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Can you confirm how Trick Room works in-game? Does it affect the order that abilities activate in double switches? Bulbapedia claims it's only moves, but I think it also implies the order that Pokemon switch as well
I've linked to your thread in the info section of my video of the glitch. sorry, I didnt know about your thread til today.
glad you/somebody pointed it out. thanks!
In PS, Defeatist is coded that AtK/SpA is halved when below 50%.
In-game description and a few other sources I checked says it's equals or less than 50%.
Do you know which is correct?
Parental Bond + Rollout/Ice ball?
The simulator double the damage to every hit. Is that right? And then in the 3rd attack second hit (the "6th" turn of rollout), just halves the damages of the 5th hit like standard parental bond. Is this right in game?
Also, echoed voice. Same thing? No?
Is Mold Breaker supposed to negate the move-redirection effect of Lightning Rod / Storm Drain? And on an unrelated note, what is the effect across all gens for Flash Fire when the Pokemon is frozen?
Is a Pokemon in a semi-invulnerable state like Shadow Force supposed to dodge Future Sight (on the turn it's used) and thus prevent the attack from landing in the future?
Can you Knock Off a Plate in gen 6 from a Klutz Arceus? And while we're on the subject of Arceus mechanics, can Arceus without Plate use Trick or Thief to obtain a Plate? Can it Knock Off a Plate?
Two semi-related questions about targetting your ally. If you target your ally but your ally fainted, what happens? What if an opponent uses Follow Me, given the same situation?
What are the conditions for Thousand Arrows to ignore effectiveness on Flying-type Pokemon? Is it their immunity to Ground, or their airborne property? For example, what happens to Ring Target Aerodactyl?