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Item Assault Vest

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Any thoughts on Assault Vest Armaldo? It has Knock Off and Rapid Spin, and stats well suited for the item (good defense, meh special defense, high attack). Moveset could be Rapid Spin, Knock Off, Aqua Jet and Rock Tomb.
 
Posted this on the creative/underrated thread, I think this set has a lot of potential:

Hitmontop @ Assault Vest
Intimidate
Brave 252 HP / 252 Atk / 4 SpD
Close Combat
Mach Punch
Rapid Spin
Earthquake / Thief

Intimidate augments top's very respectable defense, and Assault Vest charges up top's excellent special defense. This set can switch into just about anything and either spin away hazards or threaten to punch holes with Close Combat. Last slot depends on what you think will switch in to block your spins. Earthquake deals respectable damage to many things including errant poison types who resist fighting, and gives this top a viable weapon against Aegislash, always OHKO'ing it in blade form. Thoughts?
 
I've been play-testing this set for a while, and I think it could have potential.

Milotic @ Assault Vest
Ability: Competitive
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Ice Beam
- Scald
- Dragon Pulse
- Hidden Power [Fire]

Thoughts?
 
I've been play-testing this set for a while, and I think it could have potential.

Milotic @ Assault Vest
Ability: Competitive
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Ice Beam
- Scald
- Dragon Pulse
- Hidden Power [Fire]

Thoughts?

In previous generations, off the top of my head, Milotic's main merit for usage was that it was a wall that actually somewhat benefited from status.

Competitive might prove useful; I have yet to playtest Milotic and other such 'Mons, so I wouldn't know. However, Assault Vest takes away the vital recovery options for Milotic that it needs to prolong longevity.

Furthermore, an unSTAB Dragon Pulse provides practically no additional coverage to Ice Beam. The use of fillers like Dragon Pulse and Hidden Power [Fire] shows the dearth of Milotic's attack-move options, which kind of defeats one of the purposes of running an AV in the first place. For example, AV Goodra has pretty darn good coverage, whereas Milotic can't really do much to anything that not weak to Water or Ice moves.

Though they have lower special defense than Milotic, AV Slowbro or Slowking appears to be more effective, as they both have a wider pool of attack moves and the nifty trait Regenerator. I say appears because I have test neither Slowbro nor Slowking, so my opinionated commentary may prove erroneous.
 
Does this item warrant (niche?) viability to the move Wonder Room?
Wonder Room for the why factor, bring in an AV holder that has a status move for unusual reasons.

People Trick Choice items. Should nobody "Trick" an AV?
 
Does this item warrant (niche?) viability to the move Wonder Room?
Wonder Room for the why factor, bring in an AV holder that has a status move for unusual reasons.

People Trick Choice items. Should nobody "Trick" an AV?

It sounds fun in theory, but the Pokemon using wonder room can't hold the assault vest, so you spend one turn setting it up, another switching to a Pokemon to trick the item, and another to trick the Assault Vest onto another Pokemon. So it takes three turns to execute this strategy which can only be done once, and if your opponent isn't in with a wall or status abuser when you trick all will be for not. You are probably better of with a speedy taunter.
 
I don't know if this has been mentioned yet, but I think that assault vest Scizor might be somewhat successful, although Scizor usually has better things to do. He has a lower SpD (80) compared to a base 100 Def, and his ability allows his damage output to remain pretty impressive. Its excellent typing gives it a lot of switch-ins and its survivability would be significantly increased by assault vest.
A set could be:
Scizor @ Assault Vest
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- U-turn
- Superpower
- Pursuit/Knock Off
- Bullet Punch
So basically the CB set but with the ability to switch moves. Knock Off might be preferred to Pursuit for utility, but idk I prefer Pursuit.
Calcs:
252 SpA Genesect Flamethrower vs. 252 HP / 4 SpD Assault Vest Scizor: 296-352 (86 - 102.3%) -- 18.8% chance to OHKO
you can't really do anything back though
0 Atk Teravolt Kyurem-B Fusion Bolt vs. 252 HP / 0 Def Scizor: 114-135 (33.1 - 39.2%) -- 100% chance to 3HKO
this is the most the sub spatk kyube set can do to scizor and you can beat it with BP or Superpower
252 SpA Choice Specs Latios Thunderbolt vs. 252 HP / 4 SpD Assault Vest Scizor: 118-139 (34.3 - 40.4%) -- guaranteed 3HKO
you can OHKO with U-Turn
252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 4 SpD Assault Vest Scizor: 149-177 (43.3 - 51.4%) -- 8.6% chance to 2HKO
you can beat it one-on-one with knock off which does 50-60% and then BP if you have rocks up (thunderbolt won't 2HKO after its life orb is gone)
252+ SpA Life Orb Sheer Force Landorus Earth Power vs. 252 HP / 4 SpD Assault Vest Scizor: 200-238 (58.1 - 69.1%) -- guaranteed 2HKO
still does a shit ton but you can knock off the life orb and cripple it, as well as get 39-46% off

I don't know tbh this probably wouldn't be very useful except for the knock off-ing and priority in bullet punch. If someone wants to test it out that would be awesome..
or maybe i will....
 
Plus, if you trick somebody an assault vest while wonder room is up, they won't be affected by the trick right away. You have to wait for wonder room to end for the effect to really take place. If only flinging the assault vest gave it the assault vest gave it to the opponent.

I've been play-testing this set for a while, and I think it could have potential.

Milotic @ Assault Vest
Ability: Competitive
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Ice Beam
- Scald
- Dragon Pulse
- Hidden Power [Fire]

Thoughts?

Looks like a worse goodra with slightly better physical defense. It doesn't hit as doesn't have a grass immunity either and makes for really bad rotom-W bait. Aside from mega manectric, the pokemon known for triggering competitive have no business switching into you, but I guess you benefit from sticky web and defog.
 
It sounds fun in theory, but the Pokemon using wonder room can't hold the assault vest, so you spend one turn setting it up, another switching to a Pokemon to trick the item, and another to trick the Assault Vest onto another Pokemon. So it takes three turns to execute this strategy which can only be done once, and if your opponent isn't in with a wall or status abuser when you trick all will be for not. You are probably better of with a speedy taunter.

Just to be clear, you guys mean Magic Room, not Wonder Room, right? Also, Tricking a Choice item onto a wall/utility Poke usually cripples it enough for it to be a way more effective strategy than this one.
 
How about assault vest donphan:

Donphan
@Assault vest
Sturdy

Rapid Spin
Knock Off
Earthquake
Play Rough

Donphans already huge defence combined with assault vest makes it almost unbreakable and it has rapid spin and the buffed knock off in its arsenal. Knock off helps hit spin blockers hard too. Nature and ev's im thinking:
Careful
252 HP / 128 Def / 128 SpD

Not sure if donphan could do with any investment its 120 base attack though, any other suggestions?
 
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Thing about Donphan is, it can't be OHKOd anyway because of Sturdy, every move is a 2HKO. So your defensive investment needs to be turning 2HKOs into 3HKOs to have any meaning, and I really can't see Donphan taking 3 strong special attacks no matter what you do with him. And you have to compare it to Leftovers, which also has the potential to turn 2HKOs into 3HKOs because of passive healing. Of course you can argue about Sturdy being broken by Stealth Rock and all that but I think it's a valid point.
 
Except that Tyranitar can't use Stealth Rock while using the vest.


Now that PokeBank is (kinda) out, I really want to try an Assault Vest Lopouny set to screw with NU walls.

Lopunny @ Assault Vest
Ability: Klutz
EVs: 252 Speed / 252 HP / 4Def
Jolly Nature
- Switcharoo
- Encore
- Healing Wish
- Baton Pass

Since Klutz allows Loppy to ignore AV, she is the only Pokemon who can trick the vest onto other Pokemon. This will immediately neuter any wall. The rest of the moves allow Lopunny to not be dead weight after she has done her job and allows her to support a bulky offensive or hyper offensive team.
That's actually a pretty good idea ! However I think klutz+flame/toxic orb switcheroo is still more valiable most of the time :P
 
Thing about Donphan is, it can't be OHKOd anyway because of Sturdy, every move is a 2HKO. So your defensive investment needs to be turning 2HKOs into 3HKOs to have any meaning, and I really can't see Donphan taking 3 strong special attacks no matter what you do with him. And you have to compare it to Leftovers, which also has the potential to turn 2HKOs into 3HKOs because of passive healing. Of course you can argue about Sturdy being broken by Stealth Rock and all that but I think it's a valid point.

This is a really important point: if you're using AV, it needs to be increasing the number of turns it can survive. If you're still being killed in the same number of attacks or you're just turning 4HKOs into 5HKOs, you're better off with Lefties. Examples:

-Focus Sash Alakazam can't OHKO AV Conk, while it gets 2HKO'd back by Knock Off + Mach Punch. MZam only has a 6.3% chance to win the matchup (has to OHKO with Psychic) otherwise it's 2HKO'd by the same combo.
-Togekiss 3HKOs with Air Slash, whereas without AV it would 2HKO before Conk could 2HKO back with Ice Punch (obviously assuming no flinchhax, but you get my point).

Conk's stats are laid out just right so it survives specific hits from things that would otherwise counter it.
 
Except that Tyranitar can't use Stealth Rock while using the vest.


Now that PokeBank is (kinda) out, I really want to try an Assault Vest Lopouny set to screw with NU walls.

Lopunny @ Assault Vest
Ability: Klutz
EVs: 252 Speed / 252 HP / 4Def
Jolly Nature
- Switcharoo
- Encore
- Healing Wish
- Baton Pass

Since Klutz allows Loppy to ignore AV, she is the only Pokemon who can trick the vest onto other Pokemon. This will immediately neuter any wall. The rest of the moves allow Lopunny to not be dead weight after she has done her job and allows her to support a bulky offensive or hyper offensive team.
I have tried that already and it works decent, but it can easily become dead weight. Swoobat is a better choice, since it can learn Trick (only with 5th gen Tutor), is faster and has decent offensive capabilities.
 
I don't know if anyone has suggested this but I've been having fun with Assault Vest Azumarill;

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 Atk / 252 SpD / 4 Spe
~Waterfall
~Play Rough
~Superpower / Power Up Punch
~Aqua Jet

Water/Fairy is actually a decent typing defensively and this allows it to bulk some special attacks. Most importantly it counters Special Mega Lucario no problem (though I'm would be surprised if that's nothing special).
 
I was trying out an assault vest rhyperior because I wanted something that countered talonflame and didn't roll over to special attacks. Greninja destroys him but he was great at taking coverage moves and non-STAB attacks in general. And with a base attack stat of 140, he's strong enough for me not to invest too much into his attack at all. Plus, it was nice to completely shrug off stray focus blasts. Eventually, I ditched it for a fashionable Tyranitar. I can't counter Talonflame at all anymore (BANDED U-TURN), my physical defense is worse and I don't take focus blasts as well. But I'm still experimenting to see if Assault Vest Rhyperior is worth it at all. From my experience, it honestly isn't bad.
 
This is a really important point: if you're using AV, it needs to be increasing the number of turns it can survive. If you're still being killed in the same number of attacks or you're just turning 4HKOs into 5HKOs, you're better off with Lefties. Examples:

-Focus Sash Alakazam can't OHKO AV Conk, while it gets 2HKO'd back by Knock Off + Mach Punch. MZam only has a 6.3% chance to win the matchup (has to OHKO with Psychic) otherwise it's 2HKO'd by the same combo.
-Togekiss 3HKOs with Air Slash, whereas without AV it would 2HKO before Conk could 2HKO back with Ice Punch (obviously assuming no flinchhax, but you get my point).

Conk's stats are laid out just right so it survives specific hits from things that would otherwise counter it.

Valid point, I just thought relying on sturdy to take special attacks wasn't very reliable for a spinner because of the point of bringing it in. I'm not sure whether donphan avoids anything with assault vest, it was just an idea because of Donphans stat layout and useful moves in rapid spin and knock off. I'd be using it alongside a wish passer for the lack of healing, it looked a good user of assault vest and I wanted to use donphan as my spinner because it's my favourite poke which learns it :heart:
 
I've actually heard some people talking about an AV tornadus-t set floating around. Anyone got an ev spread/moveset for that?
 
Tornadus-T @ Assault Vest
Ability: Regenerator
EVs: 92 HP / 192 SpA / 8 SpD / 216 Spe
Nature: Timid / Hasty
- Aeroblast
- Heat Wave
- U-turn
- Superpower / Grass Knot / Knock Off

You could probably play around with the EVs a bit but with this setup, it's built to outspeed Scarfed Tyranitar and can OHKO Keldeo after SR.
 
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Tornadus-T @ Assault Vest
Ability: Regenerator
EVs: 92 HP / 192 SpA / 8 SpD / 216 Spe
Nature: Timid / Hasty
- Aeroblast
- Heat Wave
- U-turn
- Superpower / Grass Knot / Knock Off

You could probably play around with the EVs a bit but with this setup, it's built to outspeed Scarfed Tyranitar and can OHKO Keldeo after SR.
What? I thought Tornadus learning Aeroblast was a hoax, or am I not up-to-date?
 
What? I thought Tornadus learning Aeroblast was a hoax, or am I not up-to-date?

Tornadus cannot learn Aeroblast by any means; I think he meant Hurricane instead.....unless Generation VI made Tornadus able to learn Aeroblast by level up.

Anyone having details on this?
 
Apologies, I don't really use Torn-T and I just saved the set and EV spread down in a Notepad for my reference.

Switch it out with Hurricane or Air Slash then. Sucks that he doesn't get Aeroblast.
 
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I'm sorry but it annoys me so much when people think putting assault vest on everything is a smart idea. Ya no. That's just silly. I mean great contenders I've seen are Goodra, Tyranitar, Conkeldurr and kinda heatran.

But then I hear people saying stuff like give Weavile, Suicune, Avalugg, pinsir, haxorous, Togekiss, insert more Pokemon who wouldn't benefit much from assault vest.

I honestly don't know why think think slapping it on everything is a bright idea cause it isn't. Certain Pokemon need thier support move spool to function.

So far I've seen many conkeldurr's and tyranitars using it and it's very deadly and annoying to handle.
 
My Escavalier performs great with an Assault Vest:

Uzu (Escavalier) (M) @ Assault Vest
Ability: Overcoat
EVs: 252 HP / 148 Atk / 108 SDef
Adamant Nature
- Iron Head
- Knock Off
- Megahorn
- Drill Run

Some damage calculations:

252 SpA Life Orb Greninja Hydro Pump vs. 252 HP / 108 SpD Assault Vest Escavalier: 114-136 (33.1 - 39.5%) -- 100% chance to 3HKO

252+ SpA Mega Alakazam Focus Blast vs. 252 HP / 108 SpD Assault Vest Escavalier: 104-123 (30.2 - 35.7%) -- 36.6% chance to 3HKO

Nothing wants to switch in on a Knock Off, and it has great coverage room for fairy, dark, and psychic types. Drill Run is for other steel types and if you can predict a fire type switch-in. That's the only real con for Esca is that it can't take any fire attacks, no matter what!
 
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