I'm putting my money on Mega Pikachu and Mega Eevee. Don't care how nonsensical it sounds.
Fine, I was kinda just mentioning the first mon that crossed my mind there, but I am quite sure you see the point I wanted to make there: without items and egg moves, potentially with limited movepools, pure BST of megas and certain fast glass cannons would imo just create a new "big6" or vgc2016 scenario, with a extremely small viable pool with the only variation being the mega you bring (which I could easily see being Alakazam or Gengar most of the time seeing without competitive dark and steel types they could be night unstoppable bar eventual sucker punch)If TMs end up NOT being in the game (which I highly doubt is the case), then that actually spells terrible news for Chansey as it can't learn Toxic or Thunder Wave and its level up movepool is beyond bad besides Softboiled. No items also means no Eviolite or even Leftovers. It can't even learn Seismic Toss to do any sort of damage.
So based on what you're saying, Worldie, Chansey sounds like a pretty bad pick, if you ask me.
Hopefully the animation for Mega Pikachu is like the one for Extreme Evo-boost, but he devours the popularity of the other pika-clones.I'm putting my money on Mega Pikachu and Mega Eevee. Don't care how nonsensical it sounds.
I don't really see how much of a difference that'd make in the grand scheme of things. You either build for one mega or the other. I don't see how a Mega Charizard Y would be viable with Flare Blitz/Dragon Claw/Earthquake/Roost when you could just use Mega Charizard X.Sooo... Is Charizard getting banned? Being able to choose directly in the battle seems deadly
But then again, you cant change the moves and nature, so...
More likely is that Zard Y will run Dragon Pulse and become Zard X if need be.I don't really see how much of a difference that'd make in the grand scheme of things. You either build for one mega or the other. I don't see how a Mega Charizard Y would be viable with Flare Blitz/Dragon Claw/Earthquake/Roost when you could just use Mega Charizard X.
While this is gonna be its own thing, I think at the very least Kanto Classic last gen showed that even with just the original 151 mons and some changes, you don't really get anything similar to the RBY metagame. Hard to say at this point what to expect, but my guess is that mega evos will certainly be more diverse than the starters (in fact I imagine Mega Blastoise will be snubbed unless it gets its ability, and even then its a pretty high cost for a bulky offensive Rapid Spinner).You have a overestimation of the competitive scene of a game featuring only the first 151.
It'll boil down to just the starter megas + the big 6 of gen 1. Good luck killing Chansey :p
They just wanted to show off Mega Charizard X using a Dragon-type move. I don't think the thought goes beyond that so wouldn't be surprised if its still an Egg Move (or a Move Tutor, LGPE seems like a one off so having Move Tutors wouldn't be too much of a surprise).At 0:05, Charizard's move set is:
- Dragon Pulse
- Flare Blitz
- Flamethrower
- Slash
Assuming the Charizard used in the trailer isn't bred, will this mean that Charizard can now learn Dragon Pulse via level up, or will there be a Dragon Pulse tutor available in this game?
Why wouldn't there be TMs? TMs are in Gen I/Yellow (if there's any question about TMs it should be are the HMs back and are TMs infinite use?).If TMs end up NOT being in the game (which I highly doubt is the case)...
I only brought up the idea that it's now a level-up move on the basis that this game has been confirmed to be re-working some of the level-up movesets, such as Pikachu now learning Double Kick and Bulbasaur learning Leech Seed at level 9 instead of level 7, for example.They just wanted to show off Mega Charizard X using a Dragon-type move. I don't think the thought goes beyond that so wouldn't be surprised if its still an Egg Move (or a Move Tutor, LGPE seems like a one off so having Move Tutors wouldn't be too much of a surprise).
Why wouldn't there be TMs? TMs are in Gen I/Yellow (if there's any question about TMs it should be are the HMs back and are TMs infinite use?).
I'm pretty sure they mentioned HMs wouldn't be around and the ride mons would replace them but maybe that's another translation error that just got spread around. You can see cut trees in the same places so it's probably the same idea.Why wouldn't there be TMs? TMs are in Gen I/Yellow (if there's any question about TMs it should be are the HMs back and are TMs infinite use?).
... You know what, I think that's my problem with all this. What are they simplifying, and more importantly, WHY? If these games are meant to bridge GO and younger players to the core series, why wouldn't there be held items & Abilities? Why isn't their wild battles?(...)
As I mentioned, being a simplified pokemon RPG...
The worrying thing is not that Let's Go is getting simplified to accomodate Go players, but that Core games get simplified to accomodate LG players... You know what, I think that's my problem with all this. What are they simplifying, and more importantly, WHY? If these games are meant to bridge GO and younger players to the core series, why wouldn't there be held items & Abilities? Why isn't their wild battles?
Held Items: Alright, I can see LIMITING held items you can get to simple to understand items like the type boosting ones, a handful of the helpful Berries, Soothe Bell, Everstone, etc.. But what would be the point of having no held items, how does that ease players into the core series by not teaching them of a helpful (and in some cases necessary to know) mechanic now with a simple tutorial?
Abilities: All Pokemon have Abilities, many which changes the flow of battle. Removing them I think would do more harm as new players might get used to battles being pretty straight forward but then going to the core series having Abilities throw them in a loop. Well, okay, not really, but it may make them think certain Pokemon/Types are better than others no matter what while an Ability can change that all up.
Wild Battles: Making the capture system exactly like GO does not help them transition over. Like you can keep the having to throw the Pokemon mechanic, but they should also know in the cores series you got to weaken the wild Pokemon. They'll go into the cores series thinking just throwing a Poke Ball is all they need to do.
There's way to simplify the game, yes, but these three things made me realize that how they're simplifying the game isn't going to help transition GO/younger players to the main series as they'll be playing a stripped down experience rather then a more carefully and tighter focused experience.
Misty is getting WHAT!?Bur then why would they give Misty Scald, wonder what do the other gym leaders get
Also, at this point in the core series I wouldnt be surprised if they gave other Pokemon EVs like they did in (U)SM
Were you living on an Island? :p in the trailer that introduced Misty, her Starmie is shown using Scald.Misty is getting WHAT!?
I actually hated the EVs, I think they are better ways to make it more difficult than to make a Pinsir (base 85) outspeed my Jolteon (130) with just 2 more levelsReplicating the artificial difficulty of USUM (enemies sporting proper movesets and AI as well as max IV/EV and correct nature while you're supposedly stuck with whatever you catch) is something I would definitely love but also something I see quite unlikely :(
Unfortunately, realistically speaking, EV/IV are one of the only way to prevent you from bruteforcing the game by just overleveling one mon, as IV/EV advantage basically equals to being like 10 levels higher.I actually hated the EVs, I think they are better ways to make it more difficult than to make a Pinsir (base 85) outspeed my Jolteon (130) with just 2 more levels
Add more mons, better mons, better attacks, give proper items and maybe raise the levels a bit and Im fine