• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Ask a Simple Question; Get a Simple Answer & General Resources (OU Edition)

Status
Not open for further replies.
Is Gunk Shot viable on SD LO Toxicroak? I was thinking it would make it less walled by Jellicent, but likely cause it problems in other areas. Does it get any valuable OHKOs/2HKOs that maybe drain punch or ice punch wouldn't? Thanks in advance!
 
Hi, I'm new and my question is: "Is there a up-to-date guide on building a B/W OU team and any other guides I need to see for a Wi-Fi first-timer?"
Not really, but there are a few things you could check out:
~The Smog webzine. There are quite a few articles regarding field effect themed teams; that could help you.
~The RMT forum:
http://www.smogon.com/forums/forumdisplay.php?f=119
There are some good posters/posts there that could help you create a team.
~Uploaded analysis. These give you movesets and everything you need to know about how to make your pokemon become the best it can be.

Mostly everything else is experience. That's how really solid teams form.
 
Is Gunk Shot viable on SD LO Toxicroak? I was thinking it would make it less walled by Jellicent, but likely cause it problems in other areas. Does it get any valuable OHKOs/2HKOs that maybe drain punch or ice punch wouldn't? Thanks in advance!

Sucker Punch or Payback would be Toxicroak's best way to deal with Jellicent, Gunk Shot or Poison Jab are still resisted. Obviously you know that Gunk Shot has terrible accuracy. A Poison attack would allow it to hit Slowbro, Starmie, Slowking, Victini, and Volcarona neutrally. It would also help to hit Flying, Psychic, and Bug types in general as a strong STAB

Random calcs:
252 +2 Atk Life Orb Toxicroak (+Atk) Poison Jab vs 0 HP/0 Def Volcarona: 147.91% - 173.95%
252 +2 Atk Life Orb Toxicroak (+Atk) Poison Jab vs 4 HP/0 Def Starmie: 141.98% - 167.18%
252 +2 Atk Life Orb Toxicroak (+Atk) Gunk Shot vs 252 HP/252 Def Slowbro (+Def) : 82.99% - 97.72%
252 +2 Atk Life Orb Toxicroak (+Atk) Poison Jab vs 4 HP/0 Def Victini: 94.74% - 111.4%
252 +2 Atk Life Orb Toxicroak (+Atk) Gunk Shot vs 252 HP/224 Def Jellicent (+Def) : 55.69% - 65.35%
 
Sucker Punch or Payback would be Toxicroak's best way to deal with Jellicent, Gunk Shot or Poison Jab are still resisted. Obviously you know that Gunk Shot has terrible accuracy. A Poison attack would allow it to hit Slowbro, Starmie, Slowking, Victini, and Volcarona neutrally.

Random calcs:
252 +2 Atk Life Orb Toxicroak (+Atk) Poison Jab vs 0 HP/0 Def Volcarona: 147.91% - 173.95%
252 +2 Atk Life Orb Toxicroak (+Atk) Poison Jab vs 4 HP/0 Def Starmie: 141.98% - 167.18%
252 +2 Atk Life Orb Toxicroak (+Atk) Gunk Shot vs 252 HP/252 Def Slowbro (+Def) : 82.99% - 97.72%
252 +2 Atk Life Orb Toxicroak (+Atk) Poison Jab vs 4 HP/0 Def Victini: 94.74% - 111.4%
252 +2 Atk Life Orb Toxicroak (+Atk) Gunk Shot vs 252 HP/224 Def Jellicent (+Def) : 55.69% - 65.35%

Brilliant, thanks... Sucker Punch's problem with the Jelly is that they normally run scald, which is ineffective on croak, and so tend to wow or try to stall out SP.

Following on from this, and related to the new move tutors, how does Drain Punch compare to Low Kick?
 
Following on from this, and related to the new move tutors, how does Drain Punch compare to Low Kick?
Obviously keep in mind the HP restoring benefit of Drain Punch

252 Atk Life Orb Toxicroak (+Atk) Drain Punch vs 252 HP/172 Def Abomasnow: 82.81% - 96.88%
252 Atk Life Orb Toxicroak (+Atk) Low Kick vs 252 HP/172 Def Abomasnow: 109.38% - 128.91%

252 Atk Life Orb Toxicroak (+Atk) Drain Punch vs 252 HP/252 Def Blissey (+Def) : 77.31% - 91.18%
252 Atk Life Orb Toxicroak (+Atk) Low Kick vs 252 HP/252 Def Blissey (+Def) : 62.18% - 73.11%

252 Atk Life Orb Toxicroak (+Atk) Drain Punch vs 252 HP/4 Def Ferrothorn: 69.03% - 81.82%
252 Atk Life Orb Toxicroak (+Atk) Low Kick vs 252 HP/4 Def Ferrothorn: 92.05% - 108.24%

252 Atk Life Orb Toxicroak (+Atk) Drain Punch vs 4 HP/0 Def Metagross: 40.07% - 47.68%
252 Atk Life Orb Toxicroak (+Atk) Low Kick vs 4 HP/0 Def Metagross: 64.57% - 75.83%

252 Atk Life Orb Toxicroak (+Atk) Drain Punch vs 252 HP/0 Def Jirachi: 37.87% - 44.55%
252 Atk Life Orb Toxicroak (+Atk) Low Kick vs 252 HP/0 Def Jirachi: 10.4% - 12.13%

252 Atk Life Orb Toxicroak (+Atk) Drain Punch vs 252 HP/0 Def Skarmory: 34.43% - 40.72%
252 Atk Life Orb Toxicroak (+Atk) Low Kick vs 252 HP/0 Def Skarmory: 27.25% - 32.34%

252 Atk Life Orb Toxicroak (+Atk) Drain Punch vs 0 HP/0 Def Kyurem: 85.17% - 100.51%
252 Atk Life Orb Toxicroak (+Atk) Low Kick vs 0 HP/0 Def Kyurem: 135.81% - 160.36%
Overall I would say Drain Punch is slightly better for damage output, and has a great secondary effect
 
Obviously keep in mind the HP restoring benefit of Drain Punch

252 Atk Life Orb Toxicroak (+Atk) Drain Punch vs 252 HP/172 Def Abomasnow: 82.81% - 96.88%
252 Atk Life Orb Toxicroak (+Atk) Low Kick vs 252 HP/172 Def Abomasnow: 109.38% - 128.91%

252 Atk Life Orb Toxicroak (+Atk) Drain Punch vs 252 HP/252 Def Blissey (+Def) : 77.31% - 91.18%
252 Atk Life Orb Toxicroak (+Atk) Low Kick vs 252 HP/252 Def Blissey (+Def) : 62.18% - 73.11%

252 Atk Life Orb Toxicroak (+Atk) Drain Punch vs 252 HP/4 Def Ferrothorn: 69.03% - 81.82%
252 Atk Life Orb Toxicroak (+Atk) Low Kick vs 252 HP/4 Def Ferrothorn: 92.05% - 108.24%

252 Atk Life Orb Toxicroak (+Atk) Drain Punch vs 4 HP/0 Def Metagross: 40.07% - 47.68%
252 Atk Life Orb Toxicroak (+Atk) Low Kick vs 4 HP/0 Def Metagross: 64.57% - 75.83%

252 Atk Life Orb Toxicroak (+Atk) Drain Punch vs 252 HP/0 Def Jirachi: 37.87% - 44.55%
252 Atk Life Orb Toxicroak (+Atk) Low Kick vs 252 HP/0 Def Jirachi: 10.4% - 12.13%

252 Atk Life Orb Toxicroak (+Atk) Drain Punch vs 252 HP/0 Def Skarmory: 34.43% - 40.72%
252 Atk Life Orb Toxicroak (+Atk) Low Kick vs 252 HP/0 Def Skarmory: 27.25% - 32.34%
Overall I would say Drain Punch is better for damage output


Brilliant, thanks a lot!
 
Not really, but there are a few things you could check out:
~The Smog webzine. There are quite a few articles regarding field effect themed teams; that could help you.
~The RMT forum:
http://www.smogon.com/forums/forumdisplay.php?f=119
There are some good posters/posts there that could help you create a team.
~Uploaded analysis. These give you movesets and everything you need to know about how to make your pokemon become the best it can be.

Mostly everything else is experience. That's how really solid teams form.

Thanks, but I don't know how to type a intelligent essay for each of my Pokemon when I want request to get rated.
 
Due to a recent battle where it only did enough damage to 4HKO when my Amoongus used it against a +6 Linoone, it has come to my attention that Foul Play isn't working correctly at the moment. A quick trip over to the PS bug report thread confirmed this (basically now it functions as a regular 95 power move), and made it seem that there isn't a plan to implement it correctly at least currently. At first this bugged me a bit. After all, not only had I just lost a battle, but I would also have to change my Amoongus's moveset. However, it just now dawned on me that there are quite a few mons out there that would love to abuse a broken Foul Play. From Honchkrow, Krookodile, Skuntank, and Weavile to Tyranitar, Shiftry, Absol, and Scrafty, there are a ton of thing that would love to be able to somewhat 'unethically' (can't think of the exact word) upgrade from Crunch or Night Slash.

My question is exactly how 'unethical' would abusing this be? AKA would it be possibly frowned upon but tolerated or would it be straight up not allowed? If it's the latter, I know it's probably not my place, but I'd recommend having it coded as an illegal move at least on anything where the damage dealt would be increased significantly due to the current situation.
 
Due to a recent battle where it only did enough damage when my Amoongus used it against a +4 Linoone, it has come to my attention that Foul Play isn't working correctly at the moment. A quick trip over to the PS bug report thread confirmed this (basically now it functions as a regular 95 power move), and made it seem that there isn't a plan to implement it correctly at least currently. At first this bugged me a bit. After all, not only had I just lost a battle, but I would also have to change my Amoongus's moveset. However, it just now dawned on me that there are quite a few mons out there that would love to abuse a broken Foul Play. From Honchkrow, Krookodile, Skuntank, and Weavile to Tyranitar, Shiftry, Absol, and Scrafty, there are a ton of thing that would love to be able to somewhat 'unethically' (can't think of the exact word) upgrade from Crunch or Night Slash.

My question is exactly how 'unethical' would abusing this be? AKA would it be possibly frowned upon but tolerated or would it be straight up not allowed? If it's the latter, I know it's probably not my place, but I'd recommend having it coded as an illegal move at least on anything where the damage dealt would be increased significantly due to the current situation.

I wouldn't care. If it's not working the way it's intended to, then you shouldn't feel bad about using it in a way it actually DOES work. Who knows? Maybe if enough people start abusing it, PS will correct it faster.

As for my own question: What ever happened to War Stories? Does anyone make those anymore? I miss them :(
 
I want to make a solid Poke team and I want to know more advanced information before making a team like selecting a leader, leader support, and other essential things. All I know is the basics like Lead, lead support, 3 cores and one glue Poke. Any other thing I need to know before building a team?
 
I want to make a solid Poke team and I want to know more advanced information before making a team like selecting a leader, leader support, and other essential things. All I know is the basics like Lead, lead support, 3 cores and one glue Poke. Any other thing I need to know before building a team?

http://www.smogon.com/forums/showthread.php?t=3464577

this thread goes into many peoples' opinions on how they construct a team. there are many opinion. read some of the responses and try one out that you are interested in.
 
Well there are a lot of ways to build a team. Basically you need to make sure you can handle all the threats listed here. If you're having trouble getting started, pick a pokemon you really like and go from there.

I'm sure there is a lot of methods in building one team, but is there one true method in building a solid team for a beginner? Also, how do I use the threat list?
 
I'm sure there is a lot of methods in building one team, but is there one true method in building a solid team for a beginner? Also, how do I use the threat list?

No, there isn't one sure method. There's probably going to be some trial and error as you learn the metagame and find a play style that suits you. As for the threat list, you need to make sure that you have a way of dealing with every pokemon on it. After you've finished your team, you should go down the list and double check that you have an answer to everything. If you see something you can't beat, then adjust your team.
 
I know its illegal on standard metagame for ou, but if kingdra were to be slapped onto a rain team, what set would give it the most sweeping potential/power?
 
I'd most likely either go pure Special with Hydro Pump, Draco Meteor, Ice Beam @ LO or mixed with Outrage to bypass special walls more easily. pure physical is outdone by Salamence, Dragonite, and Haxorus.
 
When it was still legal the choice specs special set was absolutely lethal.

_______

How viable would a HP Fire Landorus-I be? Everyone expects it to carry Ice, which is obviously very effective, but it would be awesome to be able to suprise scizor or ferro with the scarf set.
 
I was considering using Ferrothorn on new team for soaking up random Dragon attacks (alongside his other duties), and I was wondering what an optimal EV spread would be. I'm mainly looking for something that can take on Haxorus's CB Outrage easily and maybe survive a Superpower in case I mispredict, but also with enough special bulk to tank random Draco Meteors from the likes of Latios. If it makes any difference, this will also be used in the Hail.
 
Why do people who use Tornadus-T use Heat Wave when they're packing a generic Rain team? Don't see much notable use, I opt for Hidden Power Ice instead.
 
Why do people who use Tornadus-T use Heat Wave when they're packing a generic Rain team? Don't see much notable use, I opt for Hidden Power Ice instead.

Well it's his best option against his number one check, Jirachi, even in Rain. It will hit Scizor, Forretress, and Ferrothorn harder than a Hurricane as well, and gives him a pseudo STAB if Sun is up. HP Ice is less situational, but doesn't really hit much that doesn't already fear Hurricane except for Thundurus-T (most Dragons can't take a Hurricane) so neither move has a huge advantage over the other.
 
now that BW2 is released in Japan, is it possible to trade their female shroomish with DW ability obtained in their game with my normal white game, and RNG it?
 
Status
Not open for further replies.
Back
Top