Obviously all of this is of personally opinion... BUT I HARD disagree Megas were a lazy addition.
Want to make it clear, I am not saying mega evolution is a bad mechanic. In fact, I do still like some of the megas more than gmax pokemon. But I am pretty tired of people hating on it for no apparent reason other than "It isn't creative, megas were better, it's lazy." I also admit that I obviously did not have the best first post and missed out on a lot of obvious things, thanks
Pikachu315111 for displaying more of it and in a better format. So one thing I think people don't think of is the raid battles. While some people may not consider them part of the mechanic, I would count them as a definite pro as they are a way to get good items while still providing some amount of challenge, a way to play with friends, get new pokemon, and also get a way to find legendaries. Speaking of which, the dynamax adventures somewhat remind me of emeralds battle tents in a way, which I always thought were fun. Now this is all invalidated if you want to ignore raid battles, but I think that's a bit unfair, as I would count some of the points that are going towards the Z-Crystals case are the trials, which are in and of themselves their own little minigame of sorts. Then looking at how to obtain every mega stone on
bulbapedia, most of them seem to be much less interesting. In sun and moon, 27 of the stones were event exclusive. That leaves 21 to obtain in-game. Now, the way that these ones are received appears to be almost entirely from purchasing them at the battle tree. The battle tree itself isn't made to be an extremely different experience from anything else, not supposed to be anything other than a place to battle to earn points. So the way of obtaining most mega stones in these games is either from an event or playing multiple battles in a row. Not the most exciting thing compared to a special trial or a form of the Slateport battle tent. (also from what I can tell x/y and or/as don't appear to have the most interesting way of finding them either.)
What are the other unloved Gigantamax pokemon? Aside from Garbodor, all of them are from either Gen 1 or Gen 8. No Gen 1 pokemon can be called unloved, and I don't think they gave any Gen 8 mon a Gigantamax form just because they predicted it would be unpopular.
The mentioned Kingler is a rather unloved one, and I could also see Butterfree and Lapras as some more unloved ones. Obviously, their cameos in the anime are the main reason why they are a bit iffier than Kingler and Garbodor.
I wish they'd just continue introducing cross-gen evos; none of the 3-stage families who received a mega were crying out for it besides like, Beedrill? Maybe Ampharos? And with regards to Beedrill, they honestly should've just given it and other Pokémon a significant stat buff that maximises their role more.
Yeah, I can understand why you say this, but we know from experience that game freak is a stickler for keeping already made pokemon as they originally were. (exceptions being in abilities)
Ugh, no, I don't think that's the case at all. I think the reason why Gen VI started making less new species of Pokemon (which, if you'll notice, kept happening even after they stopped making new Megas) is because we're getting pretty close to the big 1k and I don't think GF are quite ready to cross that threshold. So, only solution was to not introduce as many new species of Pokemon.
I definitely think this is the case, which raises another point. New pokemon are always fun and cool, but eventually, everything is going to get so convoluted with the amount of pokemon and that's when I think the games will stop. But that's a discussion for another day.
The main issue that I have is that most megas are just marketing before design. They all look like they were made to sell as much as possible and then later on someone slapped whatever felt "broken" on their stats/abilities/moves and called it a day. They all feel edgy (or just milking the pokemon's cuteness as much as feasibly possible) 10-year-old action toys. The megas that don't fit this instead has the vibe of "just get over with this we have other stuff to work on" (see: mega kangashkan, mega slowbro, etc). The latter are ironically the best designs overall because they don't feel like someone is trying to make the most objectively cutting throat design or whatever
Now that I think about this I definitely agree, especially when you consider how pokemon is
generally a more child-friendly game. Obviously we all know the main exceptions to this (Drifloon, Hypno, etc.) , but even then it's really just more of a creepy story. But then look at the mega's dex entries -
"Due to the colossal power poured into it, this Pokémon’s back split right open. Its destructive instincts are the only thing keeping it moving." (Ttar)
"Anyone standing in its path gets sliced right in two, while this Pokémon continues its flight without interruption." (Salamence)
"Its intellect surpasses its previous level, resulting in battles so cruel, they’ll make you want to cover your eyes." (Metagross)
But now look at the ones that were given an example of.
"Tremendous energy strengthened the power of the Shellder on its tail, but it doesn’t really affect
Slowpoke."
"Thanks to Mega Evolution, its child grows. But as the child is good only at fighting and nothing else, its mother feels uneasy about its future." (Kangaskhan)
"Excess energy from Mega Evolution stimulates its genes, and the wool it had lost grows in again." (Ampharos)
None of these seem to be made to look cuter or edgier. They all just are cool concepts, which I all like. You can also kinda tell that these were the more throwaway ones, the ones they thought "Ehhh, I guess it needs a buff."