anaconja
long day at job
This is interesting, to say the least.
Some thoughts on these potential additions and changes:
(underline=cool, bold=epic, bold italic=WTF)
- Several moves now have adjusted power. Absorb: 20 -> 40 with 15 PP, Mega Drain: 40 -> 75 with 10 PP, Solar Beam: 120 -> 200, and Sky Attack: 140 -> 200
- Friendship now affects stats as well. Higher friendship means higher stats (up to +10% on all stats except HP)
- A lot of new moves
- Zippy Zap is 50/100 Electric Physical with +2 priority and a Level 6 crit stage
- Splishy Splash is 90/100 Water Special with a 30% chance to paralyze
- Floaty Fall is 90/95 Flying Physical with a 30% chance to flinch
- Pika Papow is an Electric Special Return-like move which does not miss
- Bouncy Bubble is a 90/100 Water Special which heals 50% of inflicted damage
- Buzzy Buzz is a 90/100 Electric Special with a 100% chance to paralyze
- Sizzly Slide is a 90/100 Fire Physical with a 100% chance to burn
- Glitzy Glow is a 90/100 Psychic Special
- Baddy Bad is a 90/100 Dark Special
- Sappy Seed is a 90/100 Grass Physical with a 100% chance to cause Leech Seed(?)
- Freezy Frost is a 90/100 Ice Special
- Sparkly Swirl is a 90/100 Fairy Special
- Veevee Volley is a Normal Physical Return-like move which does not miss
- Double Iron Bash is a 60/100 Steel Physical move with a 30% chance to flinch which hits twice (and potentially an extra effect)
- Several moves now have adjusted power. Absorb: 20 -> 40 with 15 PP, Mega Drain: 40 -> 75 with 10 PP, Solar Beam: 120 -> 200, and Sky Attack: 140 -> 200
- Friendship now affects stats as well. Higher friendship means higher stats (up to +10% on all stats except HP)
- A lot of new moves
- Zippy Zap is 50/100 Electric Physical with +2 priority and a Level 6 crit stage
- Splishy Splash is 90/100 Water Special with a 30% chance to paralyze
- Floaty Fall is 90/95 Flying Physical with a 30% chance to flinch
- Pika Papow is an Electric Special Return-like move which does not miss
- Bouncy Bubble is a 90/100 Water Special which heals 50% of inflicted damage
- Buzzy Buzz is a 90/100 Electric Special with a 100% chance to paralyze
- Sizzly Slide is a 90/100 Fire Physical with a 100% chance to burn
- Glitzy Glow is a 90/100 Psychic Special
- Baddy Bad is a 90/100 Dark Special
- Sappy Seed is a 90/100 Grass Physical with a 100% chance to cause Leech Seed(?)
- Freezy Frost is a 90/100 Ice Special
- Sparkly Swirl is a 90/100 Fairy Special
- Veevee Volley is a Normal Physical Return-like move which does not miss
- Double Iron Bash is a 60/100 Steel Physical move with a 30% chance to flinch which hits twice (and potentially an extra effect)
Some thoughts on these potential additions and changes:
- Sun teams y/y (252 SpA Choice Specs Sceptile-Mega Solar Beam vs. 252 HP / 252 SpD Eviolite Chansey: 271-319 (38.4 - 45.3%) -- 11.7% chance to 2HKO after Stealth Rock)
- Zippy Zap sounds epic on Tough Claws or mixed Technician Zekrom
- Bouncy Bubble can make way for Triage Kyogre-Primal
WTF 100% INFERNO AND ZAP CANNONThese moves are gonna be extremely good, mostly Sizzly Slide killing any reason for Sacred Fire and allowing for guaranteed burns without the hax (85% wow is complete bull)- Sappy Seed could have a niche on PH Kyogre-Primal so it can beat Water-types and Shedinja. Makes it less selfimposterproof, though.
- Kartana is BROKEN. 252 Atk Choice Band Steelworker Kartana Double Iron Bash (2 hits) vs. 252 HP / 252+ Def Zygarde-Complete: 354-422 (55.6 - 66.3%) -- guaranteed 2HKO and then add on that extra 51% to flinch.