NOT immune to statuses, whereas pokemon like alakazam can at least claim immunity to willowisp/toxic.

Most importantly to point out about Espeon is even with Magic bounce, you still need a spinner/defogger on your team, making Espeon a pokemon to use in the right circumstances given the right scenario and even then, it really can't be important to blocking hazard or relied upon to bounce statuses as there are easy ways around both. Because of the inconsistencies, Espeon can never play a main role on a team and have no support in it's own role!

Espeon isn't really that great an all out attacker due to the eeveloution curse of a terrible move pool. It can't run cleric effectively due to bad base stats and it cannot run CM effectively especially in a metagame where rotom-w/genesect turn cores exist. Psychic is a terrible pure defensive type and Espeon doesn't have the stats to survive much without gaining that def/Sdef boosts on a BP team. So many psychic types outclass Espeon as a pure attacker/set up sweeper. Alakazam/Latios both outclass espeon in raw power coming in to attack, while latias/Reuniculus are both better setup sweepers.

Really, espeon isn't OU viable, has never been OU viable and the existence in OU baffles me (Kind of the same way Jolteon/Smeargle baffle me). There are many pokemon that outclass it as a sweeper/attacker and it always needs support in hazard bouncing. The frailty means that it really can't come in without prediction and prediction can't make a pokemon viable.

D/C- rank. Seriously, this thing really never belonged in OU.
 
I have
Update time

Staraptor: Unranked ---> B- Rank I think that's a right position for him.
Starmie: Unranked ---> B- Rank Normally it would be B or B+ but 1) Excadrill, 2) Aegislash which derease the usfulness of him.
Mega Charizard Y: A ---> A+ Rank Very well deserved.
Rotom-W stays in A+ I agree because S rank means a special ranked that I think Rotom-W misses (strong neutral hits, Grass types). Also Rotom-W usually don't have thunderbolt (Volt Switch is weaker and the switching is not optative)
Dragonite stays in A I still think deserves a rank higher. Multiscale is even better this gen.
Blastoise (Mega): Unranked ---> B Rank I agree completely. It fits the position perfectly.
Noivern: Unranked ---> C Rank It's between this and C+. Good for it.
Kabutops: Unranked ---> C Rank C- because it's niche to rain teams which are now rare. It's not Kingdra which is viable without rain.
Chandelure: Unranked ---> C+ Rank I think more than B+ but 80 Speed really hurts.
Gardevoir / Gardevoir (Mega): Unranked ---> B Rank I agree on it, even though Mega Gardevoir could be B- (really miss Leftovers).
Espeon: Unranked ---> B Rank It's right here.
Latios: A+ ---> A This is the rank deserves in Gen VI.
Latias: A+ ---> A Has relatively lkow usage but because competes with Latios in some of his roles.
Entei: Unranked ---> B Rank I think that's right here.
Quagsire: Unranked ---> C Rank I have no comments with its.
Honhckrow: Unranked ---> D Rank It's more C than D.
Chansey: A ---> B+ Rank B+ is the ranking of Blissey, not Chansey.Deserves B or B-
Krookodile: Unranked ---> B Rank I don't know how exactly Krookodile plays. I think that it's buffed because of Dark typing but has 92 Speed (average in OU), regular defenses and 6 weakness which is no good.

About Espeon, it'sa clearly not C rank or D rank. Some one is saying that Excadrill is one of the best SR setters because it's not true. Excadrill is one of the better spinners but not one of the better SR setters with his average defenses. Also, suffers 4MSS if he is a Stelath Rock settter.

Terrible movepool?: Psychic, Psyshock, Shadow Ball, Dazzling Gleam, Grass Knot, Hidden Power Fire/Fight as a offensive moves. Ands support options like Calm Mind, Reflect, Light Screen, Baton pass. I don't have it terrible compared to other OU pokemon.

Sorry, but I think that some of the competitive community has an anti-aura to use Eeveelutions, given recent experiences. I could admnit that could be overrated but the Eeveelution that are clearly not viable in OU aren't in the Top 150 (there's three of them).

I think that some people on Smogon are trying to reduce the outclassed pokemon as much as possible because the staff is limited, and there are too much pokemon and tiers that tat the minimum opportuny that is outclassed by other pokemon even if its slighty (Arcanine, Jolteon, Florges) to evade giving analysis to more than 150 pokemon with some of them having 10+ viable sets.
 
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Really, Espeon has never been OU viable

Whatever you're thinking, it's not worth spreading. This is the most ignorant statement of the post. To say that Espeon has taken a hit in usefulness this Generation is perfectly fine; I'm sure we can all agree on that. To say that Espeon was never OU usable, though, is just...I don't even know what to say about that, actually. Espeon bounces status moves and hazards back; what's not useful about that? Plus...you forget Dual Screens on top of that, and Magic Bounce makes it considered on par with Deoxys (despite it having Magic Coat).

SIDE NOTE: This doesn't mean that Espeon is a solid B Rank. If anything, it's more of a B-/C+. This statement merely bugged me...more than it should have, but it did.
 
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With proper prediction (and Aegislash can only use King's Shield every other turn) you can avoid the attack drop.

Then maybe it should be used more, as opposed to HP Fighting, which I would never leave Espeon in on Mandibuzz or Tyranitar anyway. And I think you're also ignoring the fact that some teams could run Espeon and a Pokemon that knows Defog or Rapid Spin. If you're using Espeon and you are scared of entry hazards then your should have a fallback option.
(edited for grammar)
Prediction is never a good argument, simply because prediction can go both ways. The pressure would be on the Honchkrow user there to predict right and avoid the drop, just like with any contact attacker vs. Aegis.

I agree with ajwf on Espeon. Magic Bounce is very unreliable hazard control (especially on something so frail), and having to have a rapid spinner as well as Espeon is basically a waste of a teamslot. It's also rivaled by Guts Conk and Reuniclus if you really need something for will-o-wisps or other statuses, and both of those have much better utility, power, and longevity than Espeon. It has a niche on offensive teams as a way around Pranksters, but otherwise...
 
excadrill doesn't have 4mss, sr / eq / iron head / rapin spin is standard.

anyway, a few adjustments i think are necessary

Diggersby (C) --> B(+ maybe?)

Diggersby has a cute niche of checking Aegislash and Tyranitar and it's dangerous with an SD set; being able to heavily damage the typical team and weakening physical walls with a +2 Return easily allows for another sweeper on your team to break through walls. It isn't garbage against Offense either; the bunny gets Quick Attack which means it'll be doing heavy damage to several offensive Pokemon.

+2 252+ Atk Life Orb Huge Power Diggersby Quick Attack vs. 4 HP / 0 Def Latios: 265-313 (87.7 - 103.6%) -- guaranteed OHKO after Stealth Rock

Is just an example of how STAB Quick Attack is no slouch. Of course, Diggersby's best set (SD/EQ/QA/Return) is hopelessly walled by Gengar and checked by Pokemon like Mega Lucario relatively well; however, it's far better than C-rank and it's definitely a legitimate Pokemon in the meta.

Ferrothorn (A) --> B(+ maybe?)

Ferrothorn has the niche of countering Manaphy, but it doesn't do much else that other steels don't. Due to the lack of rain, it now has to beware of the random HP Fire Lati@s which will ruin its day along with the rise of threats such as Defog + Heat Wave Zapdos and Taunt + Defog Mandibuzz which hard counter it. Ferrothorn has 4MSS so it's far harder to fit things like Toxic which other Spikers can, and I just don't really like Ferrothorn in the meta. It's begging for either Zard to come in, which is always a bad thing, and the ubiquity of Focus Blast on things like Landorus and Thundurus means that Ferrothorn is having a hard time checking any other top-tier mons.
 
Espeon is C+ imo. It has two very clear-cut uses, one being as a Dual Screener in HO teams with SR weak Pokemon (Latios can't set up screens while making sure your Dragonite keeps his MS active can he?) and the other is on full Baton Pass teams. Those uses are enough to put it in C+, as Espeon is pretty good in both those roles and has basically zero competition (as a BP receiver immune to phazing that can use set up moves too, and as a dual screener that can prevent hazards from ever getting up).

TooMuchSugar said:
So on the subject of dugtrio (which seems to be the thing from my last post people found most interesting), I admit I was forgetting its utility as a partner for certain thing, particularly Genesect and, apparently, Talonflame (haven't ever seen this but it makes perfect sense). Actually I want to go try out CB Talon + SashTrio ASAP, that's how fun it sounds. In light of this, maybe C- or C would be a be a better place for him.
Dugtrio is worthy of at least of C+, maybe B-. It's an exceptional partner for top-tier Pokemon, such as Mega Charizard Y, Genesect, and Talonflame, and it leaves any team relying on Heatran, Tyranitar, Terrakion, etc helpless against those monsters (so it basically punishes you for using the best answers available to those Pokemon). It is very easy to fit in Volt-turn teams to pick apart defensive cores and can even act as an emergency check to sweepers if you manage to keep its Sash intact, which is not that hard to do with Defog.

Ziaf999 said:
I'm not sure if I can nominate it, but I'm curious why Tornadus-T isn't on this list. Even outside of rain teams it's an amazing pivot. If it's ran with 1-2 other U-Turn/Volt Switch users (like Genesect/Scizor/Rotoms/Talonflame), then it gets multiple opportunities to come in and threaten to KO or Knock Off their switch in. Regenerator lets it stay healthy all game to keep coming in, and it has so much synergy with U-Turn.

I thought he'd be B- or B at worst.

Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Hurricane
- Superpower
- Knock Off
- U-turn
Of course you can nominate it, and Torn-T actually deserves higher than this. Assuming we put Politoed to A Rank, which is where it should be, Torn-T should be B+, or in the worst case B. It's fast, fucking hard to wall, and impossible to wear down. It can even cripple its own counters now, with Knock Off making Chansey, Aegislash, and Zapdos so much easier to deal with, so fully countering it is almost impossible. It can even use Assault Vest to have an easier time switching in and provide some defensive synergy, while still hitting quite hard. His downsides are that it needs rain to function and that it's somewhat hard to bring in, which although significant downsides that need strong team support, don't stop it from being a fucking monster once it gets in.

Let's also rank Politoed while we are at it. Politoed should be in A rank. As i have mentioned in the general discussion thread, rain offensive and rain balance are still very potent and effective playstyles, as long as you use the right Politoed, which is defensive Damp Rock Politoed. Rain teams have fast and strong sweepers (Kabutops, Kingdra, LO Keldeo, Torn-T), great walls and pivots (SpD Tentacruel, which walls both Mega Char Y and Aegislash, Rest Hydration Goodra, Ferrothorn, Mega Scizor), and terrific wallbreakers (Azumarill, Analytic Starmie, Crawdaunt, Torn-T). As long as you use Politoed right, and you are not facing an opposing weather team, you almost always have a slight advantage, due to the sheer effectiveness of the rain abusers (boosted Speed and power for Swift Swimmers, unparalleled wallbreaking potential for Pokemon such as Crawdaunt and LO Keldeo, and extreme walling abilities of Pokemon such as Rain Dish Tenta and Rest Goodra). I could even see Politoed being A+, but for now let's start with the absolute minimum and put him in A.

Slowbro should go to B+ rank. Slowbro is not any worse than all the other defensive Pokemon that are up there, being one of the best checks to a ton of physical attackers, such as physical Mega Lucario, Talonflame, Mega Char X, CB Azumarill, Terrakion, Excadrill, Garchomp, and many more. It covers so much, and it doesn't even need to waste time healing, instead spreading status such as burn and paralysis, making it not easy at all to switch in. In general, he has great utility on bulky offense teams, and even though he struggles a bit vs the common Volt-turn cores that everybody uses, it can still easily take some weaker U-turn and find a chance to do something useful, while healing most of the damage by simply switching out. Slowbro is one of the very few defensive Pokemon that can make it until late-game while taking on not one, but a plethora of physical attackers throughout the game, thanks to Regenerator and its great bulk.

Although i am not sure where Vaporeon should go, one important pro it has over the other OU viable Wish passers (Chansey, Blissey, Sylveon, Clefable) is that it's the only one that is not screwed up by the new phazing mechanics that allow those moves to bypass Protect, effectively cutting down the recovert source of those Pokemon, as long as the phazer can switch into those, which all of Heatran, Skarmory, and SpD Hippo can. However, none of those can switch into Vaporeon, as Scald fucks them up, so they would never risk switching into it unless it's very super fucking important.

Finally, Crawdaunt should be C+ or even B-. It's an absolute monster in rain teams, try it out and you will see what i mean. A simple 3 attacks + SD set with LO, or a CB set will do the trick. Have fun 2HKOing Mega Venusaur with Crabhammer after SR and rain up. With him on your team, there is no defensive core that you can't break through.
 
I brought up Wobbuffet once before, not knowing where it should be ranked. Even so, I remain this way. I posted the pros and cons before (and I'm sure we all know them since it hasn't changed AT ALL), so all that remains is figuring out where to place it.
 
I brought up Wobbuffet once before, not knowing where it should be ranked. Even so, I remain this way. I posted the pros and cons before (and I'm sure we all know them since it hasn't changed AT ALL), so all that remains is figuring out where to place it.
Wobbuffet still requires an insane amount of prediction, which is somewhat increased by the viability of Ghost/Dark spamming due to the Steel nerf. He can still reliably take down most sweepers that aren't Ghost so I'd say probably B maybe B+.
edit:Shadow Tag is still the best trapping ability and its only shared by Gothitelle, who is outclassed defensively by Wobbuffet and offesively by most, and Mega Gengar which I probably shouldnt even mention.
 
Espeon is C+ imo. It has two very clear-cut uses, one being as a Dual Screener in HO teams with SR weak Pokemon (Latios can't set up screens while making sure your Dragonite keeps his MS active can he?) and the other is on full Baton Pass teams. Those uses are enough to put it in C+, as Espeon is pretty good in both those roles and has basically zero competition (as a BP receiver immune to phazing that can use set up moves too, and as a dual screener that can prevent hazards from ever getting up).

Dugtrio is worthy of at least of C+, maybe B-. It's an exceptional partner for top-tier Pokemon, such as Mega Charizard Y, Genesect, and Talonflame, and it leaves any team relying on Heatran, Tyranitar, Terrakion, etc helpless against those monsters (so it basically punishes you for using the best answers available to those Pokemon). It is very easy to fit in Volt-turn teams to pick apart defensive cores and can even act as an emergency check to sweepers if you manage to keep its Sash intact, which is not that hard to do with Defog.

Of course you can nominate it, and Torn-T actually deserves higher than this. Assuming we put Politoed to A Rank, which is where it should be, Torn-T should be B+, or in the worst case B. It's fast, fucking hard to wall, and impossible to wear down. It can even cripple its own counters now, with Knock Off making Chansey, Aegislash, and Zapdos so much easier to deal with, so fully countering it is almost impossible. It can even use Assault Vest to have an easier time switching in and provide some defensive synergy, while still hitting quite hard. His downsides are that it needs rain to function and that it's somewhat hard to bring in, which although significant downsides that need strong team support, don't stop it from being a fucking monster once it gets in.

Let's also rank Politoed while we are at it. Politoed should be in A rank. As i have mentioned in the general discussion thread, rain offensive and rain balance are still very potent and effective playstyles, as long as you use the right Politoed, which is defensive Damp Rock Politoed. Rain teams have fast and strong sweepers (Kabutops, Kingdra, LO Keldeo, Torn-T), great walls and pivots (SpD Tentacruel, which walls both Mega Char Y and Aegislash, Rest Hydration Goodra, Ferrothorn, Mega Scizor), and terrific wallbreakers (Azumarill, Analytic Starmie, Crawdaunt, Torn-T). As long as you use Politoed right, and you are not facing an opposing weather team, you almost always have a slight advantage, due to the sheer effectiveness of the rain abusers (boosted Speed and power for Swift Swimmers, unparalleled wallbreaking potential for Pokemon such as Crawdaunt and LO Keldeo, and extreme walling abilities of Pokemon such as Rain Dish Tenta and Rest Goodra). I could even see Politoed being A+, but for now let's start with the absolute minimum and put him in A.

Slowbro should go to B+ rank. Slowbro is not any worse than all the other defensive Pokemon that are up there, being one of the best checks to a ton of physical attackers, such as physical Mega Lucario, Talonflame, Mega Char X, CB Azumarill, Terrakion, Excadrill, Garchomp, and many more. It covers so much, and it doesn't even need to waste time healing, instead spreading status such as burn and paralysis, making it not easy at all to switch in. In general, he has great utility on bulky offense teams, and even though he struggles a bit vs the common Volt-turn cores that everybody uses, it can still easily take some weaker U-turn and find a chance to do something useful, while healing most of the damage by simply switching out. Slowbro is one of the very few defensive Pokemon that can make it until late-game while taking on not one, but a plethora of physical attackers throughout the game, thanks to Regenerator and its great bulk.

Although i am not sure where Vaporeon should go, one important pro it has over the other OU viable Wish passers (Chansey, Blissey, Sylveon, Clefable) is that it's the only one that is not screwed up by the new phazing mechanics that allow those moves to bypass Protect, effectively cutting down the recovert source of those Pokemon, as long as the phazer can switch into those, which all of Heatran, Skarmory, and SpD Hippo can. However, none of those can switch into Vaporeon, as Scald fucks them up, so they would never risk switching into it unless it's very super fucking important.

Finally, Crawdaunt should be C+ or even B-. It's an absolute monster in rain teams, try it out and you will see what i mean. A simple 3 attacks + SD set with LO, or a CB set will do the trick. Have fun 2HKOing Mega Venusaur with Crabhammer after SR and rain up. With him on your team, there is no defensive core that you can't break through.

I agree on Espeon being C+, as Mega Absol is a better Magic Bounce user, and while Screens is nice, thnx to Talonflame, Greninja, and Aegislash, Espeon is having a much harder time setting them up.

IMO Dugtrio is C+, because yes he does get to counter many pokemons such as Aegislash, Charizard X, Un-Scarfed Genesect, Heatran, Chandelure, and Mega Manectric, he is hard to play with, and has terrible defensive stats, that Priority will kill him, if sash is not in-tact.

I agree about Tornadus-T being B+, Life Orb Regenerator U-Turn is as good as always, and that thing is very fast, is versatile, and has raw power when equipped LO, he also has access to Heat Wave and Focus Blast which are great coverage. And ofc what you mentioned.

I think A is too high for Politoad, but B/B+ is definitely a good place for him, for the reasons you have mentioned, the reason I don't think he's A is because he loses his item, which last gen could be Scarf for a fast Drizzle, Specs for the most powerful Hydro Pumps in the game, or Leftovers for mediocre recovery, he lost all that, and Politaod does enjoy Thundurus-I, Thundurus-T, and Mega Manectric's popularity.

I cannot but agree on Slowpoke being B+, that thing is versatile and amazing counter for many new pokemons such as Physical Mega Luc, Talonflame, and even Aegislash.

I also agree on Crawdunt being B-, as that thing has raw power, after 1 DD, it is the definition of a nuke.

+1 252+ Atk Life Orb Adaptability burned Crawdaunt Crabhammer vs. 252 HP / 4 Def Sableye: 278-328 (91.4 - 107.8%) -- guaranteed OHKO after Stealth Rock

+1 252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 232+ Def Skarmory: 255-302 (76.3 - 90.4%) -- 18.8% chance to OHKO after Stealth Rock

+1 252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 0 Def Umbreon: 408-481 (103.5 - 122%) -- guaranteed OHKO

+1 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 248 HP / 252+ Def Eviolite Dusclops: 343-406 (121.2 - 143.4%) -- guaranteed OHKO

+1 252+ Atk Life Orb Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Eviolite Chansey: 585-689 (83 - 97.8%) -- 68.8% chance to OHKO after Stealth Rock

+1 252+ Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 4 Def Deoxys-D: 567-671 (186.5 - 220.7%) -- guaranteed OHKO (Overkill)

And Aqua Jet is also extremely powerful.

+1 252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 4 HP / 0 Def Gengar: 268-317 (102.2 - 120.9%) -- guaranteed OHKO
+1 252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 4 HP / 0 Def Jolteon: 268-317 (98.5 - 116.5%) -- guaranteed OHKO after Stealth Rock
+1 252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 252 HP / 0 Def Deoxys-S: 192-229 (63.1 - 75.3%) -- guaranteed 2HKO after Stealth Rock
+1 252+ Atk Life Orb Adaptability Crawdaunt Aqua Jet vs. 4 HP / 0 Def Deoxys-S: 192-229 (79.3 - 94.6%) -- 43.8% chance to OHKO after Stealth Rock
 
Wobbuffet still requires an insane amount of prediction, which is somewhat increased by the viability of Ghost/Dark spamming due to the Steel nerf. He can still reliably take down most sweepers that aren't Ghost so I'd say probably B maybe B+.
edit:Shadow Tag is still the best trapping ability and its only shared by Gothitelle, who is outclassed defensively by Wobbuffet and offesively by most, and Mega Gengar which I probably shouldnt even mention.
Since this is an OU viability ranking thread, there is no reasons to even talk about MegaGar. Speaking of Gothitelle, i found that she(yes, you can get a female one with Shadow Tag now) is still quite solid at doing what she does, but the buff of Dark and Ghost and Psychic generally being a bad typying makes her not higher than B imho. It has the bonus of trapkilling Megasaur, which can be a real pain to deal with.
 
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