That's actually not even a bad idea I'm doing that right nowWe need a Little Things You Like That Fans Did thread.
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That's actually not even a bad idea I'm doing that right nowWe need a Little Things You Like That Fans Did thread.
That is something I have to give GF that. 18 types are already difficult to balance it out, and adding another one just for sake of it without carefully considering the balance would cause a lot of mess.I really admire how infrequently Game Freak introduces new types: nearly 30 years and only 3 have been added since Red and Blue. This sounds like a weird thing to praise but it really shows that on that front they're committed to keeping things from getting too crazy, only introducing new types to round out balance gaps (Dark and Steel being introduced to nerf Normals and Psychics as well as Fairy being introduced to nerf Dragons and make Poison and Steel more valuable offensively). There are a lot of other companies that if they had control over the Pokemon IP would probably just introduce a new type every gen or 2 for the sake of having something shiny and new to market without carefully considering the balance implications and type chart disturbances
You know, I do wonder if the exclusion of voice acting from the games is a budget/time issue or a deliberate choice nowadays
If Hollow Knight has taught me anything, it's that you don't need words to have great voice acting. Pokemon already has nonsense symbols for its in-world text. Might as well do the same with voices. Anything to prevent that something like that silent singing scene from happening again.Why not both?
Besides, I really doubt we'd get Japanese audio outside of setting the game in Japanese, and I don't want a Spanish, or worse, an English dub souring the experience. I prefer the current setup.
If Hollow Knight has taught me anything, it's that you don't need words to have great voice acting. Pokemon already has nonsense symbols for its in-world text. Might as well do the same with voices. Anything to prevent that something like that silent singing scene from happening again.
Let them speak smilishIf Hollow Knight has taught me anything, it's that you don't need words to have great voice acting. Pokemon already has nonsense symbols for its in-world text. Might as well do the same with voices. Anything to prevent that something like that silent singing scene from happening again.
nonesense every thead is the "backhanded jabs at [some game]" threadHey uh guys this is the little things you like thread not the "backhanded jabs at [current game]" thread
You know, I do wonder if the exclusion of voice acting from the games is a budget/time issue or a deliberate choice nowadays
I do errr on the side of budget/time for one main reason: Pokemon games have... A LOT of localizations, and those games are usually played by actual kids or people that generally do not really speak english well.As much as I love shitting on SwSh and Gamefreak I legitimately think it was a deliberate choice. After all I think all Pokemon games lack voice acting (besides like, Pokemon Stadium).
I guess it just turned out to be awkward not having any on a modern main console game. Hopefully they add voice acting in the future but of all the things they could choose to not go "above and beyond" on voice acting is probably the most acceptable. It's kind of weird though as pretty much every single character gets a voice actor / actress in the anime and that stuff is probably set in stone before the games are even released so I'm not sure how difficult it actually would have been to add it.
Plus, imagine how long all the mandatory monologues would be if you couldn't just breeze past them by hammering the A button, but instead had to sit and listen to recorded audio playing at a set speed.I do errr on the side of budget/time for one main reason: Pokemon games have... A LOT of localizations, and those games are usually played by actual kids or people that generally do not really speak english well.
While other genres can usually get away with localized text + eng or jp only audio, I don't think Pokemon would be able to get away with it.
Providing localized voice acting for... how many languages again, like 9 now? is actually both time consuming AND pricey, so I can see it being a deliberate choice.
Which to be fair is a shame, but knowing how GF already has issues getting the games out on schedule without glaring unfinished elements, I think those would just add insult to injury.
DAMN, YOU HIT MY WEAKNESS, I KNEW YOU WERE A WORTHY OPPONENT WHO KNOWS HIS FORUMTYPE MATCHUPS!Plus, imagine how long all the mandatory monologues would be if you couldn't just breeze past them by hammering the A button, but instead had to sit and listen to recorded audio playing at a set speed.
Time constraints definitely feel like what's going on here. Even if the full game wasn't acted, I just...there's so many cutscenes that feel absolutely 100% designed for voice acting.I do errr on the side of budget/time for one main reason: Pokemon games have... A LOT of localizations, and those games are usually played by actual kids or people that generally do not really speak english well.
While other genres can usually get away with localized text + eng or jp only audio, I don't think Pokemon would be able to get away with it.
Providing localized voice acting for... how many languages again, like 9 now? is actually both time consuming AND pricey, so I can see it being a deliberate choice.
Which to be fair is a shame, but knowing how GF already has issues getting the games out on schedule without glaring unfinished elements, I think those would just add insult to injury.
I feel for this game in particular, Voice Acting would've been limited to the actual cinematic cutscenes. And maybe the little instersitials during battles.Plus, imagine how long all the mandatory monologues would be if you couldn't just breeze past them by hammering the A button, but instead had to sit and listen to recorded audio playing at a set speed.
DAMN, YOU HIT MY WEAKNESS, I KNEW YOU WERE A WORTHY OPPONENT WHO KNOWS HIS FORUMTYPE MATCHUPS!
Different companies, different contracts. The voice actors aren't contracted with Pokémon or with Nintendo in general, but with their local dubbing agency which again has a contract with whoever distributes the Anime, which have a contract with whoever produces the Anime, which have a contract with TPC. And then there's a couple contract steps down a different branch to Game Freak, and another step down to the local distributors of the game. It would take a lot of negotiating to get the Anime voice actors to voice the games, and the copyright issues would be "fun" to sort out as well...It's literally the most profitable franchise in history with a roster of voice actors already hired to voice those EXACT characters in multiple languages. I don't get why they can't just have an additional recording session with the previously selected voices? I just can't imagine the reason being "cost".
I am a total sucker for when the series decides to be more of an equal celebration of its various games & characters rather than hyperfocus on *ahem* one or the other
I fucking love this art i lose it every time i see it. It’s the exact same energy as a t-pose it’s so funny
I've said that I'm not optimistic about the content of The Crown Tundra, but I'm getting kind of excited anyway. I guess I'm a sucker for a pretty snowscape with mysterious trees and legendaries. The Avalugg in the water in today's trailer really caught my eye too.
The only thing I liked in the direct. The animation style kinda reminds me of Gainax or Trigger. But it was a bit too flashy.Possibly one of the best things about the Direct!![]()
Edit: 2:05 Is that Imposter Oak?