Mach Punch/Bullet Seed/Rock Tomb/Spore Breloom with either sash or life orb is basically the best offensive set imo (no comment on poison heal, haven't used it)
It comes in after one of your Pokemon faints. It's a revenge killer. And when it gets in, stuff will die. It is one of the fastest relevant Pokemon in the tier, and it can revenge kill most offense threats that either don't resist any of its stabs, or isn't a special wall.It's good against offense when it can come in, but when can it come in? How does it actually come in to do it's job safely? That's my main argument and nobody has refuted that yet.
Zapdos beats Mega Pinsir, Mega Scizor, Breloom, Conkeldurr, Mandibuzz, and to say it loses to Hippo is just wrong when Zapdis also commonly carries toxic and the two can only stall each other to death.
Srn9130 - my responses in italics.
They do not play the same role AT ALL lol
First off, one notable thing that wow char-y beats that wow char-x does not is LANDORUS. That's pretty damn huge.
252 SpA Life Orb Sheer Force Landorus Psychic vs. 116 HP / 0 SpD Mega Charizard Y: 135-160 (41.4 - 49%) -- guaranteed 3HKO
Ofc you need rocks off the field, but that more or less applies to bulky wisp char-x as well.
and just because one of the most popular physical set-up sweepers, char-x, can't be burned, it doesn't mean burning as a whole is obsolete lol.
They both have different roles, and shouldn't really be compared.
Ok, so maybe I'm a bit off here, but why in god's name would you ever keep Char X in on a Landorus of all things? Is this trying to prove something, because:
it takes Psychic anyways. And, you're forgetting Sludge Wave, which is more powerful than Psychic:
- 252 SpA Life Orb Sheer Force Landorus Psychic vs. 4 HP / 0 SpD Mega Charizard Y: 135-160 (45.3 - 53.6%) -- 38.7% chance to 2HKO
Sludge Wave is common on Landorus too, and it has a chance to 2HKO, so, what's your point here? And I never ever said that burning was bad, I said that Char X can't be burned, which decreases it a bit because of how amazing it is. Ofc Will-O-Wisp is never a bad thing (except on Flash Fire Pokmon ofc), but still not doing anything to Char X and letting it set up on you is just a big as deal as being KOed by Landorus. Dragon Claw 2HKOes it, leaving a dent before it goes down, and 252+ Char X's do even more and leave a very large dent before dying. Also, you can create mindgames pre-mega evolving because:
- 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 4 HP / 0 SpD Mega Charizard Y: 143-169 (47.9 - 56.7%) -- 87.5% chance to 2HKO
- 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 116 HP / 0 SpD Mega Charizard Y: 143-169 (43.8 - 51.8%) -- 10.9% chance to 2HKO
So you're not 100% right on Landorus beating it pre-Mega Evolving. Also, you missed another thing, it commonly carries Rock Slide:
- 252 SpA Life Orb Sheer Force Landorus Sludge Wave vs. 248 HP / 140+ SpD Charizard: 144-170 (40.1 - 47.3%) -- guaranteed 3HKO
And while we're doing Rock Slide:
- 0 Atk Life Orb Sheer Force burned Landorus Rock Slide vs. 116 HP / 0 Def Mega Charizard Y: 273-322 (83.7 - 98.7%) -- guaranteed 2HKO
Why did you even mention Landorus? Because M-Char Y can stay in? It can barely stay in out of fear of Rock Slide, Sludge Wave 2HKOes any set without HP investment, and Char X never stays in on it.
- 0 Atk Life Orb Sheer Force burned Landorus Rock Slide vs. 248 HP / 0 Def Mega Charizard X: 103-121 (28.6 - 33.7%) -- 0.5% chance to 3HKO
Keep in mind that this is band, which is getting rarer thanks to the popularity of BD and AV, and you have to predict correctly to actually nail the mon. Also, you barely even 2hko skarm WITH rocks, and from there it can just use counter and kill you.Mega venu straight counters azu, other grass/poisons, like amoong, do exceptionally well, although at +6 the counter list obviously goes down a lot lol. Azu has plenty of trouble with ferro, mega zor (unless cb waterfall), and skarm a bit too.
You are correct about Amoonguss, although it isn't too terribly common nowadays. However:
They all have a chance to be 2HKOed, I wouldn't call Pokemon Azumarill has trouble with, except for M-Zor, which can Bullet Punch it, but it still can't switch in.
- 252+ Atk Choice Band Huge Power Azumarill Superpower vs. 252 HP / 252+ Def Ferrothorn: 284-336 (80.6 - 95.4%) -- 12.5% chance to OHKO after Stealth Rock
- 252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 0 Def Mega Scizor: 178-211 (51.7 - 61.3%) -- guaranteed 2HKO after Stealth Rock
- 252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Mega Scizor: 135-160 (39.2 - 46.5%) -- 31.3% chance to 2HKO after Stealth Rock
- 252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 252 HP / 252+ Def Skarmory: 135-160 (40.4 - 47.9%) -- 58.2% chance to 2HKO after Stealth Rock
yeah sub eases sucker punch shenanigans, but without SD you're not strong enough to sweep offense.Mega Mawile has to either use sub or SD, is incredibly slow, very reliant on sucker punch, and extremely suspectible to quick burns from things like rotom-w. Nothing can switch-in, yeah, but its not impossible to handle. Remember, you can play mindgames and all, but you actually have to win them. If you don't win these mindgames, you're usually put in a really crappy position, and the risk factor involved with being incredibly reliant on sucker punch is very unattractive.
It often uses Substitute in my experience, and it is super good at this, you have to kill its sub before getting to it, easing the mind game with Sucker Punch and allowing the use for Focus Punch to beat Steel-types. Substitute blocks the Will-O-Wisps, and Mawile does not stay in on things carrying it anyways. And you said it yourself, nothing can safely switch into it, proving again what I said. And to be completely honest, I don't rely on Sucker Punch when using M-Mawile, because Substitute / Play Rough / Fire Fang are all pretty much needed in my opinion, and I forgo Sucker Punch sometimes specifically for Focus Punch or Knock Off, which are both very useful. But yeah, Mawile lacks 'true counters' as well.
Every azu that isn't bd runs max hp bud, or something very close to it :IMega Gyara 2hko'ing everything at +1 lelelelel Say hello to mah nigga chesnut
+1 192+ Atk Mold Breaker Mega Gyarados Ice Fang vs. 252 HP / 252+ Def Chesnaught: 160-190 (42.1 - 50%) -- guaranteed 3HKO after Leftovers recovery
(88hp/192 att/4def/224speed is the spread that masterclass uses in his RMT, so for all intents and purposes, we're using his spread)
Not to mention Mach punch loom and conk give mega gyara a LOT of problems, and Azu must be weakened a great deal before sweeping too:
+1 192+ Atk Mold Breaker Mega Gyarados Earthquake vs. 252 HP / 0 Def Azumarill: 238-280 (58.9 - 69.3%) -- guaranteed 2HKO
besides, 2hko'ing everything at +1 isn't enough. Mega gyara often BARELY 2hko's stuff, and i've found its power to be a tad lacking personally. But this is just my personal opinion doesn't matter much.
Oh yeah, Chesnaught is a total bro! It totally needs more usage, but that's besides the point. 252+ is also used extremely often, and it has 17.6% chance to 2HKO after Stealth Rock and Leftovers recovery, but yeah, that's one thing. What Azumarill even run 252 HP nowadays lol?
That's a significant amount of damage, and it can even switch into a CB Waterfall and begin setting up. Also, pre-mega evolving, it has Intimidate as well, so don't dismiss this at all. Even if it does barely 2HKO things, it's still a 2HKO, nonetheless. I find its power very overwhelming for my team, and that's my personal opinion, so I use one myself at times!
- +1 252+ Atk Mold Breaker Mega Gyarados Earthquake vs. 0 HP / 0 Def Azumarill: 246-290 (72.1 - 85%) -- guaranteed 2HKO after Stealth Rock
As for your comparison to char-x, in general sweepers are more threatening than wallbreakers imo. You can revenge kill wallbreakers and force them out, but there's no way to win against a sweeper in the correct situation. When you say its easy to revenge kill, i sorta agree, but here's the thing: That's not the problem. Many scarfers and deo-s can revenge char-x too, and that's a problem for it.
Wanna know the difference?
Char-y is a wallbreaker, and char-x is a sweeper. Both play different roles, do different things, have different answers, etc, etc. So please stop comparing them lol.
I guess I did get carried away in all this, so you are correct, they fulfill different roles. But, Mega Charizard X is very versatile, it has three main sets, whereas Mega Charizard Y has one with a tad of variation. All in all, I think they can be compared at times because they're base form is the same Pokemon, and you have to pick which one you want, which is debateable in itself. I think you make very many great points, and I like this post, but I still wholeheartedly agree with M-Char Y moving down to A Rank. If anyone even says A- I might flip some shit, it's good in A, which is not bad by any means.
I usually see the sash leads with SD instead if Rock Tomb. But I never really use anything that's weak to Rocks like T-flame or Pinsir, so I'm sure a lot of Breloom have Rock Tomb and they just never use it when I face them.Rock Tomb is essential on all Sash variants to one-shot Pinsir, Talonflame. Sash is amazing on Breloom I see it a lot and use it personally.
RT lowers speed, meaning that Zapdos cannot switch into Breloom. At best, Zapdos can check it if Breloom's Sash is broken. If it isn't, Breloom either 2HKOs or puts Zapdos to sleep.I usually see the sash leads with SD instead if Rock Tomb. But I never really use anything that's weak to Rocks like T-flame or Pinsir, so I'm sure a lot of Breloom have Rock Tomb and they just never use it when I face them.
Anyway, Zapdos is way faster than Breloom and doesn't require much investment to outspeed it.
I run T-Bolt/Heat Wave/Toxic/Roost. I prefer Rapid Spin to Defog most of the time, and Zapdos is fine without Defog.I was sorta talking about how zap is bad as a defoggers, its an ok mon in general.
It hardly even checks mega pinsir after rocks, for one:
+2 252 Atk Aerilate Mega Pinsir Return vs. 252 HP / 144+ Def Zapdos: 219-258 (57 - 67.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
almost any prior damage and that thing is done after rocks, which as i've previously said, it isn't great at doing.
mega scizor i agree its a good check
Conk is meh, it can just alternate between ice punch and drain punch and predict correctly. You're winning the matchup, but its a pretty bad check especially when sets other than av exist.
Breloom ha:
252 Atk Life Orb Technician Breloom Rock Tomb vs. 252 HP / 144+ Def Zapdos: 229-270 (59.6 - 70.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
And yes rock tomb is VERY common on breloom. Idk if you've been playing ou or something lol.
Beating mandibuzz aint' exactly anything to write home about, practically anything with justified beats mandi lol.
And yes, it does lose to hippo, as the most common and best set for zapdos is tbolt/heat wave/defog/roost. Hippo can actually choose what it wants to run in the last slot, between whirlwind, toxic, or a rock move (rock slide/stone edge)
Without heat wave, scizor can actually set up on it, and the only rock setter it even checks w/out heat wave is skarm which almost never sets them in the first place. Tbolt is mandatory stab, roost is mandatory recovery, and idk why you're using zapdos if you already have a defogger lol.
Here's the thing:I run T-Bolt/Heat Wave/Toxic/Roost. I prefer Rapid Spin to Defog most of the time, and Zapdos is fine without Defog.
I've even seen the old SubToxic Zapdos recently, but that's not as effective anymore.
Anyway why are we still talking about Zapdos isn't it staying where it is anyway
A non-Timid Zapdos needs to run 16 Speed EVs to outpace Adamant Breloom or 108 to beat Jolly and successfully check when Sash is gone, while Timid (is Offensive Zapdos a thing?) will always outspeed.RT lowers speed, meaning that Zapdos cannot switch into Breloom. At best, Zapdos can check it if Breloom's Sash is broken. If it isn't, Breloom either 2HKOs or puts Zapdos to sleep.
A non-Timid Zapdos needs to run 16 Speed EVs to outpace Adamant Breloom or 108 to beat Jolly and successfully check when Sash is gone, while Timid (is Offensive Zapdos a thing?) will always outspeed.
You missed the part where I said "check".Rock Tomb lowers Speed, if it switches into Rock Tomb, Zapdos is slower the following turn.
I agree with Zapdos and Scolipede staying where they are, and with Mr. Mime getting removed, but the others I think shouldn't be treated as harshly (except Smeargle). Smeargle should probably go down to C, since while smashpass and sticky web still make it kind of viable, for the most part it's outclassed by Shuckle as a Sticky Web user and you'll rarely ever need or consider smashpass, although Smeargle is probably the most decent Pokemon for it. It also feel that Smeargle will now be just as niche as Pokemon like Blissey or Magnezone, who are only ever used at very situational times.You're telling me I get to drop the BP staples before I leave? Hell yes!
Scoli will stay in B+. It wasn't in B+ because of BP, it was there for its offensive LO set as well as its decent SD passing set, which it can still do. It's a great Pokemon.
Zapdos was also not B+ simply because of BP. It's staying where it's at for now.
Smeargle is a pretty cool lead and it doesn't really need to drop because of BP tbh. I guess if people wanted to drop it for other reasons then that's fine. I don't think it should be in the same rank as Shuckle, because it's not nearly as good at getting up web and rocks like Shuckle is.
Vaporeon automatically goes to D because it is complete garbage in OU and it is only OU because of BP. All of its other sets are completely outclassed by something else or just aren't worth using in the meta.
Mr Mime is getting removed, because it makes the other D rank Pokemon look amazing now that BP chains are dead.
Espeon is going to C- for now. I would say it's not as useless as Vaporeon, at least for now unless the Deos get banned anytime soon. It's Dual Screens set is meh but not complete garbage. Still not enough to make it any higher though. It's just extremely niche, and to be honest the only Deo it can really take on is D, because Deo-S is commonly seen running Knock Off even on its lead sets.
Peace!
It has to be given an analysis because it's OU, not ranked in the viability list. Not to mention that the reason it made it in OU was Baton Pass chains anyway.Vaporeon is OU. No matter how awful it is, it has to be ranked. Vaporeon for D please.
Well the rankings itself don't actually say anything about placements and in the grand scheme of things the viability rankings don't really mean anything, they are just sort of a guideline to newer players, and, as a side-note, shouldn't be as the gospel by any means. Basically, just because Vaporeon is OU, doesn't mean it has to be ranked.On second thought, I suppose it could be unranked since its niche is just about as large as the hordes of other bulky waters that have niches but aren't allowed on the viability ranking list (and Empoleon should join them, as I've stated before).
Although if a Pokemon has an analysis, doesn't it have to be ranked? (OU Pokemon need an Analysis, Analysis Pokemon need a viability rank, therefore OU Pokemon need a viability rank). I thought that was the rule and was why Mr. Mime or some other D, C-, and C Pokemon were ranked in the first place, as well as why some formerly C Pokemon were removed (because their analysis got rejected).
I already mentioned that not all Pokemon with analyses need to be ranked. Every OU Pokemon gets an analysis so that new players know what every single OU Pokemon can or can't do. Viability ranking lists don't have to do this, viability of a Pokemon is all that matters, and if its viability is non existent it shouldn't get ranked. No more discussion about this please, it's a really minor matter that has already been answered.On second thought, I suppose it could be unranked since its niche is just about as large as the hordes of other bulky waters that have niches but aren't allowed on the viability ranking list (and Empoleon should join them, as I've stated before).
Although if a Pokemon has an analysis, doesn't it have to be ranked? (OU Pokemon need an Analysis, Analysis Pokemon need a viability rank, therefore OU Pokemon need a viability rank). I thought that was the rule and was why Mr. Mime or some other D, C-, and C Pokemon were ranked in the first place, as well as why some formerly C Pokemon were removed (because their analysis got rejected).
Mega Mawile stays in A+ because it has too many flaws to be in S rank, namely very low Speed to the point it can be revenge killed even by defensive Pokemon such as Heatran, Rotom-W (WoW or Hydro Pump depending on the situation), and Zapdos, reliance on Sucker Punch to KO faster Pokemon, which can be taken advantage with moves such as WoW, Sub, and faster priority, and finally weaknesses to three very common attacking types, Fire and Ground, as well as poor special bulk, which means that excellent offensive Pokemon such as Garchomp, Greninja, Specs Keldeo, Landorus, Mega Pinsir, Mega Tyranitar, and Landorus-T can all check it easily. So, while Mega Mawile is an excellent Pokemon that can be very effective against both offensive and defensive teams, there are many ways to check it and play around it, unlike most Pokemon in S rank.
Skarmory: A- ---> A
It's a better physical wall than Hippo who is in A, and is a good answer to common pokemon such as
Azumarill
Excadrill
Gyarados without taunt
Scizor
Tyranitar without fire blast
Venusaur (Mega)
Dragonite
Landorus-T
Breloom
Bisharp
Conkeldurr
Terrakion
Mawile (Mega)
It's probably the best answer to sand offense which is all over right now.
Oh stupid me. Damn. Well tbh C- is too high for Espeon.They already have been
Skarmory: A- ---> A
It's a better physical wall than Hippo who is in A, and is a good answer to common pokemon such as
Azumarill
Excadrill
Gyarados without taunt
Scizor
Tyranitar without fire blast
Venusaur (Mega)
Dragonite
Landorus-T
Breloom
Bisharp
Conkeldurr
Terrakion
Mawile (Mega)
It's probably the best answer to sand offense which is all over right now.
The difference between it and the other revenge killers is that it can ONLY come in when one of your pokemon faints. Talonflame has a good defensive typing and roost so it has some survivability. I guess Deoxys-S is the same, but Deoxy-S is not stopped by scarfers and has better coverage, as well as better bulk.It comes in after one of your Pokemon faints. It's a revenge killer. And when it gets in, stuff will die. It is one of the fastest relevant Pokemon in the tier, and it can revenge kill most offense threats that either don't resist any of its stabs, or isn't a special wall.