Is your chomp ev’d for anything in particular? I’m assuming not as you just put 150 in both defensive stats. Spdef regen chomp helps a lot with sandy shocks and wattrel. If you’re okay with completely swapping out mons you could try regenvest goodra as well.
Actually, if you’ve got the time, could you explain all your ev choices? The more I look, the more interesting spreads I notice.
For lu & nacl, strong special attackers with focus blast are pretty good at keeping them out, as well as strong physical attackers with close combat. I’d recommend MGLO Quaquaval personally, as it’s super easy to get in on nacl. MGLO Lucario works too (I prefer to use it as well), but it’s not as safe of a switch in to nacl as quaq is.
thanks for the info, I'm a fairly new player so none of my EV's are really optimized at all. This was just the first team I created after learning about the tier so some of it is pretty random now that I look back on it.
Garchomp is not optimised for anything I just wanted some defence ev's (not sure why) when I created the team. I'll try out the special defence investment as killawatral smokes my team pretty bad as I can't get sandy shocks in safely most of the time.
Corv I was going to do just max defence and max HP but thought maybe a bit of attack investment would make my brave birds sting a bit more, but without lefties it does not stick around as long as I would like, so it's probably a good idea to go max defence as it is my sole switch in for physical attacks. really love how it punishes U-turns and rapid spins with the rocky helmet and iron barbs.
Iron treads have some special defence investment so I can check fire types (mostly iron moth) plus assault vests can give me the extra bulk on that side of the spectrum. however, I do miss stealth rocks as it getting both hazards with garchamp can be difficult.
and the rest are just maxed speed and max attacking stat so I don't see a reason to explain there.
I'm fairly new to teambuilding so I'm aware these could be very flawed, so if you have any tips I would really appreciate the help. I've played a few tiers but never have enjoyed them anywhere near as much as this one so any help would be appreciated so I can hopefully lift my game.
Also what does MGLO stand for?
Thank you so much I will give this a try :)To preface this, keep in mind that Tera is banned
Here's a revised version I put together:
- Corviknight doesn't really need both Brave Bird and Body Press, it'd rather run Defog over one of them, especially since Quaquaval is the team's only form of hazard control as of now
- Having multiple Fire immunities is somewhat redundant; I'd change either Corviknight's or Quaquaval's ability
- Corviknight could be changed to one of Fluffy, Intimidate, or Volt Absorb
- Quaquaval could be changed to Magic Guard
- Quaquaval could use several changes
- Ice Spinner isn't particularly necessary and should be swapped out to Swords Dance or Roost
- Since we already have Rapid Spin to boost Quaquaval's Speed, Wave Crash's higher power might be preferred over Aqua Step's Speed boost
- Mystic Water (or Life Orb if Magic Guard) is an alternative to Leftovers if extra power is desired
- Dragonite should run Aerilate over Supreme Overlord
- Supreme Overlord is 1.5x when all of its allies are fainted, whereas Aerilate is 1.8x right off the bat
- Flying is a much better offensive type than Normal
- Toxapex feels really out of place on an offense team; some kind of pivot would be more fitting
- The following changes have been made to Corviknight:
- Body Press has been changed to Defog to help deal with hazards
- Rocky Helmet has been changed to Leftovers, as Corviknight is the team's only solid answer to a lot of physical attackers and therefore needs all the longevity it can get
- The following changes have been made to Quaquaval:
- Since Corviknight already deals with Fire-types, Quaquaval has had its ability changed to Magic Guard to bolster its longevity
- Since it's now Magic Guard, its item has been changed to Life Orb to keep it threatening
- Ice Spinner has been changed to Roost
- Supreme Overlord has been changed to Aerilate on Dragonite
- Toxapex has been replaced with Sandy Shocks for the following reasons:
- It helps to bring in its teammates with Volt Switch
- It breaks past Well-Baked Body Corv, which was something of a tough matchup
- It provides immediate power, something the team was somewhat lacking in
Here's a revised version I put together:
- Corviknight would much rather run something like Intimidate, Well-Baked Body, Fluffy, or Volt Absorb over Iron Barbs
- I'm not entirely sure what Corv's and Garchomp's EV spreads are meant to accomplish, feels like max bulk investment would generally be more useful
- Cinderace really wants some way to negate hazard chip
- Iron Moth's current set is very prediction reliant, easy to switch around, and prone to being worn down by hazards
- Iron Treads should have Volt Switch over Stone Edge. Besides that, this doesn't do much outside of the Iron Moth matchup.
Keep in mind that the changes made are subjective
- Corviknight's and Garchomp's EV spreads have been changed to maximize their defensive capabilities
- Corviknight has been given Intimidate to help it against physical attackers
- Rocky Helmet has been changed to Leftovers for extra longevity
- MG remedies Cinderace's problems with entry hazard chip. Heavy Duty Boots + Mold Breaker/Drought would also work here.
- Court Change has been changed to High Jump Kick to let it chunk stuff like WBB Steels, Garganacl, and Ting-Lu, though this change could be reverted
- Heavy-Duty Boots with Fiery Dance/Discharge/U-turn/Morning Sun can't be switched around as easily, as it isn't hindered by choice lock nor does it have to worry about being worn down by hazards or weaker attacks
- Sandy Shocks has been replaced with Meowscarada to help pressure Ground-types, as suggested by UngaTheDunga
- Kingambit fills in Iron Treads's role as an Iron Moth answer while also providing a wincon, something the team was somewhat lacking in prior