Ok, so I'm not sure this deserves it's own thread, since it's probably on the borderline of viable either way, but I was messing around with Physical Offense and came up with a pretty cool Zebstrika set as a catch-all VoltTurn check and problem solver. One of the biggest weaknesses of physical HO for me is that the members are usually slower than fast special attackers, which allows Pokemon like Starmie and Latios to run riot. VoltTurn is less of a pain, but still annoying if they put you in a position where you can't set anything up because they just go to a check every time. I was in a mood for testing having just seen a good amount of success with Carracosta, but Rotom kept being a pain with that I-can-revenge-kill-you-without-locking-myself-into-something-exploitable habit of his. So I had a quick look at Pokemon immune to Volt Switch and came up with this:
Zebstrika (F) @ Life Orb Trait: Motor Drive
EVs: 200 Atk / 56 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Overheat
- Wild Charge
- Hidden Power [Ice]
- Double Kick / Double-Edge / Me First
Zebstrika has a pretty solid base 100 attack and an exceptional 116 base speed, and this set is deisgned to put those traits to good use. While its movepool is not exceptional, it does have some useful options in the role of a mixed lure/cleaner/utility attacker. Firstly, it is easily able to outrun and OHKO Starmie thanks to a base speed a single point higher than the starfish, which, as mentioned, is useful for offensive teams that struggle to find an answer to Starmie's speed and coverage. With Motor Drive, it is able to absorb and nullify a Volt-Switch and become blisteringly fast, outrunning the scarfed Landorus most Volt-turn teams will switch into a Wild Charge and OHKOing even neutral natured ones after Stealth Rock; Naive Landorus will often fall even without it. Overheat will always KO standard Ferrothorn as long as it is not raining, and also proves a good answer to Scizor thanks to your resistance to Bullet Punch. Hidden Power Ice will also OHKO offensive Dragonite almost all the time if SR is on the field, and similarly, after a Motor Drive boost you are faster than scarf MoxieMence and KO always with SR and sometimes without. The final slot is a more difficult choice, with Double Kick KOing offensive Tyranitar some of the time with SR, and almost all of the time if it has switched in twice. Zebstrika will speed tie Scarftar, so it can be a handy backup check to this admittedly rare set in a pinch. Thanks to Electric STAB, Zebstrika is not walled by Skarmory either, having a very slim chance to fail to 2HKO (ie minimum damage twice) and always 2HKOing with SR. This means that Zebstrika will not cost offensive pressure on a HO team, because Gliscor is similarly crippled by HP Ice. Tornadus, another big threat to HO, is also outrun and elimininated by Wild Charge. However, with a naive nature, Specs Hurricane will deal astronomical damage, and combined with the confusion chance, Zebstrika is not a good switch-in - merely a revenge killer. In the final slot, Double Edge offers superior overall coverage to Double Kick, and will 2HKO Latios and pick off many other weakened Pokemon that are hit neutrally. However, it does leave Zebstrika walled quite significantly by Tyranitar, and it is pretty weak. Hp Ice will hit a heavily weaikened Latios anyway, although it does do quite a bit less damage. You could also use Volt Switch in the last slot for momentum, but the opponent is unlikely to give you a boost twice, so it should be used sparingly. While gimmicky, Me First is also a fairly strong option in the last slot - among other things, it enables you to copy Latios' Draco Meteor or Dragonite's Outrage and OHKO them. However, it is of limited utility beyond this, and Zebstrika is unlikely to have the speed boost it would need to outrun if facing off against a boosted Dragonite. A Choice Bander locked into an Outrage is fair game, however. Remember that Multiscale will allow Dragonite to survive Outrage even with the Me First boost. Still, me first does have solid utility versus opposing dragons, if not much else. Quick Attack has priority, but is pitifully weak and unlikely to have much utility. Similarly, Flame Charge can be used to manually grab a speed boost, but does not offer any notable coverage. Support options like Light Screen and Thunder Wave simply don't fit Zebstrika's lack of bulk, and while Pursuit has utility in trapping Starmie, it will do pitiful damge if starmie does not switch, leading to Zebstrika being KOd. Wild Charge will also get rid of Politoed, Tentacruel and Jellicent quite easily, 2HKOing even the bulkiest examples of these Pokemon.
It's not faultless, but Electric is a pretty awesome type for a physical attacker and it has exceptional speed for a physically inclined Pokemon too. I don't play a whole lot of OU, but it was cool in almost all the matches I played. If it actually had a good physical movepool it's be a pretty cool life orber a la Starmie, but since it doesn't, you have to play to its talents to do well. Here's to hoping it gets Flare Blitz, Close Combat and Extremespeed in BW2, lol.