Route 7 is great because it's simple pressing left and pressing right and it's super long too.
Well I don't know what path you're talking about then because the one everyone knows about does hit quicksand.The route does not hit the quicksand, hence why I'm asking.
Yeah, but the circular route in the Battle Resort is as simple as pressing up. I don't even notice the quicksand!Route 7 is great because it's simple pressing left and pressing right and it's super long too.
How about making your IV's and EV's visible? Sorta like this
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I don't know about you, but this is a huge quality of life change that will take DAYS outta your play time.
For advanced players, aye. For newcomers and kids it kinda overcomplicates things and takes the simplicity and accessibility away.How about making your IV's and EV's visible? Sorta like this
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I don't know about you, but this is a huge quality of life change that will take DAYS outta your play time.
Newcomers and kids would simply ignore it. I remember when I first got into the Pokémon games themselves, I ignored a lot of things, such as BP and damage categories for instance (the latter was saved by Infernape). And I was 16 with years of competitive Yu-Gi-Oh under my belt at that point. You think I would understand that quickly.For advanced players, aye. For newcomers and kids it kinda overcomplicates things and takes the simplicity and accessibility away.
It's good for a fan-game like that, but really not for the games themselves.
You could add a toggle or something like holding R to show them.But where would you see its normal stats?
I feel the same way. It was PMD Blue, but it was so good! EoS was AMAZING. Then GtI comes and ruins the fun, and PSMD comes and vomits all over it.Ok, whereas it's disputable whether or not the core series games are getting easier, some of the spin offs obviously are. And that bugs me. Very much. One of my all time video games ever is Pokemon mystery dungeon red rescue team. I love it so much that I still play it from time to time even though it's been 10 years since its release. Recently I purchased super mystery dungeon, and it was terrible, disgusting, boring, and many other negative adjectives. Everything that made pmd red rescue team great was absent. The difficult dungeons, the killer level up curve, the recruit system, the basic attack, and the list goes on. Pokemon super mystery dungeon is a joke, I could rant for hours about it right now, but I'll hold myself back here.
Zapdos really likes pressure to be honest, one of the few cases where this ability is justified.
I would rather Pressure than Slow Start.This isn't restricted to gen 6, but generally legendary Pokemon with pressure. Firstly, it is such a lazy ability to slap on a Pokemon, and secondly, it's so annoying that you have to wait for the "___ is exerting its pressure" every time you send it into battle. The same could be said about a lot of other abilities, like intimidate and frisk etc., but I can't think of anything as utterly useless as pressure.
The pressure activation message is actually fairly useful in determining speeds and/or items from certain Pokemon. Say you're Weavile vs Kyurem-W. The Pressure vs Turboblaze activation order tells you whether Kyurem is Choice Scarfed or not.it's so annoying that you have to wait for the "___ is exerting its pressure" every time you send it into battle
TILThe pressure activation message is actually fairly useful in determining speeds and/or items from certain Pokemon. Say you're Weavile vs Kyurem-W. The Pressure vs Turboblaze activation order tells you whether Kyurem is Choice Scarfed or not.
You can kill Xerneas/Yveltal and they'll still be there to fight without having to see the cutscene again. It's more annoying that you have to fight them before moving on with the story.It annoys me out of my mind how we can't skip cutscenes; it makes soft resetting for stuff like Xerneas & Groudon a pain in the arse to do.
Oh... I... had no idea. Welp, now I feel stupid for replaying the cutscene over and over again.You can kill Xerneas/Yveltal and they'll still be there to fight without having to see the cutscene again. It's more annoying that you have to fight them before moving on with the story.
My point still stands for Kyogre/Groudon, though![]()
Actually, as someone who did exactly this, it's the same amount of cutscene. It primal devolves in that big 'epic' fashion before you can fight it.No, it doesn't. You can KO Kyogre/Groudon too, and fight them again after beating the Elite Four. Not sure how much of a cutscene there is for that fight, but it should be a lot less than for the initial encounter.
But there's no post cutscene is there? If so that's the long piece of shit that most people would want to skip.Actually, as someone who did exactly this, it's the same amount of cutscene. It primal devolves in that big 'epic' fashion before you can fight it.