Garganacl looks like an ape nft, I have been trying for the life of me to make this joke somewhere but I haven’t succeeded yet
Of all the internet things to relate the Nacli line to, NFTs? My mind immediately went to Minecraft after seeing Naclstack. They look like a rock variant of a Creeper.
This is more related to comp, but imma say it
TTar is beyond overrated
If it wasn't for Sand, it'd die immediately to Close Combatters (or see my fav mon's ability Cloud Nine). Its slow speed means it will always lose a chunk, or be setup on. And while 134 ATK is dang nice, it's role has been even more generic than Lando T
It's a shame. I like the mon, but the playstyle is barely innovative, either VGC or Singles
Worth noting there are currently no effective sand abusers in regular gen 9 singles. There are only two mons with sand rush, one is Lycanroc-midday and the other is in Ubers for unrelated reasons.Eh, I wouldn't say it was ever really "overrated". I've said it before, but Tyranitar is more a Pokemon who has started to age rather badly rather than a Pokemon who was never that great, as you seem to be insinuating. Like yeah, in Gen 8 it was not all that good and right now in Gen 9 it's also...not great...but that's more an issue of power creep and whatnot continuing to seep in over the generations and Tyranitar has started to fall behind and show its age, not that Tyranitar itself was never great.
Back in the early generations Tyranitar was an amazing and versatile Pokemon, as it had the perfect stat build with the divine combination of excellent firepower, great bulk, wide movepool, and the hefty number of resistances it had to serve a variety of functions and allow it to fulfill any role on any team, with its severe Fighting weakness and low Speed being its Achilles heel that kept it manageable every time. It has many key resistances to Normal, Flying, Fire, Ghost, and a Psychic immunity combined with access to Pursuit in earlier gens to be an effective trapper, as well as great coverage options and offensive STAB in Rock Slide and later Stone Edge to hit hard. Sand giving a Special Defense boost in Gens 4 and beyond helped Tyranitar become an even more effective check to Ghosts and Psychics like Gengar, Alakazam, and the Latis. Tyranitar was a meta defining threat in Gen 2, 3, 4, and 5, and later a staple of Gen 6 and 7 OU thanks to these qualities. Its stat build and movepool meant it could do anything: bulky tank that can Pursuit trap, set up with Dragon Dance to be a lethal sweeper, using its sheer firepower and immense bulk to its advantage, be a powerful Choice user, and later it could be a great Stealth Rock setter and tank with utility. Its good 95 Special Attack meant it could use its special coverage options to main physical walls like Skarmory as well.
Worth noting is that Close Combat wasn't a thing in Gens 2 and 3 and so Fighting coverage wasn't that big of an issue for Tyranitar to deal with in its earliest days since good Fighting moves were borderline nonexistent in Gen 2 and the best one in Gen 3 was Brock Break.
Gen 6 and Gen 7 were a bit harsher on it but Tyranitar getting a Mega helped with its Dragon Dance sets to stay effective while its Choice and utility sets were still great. Tyranitar's Sand Stream was great not only for passive chip damage and its own Special Defense boost but also gave Tyranitar the ability to be an excellent teammate for Excadrill who could use the sandstorm to activate Sand Rush and be a deadly sweeper.
Of course it's started to fall off in Gens 8 and 9 where it lost Pursuit and its Mega and its age is starting to show with power creep being nastier than ever, but it was great for a very, very long time. Even in Gen 8 VGC and historically across many VGC metas it's been strong as a Sand setter and its STAB Rock Slide has been a force. It's not all that great nowadays in Smogon metas, but it used to be great for a long time. It's just a Pokemon who is starting to show its age. Took longer for it to start falling to power creep than Salamence or Metagross did, but yeah, it's starting to fall apart. But that doesn't mean it was never all that great to begin with, it was an amazing OU staple for many, many years for good reason.
From what I read, it's a throwback to gen 1 when Magneton wasn't a steel type. That's why it's ground/elec.Not sure what they were thinking with that design.
This is one thing I never understood. The dex mentions the destruction caused by UBs, but it doesn't feel extreme compared to what regular mons are said to do (Gyarados is a prime example). One of the defining traits of invasive species is that they can thrive in the new environment to be able to displace natives, while UBs appear unable to reproduce outside their home dimensions. Heck, Alola has an actual invasive species problem, right down to the same reasons real life has a lot of them (deliberate introduction for supposed pest control), and that invasive species is literally enshrined.Ultra Beasts inherently defy the natural order by just existing in the regular Pokémon universe. They are heavily known to disrupt ecosystems to large extents (hence being major invasive species)
I guess the difference is that by nature of being totally-not-legendaries, the Ultra Beasts aren't introduced to you in very large quantity. On top of this the Pokedex entries for the SM Ultra Beasts describe a lot of them more as feats or incidents than consistent habits (like Kartana cut a steel tower it's so sharp, but no mention that it regularly cuts things down). This is only for half of them, with Nihilego, Guzzlord, and the USUM Beasts being more habitually dangerous (though Poipole is more mischevious than vicious since one entry makes it sound like a Starter in its home world).This is one thing I never understood. The dex mentions the destruction caused by UBs, but it doesn't feel extreme compared to what regular mons are said to do (Gyarados is a prime example). One of the defining traits of invasive species is that they can thrive in the new environment to be able to displace natives, while UBs appear unable to reproduce outside their home dimensions. Heck, Alola has an actual invasive species problem, right down to the same reasons real life has a lot of them (deliberate introduction for supposed pest control), and that invasive species is literally enshrined.
I'm probably the only person who prefers the way Zygarde was handed in SM/USUM over the idea of it being needlessly forced into the story or slapped in a major cutscene just for the sake of it.
Because, as you might remember, the trees took off as a meme when they tried to justify Dexit as something that would help them improve the game.I have a more general opinion that longer development time has been put on a pedestal as something that magically makes every video game better. (It's not.)
But back to Pokémon, why do people never ever talk about trees in other video games? We get it, SwSh's Wild Area has trees that would be at home on a Nintendo 64 game, but why does nobody talk about the trees and grass of other games?
A mainline game that had to be done in UNITY because GF didn't give ILCA (A first-time dev company) their engine? GF had to hear about the Orre games for years, especially after their own jump to 3D. Don't forget they're nothing without Pokémon. Do you know what this means?I really didn't want to bring up BDSP because I'm fairly certain GameFreak sabotaged that game, but that's a topic more for the mystery/conspiracy thread.
It's actually not a good thing that every mechanic since Z-moves has been usable with every mon. Every single one since has been problematic in competitive -- Dynamax got banned immediately, and Terastal looks like it's going to get banned pretty quickly (at this point probably just on the backs of people who made up their minds the moment it was announced). Realistically the same is true of any future mechanic they will ever release. Z-moves probably would have been banned if there hadn't been such a strong aversion to banning generational mechanics at the time; they're a major reason why late gen 7 OU was such a matchup meta because there were too many threats to feasibly have two checks to all of them.
This is less a problem with the specific mechanics than with the fact so many Pokemon are close enough to being broken that any conceivable mechanic would either be total garbage or would buff them to the point of being banworthy, and surgical buffs in the form Megas provided are the only way to avoid this problem while also allowing surgical bans instead of requiring the mechanic to be taken as a whole.
As it should.Since SV is being gunned right now, I also want to add this unpopular opinion,
Gen 9 is the best pokemon game bar none... If only it didn't have performance issue.
Good Pokemon, good gameplay, good characters, great story.
Any critique like the pokemon design, or open world gameplay are non-issue, because its subjective.
I only understand a bit about developing a game. But I understand it need MUCH more polish. As long as this game is stable, this is the best pokemon game.
I wouldn't say *all* of them, but Paldean Tauros just doesn't look complete compared to the other two variants. They really could've been side-grade evos to it like how Scizor and Kleavor were to Scyther.Except it didn't get a Regional Variant.
It got three.
But you're right, they could have made them all a split evolution.
Now THAT is a dumbass issue that GF absolutely screwed up for no reason.Oh, BTW, minor Scarlet & Violet spoilers, challenges don't level scale. They don't stop you from going anywhere but they certainly make sure you don't feel welcome in what they decided was late game locations (and aside from higher Level Pokemon and possibly path roadblocks, don't outright tell you).![]()
To be honest, there was a relatively straightforward detour that you could take... which I only found after over an hour battle-hooking my way through the caves.F*** the convoluted path you needed to take to get their without the Double Jump/Climb power-up.

Bro, the nurse was straight-up sending people on suicide missions out there.Yeah that’s another thing I don’t quite like. At one point the Pokémon Center direction feature told me to go to the False Dragon Trial which rocks mid-50s when I was mid-30s. It initially sounded like a great way to mitigate this partial guide dang it. It’s not, so you have to rely on online guides with the intended order.
It frustrates me because aside from this the game is so enjoyable, but giving you the illusion of an open world yet still kinda more or less forcing you down a set path if you don’t go off and grind is a little bothersome.

Actually, they'd need 18. 18 major objectives. Otherwise, they'd fall on the same issue on a smaller scale.Conclusion: GF should stop being lazy and given each boss multiple teams/versions depending on how many of their respective Badges you had. That would be 8 teams for Gym Leaders, 5 teams for Star Leaders, and 5 versions of the Titans.

Honestly, I feel that the FPS drops and odd visual glitches were basically the "Tree" of this gen.Honestly, in regards to Scarlet and Violet's lack of quality, I think people focused way too much on the performance issues. Yes, that needed criticism, but that was being done while ignoring the much more forefront severe gameplay change issues.
I respect GF for actually putting effort in trying new things. Performance aside, SV was one of the better executed open worlds I've seen in... quite a while honestly.And frankly, I don't even mind most of the glitches, for the most part, they're kinda funny. The battle-hook glitch is amazing. The FPS drops are unfortunate, but them's the breaks.
The game itself is great and oozes effort. I'd rather have a game marred by technical issues because GF bit off more than it could chew than the endless sea of mid that was ORAS -> SwSh.
And to make things worse, there are other ways to surgically buff mons. Maybe they'll never be OU because power creep is a thing, but they'll definitely get better.
I've wanted the core Pokémon games to remain 2D essentially since the release of XY, and have posted about it many times. My argument for this hasn't been because I'm nostalgic or anything, I love seeing Pokémon in 3D, but because the only way to satisfactorily get 3D Pokémon is for it to be left to spinoffs.I'm in the camp of "SV's performance issues don't bother me they're just really really funny". I wish this game would finally force the issue that we don't need Gamefreak to bite off more than they could chew and make these big 3D titles. The pokemon formula is good, adding to it with other pokemon related activities like Titans, Star Base assaults, Raids, Contests, Battle Facilities etc is also good. How much could the series be liberated if we just went back to sprite art? We're not competing with the big Switch titles from a graphics perspective, we're barely putting out a functional product, we don't even have voice acting! A lot of digital ink has been spilled about how dexit is so great because it lets them do all this cool stuff now, and that's just nothing compared to what could be accomplished if they stopped pretending they're a AAA company and made good 2D games that they're capable of completing in their yearly timetable.
A buff, yes. Not an Evo though.I'd argue that Gallade is an excellent example, in fact, of the fact that a mon getting a Mega *hasn't* permanently foreclosed on it getting a buff later.
If only people knew just how impractical sprites truly are...How much could the series be liberated if we just went back to sprite art?
