Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- High Jump Kick
- Psycho Cut/ Ice Punch
- Bullet Punch
- Fire Punch
This is also the set I use. Medicham was the second Mega I tried (I used Lucario first, favourite Pokemon), and it hit's ridiculously hard. There's just about no wall actually WALLING it. It has about 200 Base Attack, a decent Priority (Not very good, but still priority :P). Great coverage, and most importantly, it has a godly HJK, which hits about as hard as a Mega Pinsir +1 Return, pretty powerful isn't it? I don't have much else to say about this set other then that it kills just about everything in 1-2 hits.
Sableye doesn't wall Bisharp at all lol. Knock Off and Iron Head rape it's face. Don't think just because it has WoW it can suddenly wall it.
You might be a little bit insane. Sableye can WoW before Bisharp attacks, and Sableye will take about 50% from a Knock Off, now that it's item is knocked off, all it can do it Iron Head which does about 38%, where Sableye can chill going back and forth between Recover, and Foul Play. Bisharp only wins if Sableye misses WoW. Sableye does pretty much the same with Medicham, except it deals with it MUCH easier.
I'll also join in on the Drain Punch VS HJK and Psycho Cut VS Zen Headbutt discussion, Fighting-Type moves will go first, Psychic will go after.
Drain Punch
A generally good move, it gives decent damage, while granting a fine recovery. Sadly, what makes this less popular, is Medicham's bulk. 60/85/85 are pretty bad defences, while it's typing doesn't make it much easier. Thankfully, it can walk into Stealth Rocks very easily, but, due to the high amount of Aegislash, Mega Pinsirs, Azumarill, and Talonflame running around make it hard for Medicham to actually land a hit. Drain Punch is meant for recovery - this is why Conkeldurr is the best abuser of it. It can tank attacks, and because of being so slow, it hits back very hard and gains all it's health back. On the otherhand, Medicham, despite being slightly slow in this meta-game, is too fragile to live even one hit and use Drain Punch to the fullest. If you want something to take hits and abuse Drain Punch, you should just use Conkeldurr.
High Jump Kick
High Jump Kick is a incredibly strong move at 130 base power, or 195 with STAB. With this kind of power, backed by Pure Power and a 100 Base Attack stat, it can even 2HKO Pokemon who resist such a thing. If you're new to this, you're probably asking me "Why isn't this always Serperior (dat pun) then Drain Punch?". The reason being is easiest explained, by Ghost Types. When High Jump Kick misses, you lose half of your total health, this is DEADLY, as siad above, Aegislash is one of the most common Pokemon now, meaning sometimes you have to play extremely safe to not miss a HJK and kill your Medicham. This is what makes it so deadly, by overpredicting, you can cost you Medicham little damage, say, trying to do a Fire Punch on Aegislash but they predict that and stay in with Rotom-W, it's a free attack for your opponent, which is very scary, they can 2HKO you with an attack, WoW you to make you do little damage, and so on. To make matters worse, it also has 90% accuracy. This is pretty good compared to Focus Miss, or anything like that, but that 10% is fatal, and has cost me the match many times.
The Winner? (Fighting)
The Winner is, oh my god what a surprise! It's what you prefer. Drain Punch, despite wasting it's main function, is the safest option, and you can spam this very safely without worrying about Ghost types THAT much. High Jump Kick, is much stronger and OHKO's many Pokemon of the tier. But, in return for power, you also gain weakness, you may die from being very reckless, which is why I like to call High Jump Kick: "With Power, comes responsibility".
Onto the Psychic moves, this one is essentially the same.. or is it?
Psycho Cut
This is literally Drain Punch, there's not much to explain to this then it's safer, and has a decent loss is power.
Zen Headbutt
This is less like High Jump Kick, actually. Although they have the same reasons (accuracy, eeevil), what could possibly make this go wrong? It's the coinflip. After lots of testing, Zen Headbutt likes to miss when you absolutely need it. Accuracy over power seems to be something a lot of people don't worry about, such as missing a Focus Blast on a Tyranitar, the coin decides who wins, which is why the winner is...
The Winner? (Psychic)
Psycho Cut! Although it has that seemingly nasty power drop, it doesn't even MATTER. I did many calcs, and Zen Headbutt only secured OHKO's on things like Conkeldurr, even when Psycho Cut had a very high chance of doing it. It's just too reliable, and missing is crucial in this game, so imo, Psycho Cut won.
Oh yeah one more thing:
What is Medicham's biggest weakness? What do I think of Medicham?
Believe or not, it is it's ability. Medicham is Azumarill, it counts on Huge Power/Pure Power to get it's power. If a Pokemon walks up to them with Mummy or Gastro Acid, they're rendered useless. This is a point you have to take into MANY Pokemon. Lets look at Aegislash real quick, for a second. What the hell could it do without it's ability? This matters on it's moves, and what form it's in, and so on. In-fact, I have a replay to prove my point, but I won't post it here as this the Medicham thread. I really like Medicham though, but it's too slow and has priority as weak as hell to make a major change in the meta-game. Medicham is one of those Pokemon I feel that literally create a tier for itself: A tier between UU, and between OU. Who knows? One day that might happen.
I can't believe I took all that time to right all that for one single Pokemon...