Other XY OU Viability Ranking Thread (V2) (Last update on post #5189)

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A Rank

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Terrakion
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Tyranitar

what.

what..?

Tyranitar should definitely be in A+, if not S. Tyranitar literally empowers balance teams this generation, sand balanced/offense is like hands down the most reliable playstyle, and it can't be done without tyranitar. Yes, hippowdon exists but it doesn't have TTar's resists, power, coverage, or threat of a mega evolution. To put it simply, Hippowdon farts all over any momentum that has been gained. Sure, he walls stuff, but that is only really what you want on a defensive team. The age of DeoSharp is over, the new thing is definitely Tyranitar + Excadrill. It has gained a huge amount of usage in the past month, expect Tyranitar to jump up in the usage stats. Tyranitar provides many services for the teams that employ it. First and foremost, it brings sandstorm. This is excellent against various bulky waters and stuff like Clefable, for wearing it down and preventing slow leftovers regeneration. It's also a pretty awesome pivot, switching into the Lati twins with relative ease. From there it can trap them or set up rocks, or hit the incoming switch with one of it's many coverage moves. It also resists fire and flying, meaning it can check Charizard-X and Talonflame with relative ease. If you want a good core pair it with amoonguss or venusaur-mega. And the last thing is you don't even know if it will mega evolve, or what it will do in general. It could be megaDD, mega support, smooth rock offensive, choice band, choice scarf, physically defensive, focus sash: you can literally mold it do anything you want it to do. To give an idea to the Tyranitar teams they generally have something along the lines of:

Tyranitar
Ground Type (Excadrill, Landorus(T), Garchomp(Mega))
Water Type (Azumarill, Greninja, Gyarados-Mega, Keldeo, Rotom-Wash)
Panic Button/Strong Priority (Talonflame, Thundurus-T, Dragonite, Mawile-Mega, etc. etc.)
Dragon or Grass (Latios, Breloom, Venusuar-Mega, Latias, Ferrothorn, ZardX, (lots of options here, doesn't even have to be water or dragon but I like that for synergy defensively)
Filler (Build the rest of your team according to this)

Of course that doesn't come close to covering everything, but those sorts of teams are really common and they all sort of need Tyranitar.

Terrakion is a pretty mediocre mon atm, too many Brelooms, Aegislashes, Landoruses, Deoxys, Clefable, Faster Greninjas, Mawiles, Venusaur-Megas, Wisp Gengars, Mega-Scizors, etc ,etc.) Terrakion should be pusged down to A-, I think.

ALSO questioning The S-Tier in general and Scizor-Mega in A+ are the things I will post about...later.
 
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I want to make a few contrasts; Ferrothorn is A while Skarm and Chansey are A-. Is there any significant reason why Ferro is a level higher than those two when it doesn't really perform 'better' than them? All three are great at what they do, and really, I don't think Ferro can say he's overall better than either of the others. It's a bit nit-picky, but w/e.

Heatran is also currently ranked as A, and he's definitely not as good or influential as the two ranked below him and I think he should drop to A-. Having a 4x weakness to a very common attacking type really hurts him, he lacks reliable recovery and there are more reliable SR setters out there. He's good, but not good enough to be A anymore in my mind.
 
I have been wondering when Terrakion would be brought up, but yes, Terrakion is not exactly common and it's for good reason. With Choice sets being easily stopped by Aegislash, Landorus-T, Scizor, Hippowdon, etc. while being so easily checked and revenge killed in this meta, sash Terrakion is really the only viable Terrakion set. Even then, Terrakion is holding up a slot for a fighting type and an SR user while now not being able to break through tough cookies such as Mega Venusaur or Gliscor and as a kick in the rear Terrakion has no priority and can't even reliably switch in on Bisharp which is sometimes the main reason you would pick a fighting type, and while with focus sash Terrakion can check+1 Gyarados and Mega TTar, Breloom and, to a lesser extent, Thundurus, can do that should shutting down a plethora of other threats. For these reasons, I believe Terrakion should move down to B+.
 
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I have been wondering when Terrakion would be brought up, but yes, Terrakion is not exactly common and it's for good reason. Due to it's weakness with Aegislash, Landorus-T, Scizor, Hippowdon, etc. while being so easily checked and revenge killed in this meta. Sash Terrakion is really the only viable Terrakion set for this reason since being locked into a move sucks for Terrakion in this meta, and even then Terrakion is holding up a slot for a fighting type and an SR user while now not being able to break through tough cookies such as Mega Venusaur or Gliscor and as a kick in the rear Terrakion has no priority and can't even reliably switch in on Bisharp which is sometimes the main reason you would pick a fighting type, and while with focus sash Terra can beat +1 Gyarados and Mega TTar, Breloom and, to a lesser extent, Thundurus, can do that should shutting down a plethora of other threats. For these reasons, I believe Terrakion should move down to B+.
...Are you aware they cant switch in because banded STAB moves/EQ just pushes their shit in? also, B+ is REALLY underselling terrakion, as its scarf set outpaces deo-s, its band set pushes the meta's shit in, and the sash+SR set is also really effective. Swords Dance is also a great set, it literally has no counters outside of like slowbro and claydon after 1 SD. Swords Dance kion breaks stall like no fucking tomorrow, and it holds its own vs offense. Terrakion is a really underrated threat, and the usage stats reflect this. it's perfectly fine where its at.
 
...Are you aware they cant switch in because banded STAB moves/EQ just pushes their shit in? also, B+ is REALLY underselling terrakion, as its scarf set outpaces deo-s, its band set pushes the meta's shit in, and the sash+SR set is also really effective. Swords Dance is also a great set, it literally has no counters outside of like slowbro and claydon after 1 SD. Swords Dance kion breaks stall like no fucking tomorrow, and it holds its own vs offense. Terrakion is a really underrated threat, and the usage stats reflect this. it's perfectly fine where its at.
SD 3 Attacks is hard checked by Gliscor, Landorus-T, Aegislash, Physically Defensive Mega Venusaur (4mss with HP Ice), and even then isn't effective due to a priority based/influenced metagame as well as mons that are just plain faster than it. Scarf Terrakion must be wary of opposing priority, as well as locking itself into an unfavorable move, as well as being susceptible to Thunder Wave from Thundurus, meaning Thundurus can go full "kamikaze" on Terrakion and make Terrakion practically useless for the rest of the match especially due to no power boost making Terrakion not too bad to switch into. Sure, it can get a free kill vs Scarf Drill, but overall isn't worth it in the long run.

As for the Choice Band set, I aknowledge the raw power of STAB Close Combat coming from a base 129 Attack stat, however one must consider that upon using Terrakion, prediction is vital to the moveset's success, as opposed to last generation in which it could simply spam the correct STAB move based on the opposition. For example, being locked into CC when your opponent has an unrevealed Azumarill or Gyarados can prove to be detrimental to the momentum built up during a battle, and provides a lot more risk than someone such as Landorus or Keldeo to plow through teams. Terrakion still has the same problems with the scarf set as being relatively easy to revenge kill or heavily cripple. I would even go as far as to say the CB set has a harder time breaking through than the (controversial) Infernape, thanks to the fact that he can at least switch moves and also has mixed prowess unlike Venusaur, even it, in my opinion, seems at least a little bit more safer than Terrakion.

With all these combined, was too much to ask for, but Terrakion doesn't have as much as a meta influence or dominance as Pokemon in his rank. So I still believe it deserves B+.
 
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Houndoom (Mega) to C- Rank. Will fill in more later, but for now, here's this: Mega Houndoom is just utter shit, it's weak to common types, weak to Stealth Rock, takes up a mega slot, and has a completely useless ability, and it's utterly outclassed by other Dark- and Fire-types, I've seen one Houndoom in the past month and had 0 problems with it. It's just not good and I've never wanted to build a team with it or have had problems with it. For these reasons, I think it should drop. Seriously, why is it used?
 
B+ is certainly to low for Terrakion but after using it for quite a while now i cant help but to agree that it has a lot of problems. Its weak to almost every kind of priority, Bulletpunch, Machpunch (Breloom is on the rise so thats actually a factor again) and Aquajet do a ton of dmg.
Beeing choiced is a real pain for it as it usually means giving a free turn if you mispredict and its realy easy to stop, even with CB power behind it since it cant realy break physical walls while beeing locked into a move. Outspeeding Deo-S with scarf is nice but it cant even ohko it with X-Scissor, same for the Latis. Stone Edge as a stab is a pain in the butt with its 80% accuracy and Rock Slide lacks power.
When it comes to revengekilling Scarf Chomp, Talonflame and Deo-S are superior options imo and the CB set, well, i dont wanna call it unviable but imo its realy not that good and stopped very easily without the ability to switch moves which leaves Terrakion with LO and Sash as its best sets imo. I think A- would be fine for it, A is overselling it imo.


Regarding TTar, its certainly versatile but thats almost it. Trapping the Latis with an offensive set is getting dangerous with them running HP Fighting frequently, switching into Talonflame can end up very badly with WoW or U-turn beeing common moves on it. Imo its fine where it is.

And Ferro... well what can I say... imo it was fine in B+ i have no clue what it does in the A ranks. Its somewhat annoying with throwing Leech Seed around but other than that it doesnt realy do much imo.
The only common setup sweepers it can safely check are Gyara and Mega Ttar lacking Fire Punch. Dragonite, Charizard, Pinsir, Mawile all have common means to break it. Mega Venu often runs HP Fire so it cant check it as well, most special attackers like Thundurus/Landorus/Keldeo also have no trouble of breaking it. It has basicly no offensive presence and no recovery other than Lefties and the unreliable Leech Seed making it easy to wear down. Having it in the same rank as Mega Venu is a disgrace for the latter imo.

Heatran could also drop a rank imo its certainly useful and has a variiety of good sets but the common weaknesses and the lack of recovery hold it back and its not like its the perfect check to any of the high rank mons, depending on the set it can check quite a few but its not like you need Heatran for that. The Venu/Tran hype is also pretty much over so thats no reason to keep it in A either.
 
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Houndoom (Mega) to C- Rank. Will fill in more later, but for now, here's this: Mega Houndoom is just utter shit, it's weak to common types, weak to Stealth Rock, takes up a mega slot, and has a completely useless ability, and it's utterly outclassed by other Dark- and Fire-types, I've seen one Houndoom in the past month and had 0 problems with it. It's just not good and I've never wanted to build a team with it or have had problems with it. For these reasons, I think it should drop. Seriously, why is it used?
it gets nasty plot and good special attack and is really fast
and it's utterly outclassed by other Dark- and Fire-types,
such as?
 
Ferro is completely and utterly amazing, idk why you'd even consider dropping it. It's an amazing SR setter and stellar way of handling to all kinds of common shit, like Mega Gyara, Mega Tar, Latios, LO Deo-S, Azumarill, non-Fire Punch DNite, Manaphy...it gets loads of SR opportunities and NEVER DIES with Leech Seed + Protect, as well as packing some respectable juice in Gyro Ball and Power Whip. It excels in this meta and has seen loads of success in tours, I really don't see why you would drop it.
 
it gets nasty plot and good special attack and is really fast

such as?

Mega Charizard (both), Talonflame, Heatran, even Victini, and Bisharp, Mega Gyarados, Greninja, and Hydreigon of all things. It lacks bulk, a good movepool, and it only has 90 Speed the turn it mega evolves, plus, only an idiot allows it room to set up Nasty Plot, and it can't even do that because of its horrible bulk.
 
Amazing SR setter? Its taunt bait for everything having access to it and considering how the Taunt usage went through the roof recently thats quite alot. Fine we can add Azumarill, Deo-S without fire coverage and Latis lacking HP Fire/Fighting to the list of things it checks, Manaphy isnt that common and shouldnt have much trouble going for +6 and break it with Ice Beam. Ferros only way of preventing that is running Power Whip which is problematic considering its 4 mss with SR, Gyroball, Thunderwave, Protect, Leech Seed and Power Whip as viable move options. Leech Seed might be fine to recover from minor dmg but if it takes a heavy hit, like 50%+ its almost impossible to get back up from my experience. Using LS + Protect always comes with the risk of giving the opponent free turns/switches so thats a dangerous and not very effective way to heal.
 
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Amazing SR setter? Its taunt bait for everything having access to it and considering how the Taunt usage went through the roof recently thats quite alot. Fine we can add Azumarill, Deo-S without fire coverage and Latis lacking HP Fire/Fighting to the list of things it checks, Manaphy isnt that common and shouldnt have much trouble going for +6 and break it with Ice Beam. Ferros only way of preventing that is running Power Whip which is problematic considering its 4 mss with SR, Gyroball, Thunderwave, Protect, Leech Seed and Power Whip as viable move options. Leech Seed might be fine to recover from minor dmg but if it takes a heavy hit, like 50%+ its almost impossible to get back up from my experience. Using LS + Protect always comes with the risk of giving the opponent free turns/switches so thats a dangerous and not very effective way to heal.

It's not Taunt bait because most Taunt users are fast and thus don't enjoy taking a Gyro Ball.
 
...Are you aware they cant switch in because banded STAB moves/EQ just pushes their shit in? also, B+ is REALLY underselling terrakion, as its scarf set outpaces deo-s, its band set pushes the meta's shit in, and the sash+SR set is also really effective. Swords Dance is also a great set, it literally has no counters outside of like slowbro and claydon after 1 SD. Swords Dance kion breaks stall like no fucking tomorrow, and it holds its own vs offense. Terrakion is a really underrated threat, and the usage stats reflect this. it's perfectly fine where its at.
Because base 108 Speed is good enough to run a Swords Dance set without priority (It's not). Even then, as Quick mentioned, it has four moveslot syndrome, meaning that even if it wanted to be the ideal wallbreaker in OU, it would be forced to forgo one if its coverage moves in order to succeed. As far as new mechanics have influenced Terrakion's viability, the addition of the Fairy typing to OU provides yet another obstacle that it must face upon choosing which move to lock into, should it carry the Choice Band.

With the increase of priority (mainly Fly Spam) most teams opt for a Choice Scarf user that resists Flying (or has decent enough bulk), and is unaffected by Priority Thunder Wave (Excadrill, Garchomp, Landorus-T). This isn't to say that Choice Scarf Terrakion is not viable, as it does have a surprise value that can be capitalized on.

Aegislash. Definitely not as potent to Terrakion's viability as a whole, one might think, although, it does require Terrakion users to predict with caution. The fact of the matter is, that in this current XY metagame the majority of players on the higher ladder area (1890-2000) tend to use the most viable (or best) Pokemon in a tier, to ease prediction (Don't believe me? Ever seen Denis on the Pokemon Showdown Ladder?). Why would one opt to use Terrakion when other mons with spammable moves, such as Choice Specs Keldeo's Scald (Mispredict? No problem, here's a burn for your trouble!), Life Orb Landorus-I's Earth Power (or any move, due to Sheer Force), and even Bisharp with Knock Off are present in the tier (the reason Stall Teams carry Mega Venusaur)? The ability to switch up moves is valuable to each Pokemon that not holding a Choice Item listed above.

Is Terrakion still viable? Of course it is. It is one of the best Stealth Rock users in the tier for offensive teams, due to its ability to threaten most Rapid Spinners (barring Choice Scarf Excadrill), dealing 58.9 - 69.5% to Latias with Stone Edge, as well as being to outslow and ensure Stealth Rock on the field. What this does mean, is that Terrakion faces fierce competition with other offensive threats in OU and has dropped in viability this generation. With all this in mind, move Terrakion to B+.
 
Ferro is completely and utterly amazing, idk why you'd even consider dropping it. It's an amazing SR setter and stellar way of handling to all kinds of common shit, like Mega Gyara, Mega Tar, Latios, LO Deo-S, Azumarill, non-Fire Punch DNite, Manaphy...it gets loads of SR opportunities and NEVER DIES with Leech Seed + Protect, as well as packing some respectable juice in Gyro Ball and Power Whip. It excels in this meta and has seen loads of success in tours, I really don't see why you would drop it.
I'm not necessarily saying it should drop, was just making a comparison of performance between ranks. As for your examples, he's good at handling Gyara and Manaphy (outside of Scald burns), but Azumaril often has Superpower, T-tar sometimes has Fire Blast or Punch, Lati twins are known to occasionally run HP Fire (and LO HP Fighting can 2HKO after rocks), so he's not always a reliable stop to those things at all. That doesn't mean it's not good, it is.
 
Regardless of its flaws, scarf terrakion revenge kills MANY prominent threats. Many obscure ones too. Here's a list of what it can revenge kill(big ones are in caps)

MEGA TTAR

MEGA CHARIZARD X

MEGA GYARADOS

Lucario

Volcarona

DRAGONITE

MEGA PINSIR

BISHARP

DEOXYS-S(weakened)



that there is a large list of threats scarf terrakion covers. there isn't much better insurance than scarf terrakion. and for SD, 108 speed gets the jump on:

Landorus

Kyurem-B

Charizard

Mega Pinsir

Mega Gardevoir

and some others

SD terrakion REALLY specializes in fucking up defensive and bulkier, slower teams. Its pretty much a wincon vs those teams. B+ is just underselling how potent it is, tho I wouldn't have any problems with it dropping to A-
 
Regardless of its flaws, scarf terrakion revenge kills MANY prominent threats. Many obscure ones too. Here's a list of what it can revenge kill
Problem is, most Pokemon with these sweepers will abuse Terrakion's power drop from having choice scarf and will switch out to someone such as Landorus-T and allow them to gain momentum as you do little damage with your STAB moves to walls. Also, if you revenge kill a Pokemon, you're still really easy set up fodder and really easy to revenge kill yourself.

As for SD people can do the same things Terrakion does with SD but without the need to set up and have an immediate power spike. Basically read what I said about CB Terrakion in my previous post and it's problems are akin to that.
 
not every team carries lando-T.. Scarf Terrakion is extremely effective at revenge killing, and hard to switch into for a lot of offensive teams. Life Orb Terrakion's Close Combat / Stone Edge / Earthquake / HP Ice is nearly impossible to switch into for all but full stall, while swords dance basically kills everything being able to 2HKO all unaware users, and OHKO skarm at +2

252 Atk Life Orb Terrakion Close Combat vs. 252 HP / 252+ Def Quagsire: 203-239 (51.5 - 60.6%) -- 92.6% chance to 2HKO after Leftovers recovery

252 Atk Life Orb Terrakion Stone Edge vs. 252 HP / 252+ Def Unaware Clefable: 187-220 (47.4 - 55.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

Terrakion doesnt lose to Mega Venu, it sword dances as venu comes in, then it can take a Giga Drain from phys def Venu, and hit it with stone edge, then finish with EQ or just straight up murder it if its less than phys def or worn down. Mixed Terrakion doesnt even lose to Gliscor 1v1, it can eat an earthquake, and 2HKO with HP ice. Terrakion also has some nice defensive merits, being a strong sucker punch resist is very valuable.

I dont really see any reason at all to drop Terrakion, I've been using it a lot recently and its a very strong wallbreaker, revenge killer or SR user having speed and Taunt.

Also, I fail to see how AEgislash is a problem for Terra. It only really restricts it from using CB, but LO attacker is amazing anyways.

252 Atk Life Orb Terrakion Earthquake vs. 252 HP / 0 Def Aegislash-Shield: 200-237 (61.7 - 73.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 
Regardless of its flaws, scarf terrakion revenge kills MANY prominent threats. Many obscure ones too. Here's a list of what it can revenge kill(big ones are in caps)

MEGA TTAR

MEGA CHARIZARD X

MEGA GYARADOS

Lucario

Volcarona

DRAGONITE

MEGA PINSIR

BISHARP

DEOXYS-S(weakened)



that there is a large list of threats scarf terrakion covers. there isn't much better insurance than scarf terrakion. and for SD, 108 speed gets the jump on:

Landorus

Kyurem-B

Charizard

Mega Pinsir

Mega Gardevoir

and some others

SD terrakion REALLY specializes in fucking up defensive and bulkier, slower teams. Its pretty much a wincon vs those teams. B+ is just underselling how potent it is, tho I wouldn't have any problems with it dropping to A-
There is a switch option in Pokemon. Yes it revenge kills those threats, at what cost? All of those Pokemon are able to switch out, assuming you are playing a confident opponent. Even if they allow you to kill said threat, they most likely have something that can reliably take advantage of which move Terrakion is locked into (also known as Offensive Synergy). Priority (Shadow Sneak, Extreme Speed, Bullet Punch, Aqua Jet, Brave Bird, Aerialate-boosted Quick Attack) as well as Prankster Thunder Wave Thundurus-I are all methods of revenge killing threats without having to worry about losing momentum. Choice Scarf users such as Garchomp revenge kill the same threats (barring Deoxys-S) while retaining enough bulk to take a priority attack if need be, and retaining the valuable Ground typing. My main point being that XY OU has drastically shifted in terms of speed, resulting in most teams opting for a bulky pivot in place of the usual B2/W2 Choice Scarf user. Notice that most Choice Scarf users in OU have respectable bulk and typing to revenge kill threats, and simply running a Choice Scarf Pokemon will not guarantee that you cover all bases in terms of setup sweepers.

Feel free to post Showdown Replays as evidence to support your argument, as it currently seems as though you have limited knowledge of the OU metagame.
 
Except nothing else has the profile of revenge killing that Terrakion has, losing momentum when the opponent had to work hard and take damage to acquire boosts is not in their favour..

YOur idea of XY OU is dated. This bullshit mantra of "bulky and priority" that has infested the minds of posters here is annoying. Good luck using all your priority to beat +1 Mega Gyarados, you wont even fucking scratch it. Don't you dare bring up 4xweaktorocksflame, relying on something that has to use recoil based moves and is 4x weak to rocks as a revenge killer is exceedingly inflexible and easy to play around for skilled players. Thundurus? Sure prankster t-wave is a nice catch all, but you're going to lose thundurus in the process, whereas Terrakion just straight up revenge kills. What's more valuable? Momentum or an entire mon.

Chice Scarf users are not dated, nor is Terrakion it is still a very talented wallbreaker, revenge killer, and utility attacker.
 
Thundurus? Sure prankster t-wave is a nice catch all, but you're going to lose thundurus in the process, whereas Terrakion just straight up revenge kills. What's more valuable? Momentum or an entire mon.

I agree with a lot of what you said, but for HO it can be worth it to sac a mon to cripple the opponents win condition and to keep momentum, something scarf- Terrakion can't do as well. Because it's so easy to lose momentum, it has to have something to fall back onto and can allow dangerous things like Mawile, Gyrados, Tyranitar to set up, which makes both thundurus and priority users such as Bisharp and Talonflame more useful on HO teams for the most part.
 
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The age of DeoSharp is over.

Respectfully, can I ask that you further elaborate on this statement? My point of view may be ignorant to your experience, and that's quite a lot to say with only half of one sentence.

What's more valuable? Momentum or an entire mon.

Also respectfully to your level of experience, this is a somewhat unfair way to frame the perspective. Value of one's resources constantly changes due to the conditions in a match, and sacrificing one member of the team to set up a game-winning situation is a common play in this game. I understand the point that you are trying to make, but other regular lurkers like myself may not due to lacking the experience that you clearly have.
 
Except nothing else has the profile of revenge killing that Terrakion has, losing momentum when the opponent had to work hard and take damage to acquire boosts is not in their favour..

YOur idea of XY OU is dated. This bullshit mantra of "bulky and priority" that has infested the minds of posters here is annoying. Good luck using all your priority to beat +1 Mega Gyarados, you wont even fucking scratch it. Don't you dare bring up 4xweaktorocksflame, relying on something that has to use recoil based moves and is 4x weak to rocks as a revenge killer is exceedingly inflexible and easy to play around for skilled players. Thundurus? Sure prankster t-wave is a nice catch all, but you're going to lose thundurus in the process, whereas Terrakion just straight up revenge kills. What's more valuable? Momentum or an entire mon.

Chice Scarf users are not dated, nor is Terrakion it is still a very talented wallbreaker, revenge killer, and utility attacker.
That was not target to you at all. I was replying to SmogFrog, whom of which is not backing up his arguments. I'd love to sit here and talk about hypothetical situations where priority and raw speed (Deo-S) can and cannot handle current metagame trends. My point is that Scarf mons do not have the same impact as they did in B2/W2, where a fast, effective late game cleaner (Deoxys-S) can do all of the above without having to be locked into a move. A healthy mix of Scarf mons and priority are very welcome in XY OU, but to say that Terrakion deserves an A rank because it can "do everything" and "has no counters" is far beyond the truth. By that argument one could even say that Infernape is OU viable as it can utilize Thunderpunch, HP Ice, Grass Knot, Close Combat, Fire Blast, and Mach Punch, all of which have the potential to destroy OU given a proper EV spread. A Pokemon with the same potential as Terrakion somehow shares a different viability ranking.
 
Terrakion needs four moves to be an effective all out attacker, Infernape needs more than four. Terrakion's raw power is far greater, as is its bulk. They do not share the same potential at all..
 
what.

The age of DeoSharp is over, the new thing is definitely Tyranitar + Excadrill.

ALSO questioning The S-Tier in general and Scizor-Mega in A+ are the things I will post about...later.

Ash pretty much said everything that I wanted to say about Terrak, so I don't need to say anything about that part of the post. Anyways, I really hope the bolded sentence is an ogre exaggeration. DeoSharp is basically everywhere at the moment. I honestly can't get away from it every time I go ladder. It's one of the most effective ways to go about building an offensive team simply because it pressures the fuck out of any Defogger in the tier, even Pokes that could potentially take on Bisharp. And yes, I'm not disagreeing that Sand Rush Drill hasn't shot up in usage, but I don't see how the rise in T-tar + Excadrill has anything to do with overshadowing another core that can't be compared in the slightest. DeoSharp is hazard control + offensive pressure, T-tar + Sand Rush Drill is just straight offensive pressure and support. That statement just couldn't be more flawed.

Nothing is dropping from S rank at this point in time, I'm just going to throw that out there right now. What you see in S rank are basically the Pokemon that run the metagame. Thundurus is an offensive glue mon that can be pretty much slapped onto any team that is even slightly offensive. Aegislash is aegislash, so nothing more to say on that. Deoxys-S is extremely versatile and the best revenge killer in OU. It can do pretty much anything it wants. Deo-D, as I've said many times, is a huge factor in offense being such a dominating force. I don't give a shit if all it does it set up hazards. It's the best hazard setter in OU, it helps create an extremely powerful core and pressures the fuck out of any team regardless of how many hazard removers you have. Nothing and I mean NOTHING can do its job better, nothing subjective about it. Mega Zard-X is versatile and is basically one of the most dangerous sweepers in the tier. It also fits great on stall teams with a bulky wisp set. Landorus is one of the biggest reasons why stall is struggling at the moment. Without CBB Nite or something gimmicky, defensive teams in general just straight up lose to Knock Off or CM Lando for the most part. On top of that, it pulls so much weight on offensive teams. It's just so powerful and defining.

Mega Scizor is a Pokemon that honestly I can't believe people sometimes consider dropping below A+. With the bulky SD spread that you see on the analysis, Mega Scizor sets up on so many fucking things it is absolutely disgusting. BP and Knock Off is all it needs after a boost or two to basically rip apart the OU tier with little effort. For example, it can set up on Adamant Air Balloon Excadrill, Aegislash, Lefties Thundurus, Azumarill can't really do shit to it unless CB Waterfall but it hardly ever stays in on it, Bisharp, Clefable, Garchomp lacking Fire Blast, Dragonite (they hardly ever carry Fire Punch), Ferrothorn, Landorus-T, Mega Venusaur, Latios, Chansey, and Deo-S (also another Poke that rarely runs HP Fire anymore). Those Pokes are ONLY ones that Mega Scizor can set up on, I didn't even bother listing Pokemon that it can check offensively. It's such a frustrating Pokemon to face, it can set up on a dime because of its massive bulk, and it has no problems tearing many teams to shreds. It's one of the reasons why some Pokemon are starting to run Fire-type moves, because being complete set up fodder can spell GG if you give it the chance to set up. In simplest terms, Mega Scizor is basically the epitome of what bulky sweepers wish to be. Oh also the SD set with Superpower is great too, despite its lack of recovery, because LOL Mega Gyarados and Bisharp.

tl;dr Deosharp is still everywhere despite surge in Sand Rush Excadrill, nothing is dropping from S, Mega Scizor will wreck your mum
 
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