Been a long time and the metagame feels stale and repetitive, so i'm submitting a team:
Description: Balance - offense with pheal, magic bounce and regen.
Paste: https://pokepast.es/7280fb54998bd0b2
Weaknesses:
- Specs Dragon's Maw Eternatus
- Primordial sea Zama-C with nuzzle, fish rend and low kick / thunderous kick
- B drum xern with e speed and ho-oh coverage
- Min speed belly drum calyrex-Ice
How to use:
Dialga will usually be your main lead as it can live any special hit with ease and get a slow pivot(volt switch / U - turn). If opposing player has a groudon, calyrex - ice can be a good lead to threaten it out as you don't want it to glare or set up spikes.
It is very important to get pheal up on regigigas as soon as possible to negate nuzzle/glare on unwanted mons. I opted for shift gear over dragon dance on gigas as you can outspeed opposing unburden yveltal, ho-oh etc. that run adamant. Shift gear also works better with baton pass into calyrex as with +2 (396) it can outspeed Eternatus. I found baton pass to be very useful to negate physical walls trapping and also from losing tempo with setup. Both ho-oh and calyrex are great at dealing with gigas' weaknesses, +2 is even great on Eternatus as you outspeed the potential scarf users. Calyrex set is pretty standard with simple, anchor and strength sap to be improof and trap opposing imposters. Ho-oh is similar to the aerilate set, but you are not dependant on your item and you counter corrosion etern + baneful bunker users. V - Create hits opposing Yveltal / xern for atleast 75 % and brave bird has great PP and neutral damage vs zama-C and ferrothorn. Spin blockers can be annoying, but you have hdb on calyrex for that reason.
Eternatus:
Timid + life orb to guarantee the KO on opposing eternatus as well as Magearna and Melmetal after +2.
Thunder cage to trap unwanted walls, mainly flash fire steel types, tapu fini or passive hazzard sets.
252 SpA Life Orb Eternatus Draco Meteor vs. 252 HP / 252 SpD Eternatus: 486-577 (100.4 - 119.2%)
+2 252 SpA Life Orb Eternatus Earth Power vs. 252 HP / 252+ SpD Magearna: 361-426 (99.1 - 117%)
+2 252 SpA Life Orb Eternatus Thunder Cage vs. 252 HP / 252 SpD Tapu Fini: 322-382 (93.6 - 111%)
Metagame to come:
Long overdue, but I feel Glacial lance should be banned or suspect tested and bolt beak reinstated. Zekrom is honestly so underwhelming without it and instead of directly addressing nuzzle and para spam, it would be great to make the 2 main para sponges "Zekrom" and "Zygarde" more viable.
The STAB Glacial Lance users won't be affected all that much. Calyrex - Ice will lose its mid game "sweeping set" with simple, but has the bulk to run very effective stall sets or even pheal. Kyurem - B can go back to its very underrated triple axel + technician set.
Imprison + trap can be very overwhelming, especially for new and intermediate players, but it's simply a game mechanic and additional win condition that just adds to the flavour of BH. I don't think it's that prominent or lack of counterplay. That being said, if the council do decide to suspect test it, concider permitting Zacian-C again, as the imprison set was the only thing that tipped the scale to it being banned in the first place.
I think that is a good starting point and after that discuss the return of other cool abilities and pokemon like "protean and shedinja/darmanitan/calyrex - ghost".
Description: Balance - offense with pheal, magic bounce and regen.
Paste: https://pokepast.es/7280fb54998bd0b2
Weaknesses:
- Specs Dragon's Maw Eternatus
- Primordial sea Zama-C with nuzzle, fish rend and low kick / thunderous kick
- B drum xern with e speed and ho-oh coverage
- Min speed belly drum calyrex-Ice
How to use:
Dialga will usually be your main lead as it can live any special hit with ease and get a slow pivot(volt switch / U - turn). If opposing player has a groudon, calyrex - ice can be a good lead to threaten it out as you don't want it to glare or set up spikes.
It is very important to get pheal up on regigigas as soon as possible to negate nuzzle/glare on unwanted mons. I opted for shift gear over dragon dance on gigas as you can outspeed opposing unburden yveltal, ho-oh etc. that run adamant. Shift gear also works better with baton pass into calyrex as with +2 (396) it can outspeed Eternatus. I found baton pass to be very useful to negate physical walls trapping and also from losing tempo with setup. Both ho-oh and calyrex are great at dealing with gigas' weaknesses, +2 is even great on Eternatus as you outspeed the potential scarf users. Calyrex set is pretty standard with simple, anchor and strength sap to be improof and trap opposing imposters. Ho-oh is similar to the aerilate set, but you are not dependant on your item and you counter corrosion etern + baneful bunker users. V - Create hits opposing Yveltal / xern for atleast 75 % and brave bird has great PP and neutral damage vs zama-C and ferrothorn. Spin blockers can be annoying, but you have hdb on calyrex for that reason.
Eternatus:
Timid + life orb to guarantee the KO on opposing eternatus as well as Magearna and Melmetal after +2.
Thunder cage to trap unwanted walls, mainly flash fire steel types, tapu fini or passive hazzard sets.
252 SpA Life Orb Eternatus Draco Meteor vs. 252 HP / 252 SpD Eternatus: 486-577 (100.4 - 119.2%)
+2 252 SpA Life Orb Eternatus Earth Power vs. 252 HP / 252+ SpD Magearna: 361-426 (99.1 - 117%)
+2 252 SpA Life Orb Eternatus Thunder Cage vs. 252 HP / 252 SpD Tapu Fini: 322-382 (93.6 - 111%)
Metagame to come:
Long overdue, but I feel Glacial lance should be banned or suspect tested and bolt beak reinstated. Zekrom is honestly so underwhelming without it and instead of directly addressing nuzzle and para spam, it would be great to make the 2 main para sponges "Zekrom" and "Zygarde" more viable.
The STAB Glacial Lance users won't be affected all that much. Calyrex - Ice will lose its mid game "sweeping set" with simple, but has the bulk to run very effective stall sets or even pheal. Kyurem - B can go back to its very underrated triple axel + technician set.
Imprison + trap can be very overwhelming, especially for new and intermediate players, but it's simply a game mechanic and additional win condition that just adds to the flavour of BH. I don't think it's that prominent or lack of counterplay. That being said, if the council do decide to suspect test it, concider permitting Zacian-C again, as the imprison set was the only thing that tipped the scale to it being banned in the first place.
I think that is a good starting point and after that discuss the return of other cool abilities and pokemon like "protean and shedinja/darmanitan/calyrex - ghost".