Hi everyone! I just want to say that if you really think about it both megas can be really hard to take down lemme just write some pros and cons...
M-Altaria-Pros:
-Takes less damage from stealth rocks
-Bulky sets are usually preferable, because of it resistant fairy typing
-Easy set up oportunities on a lot of types, and can do cleric job to help its own sweep (heal bell/refresh/natural cure before evolving and roost)
-Easily destroys 3+ types after 1 or 2 dd's (I.E: Dark (only check I can see is sashed iron head 252+ Attack bisharp and IDK if that KO's), Fighting (you can try to poison jab but skarm is there), dragon (counterable with maybe 2 scarfers one of them being Kyu-B???)
-Resists bolt and helps its teammates with that (but you have volt absorb djinn for that)
-Can run different sets (DD cleric, DD eq, DD frustration, DD and fire blast,DD facade. You mix and match between them)
-As it is a speed reliant set up sweeper after a couple boost is really hard to outspeed
-It has the offensive balance of flying (djinns, skarf kiss and rocks/spikes cortesy of skarm)
-It has the defensive balance of flying (skarm, mandy, heal bell kiss, xatu)
-Extremely good ability
Cons:
-It's typing although great makes it weak to common coverage moves (sludge bomb, ice beam, iron head)
-has the same counters as a lot of other threats (M-garde, M-diancie, serperior, and kiss)
-it's low (OML how is this low!!!!) speed tier of 80 (lol that's not slow XD) makes it an ez target for faster and hard hitting moves, and also base 100+ speed with a scarf can kill it after a boost (let's not go there shall we?)
-It shares a weakness with flying (Ice)
-It can choose what it destroys and what destroys it (is that even a con???)
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M-ZardX Pros:
-Has a gazillion sets (bulky dd, bellydrum flamecharge, it also has roost, eq, flare blitz, outrage (you want it, then prolly charX has it)
-it has the best synergy with flying (being weak to only rock)
-Has an amazing speed tier of 100 (soo you need faster threats or a 100 speed mon with a scarf to speed tie it and hope for luck)
-It's weaknesses are heavily covered with it teammates (skarm for rock, the other 5 mons for ground, togekiss for dragon, that's it)
-Easily destroys 3+ types after 1 or DDs: (steel: unless air balloon heatran comes in, if no balloon then LOLZ, grass: cuz cradilly won't live that long, fire: again heatran and phis defensive rotom-H with thunderwave???, electric: after prankster Thundy is gone, so are you, psychic: if your slowbro gets there too late and can't t-wave or your mew is in low enough health then what are you going to do???)
-It has the offensive help of its teammates (djinns, kiss, and all those sweets hazards by skarm)
-It has the deffensive help of its teamates (healbell altaria/kiss, skarm, mandy and xatu)
-Unlike altaria it doesn't need DD to sweep (although the option is nice)
-Inmune to will-o-wisp
-Extremely good ability
Cons:
-STEALTH ROCKS (and that almost mandatory roost after it comes in)
-It can choose what it destroys and what destroys it (is that even a con???)
-It is a very common mega so ppl have some strats to defeat it (is that a con??)
-It can't cleric for itself (although toxic is not worth it, unless you run alomomola and slowbro with regen and protect #Iseeyoupika)
-Air ballon heatran
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Sooo that's it, if you have anything else to add just post it, btw this isn't definitive, I don't own the absolute truth, if you think I'm wrong then yeah, I might be XD
TL;DR both are extremelly good, Zard X gets a special mention here cuz it has less cons (and IMHO is more OP) altaria is amazing but underated, if both were as common then altaria wouldn't be as unpredictable...
P.S: I'm pro testing/banning the steel bug (ladysect), it's not OP but bug is already really good and instant download boost is a little bit too much. ban smooth rock or sand + sand rush/sand force (if you think that's too much, then ban smooth rock) that's all
M-Altaria-Pros:
-Takes less damage from stealth rocks
-Bulky sets are usually preferable, because of it resistant fairy typing
-Easy set up oportunities on a lot of types, and can do cleric job to help its own sweep (heal bell/refresh/natural cure before evolving and roost)
-Easily destroys 3+ types after 1 or 2 dd's (I.E: Dark (only check I can see is sashed iron head 252+ Attack bisharp and IDK if that KO's), Fighting (you can try to poison jab but skarm is there), dragon (counterable with maybe 2 scarfers one of them being Kyu-B???)
-Resists bolt and helps its teammates with that (but you have volt absorb djinn for that)
-Can run different sets (DD cleric, DD eq, DD frustration, DD and fire blast,DD facade. You mix and match between them)
-As it is a speed reliant set up sweeper after a couple boost is really hard to outspeed
-It has the offensive balance of flying (djinns, skarf kiss and rocks/spikes cortesy of skarm)
-It has the defensive balance of flying (skarm, mandy, heal bell kiss, xatu)
-Extremely good ability
Cons:
-It's typing although great makes it weak to common coverage moves (sludge bomb, ice beam, iron head)
-has the same counters as a lot of other threats (M-garde, M-diancie, serperior, and kiss)
-it's low (OML how is this low!!!!) speed tier of 80 (lol that's not slow XD) makes it an ez target for faster and hard hitting moves, and also base 100+ speed with a scarf can kill it after a boost (let's not go there shall we?)
-It shares a weakness with flying (Ice)
-It can choose what it destroys and what destroys it (is that even a con???)
---------::::::---------
M-ZardX Pros:
-Has a gazillion sets (bulky dd, bellydrum flamecharge, it also has roost, eq, flare blitz, outrage (you want it, then prolly charX has it)
-it has the best synergy with flying (being weak to only rock)
-Has an amazing speed tier of 100 (soo you need faster threats or a 100 speed mon with a scarf to speed tie it and hope for luck)
-It's weaknesses are heavily covered with it teammates (skarm for rock, the other 5 mons for ground, togekiss for dragon, that's it)
-Easily destroys 3+ types after 1 or DDs: (steel: unless air balloon heatran comes in, if no balloon then LOLZ, grass: cuz cradilly won't live that long, fire: again heatran and phis defensive rotom-H with thunderwave???, electric: after prankster Thundy is gone, so are you, psychic: if your slowbro gets there too late and can't t-wave or your mew is in low enough health then what are you going to do???)
-It has the offensive help of its teammates (djinns, kiss, and all those sweets hazards by skarm)
-It has the deffensive help of its teamates (healbell altaria/kiss, skarm, mandy and xatu)
-Unlike altaria it doesn't need DD to sweep (although the option is nice)
-Inmune to will-o-wisp
-Extremely good ability
Cons:
-STEALTH ROCKS (and that almost mandatory roost after it comes in)
-It can choose what it destroys and what destroys it (is that even a con???)
-It is a very common mega so ppl have some strats to defeat it (is that a con??)
-It can't cleric for itself (although toxic is not worth it, unless you run alomomola and slowbro with regen and protect #Iseeyoupika)
-Air ballon heatran
---------::::::---------
Sooo that's it, if you have anything else to add just post it, btw this isn't definitive, I don't own the absolute truth, if you think I'm wrong then yeah, I might be XD
TL;DR both are extremelly good, Zard X gets a special mention here cuz it has less cons (and IMHO is more OP) altaria is amazing but underated, if both were as common then altaria wouldn't be as unpredictable...
P.S: I'm pro testing/banning the steel bug (ladysect), it's not OP but bug is already really good and instant download boost is a little bit too much. ban smooth rock or sand + sand rush/sand force (if you think that's too much, then ban smooth rock) that's all
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