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Unpopular opinions

I feel like considering Pokemon Home has all 898 Pokemon so far and is functioning as a transfer system from Gen 7/Bank to Gen 8, they will need to have all of them transferable to a mainline game in some form.

There are slots for at least eight different Pokemon games, and four of them are already filled as Let's Go, Pikachu, Let's Go Eevee, Sword, and Shield, and it's safe to assume two more will be filled by Brilliant Diamond and Shining Pearl, which leaves room for two more games that will be HOME compatible in the future. One of them might be Legends: Arceus, but that depends on whether that will have online functionality considering the setting of that game.

We still have BDSP awaiting release, and it's clear that despite Dexit, the DLC tried to add a lot of Pokemon back into Gen 8 through both halves of the expansion, and another group of Pokemon will definitely return in BDSP for sure (especially all of the missing Sinnoh mythicals, starters, Staraptor, Kricketune, Floatzel, etc.). Gliscor in particular is an almost certain candidate to return when Brilliant Diamond and Shining Pearl come out. It remains to be seen however if BDSP will have Gen 5+ Pokemon in it, which means stuff like Eelektross, Sawsbuck, Zebstrika, Swanna, Pyroar, Florges, Gogoat, Minior, and vice versa are still up in the air as to whether they will appear or not.

Considering past remakes, even FRLG, had Pokemon not in the originals in them, there's a decent chance BDSP will do the same, but the Gen 5+ Pokemon that are still absent from Gen 8 are still the big question as to whether they will be reinstated in Brilliant Diamond and Shining Pearl. It is my hope that those Pokemon I mentioned will appear in BDSP in some form or another, but time will tell.
 
Honestly, I doubt this is the actual reason they excluded the Pokemon.

I know, or at least I'd like to. It's just never before did they have a problem including the National Dex. The excuse they gave, I believe it was to make the graphics/animations better or something, didn't turn out true unless they were talking about the few new animations they made for Pokemon Camp which, ~woo~, worth the culling. I had hoped maybe this meant they were actually going to really focus on the Pokemon returning in the Regional Dex and actually work on improving their Stats, Movepool, and Abilities... Nope, nothing changed there for the most part. And with hearing the Dynamax Pokemon are all their own models and knowing GF rarely compress data as long as the available memory can hold it, the cynical side of me makes me think they simply ran out of room for the National Dex (without having to go back and see what they could compress along with also compressing all the Pokemon data). And, no, including the Pokemon in the National Dex doesn't mean they couldn't include them in the DLC, all that would mean you'd be able to easily access them via the DLC instead of relying on transfer.

On that note, my (somewhat?) unpopular opinion is that the Crown Tundra should have brought back way less legendaries and more regular Pokemon.
Every generation since gen 6 has needed a way to make all current gen legendaries (aka, non breedable but VGC legal) available. Even if gen 8 introduced battle-ready marks (one of the best features btw), it's in GF's interest to make sure that any person who starts the game in the current generation has a realistic way to obtain them (aka, not get ridicolously lucky getting cloned leges off GTS)

While I did have fun with the Dynamax Adventures, one little thing that does sort of bug me is that there's really no reason why there's all the Legendaries down there. Some just don't make sense like the Island Guardians. That said, them having an Ultra Wormhole open above it could have been a good get-around explanation. Only include a select number of Legendaries at the start (mainly the Trios and a few of the "bonus" Legendaries) and then when you complete Tundra's Story the Ultra Wormhole opens up and suddenly a lot more Legendaries are appearing. And they can still keep the Ultra Beasts from appearing until you encounter Necrozma. But no, they didn't do that, and for some reason we just have all the mascot Legendaries & the Island Guardians just randomly hanging out in a den in Galar far from where their home regions are.

Only other thing they could have really done was include some old Legendaries in the vanilla game's post game, included a batch more in the Isle of Armor, and then have the rest appear in Tundra. Heck, thinking about it, the Swords of Justice would make more sense exploring the Isle of Armor than the cold wilderness of Tundra. Ooh, maybe even had them part of the side quest where you're going around the Isle to increase Kubfu's friendship with you, each spot you see a member of the Sword of Justice (including Keldeo which would hint you it's in the game), not only increasing Kubfu's friendship but also having that member of the Justices start wandering around (except Keldeo, you'd first need to capture the other three as expected for it to show up).
 
While I did have fun with the Dynamax Adventures, one little thing that does sort of bug me is that there's really no reason why there's all the Legendaries down there. Some just don't make sense like the Island Guardians. That said, them having an Ultra Wormhole open above it could have been a good get-around explanation. Only include a select number of Legendaries at the start (mainly the Trios and a few of the "bonus" Legendaries) and then when you complete Tundra's Story the Ultra Wormhole opens up and suddenly a lot more Legendaries are appearing. And they can still keep the Ultra Beasts from appearing until you encounter Necrozma. But no, they didn't do that, and for some reason we just have all the mascot Legendaries & the Island Guardians just randomly hanging out in a den in Galar far from where their home regions are.

It's easy to miss since it's one of Peonia's random topics, but she does tell you that Solgaleo/Lunala were the first legendary to appear in the den, at very least implying the rest of the legendaries came through ultra wormholes:


Not sure if this is elaborated on in any other text. So presumably Necrozma's arrival, along with the ultra beasts, was a separate wormhole incident.
 
While I did have fun with the Dynamax Adventures, one little thing that does sort of bug me is that there's really no reason why there's all the Legendaries down there. Some just don't make sense like the Island Guardians. That said, them having an Ultra Wormhole open above it could have been a good get-around explanation. Only include a select number of Legendaries at the start (mainly the Trios and a few of the "bonus" Legendaries) and then when you complete Tundra's Story the Ultra Wormhole opens up and suddenly a lot more Legendaries are appearing. And they can still keep the Ultra Beasts from appearing until you encounter Necrozma. But no, they didn't do that, and for some reason we just have all the mascot Legendaries & the Island Guardians just randomly hanging out in a den in Galar far from where their home regions are.
It's easy to miss since it's one of Peonia's random topics, but she does tell you that Solgaleo/Lunala were the first legendary to appear in the den, at very least implying the rest of the legendaries came through ultra wormholes:


Not sure if this is elaborated on in any other text. So presumably Necrozma's arrival, along with the ultra beasts, was a separate wormhole incident.

I think the implication here is that since Solgaleo/Lunala were the first legendaries to show up, and they have the ability to travel into places through Ultra Wormholes, that it's very much possible that the other legendaries who are in there were also brought in through Ultra Wormholes. Much like how in USUM you find all the legendaries in Ultra Space, here in this den the likely scenario is that around the same time Solgaleo/Lunala arrived into the den, a number of Wormholes opened up via Ultra Space and brought everything else into it, possibly Solgaleo/Lunala themselves summoning all the other legendaries into that den via Wormholes.

Then Necrozma came into the picture and also brought in Ultra Beasts from other dimensions via the Wormholes as well afterwards, presumably some time after the player successfully catches all the Crown Tundra Legendaries and shows them all to Peony.
 
Remember when gameplay was more important than graphics? Yeah me neither
Sometimes it really feels like the modern Pokefandom has regressed all the way back to the early-mid-2000s gamer stereotype of "MUH GRAPHICS" triumphing over all, especially when you consider absolute dogshit like Battle Revolution getting retroactive acclaim for literally that incredibly shallow reason and nothing else. Actually now that I think about that game really is the pinnacle of this decline, I miss when our priorities were in order and we could look past the shiny presentation to call BR what it was, a crappy imitation of the Stadium games with garbage rentals and half the content if that
 
Sometimes it really feels like the modern Pokefandom has regressed all the way back to the early-mid-2000s gamer stereotype of "MUH GRAPHICS" triumphing over all, especially when you consider absolute dogshit like Battle Revolution getting retroactive acclaim for literally that incredibly shallow reason and nothing else. Actually now that I think about that game really is the pinnacle of this decline, I miss when our priorities were in order and we could look past the shiny presentation to call BR what it was, a crappy imitation of the Stadium games with garbage rentals and half the content if that
People would have also complained if it was exactly the style of Sword/Shield. It's modern Pokémon, someone is always going to be mad about something.
 
I actually like the art style for BDSP. Yeah I’ll see myself out now.

Remember when gameplay was more important than graphics? Yeah me neither
Sometimes it really feels like the modern Pokefandom has regressed all the way back to the early-mid-2000s gamer stereotype of "MUH GRAPHICS" triumphing over all, especially when you consider absolute dogshit like Battle Revolution getting retroactive acclaim for literally that incredibly shallow reason and nothing else. Actually now that I think about that game really is the pinnacle of this decline, I miss when our priorities were in order and we could look past the shiny presentation to call BR what it was, a crappy imitation of the Stadium games with garbage rentals and half the content if that

Graphics: I don't think there's any reason to think the fandom is on decline because they didn't get what they thought they were logically going to get (unfortunately this is GF where a lot of times logic is flung out the garbage chute with the expired groceries). After seeing how all the other Remakes upgraded their graphics to match the current gen's, not to mention Let's Go Pikachu & Eevee having remade Kanto in a 3D environment albeit with a more cartoonish style (but that's alright as it's a side series to the core series), fans were excited to see on of the older regions getting graphics akin to Gen VII and VIII. How would familiar towns, cities, routes, & other notable locations look now with the camera down where the player is and off the restrictive tiles? What cool/cute/interesting/wtf character redesigns would we see? What overworld innovations had they done in Alola & Galar be brought over to Sinnoh and what new ones will Sinnoh have?

Well, turns out nothing. It's a 1:1 3D retro remake. We're back to the tiles and top-down view. From the preview it looks like characters & locations aren't going to be given major redesigns as the previous remakes did. It's as if they took the DS games and converted it to 3D (which shouldn't be too hard as the overworld was already in 3D, it's just they now replaced the sprites with 3D models on the overworld & in battles). For a lot of fans, especially Sinnoh fans, this is not what they wanted because they foolishly thought GF would keep to following how remakes were done. They wanted to explore Sinnoh like they did Alola & Galar, they wanted the cutscenes to have more dynamic models acting them out. For many of the older players, they've already experience and played through top-down Sinnoh. I can't speak for or know what younger players who didn't play a Pokemon game before Gen VI, but I can only imagine some confusion as why these games have such a drastic downgrade in graphics which all other Pokemon games they've played have moved on from this (or have upgraded it to match modern styles like Gen VI or Let's Go did).

And it leaves plenty of questions, the type of questions a company shouldn't be making their customers wondering: concerns. We're assuming it has the Platinum Dex cause we saw Porygon-Z (then again Dawn, Lucas, & Barry have their DP styles including their Poketch), is this true? If it is, are they including other aspects of Platinum in, cause ORAS didn't include a lot of Emerald features? But will that be it, or will they include new features too? Of the old returning features, how much of an update are they going to receive? For example, ORAS updated their Contests to Contest Spectaculars which included rebalancing Move effects, making a showcase when a Pokemon Mega Evolves, having the audience clap & hoot, giving the player character a costume to wear, had a sort of story centered around Lisia that played out in the background, etc.. What will BDSP do with Sinnoh's Super Contests? Are they going to be upgraded the same way into Super Contest Spectaculars? Wouldn't they need Mega Pokemon back? From my count Sinnoh had 17 Mega Pokemon in its Regional Dex, would they expand it to include other Pokemon with Mega (would it be too much to ask if they could create more, I mean Gen IV only has 5 Mega itself). Amity Square had a very limited version of walking Pokemon that HGSS blew out of the water and the SwSh DLC brought back; would be a REAL downgrade to not only go back to limited Pokemon but also limited it to just inside Amity Square. And of course: Battle Frontier?

This isn't a proper remake, this is an experimental remake. All their interest is in Legends: Arceus, that's the game they wanted to make (or maybe came to wanting to make) but knew fans have been waiting for the DPPt remakes & getting their ire may affect the sales of L:A. But, they really don't want to do a full remake, especially because they don't want to include Dynamax and places to include Wild Areas, so have done everything possible to make it a budget title: got third party developers, simple art style, 1:1 map remake, no redesigns, putting Masuda in charge so he stays away from their preferred project. And you know what, I'll give them this out: I will be perfectly fine with BDSP if they pull a LGPE and says, upon reflection, BDSP doesn't match their standards for remakes thus are making a third category of main series games: Retro Remakes. And thus proper Sinnoh Remakes are back on the upcoming list, though will likely have to wait till next gen.


Gameplay: Gameplay more important than graphics... exactly what is this supposed to mean for the Pokemon series? Do you mean the core turn-based battling mechanic that hasn't changed its skeleton framework since Gen I? Do you mean how outside of battle the player is just running around on an overworld, not even having a jump button? When it comes to Pokemon, one of the major draws & improvements of a new generation is the graphics. Because how Pokemon essentially captured lightning in the bottle with its simplistic gameplay, the only direction they can more with it is adding more mechanics, features & mini-games which either work off the battling system (Contests, PokeStar Studios) or are a new UI but likely recycles assets from the battling system (usually the sprites/models and their animations).

BTW, graphics does mean more than how it looks. Graphics also does refer to animations, special effects, lighting & shadows, and anything that's part of the presentation. One issue that's already been pointed out is that GF did not consider perspective: top-down for a 2D game/sprite-based game is fine as you can draw the characters & environment to give a more appealing view. But in 3D/model-based game, unless you did what Nintendo did with LoZelda: Link Between Worlds and slanted everything backwards, all you're now looking down at are hats/hair and rooftops with only a small glimpse of the person/building underneath.

This goes back to the issue GF treating this remake as an experiment than giving Sinnoh the remakes many expect them to give it. Already it looks like a downgrade compared with the other remakes because it went backwards in style & decided not to redesign the characters. If GF is gonna give us graphic advancement, what are they going to give us in return? Because it can't be simply an "3D retro upgrade" of Sinnoh, it also has to compete with Sword & Shield. And Sword & Shield has already been given a lot of slack about lacking graphics and features, and now BDSP is looking to give us LESS and YOU'RE DEFENDING it? How about we treat GF like the company which makes the tripe A game series it does and expect & demand more from them than letting them slide because they want to present themselves as a spunky third-party/indie company.
 
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and now BDSP is looking to give us LESS and YOU'RE DEFENDING it? How about we treat GF like the company which makes the tripe A game series it does and expect & demand more from them than letting them slide because they want to present themselves as a spunky third-party/indie company.

where did that less come from lol, I'd assume the amount of work to replicate the old gen 4 art style is actually bigger than current modern games because the gen 8 models seem to borrow a lot from gen 7, so even new characters would be easier to do. Also the only connection the remakes have to gamefreak is Masuda, who's just there because he developed the original.
 
Graphics: I don't think there's any reason to think the fandom is on decline because they didn't get what they thought they were logically going to get (unfortunately this is GF where a lot of times logic is flung out the garbage chute with the expired groceries). After seeing how all the other Remakes upgraded their graphics to match the current gen's, not to mention Let's Go Pikachu & Eevee having remade Kanto in a 3D environment albeit with a more cartoonish style (but that's alright as it's a side series to the core series), fans were excited to see on of the older regions getting graphics akin to Gen VII and VIII. How would familiar towns, cities, routes, & other notable locations look now with the camera down where the player is and off the restrictive tiles? What cool/cute/interesting/wtf character redesigns would we see? What overworld innovations had they done in Alola & Galar be brought over to Sinnoh and what new ones will Sinnoh have?
Well, turns out nothing. It's a 1:1 3D retro remake. We're back to the tiles and top-down view. From the preview it looks like characters & locations aren't going to be given major redesigns as the previous remakes did. It's as if they took the DS games and converted it to 3D (which shouldn't be too hard as the overworld was already in 3D, it's just they now replaced the sprites with 3D models on the overworld & in battles). For a lot of fans, especially Sinnoh fans, this is not what they wanted because they foolishly thought GF would keep to following how remakes were done. They wanted to explore Sinnoh like they did Alola & Galar, they wanted the cutscenes to have more dynamic models acting them out. For many of the older players, they've already experience and played through top-down Sinnoh. I can't speak for or know what younger players who didn't play a Pokemon game before Gen VI, but I can only imagine some confusion as why these games have such a drastic downgrade in graphics which all other Pokemon games they've played have moved on from this (or have upgraded it to match modern styles like Gen VI or Let's Go did).
And it leaves plenty of questions, the type of questions a company shouldn't be making their customers wondering: concerns. We're assuming it has the Platinum Dex cause we saw Porygon-Z (then again Dawn, Lucas, & Barry have their DP styles including their Poketch), is this true? If it is, are they including other aspects of Platinum in, cause ORAS didn't include a lot of Emerald features? But will that be it, or will they include new features too? Of the old returning features, how much of an update are they going to receive? For example, ORAS updated their Contests to Contest Spectaculars which included rebalancing Move effects, making a showcase when a Pokemon Mega Evolves, having the audience clap & hoot, giving the player character a costume to wear, had a sort of story centered around Lisia that played out in the background, etc.. What will BDSP do with Sinnoh's Super Contests? Are they going to be upgraded the same way into Super Contest Spectaculars? Wouldn't they need Mega Pokemon back? From my count Sinnoh had 17 Mega Pokemon in its Regional Dex, would they expand it to include other Pokemon with Mega (would it be too much to ask if they could create more, I mean Gen IV only has 5 Mega itself). Amity Square had a very limited version of walking Pokemon that HGSS blew out of the water and the SwSh DLC brought back; would be a REAL downgrade to not only go back to limited Pokemon but also limited it to just inside Amity Square. And of course: Battle Frontier?
This isn't a proper remake, this is an experimental remake. All their interest is in Legends: Arceus, that's the game they wanted to make (or maybe came to wanting to make) but knew fans have been waiting for the DPPt remakes & getting their ire may affect the sales of L:A. But, they really don't want to do a full remake, especially because they don't want to include Dynamax and places to include Wild Areas, so have done everything possible to make it a budget title: got third party developers, simple art style, 1:1 map remake, no redesigns, putting Masuda in charge so he stays away from their preferred project. And you know what, I'll give them this out: I will be perfectly fine with BDSP if they pull a LGPE and says, upon reflection, BDSP doesn't match their standards for remakes thus are making a third category of main series games: Retro Remakes. And thus proper Sinnoh Remakes are back on the upcoming list, though will likely have to wait till next gen.

Gameplay: Gameplay more important than graphics... exactly what is this supposed to mean for the Pokemon series? Do you mean the core turn-based battling mechanic that hasn't changed its skeleton framework since Gen I? Do you mean how outside of battle the player is just running around on an overworld, not even having a jump button? When it comes to Pokemon, one of the major draws & improvements of a new generation is the graphics. Because how Pokemon essentially captured lightning in the bottle with its simplistic gameplay, the only direction they can more with it is adding more mechanics, features & mini-games which either work off the battling system (Contests, PokeStar Studios) or are a new UI but likely recycles assets from the battling system (usually the sprites/models and their animations).
BTW, graphics does mean more than how it looks. Graphics also does refer to animations, special effects, lighting & shadows, and anything that's part of the presentation. One issue that's already been pointed out is that GF did not consider perspective: top-down for a 2D game/sprite-based game is fine as you can draw the characters & environment to give a more appealing view. But in 3D/model-based game, unless you did what Nintendo did with LoZelda: Link Between Worlds and slanted everything backwards, all you're now looking down at are hats/hair and rooftops with only a small glimpse of the person/building underneath.
This goes back to the issue GF treating this remake as an experiment than giving Sinnoh the remakes many expect them to give it. Already it looks like a downgrade compared with the other remakes because it went backwards in style & decided not to redesign the characters. If GF is gonna give us graphic advancement, what are they going to give us in return? Because it can't be simply an "3D retro upgrade" of Sinnoh, it also has to compete with Sword & Shield. And Sword & Shield has already been given a lot of slack about lacking graphics and features, and now BDSP is looking to give us LESS and YOU'RE DEFENDING it? How about we treat GF like the company which makes the tripe A game series it does and expect & demand more from them than letting them slide because they want to present themselves as a spunky third-party/indie company.
It's an extremely small complaint but please use line breaks in-between your paragraphs, my brain shuts off when I see things like this.
 
It's an extremely small complaint but please use line breaks in-between your paragraphs, my brain shuts off when I see things like this.

Fixed. It may sound silly, but I worry if I include a space between the paragraphs people may think I've moved onto a new topic instead of just starting a paragraph that's part of the same topic. In this instance there's no issue of that, but there's been other posts I made where I move onto another topic and the only way you'd know is by me including a space between the paragraphs. I guess I could add an additional line break or two between topics.
 
It's incredibly presumptuous to assume BDSP is somehow taking less work to make than SwSh, especially when the Sinnoh region itself is absolutely massive. Look at the map, especially compared to SwSh's small Galar region. It has 30 routes, which is a solid three times the amount Sword and Shield has, twice as many towns/cities, five times as many dungeons and landmarks, and you have to recreate all of that with the Switch engine instead of the DS one, and readjust it. Plus the likely inclusion of the Underground and possibly the Distortion World (this is still a question as to whether it will be included though), plus the massive scope of Mt. Coronet in and of itself. Second, Game Freak isn't developing this, ILCA is, and this is one of the first times they are developing a full scale game. Outside of Masuda directing the development, Game Freak largely isn't doing the dirty work for the game. And despite retaining the top-down approach, you are still updating battles to look like SwSh and making the region itself look more suited to a Switch style than the DS.

Yes, this is an experimental remake, and take this as an unpopular opinion from me, but I do find the approach they are taking with BDSP to be quite interesting, and I think I look forward to seeing how this experimental approach pans out. You should treat BDSP as two parts of a whole with Legends: Arceus, both are new Sinnoh games, but they are two different games taking the same region in different directions: one is a classic style remake that stays true to the aesthetic of the original and retains the charm of the original, and the latter is a modernized, ambitious, boundary pushing prequel set in the same region but is an all new adventure set in Sinnoh. To quote another post here,

People would have also complained if it was exactly the style of Sword/Shield. It's modern Pokémon, someone is always going to be mad about something.

Yeah, exactly this.

If they had done the mish-mash approach like ORAS did, it would've been led to just as divisive reception. I know many people dreaded the prospect of Sinnoh remakes forcing the Wild Area and Dynamax/Max Raids into the game and thereby ruining the individuality that defines Sinnoh and also in turn loses what made Galar's individuality what it was.

BDSP shows that that won't be the case. BDSP is retaining the top-down style that the original Diamond and Pearl had, and it's carefully retaining the scope and scale of the region and the original story, unlike ORAS which meddled with the story to extents to tie itself into X and Y, and in many ways altered the scope of several of the region's landmarks and dungeons, which led to some people disliking ORAS. I know some people even disliked HGSS because they felt it lost the charm that made GS special to them. The mish-mash approach creates a bit of a lose lose because games like ORAS suffered an identity crisis: ORAS tried to simultaneously be a Gen 3 remake and a Gen 6 game at the same time, but in turn to many they felt it lost the charm of the original Ruby and Sapphire. I won't deny ORAS is a great game, but it had detractors on both ends who disliked it for various reasons. Same goes to a lesser extent with HGSS, which also tried to juggle being a Gen 4 game and a GS remake. Both of these games (ORAS and HGSS) took extreme liberties in trying to "update" the games to the point where they fundamentally altered the flow of the game entirely.

BDSP and Legends are trying to be two different games with Sinnoh, taking two different directions and in doing so pull a best of both worlds approach. You want a remake that gives you the experience of nostalgia and charm you felt when playing the original DPP when you were younger? You got it! BDSP will give you that same charm that DPP had that made that game special. You want to see Sinnoh reimagined in greater detail, and more in-line with what Sword and Shield could show? Legends: Arceus has you covered there. And it's an all new adventure, and takes upon the concepts that Sword and Shield did with its Wild Areas and expands upon them, the whole game itself turns Sinnoh into a sprawling Wild Area, and you're catching Pokemon and observing them and experiencing a brand new adventure, set in Sinnoh itself.

Yes, Legends: Arceus seems to be GF's main project right now, but it's still a Sinnoh game, and it's a boundary pushing mainline title that is being called the "evolution of the franchise". Again, BDSP is ideally to be approached as part of a whole with Legends, and they're pulling a best of both worlds in two different games instead of mish-mash like ORAS and HGSS, which as I said was constantly met with divisive reception. It's like "Classic Sonic" and "Modern Sonic" - I really think this is a deliberate experimental direction they are attempting instead of lack of interest in DP remakes, and this time with Sinnoh they're trying the two-game two-directional approach of classic and modern: BDSP is staying true to the original and retaining its charm, Legends is taking Sinnoh and reimagining it in modern artstyle and detail and serving as a brand new adventure in Sinnoh. This is something you'd never think they'd do, but they did it! And Arceus is getting the justice it deserves too, and from what we can see it's looking to be a big step forward for 3D Pokemon. I think they are trying to appeal to every crowd with these two games, and manifesting it in two different games with two different approaches. It will be interesting to see how this works, and I do look forward to both games all the same, especially considering Sinnoh is incredibly special to me.
 
So here's my sort of approach with any new game, in this case, BDSP and Legends. Go in assuming that it will be better than all the others before it. People are going to say BDSP is worse than the originals, but they are just wrong. There will be improvements in BDSP that make it better than the originals, no matter what. Legends will have improvements over the other games, whatever they may be. This is the obvious trend in all generations, but when people dislike a game for some reason, they will say it's worse than the previous generation. Gen 1 was almost entirely worse than gen 2. Gen 2 was almost entirely worse than gen 3. So on so forth. There may be parts that got worse, but they will be better overall. That's why SwSh was hated so much. They really are just good games, but people were saying they were worse than SM because they just didn't like the fact that Megas became nonexistent. So the same is presumably going to happen to BDSP, and anything they don't like about it (good examples being the 3D models and the chibi art style) will "make them worse than the originals" when they are just a significant upgrade.

Edit: I learned that I have been wrong all these years and removed objectively.
 
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Remember when gameplay was more important than graphics? Yeah me neither
It's not really a discussion between gameplay and graphics to me. In BDSP, the former looks identical so people are left with talking about the latter. Only time will tell what little changes in mechanics await us.

especially when you consider absolute dogshit like Battle Revolution getting retroactive acclaim for literally that incredibly shallow reason and nothing else.
Battle Revolution is probably the worst Pokemon game I have played (excluding Shuffle) and I finished over 50 titles. It is still enjoyable though.

People are going to say BDSP is worse than the originals, but they are objectively wrong. There will be improvements in BDSP that make it better than the originals, no matter what. [...] This is the obvious trend in all generations, but when people dislike a game for some reason, they will say it's worse than the previous generation. Gen 1 was objectively worse than gen 2. Gen 2 was objectively worse than gen 3. There may be parts that got worse, but they will be better overall.
This is not what objectivity means, mate.
 
Unpopular opinions:
1. I enyoed every Pokemon game i've played so all the generations looks almost the same. EDIT: I've played at least one main series game for every generation.
2.SwSh are not that bad.
3.Venasaur is starting to be overrated because is "the unpopular opinion". If you like Charizard is not a problem, and "Charizard is overrated" is starting to be more overrated than Charizard.
4.I love Gen V, but I'm tired of people saying "Gen V is underrated", "Everyone hates Gen V because of the ice cream and the trash bag" or "The last good main series games are B2W2".
5. We shouldn't compare Gen V designs with Gen I designs, of course Gen V designs are better than Gen I because the Gen V ones were more polished and creative. Compare the Gen V designs with other generation's designs to see who are better.
6.Gen 3 is overrated and Gen 6 ,7 and 8 are underrated.
 
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I dunno, I overall liked the direction of the first 3 remakes, allowing you to revisit the regions of old with a different modern spin. What LGPE did was not a good decision: recreating an archaic region of a GB game, do nothing with it besides adding GO mechanics and slap a full price tag. The nostalgia bait just reeks of "WHY EVEN BOTHER", and while Sinnoh is a more detailed region, the BDSP trailer also gives me similar vibes. If it weren't for Legends Arceus being announced on the same day, I think the dissappoinment would be a lot more apparent.

Maybe it's just me and becoming tired of this trend of relying on nostalgia. That's what I haven't been so hyped for New Snap, since I have no nostalgic attachment. Now that it dropped, I can appreciate more what it offers.
 
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The Chespin family is such an underappreciated and underrated starter line. It's probably the most overlooked because it doesn't have the raw appeal value of Fennekin or Froakie lines but Chespin's line is pretty great.

Chespin itself is absolutely adorable, and it's arguably the cutest of the three Kalos starters imo.

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I mean look at that thing, there's just something inherently adorable about Chespin that I can't describe, but I love it so much.

The XY anime served to make Chespin even cuter imo, and Clemont's Chespin had a lot of personality and was one of the most expressive Pokemon out there. Its Japanese voice is even cuter, and absolutely sells how adorable it is, hearing it say different parts of "Harimaron" is so adorable!!!

Now for Quilladin, I know many dislike it for how "ugly" and "fat" it looks, as people seem to think, but I think even that has its charm. It's very derpy looking and almost so silly looking and over-the-top in a way that it comes off more as ugly-cute to me: it's not very pleasant looking, but its facial expressions combined with the way it looks makes it an ironically lovable Pokemon to me.

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I mean look at it. It's so derpy looking, and to some it may look pretty awkward because it's chubby, but it's got its own charm. It retains some of the cuteness of Chespin imo while mixing it in with the bulky physique and flavor of its evolution Chesnaught, who I will get into soon, and for a middle stage, this is a very good transition from adorable little Chespin to the awesome Chesnaught. I think people have some sort of negative bias against chubby looking things, which is a shame, because Quilladin really isn't such a bad design. It also kind of looks like a cocoon shell in a sense, so it's simi-metamorphic without being totally metamorphic like the bugs.

Now we get to Chesnaught. Its 3D Model's idle pose honestly does such a huge disservice to it, but it's such an awesome and unique design in its own right. The official artworks do it more justice imho, so I'll just post those:

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This is just such a neat, cool, and awesome design that is the perfect blend of tough, cool/awesome, and ironically cute in its own right as well, as you can see in the rightmost image: it's actually surprisingly cute like Chespin is. The spike shell is an awesome feature of its design, and it really looks like it's something that broke out of the outer shell of Quilladin and became a powerful beast of a Pokemon in and of itself. Between that armor and the sheer strength it exudes with its post, it looks both powerful and cool at the same time, which makes it such an awesome Pokemon in my eyes. And not to mention its in-game cry, which is really cool imo and has a lot of "oomph" to it that Delphox and Greninja's cries don't:


And not to mention, while its 3D model's idle pose is pretty meh, its attacking animations are wonderful. Look at it when it uses Spiky Shield or Protects, for example:

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HOW COOL IS THAT?! Chesnaught's original signature move was Spiky Shield, which is almost as cool as Sceptile's Leaf Blade imo, but it's such a great move and Chesnaught was built to use thihs move in such a brilliant way: it clashes its arms together and has the power to conjure up one big shield to defend itself from attacks: a spiky one no less that defends itself from any powerful blow, even a bomb can't faze it!

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Its other two offensive animations aren't too bad in and of themselves and still give off a sense of power to them as well.

Chesnaught's flavor ties into RPG classes like its other fellow Kalos starters, and it fits the Fighter/Knight class of RPGs, much like how Delphox is the Mage, and Greninja is the Thief class. Chesnaught plays into this wonderfully with its design, but its stats are also beautifully executed: with 107 Attack and 122 Defense, it's a physical tank at its finest, being able to use its wonderful myriad of resistances with its amazing Grass/Fighting typing defensively, and its raw bulk combined with a divine movepool that works wonderfully with its stats: it has Bulk Up and Swords Dance (and even Belly Drum), of course, but it also has powerful physical moves at its disposal like Wood Hammer/Seed Bomb, Hammer Arm, Drain Punch, Earthquake, Stone Edge, and vice versa. And of course, it also has a wonderful support movepool, with Spikes, Leech Seed, and Roar at its disposal, as well as recovery in Synthesis. It's also unique from the other Fighting-type starters in that it's Grass-type, and not Fire-type, and its tank flavor immediately differentiates itself from Blaziken and Infernape who are faster but frailer sweepers.

Its Hidden Ability also plays wonderfully into its flavor, with it being so tough that it can withstand a bomb blast with all its armor and its shield up, and that's shown in Bulletproof, which allows it to completely block all ball and bomb based moves. Considering how common those are in competitive, this complements Chesnaught's role as a wall/tank really well and it really benefits from it to give it even more defensive utility in UU. It's a fantastic ability for it and one that works wonderfully in tandem with its stats and movepool. While it is by no means a game-breaking Pokemon, it is also not a bad Pokemon at all competitively and is still one of the more solid starters for Smogon competitive: it's no Greninja or Venusaur, sure, but its beautiful defensive/support/offensive capabilities combined have made it a solid contender in the UU metas with a niche in OU as well: it's not present in Gen 8 right now, but if it were, there's no doubt it would've be a solid contender in UU again with its ability to check/wall the likes of Krookodile, Aegislash, Diggersby, Lycanroc, you name it!

Chesnaught is also incredibly fun to use in-game in X and Y in its own right, while it may not destroy everything like Delphox or have the speed that Greninja has, and it certainly doesn't have the best matchups, it's pretty nice to have as a tanky attacker who can take hits and dish out hard in return, especially with Bulk Up or Swords Dance, and its nice movepool with strong, high powered moves in its arsenal. It's a unique and fun starter and it still feels like a starter I'd want to use and have fun using it.

Now this is not meant to be a diss at Delphox and Greninja at all: Delphox is awesome and Greninja is still one of my favorites and they are both dope as hell too. But while they have the popularity they deserve, Chesnaught unfortunately goes incredibly underappreciated but it's such a beautiful and unique design in its own right, and it's one of my favorite starters in and of itself. I think collectively speaking, while Greninja gets the most hype of them all (and rightfully so, it's awesome), the Kalos starters were really, really great and had a ton of flavor and uniqueness in design, plus their second typings and movepools make them fun and competent to use in battle in-game, plus they also comprise a Fighting/Psychic/Dark trio, which I thought was so cool back when they were revealed and still think so. They're actually up there with the Sinnoh starters as one of my favorite trios of starters and are a wonderful group of starters in their own right. But Chesnaught is just so underrated compared to Delphox and *especially* Greninja, when it's still such a wonderfully made Pokemon and so is Chespin, but I love it so much anyway.
 
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I think the Kalos starters are the weakest overall of all generations, but I would indeed pick Chespin out of the three.

I like both Chespin and Chesnaught, particularly the former (it's not that I don't like Quilladin but it's not on the same level), whereas I only find Greninja to be okay in its line, and I absolutely refuse to accept the existence of the Fennekin line, since a canid Pokémon is always a dreadful idea.
 
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Now this is not meant to be a diss at Delphox and Greninja at all: Delphox is awesome and Greninja is still one of my favorites and they are both dope as hell too. But while they have the popularity they deserve,
If I'm being entirely honest the only Kalos starter I see ever people appreciating is Greninja. I legitimately don't think I have ever seen anyone else mention either of the other 2 on Showdown. But I do like the Chespin family, probably my second favorite of the Kalos starters. My favorite is definitely the Fennekin line, mainly due to the fact that I love the design and because it's also my favorite class for dungeon crawlers. Greninja just doesn't appeal to me as much as the other 2 though. My main problem is that it's yet another water frog that they decided to make blue. They could at least have made it more froglike in color. I also just don't like the half and half attack stat. So yeah.
 
I actually really like all three Kalos starters. Greninja is Greninja, though I dislike it a bit for the same reason I slightly dislike Charizard: They are overrated. However, Greninja has good reason to be, and Charizard...has nostalgia, I didn't really like the Megas for any other reason than competitive power, though I absolutely love the GMAX design and the Shiny is freaking amazing.

I LOVE CHESPIN! I tried to hunt its Shiny once, but I restarted the file before I could get it, though I'll do it again on Sword once the free update/third DLC is announced (if, BIG if). Chespin is so happy and he's just another lovable midget Pokemon and he's so dang cute! Quilladin is great, also a loveable midget, and he's just happy to be alive. Chesnuaght... well, the models do it a great injustice, but he's awesome too!

Fennekin's great as well, my first choice for Starter Mon in Pokemon Y for no reason in particular other than a great design. Braixen is obviously meant to be a girly Mon, and I dislike this not simply because it is girly, but that, like the Popplio evolution, it has a gender ratio of 7 males to 1 female. Kind of ticks me off, but whatever. And Delphox is a witch who's 'bout to burn you at the stake with her (his) Psychic powers, and that's an awesome deisgn to me! It is actually more underrated than Braixen, with strikes me as funny but obviously makes complete sense, as it's in Pokken and it's also Serena's Pokemon, so yeah.

I would say that they're all great, but I specifically love the heck out of the latter two 'cause they're not as loved by everyone else. Gotta Shiny Hunt these guys...
 
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