Toxapex @ Rocky HelmetPex is in such a strange place in this metagame. Tspikes are better than ever, with limited removal options and few grounded poisons (no MGar, no Etern; only pex and clodsire). Pex also provides a decent check to metagame staples like Korai, chienpao, fluttermane, and offensive waters - it’s one of the few mons that consistently works in this role. It’s also been less affected by the recover nerf than others bc of regenerator
All that said, Pex now requires more support/creative building. With the loss of Scald (and knockoff, to a lesser extent), Pex has a complete inability to pressure steel types. This is especially relevant when facing opposing Corviknight, which can easily PP stall Pex and Defog its Tspikes; Iron Treads poses similar problems, although Chilling Water or liquidation CAN make progress in the longterm. For this reason, I find Pex relegated to the most passive of stalls and semistalls in this tier - pairing Pex with your own Corviknight allows you to pp stall opposing Corv defogs, pairing with Garganacl can force up SR or opposing Corv to take Salt damage. Having a plan to beat Corv is integral to building a solid Pex squad.
i also wonder if we may seePex / goldengo pairings on balance as a way to check corv and keep up the broken T-spikes.
it’s also worth noting that Pex finally has the flexibility to run items other than shedshell - while bothGoth and Dug easily trap base form Pex, Pex can tera into ghost or flying types to escape in matchups where its useful. These types also allow Pex to keep some neat resistances, such as fighting, that are shared with its base form (althoughlosing ice and water resistances is certainly not great on certain squads - in tese cases, shedshell may still be optimal)
I’m interested to see where this mon ends up
The Choice Scarf Cyclizar did nothing in that game. The Chien-Pao only worked because it dodged a Play Rough which meant the Focus Sash wasn't broken.More body to the post this time so it doesn't get deleted, but I found an interesting "core".
Cyclizar @ Choice Scarf
Ability: Regenerator
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Shed Tail
- U-turn
- coverage
- Knock Off
Chien-Pao @ Focus Sash
Ability: Sword of Ruin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Swords Dance
- Crunch/Sucker Punch
- Brick Break
This "core" (not really, you don't entirely build around it) actually preforms quite well against a variety of teams. Against lead screens Grimmsnarl, lead Cyclizar, Shed Tail. If they go for Taunt, U-turn next turn. Ideally Chien-Pao gets a sub, but it works either way. Swords Dance, then Brick Break to destroy screens. Take it from there.
Against HO teams, you can take a hit from either of the legendaries or Flutter Mane, Swords Dance, and OHKO back with Priority Ice Shard. This core pairs well with the cover legendaries.
Replay: https://replay.pokemonshowdown.com/gen9ubers-1741235257-zcdeayqna0cq5hrp1g8k2efpeocwumipw
Haha. Maybe. Any tips for laddering further?The Choice Scarf Cyclizar did nothing in that game. The Chien-Pao only worked because it dodged a Play Rough which meant the Focus Sash wasn't broken.
I get the appeal of Sub+Sash but vs Grimmsnarl it very clearly would fail 90% of the time. Against most other things they could just attack and break the Sub since Cyclizar rarely threatens anything in the first place, and the Sub will most times be created before the opponent moves. Even then, I don't think this is a reliable core at all that will get consistent results.
I would advise you to try to get higher on the ladder to test things more thoroughly. A fixed ELO number is difficult to give and will change with the age of the tier, but I would say something has to work consistently in at least top 200 before being even considered. I think 1100s are too low to determine the success or failures of any strategy or idea.
You'll just have to keep trying and learning from your games. You can ask for help in the Ubers Room or in Ubers Discord but the biggest thing is you just have to keep playing to improve yourself. Let's not derail this thread further because this is not the topic.Haha. Maybe. Any tips for laddering further?
hello I'm new to this game and I'm a big fan of abomasnow, any suggestions for building a solid team around this super mon :owohehe:You'll just have to keep trying and learning from your games. You can ask for help in the Ubers Room or in Ubers Discord but the biggest thing is you just have to keep playing to improve yourself. Let's not derail this thread further because this is not the topic.
First off, I would change the item on Chien-Pao since you aren’t going to be able to keep hazards off the field for focus sash to be relevant. You just have to play very aggressively versus Chi-Yu/Koraidon teams, keep the pressure up and try to leave it as little opportunity to come in safely. One of the downsides to Chi-Yu is that it is quite slow, so it can easily be revenge killed and taken advantage off by Koraidon/Miraidon. Otherwise if you are really concerned about it, umbrella Blissey and Dachsbun are decent checks to it.Hello! I've been really enjoying my time playing Ubers so far, but Chi-Yu has been giving me a fair bit of trouble. I don't really know what Pokemon would be right to add to my team to deal with it. Here is the team I've been using, for reference:
https://pokepast.es/bea5fc4213927c97
I've considered swapping Iron Treads for Ting-Lu, but I don't know if it would even be able to help with that problem, let alone if it would be worth swapping my best answer to Miraidon to a potentially less effective answer to it for.
Edit: I changed my team up a bit after running some calcs, this Ting-Lu set should be good for taking on Chi-Yu as well as Miraidon, and I changed Koraidon's set as well. I'm still more than willing to receive suggestions though! I just ask that you guys go easy on me
https://pokepast.es/7bf936b102c3b435
That makes sense, thank you! Because of my team's lack of hazard removal, I've already gotten quite used to playing aggressively and keeping up the pressure, so I'm glad to know that playing like that will help me in a matchup I struggle with. Thank you again for the advice! I really appreciate it.First off, I would change the item on Chien-Pao since you aren’t going to be able to keep hazards off the field for focus sash to be relevant. You just have to play very aggressively versus Chi-Yu/Koraidon teams, keep the pressure up and try to leave it as little opportunity to come in safely. One of the downsides to Chi-Yu is that it is quite slow, so it can easily be revenge killed and taken advantage off by Koraidon/Miraidon. Otherwise if you are really concerned about it, umbrella Blissey and Dachsbun are decent checks to it.
Yeah. I've also seen a lot of them stay in and eat an Electro Drift. Not sure what they're thinking, maybe it's because I run a Scarf set?Not impressed by opposing Palafins in this meta. Sun is omnipresent and there is so much momentum lost by requiring Zero to Hero activation. Koraidon users can just Tera something else and will always have its natural typing/bulk/sun as a check. A Boots Bundle is often waiting to tank Jet Punch when revenging as well.
I agree yeah, in general if you really need a revenge killer with priority, Chien-Pao does the role better thanks to its Sucker Punch beating Flutter Mane and Ice Shard doing a hefty chunk to both legendaries.Not impressed by opposing Palafins in this meta. Sun is omnipresent and there is so much momentum lost by requiring Zero to Hero activation. Koraidon users can just Tera something else and will always have its natural typing/bulk/sun as a check. A Boots Bundle is often waiting to tank Jet Punch when revenging as well.