Exactly what kind of buff are you looking for? Actually suggest something with a possible solution and convince us that it needs it (See Storm Throw above) instead of asking for something without telling us why. Also, Fur Coat getting buffed bewears zero relevance on whether or not Fluffy should get buffed.since we buffed fur coat can we also buff fluffy
Anyway, here's the thing.
Ingame, if I use Flare Blitz on a Bewear, or any other Fire-typed contact move, the BP of the move remains at 120; the drop from being contact and the raise from being Fire-typed cancel each other out. I would rather keep this dynamic in ASB to remain true to ingame, which comes to the reason why contact/fire-type raise/drop is at three (3) initially, balance. If I put it at like five (5) sure it becomes mighty at taking contacts, but then the opponent can just abuse it and spam Fire-type attacks for strong neutral attacks for when they don't have a Fighting/Psychic/Flying/Fairy-type attack to use. If I double/halve BP then the Fire-type issue can become more annoying. Make it an SE/Resistance shift? ehhh, I don't know and cannot really think through completely, but still, yay a weakness to Fire-type attacks.
You also need to consider that this is Bewear we are talking about, a Pokémon with 120/3/2 bulk (which is well above average), a mighty Rank 5 Attack stat, access to Pain Split and some pretty good coverage, and... yeah. Something that can have a place in serious play, but it isn't going to make waves really. I don't know whether it needs one or not, but the thing I stipulate is that if Flare Blitz deals normal damage to something with Fluffy ingame, then it should deal normal damage to something with Fluffy in ASB.
---
And RE: Birkal, it might be because there hasn't been any opposition that has made their voice known, and I am not someone who is opposed to the change to Doubles. Speaking of, if there is anyone opposed to 2 APR Doubles, please make your voice known now.