Lots to discuss this time around, and I'm pretty happy.
Off-type into their type. While this is funny for, say, Sudowoodo on Grass or Charizard on Dragon, it's the worst option power-wise, so I hope it's kept to the gyms you're expected to hit early.
Super-STAB. The path everyone expected them to take with all gyms. Best for types that stack multipliers(Water, Fire*, etc), has some niche benefits for getting rid of unpleasant secondary types. This still involves an entire team with shared weaknesses, which concerns me, but it makes for good climactic battles, which we know the devs like.
Different type. Now this, this would be interesting. A water gym with a Tera Dragon Gyarados to cover their grass/electric weakness could be a good way to stall a matchup sweep, and would make for a real "OH SHI" moment if you're coasting through thinking it's too easy. This is probably good for late-game gyms, once the player is expected to understand and anticipate Tera surprising them.
*I just pictured a double-battle where Torkoal sets up the sun and then spams Lava Plume into Tera-Fire Flash Fire Life Orb Armarouge. No way they do it, but could you picture running into that in-game and seeing it one-shot a bulky water?
Other points:
I really enjoy the latest designs. The crab seems like it'll be really fun in-game(I had a lot of fun with Berserk Drampa in a Moon run once), but I expect GF to err on the side of slow and also not give it Rock Polish, so it'll be useless in competitive, tiered alongside Crustle and the like.
The two knights are humanoid designs that don't automatically annoy me, which is interesting. I prefer the Violet option, but barely, which is turning into a theme with this gen.
Hopefully the evil team having different divisions for different types will stop us from running into a million Koffings and Zubats for the bulk of the fights with them, but I'm not holding my breath. Liking the design of everything we've seen associated with them so far.
There's definitely going to be some sort of post-game thing you do that involves 1 expert from each type, isn't there?
Oricorio and Komala were 2 mons that I was concerned about being in, because they both have clear reasons GF might be concerned about making them work mechanically. If they're in, then I'm much more confident that anything can be brought in, even if it's not an 'important' mon.New confirmations:
- Drowzee, Hypno,
- Bonsly, Sudowoodo,
- Dunsparce,
- Sneasel, Weavile, (Sneasler),
- Teddiursa, Ursaring, (Ursaluna),
- Meditite, Medicham,
- Torkoal,
- Zangoose,
- Tropius,
- Goomy, Sliggoo, Goodra,
- Oricorio,
- Komala,
The first question is whether Gym Leader AI is good enough to Tera different mons in response to your team comp. Signs point to no, but it's always possible, and would open up more options. If, however, we accept as given that every gym leader has a pre-set Tera mon, then there's 3 basic uses:The Grass gym leader having a Sudowoodo that he Terastallizes (complete with special dialogue similar to when Galar gym leaders used their Dynamax) implies that all the gym leaders this time around will have an off-type Pokemon as their ace that they'll Terastallize into their type. Which makes me very curious what they're gonna do for Grusha, because I can't think of many non-Ice Pokemon that could pass for an Ice-type. There's Seel, but unless Grusha is a super early gym that's unlikely, and also it doesn't really work if gym leaders are ever fought later with evolved teams. There's Hisiuan Zoroark, but given their track record I doubt Game Freak's gonna have regional variants be native to a region that isn't the one they're named after. I guess Wailord to match Cetitan?
Off-type into their type. While this is funny for, say, Sudowoodo on Grass or Charizard on Dragon, it's the worst option power-wise, so I hope it's kept to the gyms you're expected to hit early.
Super-STAB. The path everyone expected them to take with all gyms. Best for types that stack multipliers(Water, Fire*, etc), has some niche benefits for getting rid of unpleasant secondary types. This still involves an entire team with shared weaknesses, which concerns me, but it makes for good climactic battles, which we know the devs like.
Different type. Now this, this would be interesting. A water gym with a Tera Dragon Gyarados to cover their grass/electric weakness could be a good way to stall a matchup sweep, and would make for a real "OH SHI" moment if you're coasting through thinking it's too easy. This is probably good for late-game gyms, once the player is expected to understand and anticipate Tera surprising them.
*I just pictured a double-battle where Torkoal sets up the sun and then spams Lava Plume into Tera-Fire Flash Fire Life Orb Armarouge. No way they do it, but could you picture running into that in-game and seeing it one-shot a bulky water?
This is looking great for me. I really like them trying new battle styles to see what happens. Raids were a mess, but I enjoyed totem battles a lot and the Legends:Arceus system was at least fun, if not quite balanced. The passive battle seems risky to implement, but the Titan battles should be good if GF have learned anything from their last few attempts.One last thing to mention that I think is kinda cool, the paths all seem to have different battle styles
View attachment 452072
Gyms go for the battle format we're already used to;
View attachment 452074
Team Star has Auto Battles as a form of "First Phase" before you face off against the leader, which then does look like a more usual Pokémon battle but with Lightning McQueen over here affecting the battle somehow;
View attachment 452077
And while not explicitly confirmed, the Titans (who, for what its worth, actually share their title with Totems from Gen 7) also seem to have a different battle style. The way the UI and mons are positioned here reminds me somewhat of the Raids in SwSh, and we do know there are Tera Raids as a new battle style, so that's another way it could stand out from other battles.
It just makes the split paths a lot more interesting since you'll actively be doing different things instead of just fighting different bosses in the same format. Very excited to see how these turn out.
Other points:
I really enjoy the latest designs. The crab seems like it'll be really fun in-game(I had a lot of fun with Berserk Drampa in a Moon run once), but I expect GF to err on the side of slow and also not give it Rock Polish, so it'll be useless in competitive, tiered alongside Crustle and the like.
The two knights are humanoid designs that don't automatically annoy me, which is interesting. I prefer the Violet option, but barely, which is turning into a theme with this gen.
Hopefully the evil team having different divisions for different types will stop us from running into a million Koffings and Zubats for the bulk of the fights with them, but I'm not holding my breath. Liking the design of everything we've seen associated with them so far.
There's definitely going to be some sort of post-game thing you do that involves 1 expert from each type, isn't there?