Not sure if serious here. The reasons are in the quoted text in my previous post. You're talking about megas, which I covered every bit about, and the explanation I provided should very much make the reason clear. And you're talking about choice items, which have been discussed to lenghts, and the reason has also been explained.
Except for the multitude of reasons brought up, that apply to all Z (mostly attacks), regardless of type, as I referred to in my previous post.
As I said, Z does what it does as described in my analysis, no differently if it's the bug type, and the only pokes that wouldn't be as affected as much would be pokes that resist bug.
They are balanced because they're the only option on some pokes? That's like saying Dark Void is balanced because it's the only option on Darkrai (which btw actually currently is the only option for Darkrai, Darkrai is barely ever seen in this meta).
And Lando-T "hot garbage"? In
doubles? What?
It's one of the best pokes in doubles, with one of the best abilities (Intimidate), and access to great spread moves with Eq and Rock Slide, with a great electric immunity to pair with Discharge. This was all true even before gen7, in fact, it was one of the best pokes in 2v2 Doubles last gen. And even considering 1v1, Lando-T was still used a decent amount, and while not being as strong as the at the time most used (and some of which questionably allowed) pokes, it was certainly not anywhere near being "hot garbage". Do you even remember pokemon before Z?
Yes there is cost to running Protect in 2v2 Doubles, it's a meta that allows for a lot of fun gimmicks, which could very well turn viable, and Protect could easily be forgone in favour of something else, as also already mentioned.
Not to mention, again, that Protect
doesn't stop the Z move. And again, unless you're a psychic in real life
you don't know the exact turn the opponent is going to use Z, not to mention which opposing poke is going to be using Z for that matter, not to mention targeting which of
your pokes for that matter.
In doubles you can use Protect on 1 poke while the other poke takes out or incapacitates the opposing threat.
Oh really? How acceptable would it be if there was an item that gave any poke the move Spore, there would certainly be more pokes that suddenly get use, and every poke has tools to deal with it "just use lum berry / goggles / sub / taunt". Increasing the number of usable pokes is not the sole reason for banning things, there are other aspects, as mentioned earlier, such as balance, healthiness, and overall skill.
And speaking of the "
Characteristics of a Desirable Pokemon Metagame";
If you read that (do actually read it), and read what I've been saying, you can see that it's in direct support of what I've been saying.
- "For this reason, a high-quality metagame should be inviting to a wide number of people and personalities."
- "In a low-variety metagame, the best playing strategies become widely known and predictable, and participation wanes."
- "If we limit variety, or allow it be reduced, we effectively "shrink" all aspects of the metagame."
Right now 2v2 Doubles is not inviting to a wide number of ppl and personalities. The games are, as I said, too much into the "nuke or be nuked ASAP" type of battles, with Z spearheading, with not much marginal for other strategies, and thus not much marginal for corresponding people and personalities.
- "Variety without quality is useless"
- "good strategies"
That's where "The point is that you don't allow unhealthy elements and break the meta so that more pokes can become viable" comes in. We don't want an unhealthy and unbalanced meta for the sake of variety.
And speaking about this percieved variety you think Z brings, as I've already said, multiple times now, Z decreases the variety of other strats. The meta does
not have more variety in viable stategies when Z is allowed.
motogp this ridiculously easy ban should have been done the first week last time 2v2 Doubles was omotm, 6 months ago. Instead the entire month went and nothing happened. We have a lot of issues to deal with, as mentioned in
this post, and this is delaying the meta's progress. An omotm month is the perfect opportunity to deal with fixing the banlist. Are you gonna let another omotm month go wasted?