Pokemon Scarlet & Violet - 18th Nov 2022! **OFFICIAL INFO ONLY**

scarletvioletcase.jpg


Might as well also mention the Scarlet and Violet Rotom Phone Cases are now live until end-of-service. They’re version-exclusive. Codes are SB00KC0VER for Scarlet and VB00KC0VER for Violet.

Nice to have that last little loose end tied up.
I know it's just something that was bound to happen because of Rotom already being reddish (more orange rrally, but you knlw what I mean) but as much as I like the look of the actual Scarlet book, the case just seems lamer compsred to the Violet one. Then again I feel like that for pretty much any exclusive customization from Scarlet...

Just wish they were not version exclusives. They are also not that very interrsting in the "inside" screen if it makes sense? Not compared to stufd like the Kitakami one. But well, at least we finally got them.
 

The Japanese site has 2 screenshots of the game running on the Switch 2, notably showing more Pokemon spawning onscreen in the lake of lag.
https://www.pokemon.co.jp/ex/sv/ja/news/250516_01/

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The screenshots themselves are still only 1024x576 like the other screenshots on the site.

EDIT: I remembered the Korean site usually has higher resolution screenshots and it does have these in a higher 3840x2160. The older screenshots they have are usually 1980x1080.
https://pokemonkorea.co.kr/sv/menu170?number=3802&mode=view
https://data1.pokemonkorea.co.kr/newdata/2025/05/2025-05-16_13-37-07-84361-1747370227.png
https://data1.pokemonkorea.co.kr/newdata/2025/05/2025-05-16_13-37-22-31627-1747370242.png
 
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While the screenshots doipy posted demonstrate how there will be no attempt to rectify the stunning lack of visual polish in terms of textures and such I imagine a 60fps bump will still be a huge boost to a game that needs anything it can get
The textures are mostly fine aside from the one they used on all the cliff faces.
 
While the screenshots doipy posted demonstrate how there will be no attempt to rectify the stunning lack of visual polish in terms of textures and such I imagine a 60fps bump will still be a huge boost to a game that needs anything it can get
I knew it was wishful thinking of my part but man, I really hoped they'd at least redo the textures so they'll actually tile seamlessly.

There goes my hope of PLA with better clothing textures lol
 
I knew it was wishful thinking of my part but man, I really hoped they'd at least redo the textures so they'll actually tile seamlessly.

There goes my hope of PLA with better clothing textures lol
I guess that would've been a nice bonus but a 60fps patch of its own would've been the real sick prospect


s m o o t h
 
iirc Violet runs slightly worse than Scarlet on OG Switch due to particle effects on Miraidon. Good to know the two versions are likely to be parity with each other now. I'll also have another game to play (haven't touched SV yet) when my Switch 2 ships in.
 
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Just got done watching the Serebii video. I haven’t watched the others yet, but something about this doesn’t feel right to me. I can’t help but shake the fact that Pokémon has never utilized or “needed” next-gen patches until now, and even then every DS and 3DS game runs at 30 FPS when the GBA games were easily able to reach 60 FPS. More importantly, the Serebii video at least seemed almost… ah, what’s the word… it felt like Pokémon was basically telling him what to say. It didn’t feel authentic, if that makes sense. I think what really did it for me is when he said it took roughly 20 seconds for him to load between mainland Paldea and the DLC maps on the original Switch. I can tell you right now that’s not true, at least not from my experience. Is it slow? Definitely, but 20 seconds is a decent chunk of loading time and on my first-generation Switch in Handheld Mode on our family’s Internet connection, even then that loading screen quote “only” takes around 8-10 seconds from my experience.

I also feel disappointed that I haven’t seen any multiplayer footage, at least not yet. Maybe other review videos were allowed to play it, but many of the performance issues I did have, which weren’t many, were related to the Union Circle and Nintendo’s horrible online servers. I might come back here and post more if I can have my mind changed on this or if I discover something new. For now though, I’m not impressed.
 
I also feel disappointed that I haven’t seen any multiplayer footage, at least not yet. Maybe other review videos were allowed to play it, but many of the performance issues I did have, which weren’t many, were related to the Union Circle and Nintendo’s horrible online servers. I might come back here and post more if I can have my mind changed on this or if I discover something new. For now though, I’m not impressed.
Problems that are due to Nintendo's historically bad online net aren't going to magically be fixed by a new console anyway.
 
Gotta say, I love how well SV is running on the Switch 2.

Once I get my hands on the Switch 2 this will finally give me the incentive to replay it.

SV is, despite its technical flaws on Switch 1, one of my favorite entries in the franchise, because for all its flaws there are so many things I love about it, and a smoother experience of it on Switch 2 is going to be even better for me. I already loved the game to begin with but the enhancements on Switch 2 are going to elevate the experience even more for me.
 
https://xcancel.com/JoeMerrick/status/1930118095684640971

Literal first time I've ever seen footage of this game that makes me think "wow this actually looks kinda gas". The Day 1 Paldea true believers gonna act like this towards the rest of the fanbase

(Seriously though on my end the prospects for playing SV one day have moved from "absolutely not outside of a deep discount that'll probably never happen" to "maybe". Dare I say the first kernels of excitement for Gen 10 are materializing in my soul?)
 
I have said from very early on that SV is a 6/10 game that is an 8.5-9/10 when it works. Compared to SwSh, which I found inoffensive technically but incredibly unengaging in terms of design, story, and characters.

The Technical upgrade, even if it's mostly brute force from the stronger hardware, goes a VERY long way to improving the experience, and I hope it's easier to discuss the merits of the region and game design now that every other poster doesn't think it's comedy genius to mention the frame rate (which to be clear, was a flaw but was injected into talk about things like the Mons or the Map).
 
I hope it's easier to discuss the merits of the region and game design
I’ll mention this much, much later in my post, but I think Paldea has a lot going both in its favor and against it. There are merits… right?

That’s just it, though- what merits? Sure, the game plays noticeably better, and the update itself is free, so that’s good, but you’re still going to be paying for a $450 console plus another $10 to $70 depending on if you the consumer waited until 2025 to finally pick up a Paldean Pokémon game. The reason I’ve seen a lot of people, myself included, are disappointed with this update isn’t because of the performance but because this doesn’t seem to fix any of the games fundamental issues. You mentioned the “merits of the region”. What merits? If you’re like me and you tend to be critical towards open world games, Paldea is already going to be a big turn-off, but even by the standards of open world, nonlinear games that are on the original Switch, Scarlet & Violet are far from impressive in that particular context, to say nothing of true 9th Gen games that the Switch 2 may or may not even be able to run.

In fact, I’ll say this in Scarlet & Violet’s defense. I think the games being as empty as they felt in terms of landmarks and the design of the game world actually played to its favor. Because I can tell you right now, if there were actual landmarks and detailed environments and whatever else you can think of on the 2022 build of these games, they would have run and performed even worse than they already did on native hardware.

(Seriously though on my end the prospects for playing SV one day have moved from "absolutely not outside of a deep discount that'll probably never happen" to "maybe". Dare I say the first kernels of excitement for Gen 10 are materializing in my soul?)
Maybe it’s my fault for getting my hopes up that Patch 4.0.0 was going to also have some extra content (which could technically still happen tomorrow but, like, we all know that’s not happening), but if you weren’t a fan of the games before, I don’t think what we’ve been shown is going to change your mind. Paldea just doesn’t offer enough from a fundamental standpoint to justify the 2022 build running as poorly as it has.

Something else I will give Scarlet & Violet in response to some of the other criticisms I’ve heard and updated sales data for the games themselves. What Paldea was going for on paper, what these games represent compared to the Sword & Shield era, and the growing casual side of the audience being introduced to Pokémon through the merchandise and everything else… that growing player-base dwarfs the “I hate modern Pokémon” crowd by an absolutely massive margin, and Scarlet & Violet even in it’s rushed, unoptimized base form, still did enough recently to pass Sword & Shield in overall game sales. That should tell you something. In fact, this is the first time in Pokémon’s history that the second generation of a specific console (2, 5, 7, and 9) has outsold the first generation for that same platform (1, 4, 6, and 8- the GBA only had 3 and that’s it). This would not have happened if Paldea didn’t at least offer some form of appeal for both older and newer fans, even if I somewhat sarcastically joke that Paldea didn’t have any merits or good game design.

Gee, it’s a miracle what happens when Game Freak doesn’t try and work on literally nine different games in a three year span huh
 
I’ll mention this much, much later in my post, but I think Paldea has a lot going both in its favor and against it. There are merits… right?

That’s just it, though- what merits? Sure, the game plays noticeably better, and the update itself is free, so that’s good, but you’re still going to be paying for a $450 console plus another $10 to $70 depending on if you the consumer waited until 2025 to finally pick up a Paldean Pokémon game. The reason I’ve seen a lot of people, myself included, are disappointed with this update isn’t because of the performance but because this doesn’t seem to fix any of the games fundamental issues. You mentioned the “merits of the region”. What merits? If you’re like me and you tend to be critical towards open world games, Paldea is already going to be a big turn-off, but even by the standards of open world, nonlinear games that are on the original Switch, Scarlet & Violet are far from impressive in that particular context, to say nothing of true 9th Gen games that the Switch 2 may or may not even be able to run.

In fact, I’ll say this in Scarlet & Violet’s defense. I think the games being as empty as they felt in terms of landmarks and the design of the game world actually played to its favor. Because I can tell you right now, if there were actual landmarks and detailed environments and whatever else you can think of on the 2022 build of these games, they would have run and performed even worse than they already did on native hardware.
Aren't you fun at parties? I'll open by noting that I've seen no indication of SV going up from their initial $60 release price, so I don't know where you got the $70 figure from since all indication is this is just the free Switch 2 update running with a Switch 1 game.

And "what merits?" Okay, I think SV has the strongest primary cast (Player, Rivals, and recurring friendlies/teams), one of my favorite in-game run mon spreads, and does away with the main thing I hate in Open-Worlds like "Here's 100 Shrines and 2000 random Koroks to find if you want to call the game complete" in favor of just dotting the routes with items to pick up and just giving space to look around for Pokemon (in short, the "filler" stuff for the world is optional even for a completionist). I would happily endorse Pokemon games designed in the vein of SV over whatever the hell SwSh was for subsequent Gens on the basis of actually having a scenario written and something resembling thought or boss design (i.e. Titans and Starmobiles which aren't just switching for SE 1v1's against equal enemy Mons).

Does that answer the question or do I need to be more backhanded?
 
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Aren't you fun at parties? I'll open by noting that I've seen no indication of SV going up from their initial $60 release price, so I don't know where you got the $70 figure from since all indication is this is just the free Switch 2 update running with a Switch 1 game.

And "what merits?" Okay, I think SV has the strongest primary cast (Player, Rivals, and recurring friendlies/teams), one of my favorite in-game run mon spreads, and does away with the main thing I hate in Open-Worlds like "Here's 100 Shrines and 2000 random Koroks to find if you want to call the game complete" in favor of just dotting the routes with items to pick up and just giving space to look around for Pokemon (in short, the "filler" stuff for the world is optional even for a completionist). I would happily endorse Pokemon games designed in the vein of SV over whatever the hell SwSh was for subsequent Gens on the basis of actually having a scenario written and something resembling thought or boss design (i.e. Titans and Starmobiles which aren't just switching for SE 1v1's against equal enemy Mons).

Does that answer the question or do I need to be more backhanded?
Probably got confused since the ZA upgrade costs 10$.
 
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