Honestly I hate doing the battles in the series that are dependent on RNG to be challenging.
Juan, Platinum Candice, Whitney, don't like em. Not a bit.
Juan, Platinum Candice, Whitney, don't like em. Not a bit.
Battles should be skill based, not luck based. (Or grinding based for that matter.)Honestly I hate doing the battles in the series that are dependent on RNG to be challenging.
Juan, Platinum Candice, Whitney, don't like em. Not a bit.
I don't live in Canada so I can't respond to this one.Miltank is actually surprisingly fast. And is likely to use Attract on any male Pokemon to make it a coin toss whether they even get to attack. Rollout doesn't start out strong, but it gets stronger each turn for five turns unless it misses. Milk Drink is Recover, restoring up to half of its health.
Is Miltank itself that good? No, not really. But at the point in the game the player faces Whitney, their team probably isn't that impressive either, so it balances out. (unless they're using a stupidly early Alakazam)
I'm still a little annoyed that several of the Legendary events this year for Canada were done through the Trainer Club magazine. The least they could have done was run the serial code events again a few months later over Nintendo Network like they did with the Mythicals a couple years ago.
I assume you only mean the original Hoenn games? Wattson is indeed part of the reason people see Mudkip as the best starter in the game...Also, Whitney leads with Metronome spam, so that even if you do have a female Geodude or Machop, they might get one-shot by the RNG.
Edit: While we’re talking about Gyms, I have to bring up Wattson. If you didn’t pick Mudkip, how exactly are you supposed to beat this guy? The only ground before him otherwise is Geodude, there’s minimal useful grasses, and his mons have the most BS move sets in existence. He’s a damn wall even though it feels like Flannery and Norman were supposed to be scarier.
I suppose you could try Hariyama. That special defense along with Magneton's weakness to Fighting should serve you well.Edit: While we’re talking about Gyms, I have to bring up Wattson. If you didn’t pick Mudkip, how exactly are you supposed to beat this guy? The only ground before him otherwise is Geodude, there’s minimal useful grasses, and his mons have the most BS move sets in existence. He’s a damn wall even though it feels like Flannery and Norman were supposed to be scarier.
The funny thing about this was that I was just facing and complaining about this problem the last Emerald game I played with a Treecko! I really did have to backtrack all the way back to the Granite Cave to get a Geodude to beat the Gym because of all the freaking Magnemites. I wouldn't have been so salty if I was planning on using a Geodude anyways, but I didn't want to, so that was basically a wasted Gym. At least Combusken stands a chance with Fire STAB, while Breloom has Mach Punch and an Electric resistance to take down the Gym with.While we’re talking about Gyms, I have to bring up Wattson. If you didn’t pick Mudkip, how exactly are you supposed to beat this guy?
That would be RSERelated, but I was going to complain about how Wattson's mons only have three moves. Then I realized that, based on their levels, the most likely fourth move to have would be Sonic Boom. Which would 2HKO even a competently-leveled Marshtomp. (The Voltorb would have Screech.)
Would that be challenging or just cheap? I'm conflicted.
Misdreavous?I remember marching against her with three Ice Punch Sudowoodo clones, which was probably the worst massacre of Sudowoodos in History. Can't remember how I beat her, probably Lugia clones.
They were against a corner with Morty. Remember, there were only three Ghost-type pokemon introduced at that point. GF simply hadn't introduced a pure Ghost-type that generation that could have taken Gengar's spot while being more or less as powerful as Haunter, be a reasonable threat to Ghost-resistant mons thanks to its signature move Psywave, and taught the mechanics of Pain Split. If only there had been such a pokemon, available.
That's what Psywave and Pain Split are for, a bulky challenge instead of an offensive one (a 130 Special, 110 Speed, has been OU for six generations threat)With a mere 85 Special Attack and Speed, it's WAAAAY weaker than Haunter (115 and 95). Heck, it's weaker than Gastly (100 and 80)!
Might have been an interesting first pokemon just to mix it up, but Gamefreak still in a corner. Gengar really was the only option.
I mean considering that none of Gastly or either Haunter had a special move, Misdreavus' better Attack and bulk would have made it somewhat more difficult to take on than the Haunter or Gastly.With a mere 85 Special Attack and Speed, Misdreavous was WAAAAY weaker than Haunter (115 and 95). Heck, it's weaker than Gastly (100 and 80)!
There are other counters. An underleveled Girafarig from the routes to the east can solo the whole gym pretty easily (despite Sucker Punch) in HGSS.Bulky how? Gengar's got 60/60/75 bulk stats to Misdreavus' 60/60/85. That 10 points in SpDef isn't really wowing me.
And the original Morty was employing more tricksy tactics than all out offense, as again his Gengar had Hypnosis, Mean Look, and Dream Eater with a weak Shadow Ball on 65 Attack. So besides novelty, I'm not really seeing what Misdreavus is bringing to the table here.
Sure, maybe drop Morty's Gastly or second Haunter just for originality but I wouldn't take Gengar's spot.
If you really struggled with Morty, a Raticate freshly caught in the Burnt Tower will decimate him. Maybe it's not fair to rely on one specific counter for a boss, but it's the defense of the "Whiteny isn't hard, used the trade Machop!" crowd.
Yes in HGSS Morty's Gengar went from manageable challenge to "wait, how is this fair?!" but if they had dropped it for Misdreavus in the remake we all know EXACTLY what the fans would say:
View attachment 142955
They weren't painted into a corner at all in Gen 2 -- Misdreavus was a Pokémon that hadn't been introduced yet, so there was nothing stopping them from changing its stats to better fit the gym.With a mere 85 Special Attack and Speed, Misdreavous was WAAAAY weaker than Haunter (115 and 95). Heck, it's weaker than Gastly (100 and 80)!
Might have been an interesting first pokemon just to mix it up, but Gamefreak still in a corner. Gengar really was the only option for a signature 'mon.
Or at least have a single misdreavus appear in the gym- If I remember correctly, all of the trainers only use the ghastly line. It’s as if they forgot the other ghost type even existed.They weren't painted into a corner at all in Gen 2 -- Misdreavus was a Pokémon that hadn't been introduced yet, so there was nothing stopping them from changing its stats to better fit the gym.
I assume this was done on purpose to crap even more on Chikorita's viability as a starter.I think it's worth mentioning that Misdreavus' type is at least better than that of the Ghastly line. Pure Ghost is only weak to Dark and Ghost itself, all the poison type really adds to that is a resistance to grass, one of the weaker offensive types, at the cost of a weakness to Ground (before Levitate happened) and Psychic, two of the best offensive types.
What's sad is I think you're right. Oh and uh I love that PFP. Just saying.I assume this was done on purpose to crap even more on Chikorita's viability as a starter.
Nope! Misdreavus only became a version exclusive in DP. Back in Gen 2 (and in their remakes), you can get it any version of the Johto saga.What's sad is I think you're right. Oh and uh I love that PFP. Just saying.
As for the Misdreavus/Gengar debate, there's 2 things no one has brought up yet.
1. Misdreavus, if I can recall, was a version exclusive...in both the originals and the remakes =w=
2. Ghost-Types weren't meant for brute force back in the day. In fact, in Gen 2, Shadow Ball was the only Ghost-Type attack with any sort of Base Power. In Gen 1, none of them had a base power, period.
Hmm, maybe the problem here has to do with Detect being a Gen II move and them changing their tune but never going back to "correct" Detect. The original logic here is that, since Protect and Detect are essentially the same, they don't want to give a Pokemon that can learn Detect twice the amount of Protect to use. But, as I said, this was back in Gen II. Later on they probably realize players wouldn't want to give up two move slots for Protect variants, especially if there's a superior Protect variant available.Two things annoy me about the move Detect.
First, it has half the PP of the other Protect moves. Why? Sure, it's resistant to Imprison, but does that really justify 8 measly PP, especially when the likes of Spiky Shield and Baneful Bunker are equally, if not more, Imprison resistant?
However, my biggest issue comes with the move description. "Enables the user to evade all attacks." You would think, by this description, that using Detect would cause any incoming attack to miss. Nope. It gets blocked. Sure, an attack missing and an attack getting blocked are functionally almost identical, but still.
Ugh, I wish if the answer didn't matter they wouldn't do it. Like I guess it's fun to see an alternate response but if the same result save me the time and get to the battle (a few times due to the person giving the options assumes you're kidding if you choose the "wrong" response, like whenever you say "yes" to the villain asking you to join them). The one of these which stands out the most is the "Ultimate Weapon's Button" which they did in TWO game. In XY, while if you chose the right button you were told it would turn off the Ultimate Weapon, Xerosic just turns the Ultimate Weapon on anyway. Then in USUM's RR Episode it had Lysandre doing it... but no matter what choice you make he says your wrong. Now while the second one you could just assume Lysandre is messing with you, the former there's no answer to aside wasting your time and being shown that no matter what Flare are going to activate the Ultimate Weapon you can't talk them out of it.On an unrelated note, has it ever bothered you that Pokemon gives you 2 options for an answer ( Like when Ghetsis requests you surrender ) but regardless which choice you choose, it doesn't matter? If it doesn't impact the story what's the point of it being there?
Not to mention you probably have stocked a good amount of Roto Loto items, notably the Roto Boost which increase Attack, Defense, Special Attack, Special Defense, and Speed by +1 each. That's how I won, I gave my Metagross one Roto Loto and it was taking Ultra Necrozma's attacks like a champ while it punched it to defeat (obviously healing it whenever its HP got low, something Necrozma can't do). I've also heard others just poisoning or burning it and stalling.Ultra Necrozma on the other hand, is more of a puzzle than a climactic fight. Since its coverage of moves coupled with the ability is so varied and its speed is such a high number, you're given very few chances to attack it with most of your Pokemon. I think it's pretty obvious that GF wants you to have a fight where all your mons barely live an attack but get off a hit before falling, so 3-6 of your Pokemon pitch in to KO it. However this is quite unlikely to happen, as Necrozma is more likely to just OHKO maybe the entire team, even if it's built with a huge variety of types, or get easily KO'd by a trick with Zoroark or just toxic stalling it or such.
And the "Keep using the trade Onix" crowd is chopped liver?Bulky how? Gengar's got 60/60/75 bulk stats to Misdreavus' 60/60/85. That 10 points in SpDef isn't really wowing me.
And the original Morty was employing more tricksy tactics than all out offense, as again his Gengar had Hypnosis, Mean Look, and Dream Eater with a weak Shadow Ball on 65 Attack. So besides novelty, I'm not really seeing what Misdreavus is bringing to the table here.
Sure, maybe drop Morty's Gastly or second Haunter just for originality but I wouldn't take Gengar's spot.
If you really struggled with Morty, a Raticate freshly caught in the Burnt Tower will decimate him. Maybe it's not fair to rely on one specific counter for a boss, but it's the defense of the "Whiteny isn't hard, used the trade Machop!" crowd.
Yes in HGSS Morty's Gengar went from manageable challenge to "wait, how is this fair?!" but if they had dropped it for Misdreavus in the remake we all know EXACTLY what the fans would say:
View attachment 142955
Outside of Gen 4, people tend to not use version exclusives on their teams, like Gym Leaders. Or they'll use both versions at the same time, like Bugsy does in those games with the two cocoons, or Marshal and Caitlin in the Unova games, among others. As for Lick...I forgot about that lolNope! Misdreavus only became a version exclusive in DP. Back in Gen 2 (and in their remakes), you can get it any version of the Johto saga.
Though if it was version-exclusive, I must admit I'm not sure what it has to do with giving it to a gym leader.
Lick existed in Gen 1. But besides that nitpick, not sure how brute force comes into it.
While it happened for the wrong reasons in Volkner's and Flint's cases, doesn't this actually go more into the direction people seem to want out of boss battles? That is, the leaders not only having Pokemon of the type they specialize in, but a bit of coverage, support etc. I understand that this wasn't your main point, but it feels like Volkner/Flint could serve more as positive examples for solving the problem of there not being enough different Pokemon for a type specialist in the regional Pokedex than a negative one.Gym Issues: Hey, if you think Morty was bad remember in the original DP that Volkner had to use an Ambipom and Octillery on his team and Flint had to use a Steelix, Drifblim (which only knew Will-O-Wisp as its Fire-type move), and Lopunny. Like, did they make the Pokemon first and then chose the Gym Leader/Elite Four types? Like you'd think they would specifically figure out at least the Type Specialists they'd want to have and then make enough Pokemon of that Type for them to have...
I agree with this. It's kind of like Aaron's ace being a Drapion as well - the problem is when they have more Pokemon on their team that aren't their specialized type than that are.While it happened for the wrong reasons in Volkner's and Flint's cases, doesn't this actually go more into the direction people seem to want out of boss battles? That is, the leaders not only having Pokemon of the type they specialize in, but a bit of coverage, support etc. I understand that this wasn't your main point, but it feels like Volkner/Flint could serve more as positive examples for solving the problem of there not being enough different Pokemon for a type specialist in the regional Pokedex than a negative one.