Banning Z-Moves in 2v2 makes the so called “disable+encore” strat even better, since you can use it almost every time (except against dark types). The only way you can beat this strat is to use with both the two mons a move that either OHKO’s Whimsicott or Mega-Banette or to use protect on the exact moment and mon on which the opponent uses “disable+encore”, and a quick guard and magic bounce/coat can stop this as well (but are not a big threat because they are not used a lot). If the opponent has one of these counters you just use the other 2 mons.In order to prevent the need for a mass-ban of Z-move abusers,the 2v2 council has decided to BAN all Z-Crystals from 2v2 until further discussion.
We simply deemed that the users were too many to rely on individual bans,so instead Z-Crystals has been banned as a whole.If you want more information as to why Z-Moves were banned,feel free to read the posts above.
Together with that,we have decided to ban Final Gambit due to the fact that it is extremely unhealthy for the metagame,since turning the match into an 1v1 could ruin a lot of strategies that people may have put thought into.It is entirely different than focus firing since it only requires one of the pokemon to attack.Common users of Final Gambit include Victini and Accelgor.The problem was bigger at the time Focus Sash was banned,because the only reliable counters to Final Gambit were Ghost-types,Pokemon with higher than 100/80 HP,Protect and Priority.And while most of them are common,Protect turns the game into a 50/50 unless both foes Protect,in which case the Final Gambit user is free to use another move like Trick,and priority can be simply blocked by Quick Guard.Pokemon with more than 100 HP are by no means abundant in a metagame where one of the best strategies is to hit hard and fast.
Feel free to debate those decisions below.
The strategy (I understand that some people will hate this strat):
Banette-Mega @ Banettite
EVs: 252 HP / 4 Def / 252 SpD
- Night Shade/Shadow Claw
- Taunt/Destiny Bond
Whimsicott @ Sitrus Berry
EVs: 252 HP / 252 Def / 4 SpA
IVs: 0 Atk
In turn one Banette frisks the opponents items (which can't be a zmove anymore), you Mega evolve it to get the prankster ability and you use protect with both mons to see what moves they do. If one move is a threat for you, you use encore and disable on that mon (and because you prankster you can move first most of the time) which makes that one mon use struggle for 2 turns (the first turn that mon uses no move at all). After you did this to the first mon of the opponent, you use this on the second mon. When both mons struggle themselves to death you support the recoil damage by using moonblast/night shade depending on their typings and the mon on which you used encore and disable first. Predicting what the opponent wants to do makes this strat easier, you can use taunt for example on stall like mons. What you can do as well is using encore on the mon that used protect, or any status move in turn 1 and disable on the other. This way you can deal with the mon you used disable on first and let the other use that status move the whole battle. Without Z-moves you can be 100% sure that after the disable+encore the mon will use struggle and will not surprise you with a Z-move. Also if the opponent uses a Z-move turn 1 you can't use the strat on that mon because you can't use disable and encore on a Z-move.
I'm not saying this is the best strat and this will work everytime, I just want to say that the Z-move ban makes this strat even better. (Also sorry to the people who don't like the strat at all).