This is the generation where Terrakion uses both Close Combat and Earthquake in the same move set (because Toxapex is that much of a pain).Ah yes, 2 more moves to hit steel types
This is the generation where Terrakion uses both Close Combat and Earthquake in the same move set (because Toxapex is that much of a pain).Ah yes, 2 more moves to hit steel types
Can't imagine they'd give any move a 30% chance to freeze.Any info on the % chance for the secondary effects for these moves? I assume it's 10% but...you never know.
In Zapdos' case he also has CC STAB now, in addition to defiant as an ability...so it sort of offsets not having roost. He's clearly going to have a different role. Articuno seems so much better now (although psychic/flying isn't great). He has psychic with a freeze chance and his stats aren't garbage for once.The more I think about it, the more I begin to wonder...
Are the new birds really short on coverage? Especially compared to the old birds?
Outside of stuff like Solar Beam and Extrasensory, the original trio was never exactly renowned for its diverse array of attack options. Zapdos was blessed with Heat Wave, but here we have Zapdos-G given Blaze Kick to match. Roost notwithstanding, the new birds are pretty evenly stacked.
I'd argue OG Articuno didn't have garbage stats, so much as the typing just counteracting what bulk it had. 90/100/125 was good bulk, and arguably still is. 95 special attack isn't great, but it's just enough to be OK. But Ice is such an awful typing that it undoes all of that. Especially since it would just take half its hp on switching in during previous gens thanks to rocks.In Zapdos' case he also has CC STAB now, in addition to defiant as an ability...so it sort of offsets not having roost. He's clearly going to have a different role. Articuno seems so much better now (although psychic/flying isn't great). He has psychic with a freeze chance and his stats aren't garbage for once.
And yet Drampa was allowed to have Berserk + Roost in Gen 7, and I don't remember it being particularly dominating.Moltres probably doesnt have roost so it cant abuse Beserk; if it had it, it'd be able to heal up and get +1 every turn until it was plus 6 and then just dominate from there.
I'm anchored anymore in the CAP meta, by the way, and there the gold standard is a little bugger called Tomohawk: Flying/Fighting with Intimidate.In Zapdos' case he also has CC STAB now, in addition to defiant as an ability...so it sort of offsets not having roost. He's clearly going to have a different role. Articuno seems so much better now (although psychic/flying isn't great). He has psychic with a freeze chance and his stats aren't garbage for once.
Drampa is significantly slower, and is less bulky. Gotta take the stats into account.And yet Drampa was allowed to have Berserk + Roost in Gen 7, and I don't remember it being particularly dominating.
I still don't think it would have been too strong.Drampa is significantly slower, and is less bulky. Gotta take the stats into account.
I'm inclined to agree, but I just didn't like bringing a pokemon like Drampa as a comparison point.I still don't think it would have been too strong.
Drampa was also way slower, Moltres has a respectable speed stat and pretty good bulk to boot.And yet Drampa was allowed to have Berserk + Roost in Gen 7, and I don't remember it being particularly dominating.
Both will be great in OU but I think Kanto Zapdos will be more versatile due to Roost allowing it to run both offensive and defensive sets.So which mon will be preferred in ou, g-zapdos or k-zapdos? I feel like kanto zap will still be more used now that it has hurricane and weather ball.
GF truly never listens.Mono Ghost may be better than Mono Ice, but IIRC Rapid-Strike Urshifu was liked more than Single-Strike mainly because of the typing and fear of Fairy types. Yet, Single-Strike proved itself to be be more useful.
If the leaks are indeed true, then I think the Ghost Horse has more in-house competition with Dragapult, Gengar, maybe even Aegislash. It also doesn't help that if it's Special oriented, it could may as well be your standard Ghost distribution with weak Defense. Pursuit may be gone, but Sucker Punch and Knock Off could be an issue. Not to mention Chansey, Blissey being a pan in the ass for it. Potential coverage moves seen on other horses are also seem to be way more physical. Zen Headbutt, High Horsepower, Heavy Slam, Wild Charge, Play Rough, EQ, Rock Slide, CC etc.
Naturally, Ice Horse could face issues as well, but a potentially stronger STAB compared to Icicle Crash, or at least a similar base power one with 100% accuracy would be a blessing. Obligatory HDB also says hello. Maybe even AV could be viable, heck, with just usable Special Attack, Freeze-Dry for some surprises if it gets it.
So again, assuming the leaks are true, I lean towards Ice Horse, both in design and potential. Don't destroy me, GF. :"D
UBs are found in Dynamax Adventures, just like the legendsHas anyone found out how to start hunting for ultra beast yet?
Reports in this thread say the tree cutscene. I have not tested it myself.Does anyone know when are the natures/IVs for G-Birds generated? When the cutscene at the tree plays, or when you encounter them? Just want to know when to save for SR-ing for good ones.
Stopping it from rampaging is simple. Just plop literally any Normal or Dark type in front of it.Sure Sucker Punch is gonna send this melancholic creature in doomsland, but otherwise - how can you exactly stop it from rampaging?