Lower Tiers ADV Lower Tiers Hub

JoaF

We're exquisitely lucky, you and I...
is a Pre-Contributor
advlower.001.png


Welcome to the ADV Low Tiers Hub! This is a resource thread for everything ADV that isn't OU and/or Modded.​
  • General ADV low tier discussions and Viability rankings are held in this forum.
  • Resources are updated in the current generation lower/other tier forums
  • Tournaments are held here and in various forums across the site, and from time to time, in the RoA Spotlight Tournaments sub-forum. Some notable tournaments include the following:
    • Cup tournaments are held in the Smogon Metagame Circuits forum for lower tiers (Ubers, UU, NU) and the Other Circuits forum for other tiers (1v1).
    • Team tournaments are held in the main ADV forum featuring ADVPL, ADVLTL, and ADV Grand Slam.
    • Current generation lower tier forums host XPL featuring ADV Ubers, UU, NU.
    • Spotlight Tournaments in the RoA Tournaments subforum occasionally feature ADV lower/other tiers as well.
    • Check out the tournament schedules of the respective forums for the dates of these tournaments. Don't miss out unofficial tours (such as NU classic) that may be hosted in the lower/other tiers or RoA forums as well!
The tiers covered in this thread are as follows;

:kyogre:ADV Ubers:groudon:
:Dragonite:ADV UUBL:Raikou:
:kangaskhan:ADV UU:omastar:
:glalie:ADV RU:politoed:
:chimecho:ADV NU:haunter:
:minun:ADV PU:mawile:
:Ponyta:ADV ZU:Mightyena:
:wailmer:ADV SU:Spinda:
:diglett:ADV LC:abra:
:Tauros:ADV Doubles:zapdos:
:raikou:ADV 1v1:sceptile:
:gyarados:ADV 200:Alakazam:
:Metagross:ADV Orre Colosseum:Latios:
:mewtwo:ADV JAA:lugia:


Other Resources:
ADV Discord Server
Ongoing & Upcoming Tournaments
Tiering Decisions & Suspects
 
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ADV SU
ADV SU RoA thread
List of legal Pokemon
/challenge gen3zu @@@ -Abra, -Aipom, -Anorith, -Ariados, -Beedrill, -Castform, -Chinchou, -Clamperl, -Corsola, -Cubone, -Delcatty, -Doduo, -Drowzee, -Elekid, -Flaaffy, -Gloom, -Koffing, -Lileep, -Magnemite, -Meditite, -Mightyena, -Noctowl, -Ponyta, -Porygon, -Quilava, -Rhyhorn, -Seaking, -Tentacool, -Tropius, -Volbeat, -Voltorb, -Wartortle, -Magby
 
ADV Orre Colosseum

Orre Colosseum: This is a format based on the Orre Colosseum post game-challenge in Pokémon XD: Gale of Darkness. The rules are exactly the same, the only difference is that you can play against other humans!
Orre Colosseum (a.k.a. Orre) is also referred to as Gen. 3 VGC for being the most popular Generation 3-format that represents the concept of how the official VGC formats are played.

Resources
1752611891331.png
1752612135964.png
Can be found here
This format was born out of the desire to play Generation 3 Doubles with VGC rules. We realized that Pokémon XD's Orre Colosseum offered the perfect blueprint for what we were looking for, so the name was obvious. A discord server, the main forum thread and later a website were created and with regular competitive tournaments, recently even in-person, it culminated in an amazing community that keeps growing and developing the metagame.
 
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ADV 200

ADV 200: In this metagame, players have access to only the Pokemon, items, and movepools obtainable on the Ruby and Sapphire game cartridges. As a result, many of the Pokemon and movesets seen in the standard OU metagame are not present.

Resources
Outside of the mons banned by simply not being in the dex, the following are not allowed:

:Wynaut:/:Wobbuffet:/:Latias:/:Latios:/:Kyogre:/:Groudon:/:Rayquaza:/:Jirachi:/:Deoxys:

Additionally, the standard Baton Pass and Evasion move bans in ADV OU apply here. Keep in mind that Sand Veil is allowed because there is no permanent Sand in the metagame. Also, Soundproof is legal because there's no hyper BP chains here either. This is notable because very few mons naturally obtain Whirlwind.

Furthermore, all pinch berries except for Liechi are banned due to them being from events after the official end date of the metagame (May 29th 2003).
In chronological order of tours (spreadsheets made by SurfnWob):
RevTour
ADV 200 Discord tour (tour 1)
ADV Smogon forums tour (tour 2)
RoA spotlight tour

Stats for the May 2025 RoA ladder:
Usage stats
Lead stats
Moveset stats
Team stats
Here is a VR aggregating some tierlists from the highest laddered or high ranking tour players. With how young the metagame is (only started getting good attention again early 2024), getting a community wide VR is not feasible. As for now, due to the miniscule sample size, take the exact placements with a grain of salt.

Click here if you want my personal analyses for (most of) these mons.

S Rank
:Skarmory: - Skarmory
:Salamence: - Salamence
:Metagross: - Metagross

A Rank
:Gyarados: - Gyarados
:Starmie: - Starmie
:Regice: - Regice
:Magneton: - Magneton
:Alakazam: - Alakazam
:Gardevoir: - Gardevoir
:Milotic: - Milotic

B Rank
:Swampert: - Swampert
:Registeel: - Registeel
:Dusclops: - Dusclops
:Kingdra: - Kingdra
:Claydol: - Claydol
:Regirock: - Regirock
:Gorebyss: - Gorebyss

C Rank
:Blaziken: - Blaziken
:Ludicolo: - Ludicolo
:Lanturn: - Lanturn
:Golduck: - Golduck
:Swellow: - Swellow
:Sceptile: - Sceptile
:Manectric: - Manectric
:Dodrio: - Dodrio
:Glalie: - Glalie

D Rank
:Medicham: - Medicham
:Donphan: - Donphan
:Roselia: - Roselia
:Flygon: - Flygon
:Heracross: - Heracross
:Weezing: - Weezing
:Rhydon: - Rhydon
:Hariyama: - Hariyama
:Slaking: - Slaking
:Ninetales: - Ninetales
:Electrode: - Electrode
:Breloom: - Breloom
:Solrock: - Solrock

E Rank
:Grumpig: - Grumpig
:Raichu: - Raichu
:Ninjask: - Ninjask
:Vileplume: - Vileplume
:Golem: - Golem
:Walrein: - Walrein
:Camerupt: - Camerupt
:Linoone: - Linoone
:Trapinch: - Trapinch
:Crobat: - Crobat
:Machamp: - Machamp
:Shiftry: - Shiftry
:Wailord: - Wailord
:Zangoose: - Zangoose

Tables for the raw data can be found here.

VRs in TL form:
1753894782587.png
The mons are loosely ordered by viability. Not every mon for every role will be listed, but this compendium is more to demonstrate what mons have generally been applied and proven to be effective for each.

If you would like an overview of the metagame, cut moves, as well as closer looks at the roles each mon takes up, then click here.

Physical Offense

:Salamence:/:Metagross:/:Gyarados:/:Kingdra:/:Swellow:/:Dodrio:/:Flygon:/:Regirock:/:Slaking:/:Crobat:/:Medicham:/:Machamp:/:Azumarill:/:Heracross:/:Rhydon:/:Golem:/:Hariyama:/:Linoone:/:Armaldo:

Special Offense

:Salamence:/:Starmie:/:Regice:/:Alakazam:/:Gorebyss:/:Kingdra:/:Ludicolo:/:Gardevoir:/:Golduck:/:Magneton:/:Manectric:/:Raichu:/:Sceptile:/:Lanturn:/:Electrode:/:Blaziken:/:Ninetales:/:Kadabra:/:Pikachu:/:Shiftry:/:Vileplume:

Mixed Offense

:Salamence:/:Metagross:/:Sceptile:/:Blaziken:/:Banette:/:Camerupt:

Setup Sweepers (using move for self -- not BP)

DD:

:Salamence:/:Gyarados:/:Kingdra:

RD:

:Gorebyss:/:Kingdra:/:Ludicolo:

Bulk Up:

:Machamp:/:Heracross:/:Medicham:/:Pinsir:/:Hariyama:

Curse:

:Registeel:/:Regirock:/:Swampert:/:Walrein:

SD:

:Rhydon:/:Zangoose:/:Armaldo:

Agility:

:Metagross:

Calm Mind:

:Alakazam:/:Gardevoir:/:Golduck:/:Grumpig:/:Dusclops:

Belly Drum:

:Hariyama:/:Linoone:

Physical Defense

:Skarmory:/:Salamence:/:Gyarados:/:Regirock:/:Weezing:/:Solrock:

Special Defense

:Regice:/:Gardevoir:/:Dusclops:/:Ludicolo:/:Lanturn:/:Hariyama:

Mixed Defense

:Milotic:/:Registeel:/:Swampert:/:Walrein:/:Xatu:

Thunder Wave

:Lanturn:/:Magneton:/:Manectric:/:Raichu:/:Minun:

Will-O-Wisp

:Gardevoir:/:Dusclops:/:Banette:/:Ninetales:/:Weezing:

Sleep Powder:

:Vileplume:/:Bellossom:

Spore

:Breloom:

Stun Spore

:Roselia:/:Vileplume:/:Breloom:

Hypnosis

:Gardevoir:/:Milotic:/:Golduck:/:Ninetales:

Spikes

:Skarmory:/:Roselia:/:Glalie:

Rapid Spin

:Starmie:/:Claydol:/:Donphan:

Wish

:Salamence:/:Gardevoir:/:Minun:/:Xatu:/:Raichu:

Substitute

:Grumpig:/:Azumarill:/:Linoone:/:Minun:/:Absol:

Baton Pass

SD:


:Absol:/:Mawile:

Bulk Up:

:Medicham:

Speed:

:Ninjask:/:Minun:/:Gorebyss:

CM:

:Absol:/:Girafarig:/:Medicham:

Tail Glow:

:Volbeat:

Dry Pass:

:Gorebyss:/:Shedinja:

Explosion

:Regice:/:Claydol:/:Registeel:/:Regirock:/:Electrode:/:Weezing:/:Solrock:/:Golem:/:Shiftry:

Encore

:Alakazam:/:Minun:/:Raichu:/:Walrein:/:Machamp:/:Slaking:/:Azumarill:

Pursuit

:Metagross:/:Sceptile:/:Dusclops:

Roar

:Skarmory:/:Salamence:/:Gyarados:/:Swampert:/:Ninetales:/:Manectric:/:Wailord:/:Walrein:/:Donphan:/:Camerupt:

Whirlwind

:Hariyama:/:Tropius:

Haze

:Weezing:/:Crobat:/:Dodrio:/:Xatu:

Heal Bell/Aromatherapy

:Roselia:/:Vileplume:/:Chimecho:

Sleep Talk

:Wailord:/:Relicanth:/:Exploud:

Trapping

:Magneton:/:Dusclops:/:Gardevoir:/:Trapinch:/:Nosepass:
For the first time in... forever? More than a couple sample teams to cut your teeth with. As always, Pokepastes available by clicking on the mons for each team. There's a couple older ones in this post from the discussion thread, though it's up to you to decide whether they're ahead of their time, or perfectly dated. I'm also not including them directly in this post because the lack of EV explanations elsewhere make them significantly worse as learning resources.

If you notice any trend, it's that Salamence is an insanely versatile lead, and that Skarmory is ridiculously common. Keep this in mind when building your own teams.

Spikes

The following structures are a blend of balance, bulky offense, and straight offense. Overall, Spikes structures are likely the most consistent, versatile style in 200. For more information, read Celdanami's post.

:Salamence:/:Milotic:/:Alakazam:/:Registeel:/:Magneton:/:Skarmory: - MiloSkarm Balance (by Noitu)

The big idea is that CB Salamence is very scary with Spikes support and the elimination of opposing Skarmory, and is more or less able to break anything in the tier. With careful Skarmory play, this team is defensively sturdy into opposing DD Gyarados. Furthermore, endgame Milotic and Curse Registeel more or less defensively check everything in the tier while forcing good progress.

With 3 Steel-types, Refresh Milotic is a little unecessary, hence why it's Toxic 2A instead. This Magneton set allows it to beat opposing trapper Magneton, while typically outspeeding Adamant Gyarados trying to set up on it greedily.

Jolly Salamence is ran over Adamant, since the extra damage is unecessary with Spikes support and the pressure the rest of the team poses. Skarmory outpaces max speed neutral nature Camerupt and creeps opposing Skarmory for the Roar mirrors. Registeel's little attack investment ensures its EQ can OHKO Magneon without a Curse boost. Milotic has enough speed to creep max speed neutral nature Gorebyss, though it can absolutely sacrifice a few more defense EVs to creep faster Metagross.

:Skarmory:/:Metagross:/:Regice:/:Dusclops:/:Gyarados:/:Alakazam: - OffSkarm Lead Spikes Offense (by Waffleztastegood)

With Taunt Skarmory, Regice, and Dusclops, setting up against this team is a challenge. Dusclops spinblocks for Skarmory, allowing Spikes to remain up for the rest of the team to abuse. Mixed Metagross baits in Skarmory and Water-types that otherwise resist Mash, forcing chip against them. In the endgame, DD Gyarados functions as a strong Spikes-immune wincon into the bulky structures that otherwise outlasts ToxTect Regice. The bulk of these mons typically allows them to trade up against opposing setup sweepers that do get the chance to do their thing.

Speedcreep on Regice is for opposing base 50s and -speed nature Swampert and Weezing. Dusclops attack EVs are to OHKO Alakazam, with the speedcreep being for opposing Dusclops.

:Glalie:/:Banette:/:Regice:/:Manectric:/:Gorebyss:/:Regirock: - Glalie Spikes Lead Rain HO (by Celdanami)

This is a faster paced rain team, which I discuss in more detail here in 'Structures and Cores'. To paraphrase what I said there though, Glalie's ability to retain Spikes, and the offensively-minded spinblocking of Banette, allows this team to aggressively trade down pieces with the Regis. On the revenge kill, the team can set up a Gorebyss assault, blowing many of the opponent's Spikes-chipped mons to smithereens. Manectric's ability to paralyze self sufficiently and phaze defensive structures repeatedly on Spikes makes it effective on this team.

The Glalie EVs, in short, allow it to 1v1 any Salamence lead comfortably, while outspeeding lead Skarmory for Taunt. Banette's spread allows it to 4KHO Milotic with TBolt after 1 Spikes layer, with enough speed to outspeed most bulky unboosted Kingdra. Speedcreep on Regice and Regirock is for opposing base 50s and -speed nature Swampert and Weezing. This Manectric spread creeps Modest Starmie.

:Salamence:/:Swellow:/:Skarmory:/:Regice:/:Golduck:/:Magneton: - MagDuck Swellow (by miraaa)

With Magneton to eliminate Skarmory, the combination of Swellow and Mixed Salamence on Spikes should be enough to win a game. Additionally, bulky Golduck + Magneton is a game winner in itself. If you can bait Toxic into an unrevealed Swellow with Regice or Golduck, then its Facade will OHKO nearly everything in the tier, especially with a Spikes layer. Even without it though, its spammable 153BP Return 2KHOs most grounded threats.

To enable this offense even more, Salamence acts as an early game Fighting-type switchin that can reliably threaten the likes of Regirock and prevent Gyarados from sweeping with its choice of coverage here. Zap Cannon Regice makes it better into the Regice Mirror, while also giving it something significant to do into Metagross or Registeel switchins.

Speedcreep on Regice is for opposing base 50s and -speed nature Swampert and Weezing. Skarmory outpaces max speed neutral nature Camerupt and creeps opposing Skarmory for the Roar mirrors. This Golduck spread ensures it can 1v1 Modest Starmie after a couple CMs with Rest, while outpacing the 209 speedtier that most Agility/RD sweepers get to.

Spikeless Offense

Just because Spikes are incredible does not mean that Spikeless structures are unviable, of course. The big difference is that they must find unconventional ways of breaking down grounded mons to Spikes teams, and often can't win in straight wars of attrition.

:Alakazam:/:Kingdra:/:Salamence:/:Starmie:/:Gardevoir:/:Registeel: - DD King Memento Garde HO (by miraaa)

CM Alakazam lead and an unconventional Salamence gives this team a way to quickly break down DD Kingdra's biggest threats. Skarmory and Explosion users like the Regis and Claydol need to be eliminated for Kingdra to become a wincon. Likewise, Modest Starmie thrives in situations where the opponent's team is beaten down. Fast Hypnosis + Memento Garde can deny the opponent enough turns on their mons so that repeated assaults from Starmie and DD Kingdra become untenable. Explosion Registeel acts as a stopgap against many of the teams that can quickly overwhelm with a smart double or revenge kill switchin.

The lead Alakazam could very well run Modest + Charcoal to OHKO Metagross and chip down Skarmory even more, but the utility of Lum + Synchronize help it to come in later to threaten a sweep of its own, while also being unthreatened by bulky Salamence or Milotic leads. Likewise, Kingdra could realistically be a bulkier variant (e.g., 252 HP/156 Def/100 SpDef, Careful Nature) to be a sturdier individual wincon, but the offensive investment allows it to be played much more flexibly throughout a game alongside the 2 other setup threats, while also helping it to break for Starmie.

The speed EVs allow Kingdra outspeed Modest Starmie after 1 DD. Salamence, at base, outspeeds 252+ base 80 speed mons. Its Naughty nature also allows it to dent Skarmory even more. Gardevoir creeps those trying to creep max speed neutral nature base 85 speed mons. Registeel's attack allows it to 2KHO Leftovers Alakazam with EQ, while also giving its Explosion and Focus Punch some much needed firepower.

Both of these next teams are also in the rain post I have linked a couple times before, but I'll paraphrase here:

:Gorebyss:/:Golduck:/:Electrode:/:Kingdra:/:Gyarados:/:Regice: - Gorebyss Rain Spam (by miraaa)

Gorebyss Lead with additional Electrode support can bluster through defensive checks like nothing else. Gyarados, Electrode, and Refreh Golduck have ways of pressuring Milotic. Without these mons, then Milotic hard walls this team entirely. Gyarados and Kingdra pressure like nothing else in the endgame, with most teams unable to take them out swiftly, and their damage output being hard to manage even only after one turn of setup.

Golduck shares the OffCune speed tier, and for the same reasons as OffCune in OU. Electrode more or less has to run a +Speed nature for +1 speed Adamant Gyarados, Jolly Swellow, and Swift Swim Gorebyss. Kingdra and Regice both have a little extra speedcreep so that they can win out in the mirror, though this is a tad unecessary.

:Salamence:/:Metagross:/:Gyarados:/:Regice:/:Manectric:/:Gorebyss: - Spikeless Rain HO (by FrankMarley)

CB Salamence can be divebombed into the opponent for damage here, allowing Regice to click Rain Dance and start generating value for midgame Gorebyss. Itemless Thief Manectric acts as a way to create progress in the face of Regice and Registeel to make Gorebyss' life easier into Protect Regice especially. Thieving leftovers is especially important without the Spikes that usually mitigate them on grounded mons. Metagross does well to trade up for an effective Gyarados endgame.

Adamant Salamence is necessary on Spikeless. Speedcreep on bulky Protect Metagross is to outpeed uninvested/4EVs speed on Claydol. Speedcreep on Regice is for opposing base 50s and -speed nature Swampert and Weezing. This Manectric spread creeps Modest Starmie.

Stall/Bulky

More underexplored than the offensive styles, the capabilities and precise cores for Stall or bulkier structures are still not entirely understood. Here are two teams as a starting point.

:Salamence:/:Donphan:/:Sableye:/:Milotic:/:Regice:/:Skarmory: - MiloSkarm Stall (by Noitu)

Salamence and Donphan act as this team's physically defensive answer into most attackers, with Milotic and Rest Regice helping on the special end. Skarmory must be carefully preserved in order to phaze DD sweepers and pressure the opponent with Spikes. A double from Skarmory to Donphan is advisable into unrevealed teams with potential Magneton. Without Sableye, this team would very liable to be ran over by Alakazam, as well as other Psychic-types. Milotic circumvents this team's big Gorebyss weakness. Fitting Roar over Wish on Salamence or Rest on Donphan may be preferable, though is not necessary.

This Salamence outspeeds max speed boosting nature base 70s, while still keeping it offensively apt. With Physdef Milotic and Skarmory on the team, Donphan's physical prowess is prioritised. Speedcreep on Regice, Sableye, and Donphan are for opposing base 50s and -speed nature Swampert and Weezing. Milotic has enough speed to creep max speed neutral nature Gorebyss, though it can absolutely sacrifice a few more defense EVs to creep faster Metagross. Skarmory outpaces max speed neutral nature Camerupt and creeps opposing Skarmory for the Roar mirrors.

:Salamence:/:Milotic:/:Roselia:/:Ninetales:/:Claydol:/:Dusclops: - Wish Mence + FWG Stall (by miraaa)

Wish Salamence acts as this team's big physically defensive piece and phazer instead of Skarmory. The benefit is that Magneton is unable to trap much of anything here, mitigating what most offensive teams use to break bulkier structures down. Roselia plays many roles here -- Spikes user, Cleric, Grass type for FWG, and as the team's Toxic immunity. The FWG and the rest of the structure play a little bit of defend-the-plant since it's having to juggle all of these roles in one slot. Light Screen Milotic helps to insulate the team against special attackers, and entirely nullifies Rain. Ice Beam Milotic is unecessary with this Salamence set designed to beat the DD mons so hard. Milotic also checks the otherwise Intimidate-immune Metagross, no matter the set. Ninetales can drop Will-O, since Dusclops is so good at clicking the move itself, and instead forces Swampert into awkward positions. If they're Rest Swampert, then repeated HP Grass will get them; if they're non-Rest, a stray Toxic or Will-O will do it in instead. SpDef Rest Claydol obviously synergises well with Roselia Aromatherapy, and also acts as an alternate status absorber alongside Rest Dusclops. Mean Look Dusclops can force KOs with Pressure + Rest into the opponent's bulky options, with Night Shade being its tool of choice to spread consistent chip with Will-O. As always, Spinblocking here is great, but Dusclops does not need to run invested Shadow Ball to OHKO Alakazam on a team with this much special bulk.

This Salamence has enough speed to outpace Adamant Gyarados (and other mons trying to creep that same speed tier, by benefit of Timid nature). Whether or not just running 252HP/252Def with Mence is up to player preference more or less, though. As this team really wants to beat Metagross with Milotic, it's running enough speed to outpace the faster Agility variant (Meta hits 209 to outspeed Electrode at +2), as well as bulky variants of Swift Swim mons at +0, like Kingdra or Ludicolo. Roselia's physical defense investment allows it to survive uninvested Skarmory Drill Peck after 1 round of Spikes and Lefties chip. This allows it to come in after a revenge kill and click Leech Seed + Protect to annoy the Skarmory, or establish just 1 more Spikes layer for itself in the endgame. Ninetales' speedcreep means it outspeeds all Lanturn variants, as well as max speed positive nature base 70 mons. Claydol's speedcreep means it outspeeds bulky Agility Metagross (Meta hits 198 to outspeed Crobat at +2).
 
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Journey Across America 2006 (JAA)

JAA: An official and historic tournament format that's the precursor to modern VGC.

Resources
JAA Smogon Thread containing all resources
Rules & Mechanics
  • Double Battle
  • Team Preview
  • Bring 6, Pick 4
  • Exact HP shown
    Clauses
  • Species Clause
  • Item Clause
  • Stadium Sleep Clause
  • Freeze Clause
  • Self-KO Clause

Restrictions
  • Soul Dew is banned
  • Enigma Berry is banned
  • Wobbuffet cannot hold Leftovers
  • Mythical Pokémon (Mew
    :Mew:
    , Celebi
    :Celebi:
    , Jirachi
    :Jirachi:
    , Deoxys
    :Deoxys:
    ) are banned
Sample Teams Thread (includes available team reports)
Modern Tournament Results
Code:
/challenge gen3orrecolosseum @@@ +Restricted Legendary, -Wobbuffet + Leftovers
 
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