Hai bois.
Reporting second streak dropping at 99 to Grimsley.
Actually surprised this one got so far considering the comp, which will be picked up again once HA starters are available (if it ever happens).
The original team idea featured both HA Incineroar and HA Primarina, which obviously cannot happen, but would have for example made a lot of matchups on the way and including the one I lost with much easier.
The same comp might be picked up again later on if they become available.
Composition:
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Hariyama @ Flame Orb
Ability: Guts
Level: 50
EVs: 32 HP / 252 Atk / 106 Def / 116 SpD
Brave Nature
IVs: 0 Spe
- Knock Off
- Fake Out
- Close Combat
- Heavy Slam
This is basically the same Hariyama I used in the other TR streak. Not much to say about it![]()
Oranguru @ Lum Berry
Ability: Inner Focus
Level: 50
EVs: 252 HP / 140 Def / 110 SpD / 8 Spe
Relaxed Nature
IVs: 0 Spe, 0 Atk
- Trick Room
- Psychic
- Protect
- Instruct
This is also a quite standard Oranguru, EV spread optimized to survive some specific stuff, and the 8 speed EV... because originally the composition featured Incineroar as lead and not Hariyama, so the EVs could make Oranguru faster in TR, and HA incineroar would realistically work way better, but without HA it really just stacks fighting weakness which I didn't want.
Yes I know simply breeding a 1 IV speed Oranguru would have been better, but considering I wasn't even taking the comp seriously due to the lack of the other 2 key components, for now that'll do.
Besides, iirc there's like only a handful of pokes on the Tree that step from 58 to 59 speed, and none of them is a threat for this composition.
I could consider gearing Oranguru to survive the threat that ended the streak (more below) but... we'll see.![]()
Abomasnow @ Abomasnowite
Ability: Snow Warning
Level: 50
EVs: 252 SpAtk / 252 HP
Quiet Nature
IVs: 0 Spe
- Blizzard
- Energy Ball
- Protect
- Hidden Power Ground
That's the thing I built the team around, as my current "Project" is to just get Ice types on the board. The main reason for Oranguru as setter is that both the backline mons are very efficient spread moves + Instruct users. Double Blizzard which gets the guaranteed accuracy from Snow Warning is actually... well... how many times we have lost to Glaceon already? Decent damage, 20% freeze chance on both enemyes, plenty of weak mons, STAB and coming from a significant spatk. Most matches that the lead couldnt delete were usually cleaned up by Obama getting on and firing Blizzards.
It's worth noting that having a Hail setter has the added benefit of removing opposer weathers, something that expecially for Sand is quite important as it makes bulky rock types like Tyranitar much easier to kill.
I originally used Stomping Tantrum as coverage against fire and steel types, eventually rebred Abomasnow to get a HP ground one as it's slightly more damage due to the investment and not affected by intimidates.![]()
Drampa @ Life Orb
Ability: Berserk
Level: 50
EVs: 252 SpAtk / 252 HP
Quiet Nature
IVs: 0 Spe / 0 Atk
- Dragon Pulse
- Hyper Voice
- Protect
- Flamethrower
I would tecnically be open for ideas to replace Drampa with to attempt again this setup, but aside from using Iron Ball on something (which... I'm not sure is worth the power drop). The spot would want a strong spread move user that doesn't stack Fighting weakness and is not a mega.Drampa which we all hate was the only other spread move user that I considered worth using. I tried Sylveon, but it's relatively too fast for a fully dedicated TR comp.
Ultimately, the stack of a Fighting weakness and Fairy weakness wasn't a good deal as I expected. I mentioned this spot would have just been better with HA primarina, because the typing/bulk would have perfectly fit the other 3 (remember, originally this had Incineroar as Fake Outer), while providing a spread Water move that is accurate, and a strong fairy stab, while also having a pretty significant bulk.
As far as matches go, the main big threats were overally Rhyperior and Escavalier. Rhyperior is near unkillable for my lead, though is a almost clean 1hko for Abomasnow, but the main issue is that one set outspeeds Oranguru while the other doesn't, so I'm at risk if facing unknown set.
Escavalier34 on other hand, underspeeds everything I have, near guaranteed 1hkos Oranguru and Abomasnow even without Sword Dance buffs, threatens 1hko on Drampa as well even though Drampa 1hkos back, and is only 2hkod by Hariyama while 2-3kod by HP Ground.
I went as far as considering HP fire on Obama instead for literally only that matchup, though that'd have made it walled very hard by Fire types and expecially Heatran, so wasn't worth it.
A few battle videos:
Realistically... I don't think I could have played this better outside of simply taking risks.
Both leads were capable of 1hkoing Oranguru without a crit (Crunch from Mega-Sharpedo, and Z-move from Honchkrow). I've tried to get Oranguru then Hariyama in safely to setup TR later on by saccing Abomasnow, which would have allowed Hariyama to KO both enemies, but the AI going for Bulk Up instead of finishing off Drampa essentially killed every hope to win that match. If the double protect worked, I'd have also won, but that was literally praying RNG already.Just showcasing a "Press Blizzard to Victory" which is the main core of the composition.Realistically A-ninetales2 is a nuisance more than a problem, but in same fashion as it happened at some other point vs Lapras, I completely forgot it has Ice Shard to that made the match way more difficult than it should have been.
With Snorlax being quite threatening on its own and Ninetales not even remotely able to 1hko Hariyama even with Z-move, I figured the best deal is to flat out Snorlax right away I didn't want to Instruct CC turn 2 as there was the risk of Snorlax if it was 3 protecting and completely wasting the turn, but also did not want to hit Ninetales instead since Snorlax is slower than Oranguru so there was the chance Hariyama would have got KOd by a crit or Fissure and i'd have wasted the turn.
Then Obama happened and things died as expected.A example of shit lead and why I hate Escavalier. Raichu has sash and can 1hko Hariyama, Escavalier textbook oneshots Oranguru. I can't realistically set TR against Escavalier as it threatens to run me over, so I resorted to play this match without it.
I was blessed this time for a almost irrelevant backline at least.
Now to the plans for next Ice type, I wonder if I can make Articuno work....
and all this time i was certain you didnt believe chandelure could serve that purpose, im not sure what to make of your remark lolNow, Chandelure can still be used as TR sweeper with Iron Ball, though.
Thanks for your comment!As note, you'd be surprised to know that Surf on Raichu is actually a legal move... but only with Static, and no egg moves.
Oops, yes i meant Surf is illegal with these other things together.
Unfortunately, several of us have experimented with Discharge Tapu Koko only to just realize it's... "meh". It really lacks raw damage + forces you to build around it.
Have you tried Lightningrod-boosting? Damage here really isn't the problem. This team is build purely around double Discharge spam.
Sadly purely looking at it, that comp is very vulnerable to TR and fast mon specialists. A double TR lead can definitely put you in a bad situation, expecially if it's ghost types which aside from Jellicent Koko cannot always 1hko.
Other teams that made it to the top have similar issues with double TR leads or Ghost TR leads, in terms of preventing it. It may be true tough, that this team has bigger problems when TR is up, as it has no real Priority Move for example, and two Electric Types dont have the best switching synergy.
Fast Mon Specialists wouldnt make me worry that much. Koko is quick, there is Fake Out and Helping Hand, Steela doesnt care about Speed, and iirc there arent that many Mons that outspeed Lando and can hit him SE.
Of course talking as someone with zero Tree experience^^
I think the main thing is that you just have to play extremely carefully everytime something with EQ or a Ground Type is in.
Hey there,
into this reverent silence i want to ask one question about my team. I posted it on page 98 some months ago, changed some things and updated this post many times. I claim it to be the best team i ever created (by whatever that means... ).
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Tapu Koko
Item: Choice Specs
Ability: Electric Surge
EVs: 4 HP/252 SAtk/252Spd
Timid
-Discharge
-Dazzling Gleam
-Grass Knot
-HP Ground
Raichu
Item: Focus sash
Ability: Lightningrod
EVs: 4 Atk/252 SAtk/252Spd
Timid (Naive/Hasty)
-Fake Out
-Discharge
-Helping Hand
-HP Ice
Landorus
Item: Life-Orb
Ability: Sheer Force
EVs: 20HP/ 4Def/ 228SAtk/ 4SDef/ 252Spd
Timid
-Earthpower
-Sludgebomb
-HP Ice
-Protect
Celesteela
Item: Leftovers (Electric Seed?)
Ability: Beast Boost
EVs: 156 HP/28 Atk/212 Def/110 SDef/4Spd
Impish
-Leech Seed
-Heavy Slam
-Wide Guard
-Protect
My last battle experience was in the subway. However i didn't ever spent closely as much time theorizing a team than on this one. That's probably because i don't have a 3ds nor these Pokemon, so simply playing it isn't possible ^^ From time to time i found myself figuring tiniest details out - for example gives Naive/Hasty Raichu's Fake Out Chip damage together with other attacks certain KOs over a Timid one, etc.
In short, it's haunting me...
So other than in the previous post where i vaguely mentioned that anyone willed may try it out, this time i ask directly and as the only purpose of this post: Is there anyone willing to try this team?
(I exaggerated a bit; my salvation doesn't depend the whole on it, although it'd be very glad.)
Since i noticed Surf from Raichu is an illegal move, this Raichu turned into a Pokemon easier to achieve (which means: easier than impossible). The other Mons are somehow standard.
Eisenherz : Your description of Steela as a parent watching the kids play really covers what i felt about my own one, haha
So yeah, that's it. Won't revive this team again, don't worry.
Keep battling!
And since tree runs megas and stuff, for example a Mega-Alakazam tracing Lightning Rod can result in a pretty big disaster.
Mega-kazam is often a big problem for Fake out leads because you are in a situation where if it's Specs Alakazam and is Inner focus, you might waste fake out completely, but if you don't fake out and it's Mega, it can trace one of your abilities, expecially dangerous on things like immunities to your stab or Beast Boost / Speed Boost.
Yes i know, i have him on my threat list ;) Definitely one of the most terrible threats that can show up. Thats partly the reason for Landorus' and Steelas EVs, it makes Lando survive Psychic from the Specs set and Steela can OHKO it. While the situation against the Mega is different, it still may help making decisions when an unknown set appears.
Since your team is using 2 of the Pokémon I've been using a ton recently, I thought I could give my comments on this. First, I think the team looks really fun to use, and I'd be totally willing to try it out. However, I don't have a Tapu Koko with HP Ground, nor an Impish Celesteela. I'm not sure how big of a deal that is, at least for testing, because from my understanding, my Careful Celesteela could be fine there, and I'd be kind of curious to hear what HP Ground on Koko is for specifically?
HP Ground is mostly a filler, i considered it mainly against A-Marowak, because he walls my leads badly and can OHKO my whole team.
At some point i even considered Pelipper in the back, because of the Fire Weakness :D Helping Hand + HP Ground OHKOs, altough one never wants to do this. It also may help against Electric Types and stuff, but i guess its one of the moves that get usage every 100 battles.
My Celesteela has this physical investment because it is supposed to counter EQusers and Grounds, but in the first place this shouldnt matter that much.
One thing I've noticed from using Specs Koko is that locking yourself into anything else than your 2 STABs to OHKO a threat in front of you can be very detrimental if using that move again on the following turn doesn't score you another OHKO. If you lack a switch-in for what's coming, it's really awkward and makes the quick KO not worth it. That's something I noticed from having Grass Knot in the first 100 battles, and every time I actually used it, I instantly regretted it on the following turn. Personally, I would probably never run Grass Knot on Specs Koko again, at least not in Doubles. If anything, I feel like Volt Switch could have more utility than both Grass Knot and HP Ground, but I'm not sure exactly what both aim at accomplishing for the team other than offer coverage, so maybe I'm wrong.
I think at this Electric team it is very important, and also i dont think Koko has much better alternatives.
I don't doubt Raichu's damage output if it can get a couple of Lightning Rod boosts, but as you mention, Ground-types are scary, and teams that feature a lot of them at once are extremely common (Hikers tend to have that a lot). They tend to be very bulky, so despite having Grass Knot / HP Ice in your lead, the lead would still lose to them in most occasions. Landorus and Celesteela are both great against these teams offensively, but my biggest concern would be the lack of Rock resist, since a lot of them have EdgeQuake coverage, and Sand Force boosted Stone Edge is no joke even for Celesteela. If I didn't have Swampert to tank Rock-type moves, I don't think my team could have gone that far, I feel like it was a crucial necessity - but since I had rain this is different, and I shouldn't compare the 2 teams too much.
Yes, no Rock resist hurts. When facing EQusers, it often may be the best to double switch out. I hope since the AI loves OHKOs it shows no reluctance to use EQ, so they chip eachother down in this turn, and i can clean up with the back - optimally.
As Worldie pointed out, I would also be concerned about Trick Room (especially when paired with Ground/Rock spam, which is fairly common), but Trick Room trainers might be manageable depending on the situation.
Hopefully. Wide Guard may help to stall out some turns.
In any case, just from the fact it looks like a lot of fun, I'd gladly give that team a try if you don't mind me having a few different things on it.
Feel free! I'm more than happy that one wants to give it a try :)
Edit: One last comment, I think Leftovers > Electric Seed on Celesteela, because 1. Electric Seed almost forces you to stay in, otherwise your item is just wasted, while Leftovers is good at any time and 2. You can get boosts from Beast Boost anyway to become really tanky. The instant extra bulk is very useful at times I'm sure, but Celesteela is such a useful pivot, I'd value the possibility of switching around more.
Yes i came to the same conclusion.
Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunder
- Dazzling Gleam
- Nature's Madness
Tapu Lele @ Assault Vest
Ability: Psychic Surge
EVs: 252 Def / 252 SpA
Bold Nature
IVs: 0 Atk
- Psychic
- Hidden Power [Ice]
- Shadow Ball
- Moonblast
Kangaskhan-Mega (F) @ Kangaskhanite
Ability: Inner Focus
EVs: 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Sucker Punch
- Strength
- Power-Up Punch
So this is my team, I've reached ~50 wins with it. Any help?