I can pm you a very detailed link with why it happens and at which hp's for all mons, but for chansey soltboiled fails at these HP numbers:Whats the HP Softboil mechanic for chansey in RBY? Can anyone briefly explain it too me
When I did it, I went through the 'Pet Mods' section in 'Other Metagames.' It didn't get very much attention there though. Also they didn't like that it wasn't continuously being updated (I considered it finished so I didn't really have any reason or excuse to keep posting) so they ended up archiving it. I feel like OMs/Pet Mods are more popular/accepted when they're constantly being changed around, but that's just my whiny self.I’m developing a revamped RBY metagame. Would I try to get a thread approved here in “ruins of alph”? Or in “other metagames”?
Normally another phazer of some sort. Suicune, Swampert, and Zapdos are the most common, although other Pokemon may also carry Roar, such as Swampert or Tyranitar.When RSE (or ADV or whatever) OU stall teams don't have Skarmory, how do they deal with setup sweepers?
When I was looking through the sample teams, I noticed that Draco Malfoy's stall team had no roar or whirlwind anywhere. How does that team work?Normally another phazer of some sort. Suicune, Swampert, and Zapdos are the most common, although other Pokemon may also carry Roar, such as Swampert or Tyranitar.
For the future, please indicate what turn number you want us to look at. But, I'm guessing that at some point your Zam's special dropped. Special drops, if you're paralyzed, also lower your speed in Gen 1. In fact, if your opponent makes ANY status change and you are paralyzed, your speed drops. So if you are paralyzed, and your opponent ...Hello. In this replay, my Zam is slower than the opposing Exeggutor while the two mons are paralysed: https://replay.pokemonshowdown.com/gen1ou-787347962
Does somebody know why?
Oh thank you.For the future, please indicate what turn number you want us to look at. But, I'm guessing that at some point your Zam's special dropped. Special drops, if you're paralyzed, also lower your speed in Gen 1. In fact, if your opponent makes ANY status change and you are paralyzed, your speed drops. So if you are paralyzed, and your opponent ...
Uses Kinesis (lowering your accuracy), your speed drops
Uses Amnesia (raises his own special), your speed drops
Uses Psychic and gets a drop (lowers your special), your speed drops
Uses Bubblebeam and gets a drop (lowers your speed), your speed drops even more
Uses Agility (raises his own speed), your speed drops
Etc etc.
It's a reapplication of the Speed cut by paralysis, so it keeps getting quartered (so from 1/4 to 1/16 to 1/64). The same thing happens to burn's halving of Attack. It's a weird bug caused by the actual stat and the stat modified by status being stored separately. Another fun result of the bug: when a paralyzed mon uses Agility or a burned mon uses Swords Dance, they'll ignore the stat drops from status.Oh thank you.
Yea myb should have indicate the turn. ^^'
And how does it drop? Is that divided by 3/2 then 2 etc.?
It only fails on Sleep Talk called moves. If you e.g. use Sleep Talk while awake and the opponent uses Encore, it works.Hi I would like to know the mechanics of encore in gsc. I feel fairly certain that in later gens what happens is you use the move after your opponent's pokemon has performed a move himself, thus forcing a switchout. The description of encore on smogon forums and even bulbapedia seem adequate and essentially say that the move fails only if the target uses struggle or mimic etc. or runs out of PP.
YET in a battle with jumpluff against a sleep talking ampharos when I used encore it failed, even though it didn't say anything about sleep talk or status in general.
Hence I was wondering: "in gen 2 does the Encore user have to be present on the same turn the target does the move for it to work?"
There have been a few articles on the topic, but p sure nothing beats Crystal_'s post in the Research thread, found here.Is there post where I see mechanics for RBY? Also HP for Chansey where it no heal
Gengar provides a much needed spinblocker to keep spikes up that also has some offensive pressure. The other ghosts in the generation (Dusclops) are rather underwhelming despite having more bulk.Why do almost all RSE OU stall teams have Gengar and Swampert? Is there something in particular that only they can switch into?