Fun fact. Pokemon Stadium 1 and 2 were the first games to feature mid-battle dialogue from opponents, including reactions to criticals and speaking before making their move.
Whaaaaaaat? That's ridiculous!Fun fact. Pokemon Stadium 1 and 2 were the first games to feature mid-battle dialogue from opponents, including reactions to criticals and speaking before making their move.
Whaaaaaaat? That's ridiculous!
Electrode's speed proved to be vital against the Rival. One Paralysis is all it needs to put even Mewtwo into big troubles!At 2:35, Silver reacts to the critical and talks rights before using Safeguard. Another thing I like is how heavy Lugia sounds when falling at 5:07.
Can we talk about how unintentionally perfect it is that Incineroar, one of the most controversial starters in recent memory and certainly the most controversial Alola starter with many jokes deriding its appearance and supposedly thin attempt to avoid a Fire/Fighting type is based on a heel wrestler
If I ever were to write a song about the history of the Pokémon games, this would be the chorus line.It’s a nice little touch that I wish they would bring back.
Add the fact that it doesn't get STAB on Fighting moves makes sense since heel wrestlers are portrayed as physically weaker (but more cunning) than babyfaces, thus making them resort to dirty tactics (Dark-type moves).
"You think I'm going to be a Fighting-type just cause I wrestle, well think again Hawlucha Hogan! I'm going to Throat Chop you, Darkest Lariat you, and Malicious Moonsault you all over this arena! SKRONK*
Actually, this works on another level too: Dark-types are weak to Fighting-types which is seen as the more virtuous Type, which means the heel wrestler (Incineroar) would have a weakness to the babyface (probably Hawlucha)!
But it's fine with crippling windpipes, throwing items, theft, and chasing down fleeing opponents.Add the fact that it doesn't get STAB on Fighting moves makes sense since heel wrestlers are portrayed as physically weaker (but more cunning) than babyfaces, thus making them resort to dirty tactics (Dark-type moves).
I'd add Hitmonchan as a perfect example of a babyface fighter since it refuses to learn dirty moves such as Sucker Punch and Knock Off while its evolutionary counterparts can.
But Hitmonchan doesn't naturally (via level-up) any of these moves. It had to rely on TMs to learn any of them. That's not the case for a certain Galarian Farfetch'd line, which Sirfetch'd is supposed to fight with honor but can still learn Brutal Swing and Knock Off via level up thanks to the more to-the-face Galarian Farfetch'd capable of learning them via level up. Not a bad thing, it just makes a sense of irony.But it's fine with crippling windpipes, throwing items, theft, and chasing down fleeing opponents.
Most of the trainer encounter themes from gen 4 are pretty fire. One of my favorites is the Fisherman encounter, which sets a tragic tone.Why is does this actually slap? It's such a short loop...
Even the GSC version is actually kinda nice...
Who designs these, I need to shake their hand. I may even rethink my habit of mashing A to get through pre-battle text.
I cant find anything documenting this. Source?Oh, and did you know Vileplume from Asia have different patterns on their petals? I wish they would support regional differences like that more.
My own switch. I'm just guessing it's Asia only based off the patterns.I cant find anything documenting this. Source?
Obligatory.i love the trainer encounter themes, there are so many and they sound so good
I also like the amount of detail they put in Mimikyu's room (and its presentation). When you enter the backroom Rotom Dex activates on its own and you're facing the back wall seeing pictures of Pikachu all over (the first one the camera zooms in on is a simple child drawing of a girl holding the hands of two Pikachu... which means Mimikyu either drew this or its stole a girl's drawing). You hear Mimikyu chirping the entire time but it's not in front of you, you have to turn all the way around (thus also seeing at least one of the other wall's pictures) to see the Totem Mimikyu.That one cutscene in Pokemon SM after you beat Acerola's trial. There is a hard to spot Mimikyu sneaking through the background just as Acerola is saying that she feels chills from getting so scared. It's like the only piece of subtlety in all of the cutscene's in SM.
I also like how the audio in the Thrifty Megamart sometimes doesn't work properly (by design of course). It made me double check my headphones.
That's a gender difference. Females have bigger white spots on their petals since Gen IV.My own switch. I'm just guessing it's Asia only based off the patterns.
EDIT: LOL it's gender differences. I am wrong.
That's right. The whole scene is like a "it's right behind me, isn't it?" meme.I also like the amount of detail they put in Mimikyu's room (and its presentation). When you enter the backroom Rotom Dex activates on its own and you're facing the back wall seeing pictures of Pikachu all over (the first one the camera zooms in on is a simple child drawing of a girl holding the hands of two Pikachu... which means Mimikyu either drew this or its stole a girl's drawing). You hear Mimikyu chirping the entire time but it's not in front of you, you have to turn all the way around (thus also seeing at least one of the other wall's pictures) to see the Totem Mimikyu.
Yeah, I Acerola's is the best of them. Mina's I'd also say I like though it's not really self-contained so didn't feel like a Trial, just a quick victory tour.That's right. The whole scene is like a "it's right behind me, isn't it?" meme.
The thrifty Megasmart is really the best setting and execution among the trials in the original SM. I think the only other trial that comes close in creativity and humour is Kiawe's trial. Most of the others are kind of bland, especially Lana's trial.