(Little) Things that annoy you in Pokémon

Well, yeah... but I can also trade over a Growlithe. Or a Chimchar. Or any fire-type. When you bring in trading for anything other than trade evos it kinda makes any argument for in-game viability obsolete
Exactly. I could trade over six eggs of powerful Pokémon early one, trade them back after they hatched (meaning badges aren't a problem), level them up to an absurd degree (easy thanks to Blissey Bases), teach them the best moves, give them great items, then trade them over. You would be unstoppable.
 
I sort of did that in ORAS. I breed a bunch of Hoenn exclusives, and trained them in AS. I suppose I could have turned it off rather than saving once I confirmed the right IVs, and avoided Kacheank's stubborn streak. Too bad I didn't think of that at the time.

Maybe I'll do that with the Naive Snorunt I'm breeding, though I'm not sure if it will actually let me transfer an egg over to Sun or Moon. Speaking of which, I have a shit ton of Pokémon I need to raise. Might as well do it in S/M, though switching between so many might get annoying. :/
 
Well, yeah... but I can also trade over a Growlithe. Or a Chimchar. Or any fire-type. When you bring in trading for anything other than trade evos it kinda makes any argument for in-game viability obsolete
Not at all because I talked about a trade only between Omega Ruby and Alpha Sapphire ===> you can trade only in-game things between the two similar games without altering too much the storyline. That's only my opinion... Trading a megastone for a 2nd-stage pokemon (Camerupt) is not that plot-changing.
 
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Not at all because I talked about a trade only between Omega Ruby and Alpha Sapphire ===> you can trade only in-game things between the two similar games without altering too much the storyline. That's only my opinion... Trading a megastone for a 2nd-stage pokemon (Camerupt) is not that plot-changing.
So all you have to do is find someone with the opposite version playing the game - who decided to restart - at the exact same time as you in the exact same point in the story a year and a half after the game was released.
Just seems a little situational to me is all.
 
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So all you have to do is find someone with the opposite version playing the game - who decided to restart - at the exact same time as you in the exact same point in the story a year and a half after the game was released.
Just seems a little situational to me is all.
No. All you have to do is find someone (with the opposite version playing the game, obviously) who has the Cameruptite and doesn't use it. I think that a player can accept the loss of Cameruptite. There is no need to restart the game and no need to make simple things unnecessarily complex.
 
No. All you have to do is find someone (with the opposite version playing the game, obviously) who has the Cameruptite and doesn't use it. I think that a player can accept the loss of Cameruptite. There is no need to restart the game and no need to make simple things unnecessarily complex.
A player can accept the loss of an item you can only get once per save file?
 
A player can accept the loss of an item you can only get once per save file?
Yes, because we are talking about Cameruptite (=not the best megastone by any means). Cameruptite can be lent until the player in AS reaches the Battle Resort.
Cameruptite is not taken hostage: it can be traded back.
 
So can Rayquaza tho
No, because Rayquaza is >>>>>>>>>>>>>> Cameruptite in every possible way:
(1) Power&design
(2) Coolness
(3) Epicness
====> never lend Rayquaza to anyone.

The trade of Cameruptite is acceptable because it doesn't has so much impact for the player who loses a megastone.

Rayquaza is so cool in ORAS that Arceus in DPP can cry because the latter would wish to be so epic. It is even annoying flavour-wise: Arceus, the God of all pokemon, is beaten by Mega Rayquaza (not only) in terms of look.
 
Yes, because we are talking about Cameruptite (=not the best megastone by any means). Cameruptite can be lent until the player in AS reaches the Battle Resort.
Cameruptite is not taken hostage: it can be traded back.

I think you may be forgetting some people like Camperupite
 
No, because Rayquaza is >>>>>>>>>>>>>> Cameruptite in every possible way:
(1) Power&design
(2) Coolness
(3) Epicness
====> never lend Rayquaza to anyone.

The trade of Cameruptite is acceptable because it doesn't has so much impact for the player who loses a megastone.

Rayquaza is so cool in ORAS that Arceus in DPP can cry because the latter would wish to be so epic. It is even annoying flavour-wise: Arceus, the God of all pokemon, is beaten by Mega Rayquaza (not only) in terms of look.
...yeah, that belongs in Unpopular Opinions.

Edit: Even if you don't like Ho-Oh, you have to admit that it looks amazing. Gen 6 left it looking like one of the better Flying Pokémon, and I too like its sprite.
But its shadow...
That thing looks like a skinny Zapdos. I recommend you check it out because of how bad it is.
 
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It really annoys me that you still can't nickname traded Pokemon. Like, I understand not being able to overwrite another player's nickname, but you can't even name traded Pokemon that don't have one and it's really stupid.
It's even worse when the name rater gives his excuse.
"this nickname represents the true bond between the pokemon and it's trainer"
"no hes just called butts"
 
Explain why I cannot evolve Sliggoo without the might of Kyogre in Hoenn?

Yeah, like I'd be okay if they had the evolution involve having rain being active at the end of battle, but when its raining in the overworld? What if you forget to include a rain overworld effect because for that gen you deem overworld weather affect uneeded (or you're remaking an older gen that didn't have it thus easy to forget to include like in ORAS)? Hopefully next gen Sliggoo gets a slight evolution requirement change of it having to been raining at the end of a battle.
 
Nope, the route south of the Weather Institute (route 119) has rain pretty much non-stop, as does its counterpart on the other side of Fortree City. It's rarely not raining there, actually. This is one of the reasons why Cooltrainer Jennifer and her Milotic tend to give players a really hard time in Ruby and Sapphire. As if STAB Water Pulse with a chance of confusion isn't enough, the rain gives the move a lot of extra power.
 
What annoys me in ORAS is how most of the trainers, and even Maxie/Archie use only their level up movepools for their mons. Even in X and Y, the presence of other moves meant I had to be on my toes when fighting enemy trainers, such as Rock Tomb on Throh. In ORAS, the limitation of level up movepools gets both annoying and hilarious with certain trainer fights (Final rival battle has a Sceptile with no STAB, and Maxie's Camerupt is VASTLY more terrifying the first time you fight it than in the Seafloor Cavern battle, where it lacks any special attacks.) This laziness in the movepools even extends to the rematches for most trainers (Hello Pelliper with no offensive moves besides Spit Out... and it doesn't know Stockpile), and the Elite 4's rematch teams also suffer from laziness in changing the movepools (Glacia's Mega Glalie and Drake's Mega Mence especially standing out).

I mean, I know many people say X and Y were stupidly easy, but ORAS is also easy even without the exp. broke, the dexnav, and all the mega evos and Latis you want, because of how derpy the AI is (especially after how terrifying it was in gen 5/X and Y to a lesser extent), and how laughably silly the movepools on most trainers are.
 
What annoys me in ORAS is how most of the trainers, and even Maxie/Archie use only their level up movepools for their mons. Even in X and Y, the presence of other moves meant I had to be on my toes when fighting enemy trainers, such as Rock Tomb on Throh. In ORAS, the limitation of level up movepools gets both annoying and hilarious with certain trainer fights (Final rival battle has a Sceptile with no STAB, and Maxie's Camerupt is VASTLY more terrifying the first time you fight it than in the Seafloor Cavern battle, where it lacks any special attacks.) This laziness in the movepools even extends to the rematches for most trainers (Hello Pelliper with no offensive moves besides Spit Out... and it doesn't know Stockpile), and the Elite 4's rematch teams also suffer from laziness in changing the movepools (Glacia's Mega Glalie and Drake's Mega Mence especially standing out).

I mean, I know many people say X and Y were stupidly easy, but ORAS is also easy even without the exp. broke, the dexnav, and all the mega evos and Latis you want, because of how derpy the AI is (especially after how terrifying it was in gen 5/X and Y to a lesser extent), and how laughably silly the movepools on most trainers are.
Always remember BW Ghetsis, the one and only true final boss of a Pokemon game, items equipped? check, high bst mons? check, opens with a stall mon capable of checking one of the dragons or ruining a starter? check, uses high bst moves with decent accuracy such as afro break bouffallant? Check!

And finally hydreigon with near perfect coverage and LO at a decent level without the stupid spikes of Red and Cynthia.

Seriously it's just pure genius stuff, the game gives you all you need to beat him, the battle is fair and instead of relying on level spikes or weaksauce distribution like Red snorlax having a weakness to one of the rarest stabs in GSC makes Ghetsis a true final boss.

I know, Benga and the super bosses have higher levels and all, but Ghetsis is such a well thought battle they had to steal arceus drums to make it justice.

It makes us realize how mediocre other generations actually where when we get something that is actually good.
 
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Always remember BW Ghetsis, the one and only true final boss of a Pokemon game, items equipped? check, high bst mons? check, opens with a stall mon capable of checking one of the dragons or ruining a starter? check, uses high bst moves with decent accuracy such as afro break bouffallant? Check!

And finally hydreigon with near perfect coverage and LO at a decent level without the stupid spikes of Red and Cynthia.

Seriously it's just pure genius stuff, the game gives you all you need to beat him, the battle is fair and instead of relying on level spikes or weaksauce distribution like Red snorlax having a weakness to one of the rarest stabs in GSC makes Ghetsis a true final boss.

I know, Benga and the super bosses have higher levels and all, but Ghetsis is such a well thought battle they had to steal arceus drums to make it justice.

It makes us realize how mediocre other generations actually where when we get something that is actually good.

1. You forgot Evice from Colosseum, who is just as hellish as good old Ghetsis, if not moreso, given the lack of stuff you have to handle his top tier mons.

2. And yes, Ghetsis was probably my favorite final boss of any Pokemon game. a perfect, climactic battle that was a fair kind of difficult (and then came BW2, where he got nerfed to oblivion, and marked the start of the downward spiral of difficulty, until we now end up in ORAS)

Which brings me to another thing I forgot to mention, or rather, two other points of annoyance: The rematch rosters of the Elite 4 and Steven are... lolsy, at the very least. Remember back in Gens 4 and 5, where Gym Leaders/Elite 4 members in their rematches had hold items on their mons and actual dangerous movepools? Yeah, no hold items here, because "We making things easy for the kids", and no dangerous setup sweepers around. Glacia's arguably the most dangerous, both initial fight and Rematch, but only because constant hail making your attacks hit, and her Blizzards always hit. Everyone else either has average moves on their mons, with almost nothing above 90 attack power, or said strong moves... on really weak mons (Brave Bird Mandibuzz, ladies and gents). Drake's team especially suffers because of this, lacking any DDancers whatsoever, when Haxorus, Salamence, or even Altaria could easilly carry it, plus a physical movepool for the latter, and be terrifying. And whoever was the one that gave Steven Stone an OFFENSIVE CARBINK needs to be shot. That's just... lame, on so many levels. I know ORAS is meant for a younger generation than I, but it still kills me to see such rematches squandered and made... pathetic, really.

And secondly, is the "Okay, time to fast travel to this place!" segments. When I beat Team Aqua/Magma at Meteor Falls, and Flannery in Lavaridge Town, atleast it was optional for me to be warped right to my destination, which let me go clean up stuff in the immediate area, but once I beat Norman? NOPE, HERE COMES WALLY TO WARP ME OVER TO MAUVILLE CITY, WHEN I WANT TO GO SURFING AROUND DEWFORD AND AUUUUUUUGH! This railroading is just annoying, especially when R/S/E had none of it, and no one complained back then.
 
Oh boy, Evice was epic, I can't believe I got the Pokémon on my first try against him.

Seriously Colo was a great game, however it is a spinoff. In hand held ghetsis is the one that takes the cake, even after his physical hydreigon nerf...at least it has a lo to compensate.

Well B2 W 2 e4 was great outside of non guts conkeldurr with flame orb everything was reasonably strong, scarf chandelure, focus sash haxorus, man this game was sweet.
 
"Congratulations! You won a Contest! You can now participate in the Super Rank of this type of Contest!"
"Wait...I don't get any money? An item? Not even a ribbon?"
"Nope, you just get to do a Super Rank Contest. Have a nice day! Oh, and Lisia is waiting for you upstairs!"
 
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