Unpopular opinions

My in-game teams for Gen 7 were the following:

Moon: Primarina / Toucannon / Mudsdale / Salazzle / Tsareena / Kommo-o
Sun: Decidueye / Ribombee / Lycanroc-Midday / Wishiwashi / Talonflame / Krookodile
Ultra Moon: Incineroar / Alakazam / Lilligant / Stoutland / Mantine / Mimikyu
Ultra Sun: Lopunny / Oricorio / Tentacruel / Leafeon / Forretress / Alolan Ninetales

I recall finding Moon and Ultra Moon harder since I played them before Sun and Ultra Sun, respectively. As for why I had trouble, I believe there were a few reasons and they varied slightly depending on the game. For Moon, my team consisted of 4 and a half slowmons, which led to me getting outsped and often also KO'd before I could make my move. This happened a lot. As a reaction, I made sure to mostly have fast Pokémon on my other teams. I don't recall having as much trouble in Sun after playing Moon, a faster team and experience from Moon made it a bit easier. On UM, I used several great Pokémon but some of them were still hindered in various ways. Alakazam didn't feel as great as I had heard it was supposed to be in other games, Stoutland and Mantine had some movepool issues (the most notable is that they got Return/Scald late). My Mimikyu had a 0 IV in Attack which hindered it greatly. Incineroar was great though, and Lilligant was easily the MVP of the team, though I traded over a Sun Stone from another game so I could evolve it earlier than normal. In Ultra Sun, several of my team members were weak or slow, or even both. Tentacruel is easily one of the worst Pokémon I have used for an in-game team. Oricorio and Leafeon were the best from that team.

I also think the Alola games have an unbalanced difficulty curve in some areas. There are some big level jumps, first from Akala to Ula'ula, from Ula'ula to Aether and then to Poni, from Poni to the E4 and lastly from the E4 to the post-game. And unlike the Gen 5/6 games, they do not give you a free Lucky Egg during the main game, which makes grinding a bit more tedious. I also feel that the Totem Pokémon are somewhat unfair bosses since they get instant advantages in battle while you have to spend a turn getting the same or a similar boost, and they can summon partner Pokémon which you can't. The same goes for regular wild Pokémon, the SOS mechanics can give you a disadvantage in battle. Then there's Ultra Necrozma which is considered really hard in general unless you use some of the known strategies to defeat it easily (I did not, and I had massive trouble with it, most notably in UM).

As for my gameplay style, I did not use Z-moves in every battle, only in "boss" battles or other important battles, or for boosting (my Lopunny occasionally used Z-Splash to get an Attack boost). I did use Pokémon Refresh though.

Interesting how you found it too easy, our differences vary quite a bit there.

An unpopular opinion I have which is related to all of this which I have posted before but I might as well post again: I do not like how the Alola games were harder than a general Pokémon game (with the Exp. Share off). I still had trouble even if I had played Pokémon since Gen 1, and I did not like that. I prefer a more balanced difficulty curve like in the Gen 6 games (once again, with Exp. Share off), or Gen 1/3, D/P/P and Gen 5. Mostly, at least. There are some exceptions but they do mostly fine. The same even goes for Gen 8... providing you train more than 6 Pokémon.
I liked hearing these experiences. I found it quite interesting how your teams were built.

When I look at this and compare to what I use, I can definitely understand why you think there's an unbalanced difficulty curve. One of the scenarios I have a fond memory of was the Totem Togedemaru fight. I heard many people had issued with the fight, while my Mudsdale meanwhile simply OHKOed it with High Horsepower. I did have a little more challenge on a future run where the leading Iron Head made a flinch. It's crazy to see how a couple of team changes messes with the dificulty.

One side note was that while this was easy in my experiences, it never felt brain-dead easy. I still had lots of times where I had to really think In some battles. Ultra did feel harder than others I have played, but not to anything noticable.
 
The methodology of the POTY poll means that the opposite conclusion is true, kinda.

All that Chandelure not cracking the Top 15 means is that it’s not as much more popular than other Gen V Pokémon as the Pokémon above it in the overall rankings are compared with each of their own generations of Pokémon. (I can’t think of a better way to phrase that sentence but wow.) Essentially what it means is that Gen V has a more even spread of popularity among its Pokémon than any other gen, and IMO that’s a good thing.

Gen V has, “inanimate Pokémon have ruined the series” people notwithstanding, always had a really cool Gen I feel to it where you can talk to friends about the team you used in-game with no judgement. It’s the nature of having such a huge batch of brand new Pokémon, as the most of us who only use new Pokémon on our first playthrough of a new game end up totally spoiled for choice. And with no Pokémon in this gen really being pushed hard by TPCi as one that we should like (Axew and Zoroark kinda were I guess?) it just means that we all like different Pokémon from the generation the most. And I think that’s really cool.

Personally, lots of Gen V Pokémon are among my favourites, and Beartic is actually my all-time favourite now, having been my Discord avatar and in my one on Smogon for years. It’s a very simple design and maybe others think it odd for it to be my favourite but I just happen to be a fan. That exact rationale I’m p sure is why Chandelure ranked #1 in the poll, and the lack of specificity demonstrates how organic a popularity it is compared with other polls where Pokémon are popular because they were shoved down our throats.
Aight, y'know what? Since I'm a complete maniac and a loser I'm going to look into this claim and see if Gen 5's seemingly lackluster overall popularity in terms of Pokemon roster really is a sign of a more even spread or not, as well as how the raw vote numbers compare to other gens. Don't take this personally, I'm not trying to epically own you with facts and logic or anything, this is just for the sake of interest

Gen 1
306,019 (total votes between all of the top 5) / 731,203 (total votes between the top 30) = 41.85% (concentration of popularity amongst the top 5)

Gen 2
247,039 / 666,184 = 37.08%

Gen 3

239,986 / 679,819 = 35.30%

Gen 4

278,115 / 644,209 = 43.17%

Gen 5

182,015 / 529,559 = 34.37%

Gen 6

323,109 / 636,377 = 50.77%

Gen 7

269,938 / 597,601 = 45.17%

Gen 8

223,362 / 619,399 = 36.06%

Looks like your assertion can be backed up, as by a hair Gen 5 is the generation with the least centralized pool of ultra-popular Pokemon. Then again it also has an abnormally low overall overall top 30 vote count but still
 
Aight, y'know what? Since I'm a complete maniac and a loser I'm going to look into this claim and see if Gen 5's seemingly lackluster overall popularity in terms of Pokemon roster really is a sign of a more even spread or not, as well as how the raw vote numbers compare to other gens. Don't take this personally, I'm not trying to epically own you with facts and logic or anything, this is just for the sake of interest

Gen 1
306,019 (total votes between all of the top 5) / 731,203 (total votes between the top 30) = 41.85% (concentration of popularity amongst the top 5)

Gen 2
247,039 / 666,184 = 37.08%

Gen 3

239,986 / 679,819 = 35.30%

Gen 4

278,115 / 644,209 = 43.17%

Gen 5

182,015 / 529,559 = 34.37%

Gen 6

323,109 / 636,377 = 50.77%

Gen 7

269,938 / 597,601 = 45.17%

Gen 8

223,362 / 619,399 = 36.06%

Looks like your assertion can be backed up, as by a hair Gen 5 is the generation with the least centralized pool of ultra-popular Pokemon. Then again it also has an abnormally low overall overall top 30 vote count but still

And yet Gen V Pokemon made up the most of SwSh's Dex, lol. I wonder if that's because they were maybe trying to make a UK-America connection...
 
And yet Gen V Pokemon made up the most of SwSh's Dex, lol. I wonder if that's because they were maybe trying to make a UK-America connection...
That's probably what it is but honestly now I kinda wanna see major Game Freak staff (Masuda, Ohmori, James Turner, etc.) talk about what their personal favorite Pokemon games/generations are. Something tells me there's a fair bit of internal fondness for Gen 5
 
You know, lately I feel we're a bit """spoiled""" by Symbol Encounters.
Bare in mind, I greatly prefer them to random ones, in every game, not just pokemon.

After playing for so long on games with visible overworld enemies (either actually there, or symbol encounters) I came to realize how much more "barren" the ambience feels and how much it "breaks the immersion" when a enemy (or a bunch of them) just pops out of apparently nowhere every X steps.

Still, I'd never go back. I love symbol encounters. Screw random encounters, they're a relic of the past.
This is probably an unpopular opinion, but I was not a fan how they implemented overworld encounters in SwSh. You have both overworld and random encounters, but most of the encounters are the same as the overworld. So there's not much reason to do random battles- until you learn that certain Pokemon are only obtainable through random battles. But those Pokemon are so obnoxiously rare. Sizzlipede can be found as a 1% encounter as a random at Motostoke outskirts for example, did you know? Not to mention that its also hard to hunt overworld when the visible Pokemon go after you especially in the Wild Area, and you can't even use repels to stop them. Do you wanna know how bad this system is read the comment section for this video.


go to axew's eye, and throw in a wishing piece. You have a 20% chance for a goomy (1 star) and 30% (3 star). You can also get a sligoo (25%-3s, 35%-4 and 5 star), and a goodra (20% for 4 and 5 star). I literally threw one wishing piece in and got a sligoo right away. You can breed it to get goomy, and level it for a goodra! This is MUCH faster than hunting for a 1% encounter that's filled to the brim with overworld pokemon blocking you.

You know your encounter system is bad when people encourage you to obtain through time traveling rather than playing the game naturally. I'm hoping they just remove random encounters as a whole for the next installment.

HG/SS have the infamously bad level curve, an awful story with bland characters, terrible Pokémon distribution/availability/placement, a bad regional dex, poorly executed features
I've already discussed some of the points, but there are some things I'd like mention again.

Level Curve: Wild Pokemon levels are atrocious, yeah, especially when you encounter a Lv. 3 Pidgey in Pallet Town. But HGSS did fix a lot of Gym Leader's Pokémon's levels, for example, look at Janine's team compared from GSC to HGSS.

Story: HGSS had the theme of trusting Pokemon. This is shown with Pokemon following you, the Kimono girls using your trust as a way for them to summon Ho-oh/Lugia, and Silver. Yes, Silver initially wants to become stronger in order to be different than Team Rocket, whose Father is the leader that abandoned Team Rocket. But after failures, against the player and the champion, he learns that using brute force is not going to separate himself from Team Rocket or his Father, so he begins to treat his Pokemon like friends and he evens lets his starter follows him like the player. Silver even apologizes to Elm for stealing the Pokemon. So yeah, compared to Blue, Silver does go through a lot more change, and that makes him feel really different. It also gave identities to the Rocket Executives. And we're talking about games with bad storylines, let's not forget XY and SwSh.

Regional Dex/Encounter Rates/Distrubution: HGSS did fix a lot from the original GS in terms of encounter rates. The evolutionary stones were available prior to the post ending, meaning Flareon, Vaporeon, Arcanine, Ninetales, Jolteon, Victreebel, Poliwrath, and Vileplume were obtainable prior to the post game. Which is already a huge improvement, since Fire was already so limited in the original GSC games. The games also allowed you to obtain Murkrow, Houndour, Misdreavus, Slugma, and Larvitar increasing type variety. It also did have a small expansion featuring Pokemon that had evolutionary lines introduced in Gen 4, like Yanmega and Mamoswine making those lines even more useful. While other Pokemon like Honchkrow and Mismagius could not be obtained until the post game, you could still evolve them in DP and Pt, as soon as you got them, which is something FRLG went out of their way to prevent you from doing until you completed the side quest on the Sevii Islands.

Poorly executed features: Walking Pokemon did provide some gameplay benefits, like you could get accessories that you could use to dress up at the Celedon/Goldenrod department store. Pokeathlon was a lot of fun though. You had a whole section of mini games and you could get ribbons from- there were even a whole selection of stats that vary depending on nature, and you could even adjust them via apricot drinks! Each Pokemon had its own stats that could vary depending on factors like what form it is in. Its very impressive that they went all out to include an entirely new mini game features full of complex stats and mechanics. The Battle Frontier was probably copied and pasted due to wanting to maximize compatibility with Platinum.

And lastly, you might wanna look at Tamashii Hiroka's review of GSC, she loves these games and their remakes to death, and will defend against anyone who calls them the worst in the series. Her review provides some interesting points on your criticism:

I also feel that the Totem Pokémon are somewhat unfair bosses since they get instant advantages in battle while you have to spend a turn getting the same or a similar boost, and they can summon partner Pokémon which you can't.
This was actually my favorite part of Gen 7. Having a boss that required you to think of complex strategies is something that the games was sorely missing. Pokemon is full of combinations of unique items, Abilities, moves that can create countless combinations, but the game never has you to do that. Until Gen 7. Having a boss fight in which I had to come up with strategy to counter things like Salazzle and Ribombee was really fun. That being said, it was not perfect, some like Raticate were jokes, while the totem Lurantis was probably the most difficult yet.

And on the topic of Pokedex distrubution, I really think Kanto has some of the worst distributions yet. There are far too many Poison, Normal, Rock and Bug types, with several Poison types being Grass/Poison, too many Normal/Flying, too many Rock types being Quad weak to Grass/Water, and far too many weak Bug types- Pinsir and Scyther are the only Bug types with BST higher than 500. On the other hand, there’s far to little Ice, Fire, Ghost, and Dragon, with the former having 3/5 being Water/Ice, while the latter two only have one line each. I think it’s far worse for Kanto than it is for Johto and Sinnoh, since the latter two had remasters which improved their Pokedexes drastically. Kanto has had two remasters, and none of which improved its regional Dex at all. Let’s take a look: FRLG: No Cross generational evolutions allowed at all, even through trades. Which means the game only has the original 151 Pokémon, which means types like Ghost and Dragon only have one line still. Steel and Dark type options are abysmal, with the Magneton being the only option for Steel, while Dark has 0 members. Easily the worst regional Dex, especially since they had options to improve the type diversity.

Let’s Go: Now Let’s Go did actually have more options thanks to the Alola forms. Still very limited, since you only have two Dark types, Alolan Muk/Persian and Alolan Raticate, with Alolan Muk being only one with a viable stat distribution. Again, would have been better with cross generational evolutions, but had to leave them out for no good reason. Better than FRLG, but still bad.

So my unpopular opinion is this: I think Kanto deserves much more attention for its awful regional Dex, more so than Johto and Sinnoh, since Kanto had two remasters that did not either change the awful distribution even when they had two opportunities to do so.
That's probably what it is but honestly now I kinda wanna see major Game Freak staff (Masuda, Ohmori, James Turner, etc.) talk about what their personal favorite Pokemon games/generations are. Something tells me there's a fair bit of internal fondness for Gen 5
It might be because James Turner, the art director, started designing Pokémon in Gen 5, and most of his designs are in SwSh.
 
difficulty is subjective, DPPT and SM have the strongest storylines in any mainseries games, gen5's pseudo dexit was what made reception so bad, hau&gladion were the best rivals (specifically because of how they contrasted-- either of them alone would be too weak). Ok Now Roast Me
--
gen 3 had the best starters-
XY was the best Pokemon game-
silver was the best rival-
only 1 of these is an unpopular opinion and it's the XY one
 
Just for the hell of it, I've done a quick exercise to rank the different groups of starters. I took all 24 starters, ranked them individually, and gave points to each. My favourite starter got 23 points, second-favourite got 22, etc, until the last one got 0. Then I added up the points for each gen. This sometimes involved picking between starters that I like roughly equally, so results could vary slightly if I do it again later.

Gen 2: 56 (definitely a case of first-game nostalgia)
Gen 1: 50 (none in the top 5, but all in the top 10)
Gen 4: 36 (all three together in the middle of the pack)
Gen 7: 34 (Rowlet does most of the heavy lifting, but Popplio does okay too)
Gen 3: 32 (carried by Treecko)
Gen 5: 28 (Snivy gets the full 23, but the others...)
Gen 6: 22 (Fennekin does okay, but is no Rowlet/Treecko/Snivy)
Gen 8: 18 (I just noticed that I didn't even spell Scorbunny correctly in my notes)
 
Very minor, but I miss how in Gens 1 and 2, status moves have different "miss" dialogue than attacking moves.

Stat-lowering moves such as Tail Whip or Growl would state "But it failed!" instead of "The attack missed!"

Other status moves such as Leech Seed would state "[POKéMON] evaded the attack!".

Especially for stat-lowering moves, I feel like it makes so much more sense for those to "fail" rather than "miss", since you can't really avoid sound based moves, and weak moves like String Shot would realistically have a high fail chance even if they did hit.
 
ORAS is not my personal favorite game in the series, but I think it's the best overall. The difficulty was pretty lame, but everything else is amazing. There's so much to explore, both while playing through the story and in the postgame. Mirage spots (including the legendaries), Battle resort, The routes around Pacifidlog town, The hidden secret bases, etc.
Lots of places that just feel really unique, unlike any other game. I also think that the Battle Maison, while definitely inferior to the Battle Frontier, is not that bad, and can get pretty tough sometimes. DexNav is a great feature that means you don't have to find Pokemon through random encounters, like everything else Post-Gen 8, and you also don't have to deal with running into overworld Pokemon by accident. Finally, flying on Latios/Latias is amazing. For sure my favorite Pokemon feature.

Also, Sword and Shield are 1/10 games and no one can change my mind. They're only saved by the ocean system in Isle of Armor (which you have to pay for) and the easy accessibility for competitive play. This will only improve with the upcoming ability patch, but even if the Crown Tundra SOMEHOW had a perfect storyline (which we all know it won't), I'd still hate this entry in the series. Pretty good for VGC though.
 
What am I gonna say would get really controversial but... As much as fans wanted one and there's a lot of wish-listing beyond the forums here, I am gonna say that the Gen 4 remakes should never - and I say never - happen, and never will, despite how much improvement ORAS had brought to the table. With GF not able to cope with making games for HD consoles yet, and their increasing amount of controversial or even hated features, I would expect Gen 4 to become the worst remake yet no matter what. Even worse than Let's Go.

Here are the worst things GF would inevitably going to do despite how much the fans would protest against:
  • Forcing the current generation's gimmick into the remakes. Be it Dynamax or whatever the next battle gimmick GF would come up with, they might clumsily implement it despite insisting about making each region since Kalos having their own battle gimmick. While both ORAS and Let's Go does have Mega Evolution, it was implemented good enough for both since, despite some questionable decisions in the lore in ORAS, Mega Evolution is a phenomenon capable of being done beyond Kalos. Z-Moves, Dynamax, and whatever the next battle gimmick of the next region, would require major changes in Sinnoh's lore and settings just to make it work, which will drastically decrease what uniqueness both Sinnoh and Alola/Galar/next Region have.
  • At the same time, ignoring the many flaws (except HP decreasing speed... or even that) Sinnoh has for sake of "authenticity". While ORAS had fixed some problems on Hoenn, a few were intact (overreliance of water route in late game), and the many problems regarding the region of both Kanto and Johto weren't really fixed in the remakes, just add some more contents and some quality-of-life changes and additions (though Fire Red and Leaf Green arguably do fixes far better than Let's Go). This might goes as far as reverting many of the fixes Platinum had brought up as well.
  • Use the Poketch as an implementation for the menu, lazily done at worst. The Poketch uses the DS' touch screen to make it work, and the Switch has only one screen (single touch screen for handheld mode). GF wouldn't care enough to give a small second screen for a mini-map styled screen for the Poketch either.
  • Potentially ruin some of the region's best features in favor of making space for the new battle gimmick, as well as poorly optimizing Mt. Coronet as their Wild Area.
Those are only some of the worst things it would be done into the potential remake. More power to you if you want a Gen 4 remake, but don't count on it to be on par with ORAS, or HGSS, or even FRLG. If anything, it would be inevitably on-par with Let's Go or worse.
 
What am I gonna say would get really controversial but... As much as fans wanted one and there's a lot of wish-listing beyond the forums here, I am gonna say that the Gen 4 remakes should never - and I say never - happen, and never will, despite how much improvement ORAS had brought to the table. With GF not able to cope with making games for HD consoles yet, and their increasing amount of controversial or even hated features, I would expect Gen 4 to become the worst remake yet no matter what. Even worse than Let's Go.

Here are the worst things GF would inevitably going to do despite how much the fans would protest against:
  • Forcing the current generation's gimmick into the remakes. Be it Dynamax or whatever the next battle gimmick GF would come up with, they might clumsily implement it despite insisting about making each region since Kalos having their own battle gimmick. While both ORAS and Let's Go does have Mega Evolution, it was implemented good enough for both since, despite some questionable decisions in the lore in ORAS, Mega Evolution is a phenomenon capable of being done beyond Kalos. Z-Moves, Dynamax, and whatever the next battle gimmick of the next region, would require major changes in Sinnoh's lore and settings just to make it work, which will drastically decrease what uniqueness both Sinnoh and Alola/Galar/next Region have.
  • At the same time, ignoring the many flaws (except HP decreasing speed... or even that) Sinnoh has for sake of "authenticity". While ORAS had fixed some problems on Hoenn, a few were intact (overreliance of water route in late game), and the many problems regarding the region of both Kanto and Johto weren't really fixed in the remakes, just add some more contents and some quality-of-life changes and additions (though Fire Red and Leaf Green arguably do fixes far better than Let's Go). This might goes as far as reverting many of the fixes Platinum had brought up as well.
  • Use the Poketch as an implementation for the menu, lazily done at worst. The Poketch uses the DS' touch screen to make it work, and the Switch has only one screen (single touch screen for handheld mode). GF wouldn't care enough to give a small second screen for a mini-map styled screen for the Poketch either.
  • Potentially ruin some of the region's best features in favor of making space for the new battle gimmick, as well as poorly optimizing Mt. Coronet as their Wild Area.
Those are only some of the worst things it would be done into the potential remake. More power to you if you want a Gen 4 remake, but don't count on it to be on par with ORAS, or HGSS, or even FRLG. If anything, it would be inevitably on-par with Let's Go or worse.
I don't think that any of those changes mentioned would happen or really negatively impact the games to make them bad. If they were to force their newest gimmicks / areas into a Gen 4 Remake, it would probable be placed in the Battle Zone. For the Gen 8 changes, they could add in the power spots / dens there, and and handwave it to a new change stemming from the events that happened at Mt. Coronet. For the Wild Area, the Battle Zone itself would work fine rather than Mt. Coronet as the place for it, filling the biome diversity that they have been trying to incorporate into SwSH/IoA (Grass / Desert / Mountain / Cliffs / Beach / Water). Dynamax could be implemented similar to how Mega Evolution was in the Alola games, accessible in the post game rather than shoehorning it into the original story.

The Poketch is a weird spot honestly, but it would probably be reworked into apps usable on your Rotom phone, which would be able to be quickly brought up with an button. Its weird because the in game use of it in the DS games still takes your attention away from the main screen, and many of the features with their uses, always seemed like it was there to fill up space on the bottom screen and in my eyes is not that important to have.

As for the game changes / non-changes for "authenticity" in remakes, GF may be concerned about backlash from making too many changes. In Firered/Leafgreen some people may have gotten mad if Johto evolutions were allowed in the main game, saying it was not following the original games. Cutting down Hoenn's water routes would probably be poorly received by people who liked them in R/S as it was a change from the primarily land based routes of Kanto/Johto. I'd say GF is stuck between a rock and a hard place for any changes. The only open question I really have about them is if they are going to follow the OR/AS style and remake the original pair and add in the third game's details in the post-game or more like HG/SS and incorporate the third game's changes into the main story. I'd think they would make it similar to OR/AS and incorporate Giratina and the Distortion World into the post-game.

Overall, I would not discount any remake before any indication that they even are happening. It's hard to judge any changes when it is all theoretical, we know nothing about any plans to remake games or any changes to them.
 
What am I gonna say would get really controversial but... As much as fans wanted one and there's a lot of wish-listing beyond the forums here, I am gonna say that the Gen 4 remakes should never - and I say never - happen, and never will, despite how much improvement ORAS had brought to the table. With GF not able to cope with making games for HD consoles yet, and their increasing amount of controversial or even hated features, I would expect Gen 4 to become the worst remake yet no matter what. Even worse than Let's Go.

Here are the worst things GF would inevitably going to do despite how much the fans would protest against:
  • Forcing the current generation's gimmick into the remakes. Be it Dynamax or whatever the next battle gimmick GF would come up with, they might clumsily implement it despite insisting about making each region since Kalos having their own battle gimmick. While both ORAS and Let's Go does have Mega Evolution, it was implemented good enough for both since, despite some questionable decisions in the lore in ORAS, Mega Evolution is a phenomenon capable of being done beyond Kalos. Z-Moves, Dynamax, and whatever the next battle gimmick of the next region, would require major changes in Sinnoh's lore and settings just to make it work, which will drastically decrease what uniqueness both Sinnoh and Alola/Galar/next Region have.
  • At the same time, ignoring the many flaws (except HP decreasing speed... or even that) Sinnoh has for sake of "authenticity". While ORAS had fixed some problems on Hoenn, a few were intact (overreliance of water route in late game), and the many problems regarding the region of both Kanto and Johto weren't really fixed in the remakes, just add some more contents and some quality-of-life changes and additions (though Fire Red and Leaf Green arguably do fixes far better than Let's Go). This might goes as far as reverting many of the fixes Platinum had brought up as well.
  • Use the Poketch as an implementation for the menu, lazily done at worst. The Poketch uses the DS' touch screen to make it work, and the Switch has only one screen (single touch screen for handheld mode). GF wouldn't care enough to give a small second screen for a mini-map styled screen for the Poketch either.
  • Potentially ruin some of the region's best features in favor of making space for the new battle gimmick, as well as poorly optimizing Mt. Coronet as their Wild Area.
Those are only some of the worst things it would be done into the potential remake. More power to you if you want a Gen 4 remake, but don't count on it to be on par with ORAS, or HGSS, or even FRLG. If anything, it would be inevitably on-par with Let's Go or worse.
I soooooooo agree with this! One of my favorite things about DPP was the difficulty, and I have no doubts Game Freak will fudge that up. Dynamax, in my opinion, is a bad mechanic and doesn't belong in Sinnoh. Plus, does anyone really think they're going to put effort into the battle areas? Of course not. Although, I do agree with ttr on the fact that it's all theoretical... I could be completely wrong.
 
One of the things that was so iconic about DP was how they had every Pokémon available between them (except for the obvious ones like starters, legendaries etc. Also Tangela and Tropius for some reason.)

So I hope the theoretical DP remakes, if they don't have every Pokémon, at least have all Gen 1-4 Pokémon to sort of replicate that. Also, the Platinum dex.
 
I'm pretty sure every fan who hates SwSh has their essay/rant about how GameFreak will inevitably ruin DP remakes prepped and ready to go at a moment's notice, so I wouldn't call that unpopular.

I will second the ORAS love, though. Wouldn't call either Gen VI game the best ever, and in fact I am firmly in the "Pokemon peaked in Gen V" camp, but that doesn't mean it's been all downhill ever since, and the 3D era has produced more than its share of excellent moments.
 
Especially for stat-lowering moves, I feel like it makes so much more sense for those to "fail" rather than "miss", since you can't really avoid sound based moves, and weak moves like String Shot would realistically have a high fail chance even if they did hit.
growl et all can fail for reasons other than missing and it makes it more clear
plus why can moves like boomburst and bug buzz miss
hile ORAS had fixed some problems on Hoenn, a few were intact (overreliance of water route in late game)
its an essential identity of the region and by changing it you change how the region looks too much
 
on the note of ORAS: "oras didnt retain emerald's features" is just code for "I'm still mad about the battle frontier being axed". Not like you cant be justified for not liking that but stop pretending like anyone gave a shit about artisan cave

what

I'm more annoyed by losing the Gym Leader rematches that Emerald had than Battle Frontier to be honest. Roxanne could have finally evolved her Nosepass that holds her back so much in Emerald rematches but noooooo.
 
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I used to hate the water in Hoenn, but I don't mind it much now. It's a nice opportunity to explore a whole half of the region that you were locked off from and I like that.

That said, coming off of HGSS, which included everything from Crystal and more, I was disappointed in ORAS not having any elements from Emerald that weren't in the "Delta Episode", which just felt like an attempt at putting everything from Emerald into one segment to avoid having to incorporate it into the game. It's not even just the frontier; the areas that Emerald added (Desert Underpass, Terra and Marine Caves, and Artisan Cave), all of which were very minor but also very atmospheric but were completely ommitted in ORAS. The gym leader rematches being gone is a bummer too. I also recall seeing a YouTube comment after ORAS was revealed saying "Steven should be the champion of Omega Ruby and Wallace the champion of Alpha Sapphire" which I totally agree with.

I also wish that instead of copying the Battle Chateau from XY, they had remade the Battle Tower from RS. It makes no sense to put up another building after having just removed the Tower, while building the Frontier. But hey, I guess it's just a parallel universe :/

So I hope future DP remakes take what HGSS did and apply it even more; include everything from Platinum, while also adding new areas, trainers, and route changes to improve Sinnoh.
on the note of ORAS: "oras didnt retain emerald's features" is just code for "I'm still mad about the battle frontier being axed". Not like you cant be justified for not liking that but stop pretending like anyone gave a shit about artisan cave
Yeah one of the bigger things that kinda disappointed me with OR/AS came from not including the Team Magma Hideout in Jagged Pass that Emerald added. It made more sense to: (1) have two bases for the two rival teams, and (2) have Team Magma and Groudon in well... magma. It always seemed odd that one of the teams did not have a base, and Emerald fixed that. Giving Team Magma and Groudon a more thematic place to be located is understated in my opinion, it makes Team Magma's goals different, and the split plot in Emerald reflects that (Archie's plan is weird in Sapphire, really fits to have the team liking land doing volcano stuff). OR/AS fixes the plot issues though in my opinion, making both Archie and Maxie trying to make a mega/key stone out of the Meteorite.

Anyways, that was one of the changes that I really thought Emerald improved on over OR/AS, but OR/AS does have its charm in taking Ruby and Sapphire and amping up the games and mixing in Mega Evolution. For a quick comparison:

1602737907886.png
Versus:
1602737997979.png

I'd say OR/AS is having a little more fun. I think that the character changes to both the characters and the region as a whole really improves OR/AS and makes it a different. I see OR/AS and Emerald as their own separate things, each taking the same base of R/S and making their own changes to the underlying region and story.

Responding more specifically to Yung Dramps, The Battle Frontier vs. Battle Maison does stand out to me as not really doing enough, R/S already had the Battle Tower! They could have at least reskinned the Maison to the Battle Tower, keep the trainer sets and say the Chatelaines are there as visiting leaders while they are still scouting the Frontier Brains. Even keeping the Maison, they also could have had a Frontier Brain like Anabel as a opponent in the Maison if you defeat all of the Battle Chatelaines. It's nice that the Frontier/Tower got a few references, but they could have done more than just Control+C, Control+V the Battle Maison. (According to Bulbapedia, the names and quotes of trainers was changed from X/Y, kept the battle sets (which copied the Battle Subway), so why not add 1 building and actually create the tower (or part of it).
To be consistent in my argument regarding OR/AS's character, US/UM went back to the old styles for Episode RR, which had this 3d model:
1602738448827.png

and I think Archie here still gives off the awkward vibe of his original art, I used the original art because I just find the original art to be so funny. He's just vibin. no pose, no action, just standing.
 
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on the note of ORAS: "oras didnt retain emerald's features" is just code for "I'm still mad about the battle frontier being axed". Not like you cant be justified for not liking that but stop pretending like anyone gave a shit about artisan cave
To be fair, Emerald did have some other useful features that did not make ORAS. Both Hoenn fossils could be obtained in Emerald, but not in ORAS. Rematches have already been mentioned, but one place that did not make the cut was Faraway Island, the event place where you can catch Mew. They did not bring back in ORAS because the old sea map was Japan only for whatever reason, and it would have been easier than ever to distribute it thanks to streetpass, which they did for the Eon Ticket. And then there’s the lack of Safari Zone expansion Pokémon that Emerald had. I really wanted to catch a Mareep in ORAS.
what

I'm more annoyed by losing the Gym Leader rematches that Emerald had than Battle Frontier to be honest. Roxanne could have finally evolved her Nosepass that holds her back so much in Emerald rematches but noooooo.
To be fair, Roxanne used Probopass in BW2 during the World Tourney.
 
To be fair, Emerald did have some other useful features that did not make ORAS. Both Hoenn fossils could be obtained in Emerald, but not in ORAS. Rematches have already been mentioned, but one place that did not make the cut was Faraway Island, the event place where you can catch Mew. They did not bring back in ORAS because the old sea map was Japan only for whatever reason, and it would have been easier than ever to distribute it thanks to streetpass, which they did for the Eon Ticket. And then there’s the lack of Safari Zone expansion Pokémon that Emerald had. I really wanted to catch a Mareep in ORAS.
There were also a small handful of other things. I'm sure DHR-107 would know of more points, but here are some I noticed:
  • Gym leader rosters were updated in Emerald, but the RS rosters were used in ORAS.
  • Overworld trainers challenging you to double battles.
  • Updates to wild Pokémon encounters.
  • Move Tutors scattered around the region.
Pretty sure there are other minor things too, that I don't remember at the moment, but which add up when you compare the experience of playing the three games. It made ORAS feel like less of an improvement than it could have been.
 
Aside from the lack of Battle Frontier and New Mauville, I take ORAS Hoenn over Emerald Hoenn anyday:

- I love Mauville city got the Lumiose treatment, with a lot more to explore.

- The "rarer than a shiny" Mirage Island that had the miserable reward of Wynauts and a single berry was replaced by the far wider Mirage Spots, with new Pokemon and rare items.

- Scorched Slab is an actual dungeon now, and it has a legendary.

- Sea Mauville offers other areas to explore as well as having hidden lore regarding Devon shady practices.

- Unpopular opinion here but: SAFARI ZONE MECHANICS ARE DEAD.
tenor.gif

I might be missing some more aspects but yeah, ORAS for life. However, did seriously people got mad with that 7.8 score?

Last time I checked, 7.8 is still great :pikuh:
 
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I liked hearing these experiences. I found it quite interesting how your teams were built.
Thanks, and you’re welcome! If you want even more details, I have written some more detailed posts about my teams on S/M and UM, I have also written performance reports (for an in-game tier thread) for my teams om US/UM, I can give you the links to them if you want to read more about my teams.

When I look at this and compare to what I use, I can definitely understand why you think there's an unbalanced difficulty curve. One of the scenarios I have a fond memory of was the Totem Togedemaru fight. I heard many people had issued with the fight, while my Mudsdale meanwhile simply OHKOed it with High Horsepower. I did have a little more challenge on a future run where the leading Iron Head made a flinch. It's crazy to see how a couple of team changes messes with the dificulty.
The main thing I had in mind when I mentioned the unbalanced difficulty curve was the level jumps, but yeah, some of the Totems are in a similar camp. The jump from regular wild Pokémon and trainers to Totem Pokémon could be fairly big in some instances.

One side note was that while this was easy in my experiences, it never felt brain-dead easy. I still had lots of times where I had to really think In some battles. Ultra did feel harder than others I have played, but not to anything noticable.
I agree with this, but in the opposite way. I thought they were harder than a general Pokémon game, but never super hard or impossibly challenging. Apart from Ultra Necrozma. And the Battle Tree, but that’s for a different discussion. Though I'd say that it was a good thing that it was hard since Battle Facilities are supposed to be really challenging and they absolutely nailed it with the Tree.

Most people are just genwunners but for gen 5 and 4.
The new games are gud.
I think it has to do with the fandom cycle. In the past, other generations were the general top favorites. During the Gen 3 and early Gen 4 days, players hated those generations while Gen 2 was loved and people craved for G/S remakes. During the Gen 5 and early Gen 6 days, players hated those generations and craved for R/S remakes. Now, Gen 6/7/8 are hated and people crave for D/P remakes… and some even crave for B/W remakes already. This is just how it is. Some people are “genwunners” (ugh, I really despise that word) for the older generations and it has always been that way. I wonder if this will continue in the future. If I am still a Pokémon fan in 5-10 years, it will be interesting to see if Gen 6/7/8 are the ones getting the love then. If anything, this might be happening already as I'm seeing more love for Gen 6 nowadays compared to how it was in the past.

This is probably an unpopular opinion, but I was not a fan how they implemented overworld encounters in SwSh. You have both overworld and random encounters, but most of the encounters are the same as the overworld. So there's not much reason to do random battles- until you learn that certain Pokemon are only obtainable through random battles. But those Pokemon are so obnoxiously rare. Sizzlipede can be found as a 1% encounter as a random at Motostoke outskirts for example, did you know? Not to mention that its also hard to hunt overworld when the visible Pokemon go after you especially in the Wild Area, and you can't even use repels to stop them. Do you wanna know how bad this system is read the comment section for this video.

You know your encounter system is bad when people encourage you to obtain through time traveling rather than playing the game naturally. I'm hoping they just remove random encounters as a whole for the next installment.
I agree to an extent. I prefer the system in S/S over how it was in past generations, but there’s still room for further improvement. Personally, I think they should keep the “random” encounters but make sure that there are no exclusive Pokémon that can be found through them so that all Pokémon in an area can be found through regular overworld encounters.

I've already discussed some of the points, but there are some things I'd like mention again.
I knew I would get more replies, and I knew they would be about HG/SS rather than B2/W2. And it is from you! Which I am actually happy about, because I like discussing things with you even if we don’t always agree with each other. So here we go again! I will also repeat things I have said in the past.

Level Curve: Wild Pokemon levels are atrocious, yeah, especially when you encounter a Lv. 3 Pidgey in Pallet Town. But HGSS did fix a lot of Gym Leader's Pokémon's levels, for example, look at Janine's team compared from GSC to HGSS.
The issue is that those changes are not enough. There’s not much progression between the Kanto Gym Leaders, which mean they don’t give that much training in the end. Combining this with both wild Pokémon and regular trainers in Kanto being weak, it means that you won’t get much training during the Kanto part of the games. When I played through HG/SS, I think my teams barely grew by 10 levels during the Kanto part of the game. And that’s just too little for an entire region. Then there’s also the giant jump to Red all out of nowhere, with awful training spots to prepare for it.

Story: HGSS had the theme of trusting Pokemon. This is shown with Pokemon following you, the Kimono girls using your trust as a way for them to summon Ho-oh/Lugia, and Silver. Yes, Silver initially wants to become stronger in order to be different than Team Rocket, whose Father is the leader that abandoned Team Rocket. But after failures, against the player and the champion, he learns that using brute force is not going to separate himself from Team Rocket or his Father, so he begins to treat his Pokemon like friends and he evens lets his starter follows him like the player. Silver even apologizes to Elm for stealing the Pokemon. So yeah, compared to Blue, Silver does go through a lot more change, and that makes him feel really different. It also gave identities to the Rocket Executives. And we're talking about games with bad storylines, let's not forget XY and SwSh.
If this was the theme of the games, they failed to show it in good way. I never felt that the games were about “trusting Pokémon” when I played them, everything was just so badly executed. If their aim was to have that theme, then they failed hard in my eyes.

Already said my thoughts on Silver but here they are again: too little, too late, too much of the important stuff happens off-screen, and it was poorly executed on the whole. As far as jerk rivals go, I think the only good one in the series is Klara (and possibly Avery, don’t know about him as I haven’t played Shield). Bede was okay but not quite perfect.

I wouldn’t say they gave “identities” to the Rocket Executives, they gave them names and unique designs, but they still have no memorable personality or character. I can still barely tell who is who without looking them up.

As for the other games you mentioned, I agree that X/Y had a pretty bad story. But it had some good parts at least, which I don’t think HG/SS had. And I like the story of S/S, as I have said before. It wasn’t perfect but it was enjoyable, I liked having a simpler and more down-to-earth story after the crazy stories of Gen 7. Regarding simpler stories, I thought S/S did way better than HG/SS.

I’d say that on the whole, I think HG/SS actually made the G/S/C story worse. They pretty much did an US/UM in terms of story, but on a much smaller scale. I have more to say on this subject but I’m saving it for a future post I’m planning to make when I can find the time for it.

Regional Dex/Encounter Rates/Distrubution: HGSS did fix a lot from the original GS in terms of encounter rates. The evolutionary stones were available prior to the post ending, meaning Flareon, Vaporeon, Arcanine, Ninetales, Jolteon, Victreebel, Poliwrath, and Vileplume were obtainable prior to the post game. Which is already a huge improvement, since Fire was already so limited in the original GSC games. The games also allowed you to obtain Murkrow, Houndour, Misdreavus, Slugma, and Larvitar increasing type variety. It also did have a small expansion featuring Pokemon that had evolutionary lines introduced in Gen 4, like Yanmega and Mamoswine making those lines even more useful. While other Pokemon like Honchkrow and Mismagius could not be obtained until the post game, you could still evolve them in DP and Pt, as soon as you got them, which is something FRLG went out of their way to prevent you from doing until you completed the side quest on the Sevii Islands.
Not really. Stones, sure, but they required you to play the Pokéathlon first which was meh. As for the other Pokémon you listed, weren’t most of them only available through the Safari Zone? Which is also acceptable, but Pokémon that are supposed to be native to a certain region should’t only be available through a Safari Zone. As for the Pokédex expansion, small is the right word for it. Why did they not include all the evolutionary relatives to the Johto Pokémon? They only included 5 which is way too little. As for trading over Pokémon and evolving them in other games, that’s not a good point since that can be done for every other game as well… except FR/LG, I give you that.

The issue with the distribution is that they did not fix many of the issues G/S had with Johto Syndrome. Far too many of the Johto Pokémon are still too rare or uncommon, notably the swarming ones which only have a 1% chance to appear outside of Swarms, and Swarms are post-game only. HG/SS also ignored most of the changes Crystal did to the Pokémon distribution. I know FR/LG and OR/AS did the same, but I’d say it didn’t matter that much for them. Yellow and Emerald just shuffled around the encounter rates for fun, while Crystal attempted to fix an issue G/S had, which HG/SS shamefully didn’t follow up on.

Poorly executed features: Walking Pokemon did provide some gameplay benefits, like you could get accessories that you could use to dress up at the Celedon/Goldenrod department store. Pokeathlon was a lot of fun though. You had a whole section of mini games and you could get ribbons from- there were even a whole selection of stats that vary depending on nature, and you could even adjust them via apricot drinks! Each Pokemon had its own stats that could vary depending on factors like what form it is in. Its very impressive that they went all out to include an entirely new mini game features full of complex stats and mechanics. The Battle Frontier was probably copied and pasted due to wanting to maximize compatibility with Platinum.
I’d hardly call getting accessories “gameplay benefits”. Maybe if there had been Contests like in D/P/P or just something else than just the dress-up (which I had forgotten existed). The following Pokémon could have been good if it they had picked up actual useful items… but I’d guess that would make Pickup as an ability completely obsolete. I don't know what to make out of it. If it had just been possible to turn it off like in the Isle of Armor, I would have been satisfied.

I disagree about the Pokeathlon, I didn’t find it very fun, but that’s subjective. I did find it poorly executed though, I disliked how the touch screen didn’t react properly to my commands. Never really understood the stats and how to change them either, I just breezed through everything with Pokémon that already had high enough stats.

The Battle Frontier was probably copypasted to maximized capability with Platinum, that’s for sure. That doesn’t excuse them for not making new Frontier Brains or a new set of Stat trainers though.

And lastly, you might wanna look at Tamashii Hiroka's review of GSC, she loves these games and their remakes to death, and will defend against anyone who calls them the worst in the series. Her review provides some interesting points on your criticism:

-video-
Very interesting. Sadly I don’t really have the interest to watch that video and I really don’t have time right now, but if you really want me to watch the video and voice my opinions about the things that are said in it, I can get it done at some point next week and get back to you about it afterwards.

This was actually my favorite part of Gen 7. Having a boss that required you to think of complex strategies is something that the games was sorely missing. Pokemon is full of combinations of unique items, Abilities, moves that can create countless combinations, but the game never has you to do that. Until Gen 7. Having a boss fight in which I had to come up with strategy to counter things like Salazzle and Ribombee was really fun. That being said, it was not perfect, some like Raticate were jokes, while the totem Lurantis was probably the most difficult yet.
Fair enough. I guess I just wasn’t too fond of them making unfair boss battles all of a sudden when the games had gone for 6 generations without ever having too much of those. I don’t dislike the Totems though, I thought they were actually quite fun, but they were still unfair. However, I have a strong dislike for the SOS mechanics in general (for regular wild Pokémon), it is easily one of my least favorite features in the series.

And on the topic of Pokedex distrubution, I really think Kanto has some of the worst distributions yet. There are far too many Poison, Normal, Rock and Bug types, with several Poison types being Grass/Poison, too many Normal/Flying, too many Rock types being Quad weak to Grass/Water, and far too many weak Bug types- Pinsir and Scyther are the only Bug types with BST higher than 500. On the other hand, there’s far to little Ice, Fire, Ghost, and Dragon, with the former having 3/5 being Water/Ice, while the latter two only have one line each. I think it’s far worse for Kanto than it is for Johto and Sinnoh, since the latter two had remasters which improved their Pokedexes drastically. Kanto has had two remasters, and none of which improved its regional Dex at all. Let’s take a look: FRLG: No Cross generational evolutions allowed at all, even through trades. Which means the game only has the original 151 Pokémon, which means types like Ghost and Dragon only have one line still. Steel and Dark type options are abysmal, with the Magneton being the only option for Steel, while Dark has 0 members. Easily the worst regional Dex, especially since they had options to improve the type diversity.

Let’s Go: Now Let’s Go did actually have more options thanks to the Alola forms. Still very limited, since you only have two Dark types, Alolan Muk/Persian and Alolan Raticate, with Alolan Muk being only one with a viable stat distribution. Again, would have been better with cross generational evolutions, but had to leave them out for no good reason. Better than FRLG, but still bad.

So my unpopular opinion is this: I think Kanto deserves much more attention for its awful regional Dex, more so than Johto and Sinnoh, since Kanto had two remasters that did not either change the awful distribution even when they had two opportunities to do so.
Partly agree here as well. While Kanto has pretty bad distribution in terms of types, the Kanto games do at least focus on their own Pokémon, which many other regions fail at (notably Johto, but also Alola, D/P Sinnoh, as well as Kalos and Galar to an extent). I definitely agree that if there’s another (proper) Kanto re-remake in the future, they need to do a Pokédex expansion of some kind. I could sort of forgive FR/LG for not having one but not LGP/E.

DPPT and SM have the strongest storylines in any mainseries games
I don’t think saying S/M having the strongest story in the series is unpopular. If anything, it feels more like a popular opinion since S/M is generally seen as having one of the best – or the very best – story in the main series games. Which I also agree with. But saying that D/P/P has one of the strongest stories in the series is definitely unpopular, I give you that.

I will second the ORAS love, though. Wouldn't call either Gen VI game the best ever, and in fact I am firmly in the "Pokemon peaked in Gen V" camp, but that doesn't mean it's been all downhill ever since, and the 3D era has produced more than its share of excellent moments.
I mostly agree with you. I also like OR/AS (more about that further below), and Gen 5 is my favorite. While I think the games have been getting worse after Gen 5, I would’t say they have gotten downright bad. Maybe LGP/E, but I don’t really know as I haven’t played them. The games have became worse, but it's not like they went from the top to the bottom in an instant, it is more that they have gone down a bit. From the newest generations, Gen 6 is my second favorite and Gen 7 is my third favorite. My overall generations rank is: 5 > 6 > 7 > 4 > 8 > 3 > 1 > 2. I'm not sure if I will continue with Pokémon for all eternity forward though, I have been losing interest lately and been thinking about qutting the series. But I'm not sure yet, it depends on how the future of the series turns out.

Now, as for some other topics that were brought up, I want to say some things about them as well. This is not a reply to anyone specific but just some general thoughts on some subjects:

Starters
I’m not sure about my favorite starter trio overall, but I think I'd say either Kalos or Alola. Though I’m also very fond of Unova as said earlier, as well as Hoenn, Sinnoh and Galar. Why are there so many good starters? Though I guess that’s actually a good thing.

My favorite fully evolved starter from each region are these: Venusaur, Typhlosion, Swampert, Infernape, Serperior, Greninja, Primarina and Cinderace.
My favorite fully evolved starters for the three types are these: Serperior for Grass, Infernape/Cinderace for Fire, and Greninja/Primarina for Water.

I don’t think any of those choices are particularly unpopular though. So here’s an unpopular opinion I have regarding starters: I like Charmeleon better than both Charizard and Charmander. That red color is just so cool, despite red not being one of my favorite colors. I feel that Charmeleon is an underrated Pokémon (probably one of the very few underrated Pokémon from Gen 1), it and MCX are the saving graces of the Charmander line IMO.

DP Remakes
I was okay with a potential future D/P remake in the past (before Dexit), but now I don’t want them to happen anymore. If they happen, chances are I won’t get them. Or the one I would have gotten, which would have been (or is going to be) FanPearl and not PanderingDiamond since I no longer get both games from a pair. The reason whether I get FanPearl or not depends on how the potential D/P remakes handle Dexit.

I have seen many good reasons as for why D/P remakes will be bad or why they won’t happen, and I find myself agreeing with many of them. But while there’s some potential evidence as for why we won’t be getting D/P remakes, there’s also some potential evidence that they might be on their way, and maybe even soon. So we’ll have to see what happens. I'll try to keep an open mind, but it isn't all easy.

Remakes and what they included (or not)
My unpopular opinion here which I have stated before is this: I think OR/AS are great even if they didn’t keep everything from Emerald, and I think HG/SS are garbage even if they “kept everything from Crystal” (hint: they didn’t). It is also interesting how this discussion tends to come up pretty often here, I have seen it multiple times before.

I also wanted to say something short on everything from Emerald that was not included in OR/AS, so here we go:

Battle Frontier: I liked the Battle Frontier in Emerald and I wouldn’t have objected to it being brought back in OR/AS. But I don’t feel that it is a requirement. Besides, I had already played through it once in Emerald (as well as the new Frontier in Platinum), so I was kind of satisfied after that. Playing through the Maison (not the Chateau, why do people mix them up? It’s ok though since I sometimes mix up the Battle Institute and the Battle Agency) again, with new teams compared to X/Y as well as some of the new Megas were fun enough for me. Though I don’t understand why they should have brought back the Tower? The Maison is essentially the Tower 3.0 anyway. And at least they made it make sense as for why it was there, as opposed to how HG/SS handled the Platinum Frontier.

Desert Underpass and obtaining both fossils: This was just a minor area that made no real difference. You could catch Ditto here, but since Ditto could be caught at some Mirage Spots in OR/AS, they had a replacement for this. As for getting both fossils, it was kinda cool but you could only get the second fossil after beating the game so that’s not super helpful if you wanted both during the main game.

Terra/Marine Caves and getting to catch both Groudon and Kyogre: Catching both cover legends only happened in the Johto games apart from the third versions, so I don’t see the need to do it in OR/AS. As for other legends, OR/AS has plenty through the Mirage Spots and I find that to be a good enough replacement.

Artisan Cave/Safari Zone extension: Basically just alternate areas and alternate ways of obtaining additional Pokémon. OR/AS does that through the new DexNav Pokémon and the Mirage Spots, so that’s fine.

Gym Leader rematches: This is just a glorified training spot and while I think they are cool, they aren’t necessary since OR/AS has epic training spots already. The irony here is that OR/AS manages to have better training spots than HG/SS despite the latter being the ones with Gym Leader rematches.

Updated Gym Leader rosters: As someone who doesn’t play Pokémon for the “difficulty” or even for the main game (in the past, at least), it doesn’t really matter to me either way. I don't recall the majority of them being too different in Emerald either, but my memory might be wrong.

Magma Hideout: I don’t see the need for it when you only face one of the teams in each game anyway.

New character desings: A vast majority of the new designs for the characters in OR/AS were better than the ones in R/S/E IMO.

Faraway Island and Mew: This would have been cool, but as said earlier, they gave us a ton of legendaries to catch on the Mirage Spots instead. And Deoxys at the end of the Delta Episode! The first time ever we got a mythical to catch without needing an Event. So OR/AS had a replacement here too.

Overworld trainers challenging you to double battles: Not a major feature and not necessary.

Updates to wild Pokémon encounters: Fun but not necessary (unlike for HG/SS, they would have been better if they had kept most of the Crystal updates).

Move Tutors scattered around the region: I preferred having all MTs in one area, and for all of them to be infinite and not just one-time only as the scattered ones were in Emerald. Random tidbit: I still haven't used my Sleep Talk MT in Emerald since it is one-time only and it can be used on practically everything from a competitive or semi-competitive standpoint. Or could, at least. Not sure how the metagame has changed since 2006, maybe not everything has the potential to run a ReSTalk set nowadays.

Apart from the Battle Frontier, I’d say all the things from Emerald that weren’t included in OR/AS are minor at best. While some would have been cool, the majority of them doesn’t make a difference. And as for OR/AS on the whole, I think they are really great games, but not perfect. While they might have been better if they had kept at least some of the bigger features from Emerald, the fact that they didn't include them does not make them bad. And I think most of their issues on the whole are minor. They are my 4th favorite games in the series on the whole, I'd take them over Emerald any day.
 
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