Balanced OU-- The old and the new.

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This is an old team, that I decided to make some changes to. There are still some things that irk me a bit, in wish still need fixing, so I'm asking for your help~

At a Glance

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Aerodactyl (M) @ Focus Sash
Ability: Pressure
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Earthquake
- Taunt
- Stealth Rock
- Rock Slide

My lead. Aerodactyl is a pretty common lead, and it has good reason to be. Lately, it's being outclassed by Metagross and other leads, but I still prefer it. 130 base speed is only challenged by Choice Scarf users [Rare for leads] and his attack is respectable. With Focus Sash, it's almost guarunteed that I can get up Stealth Rock, and I may have a chance to do some damage to the opponent. Rock Slide is preferred over Stone Edge not only because of improved accuracy, but the flinching can be very helpful as well. Taunt is standard, and although I rarely use it, it's nice against Nape leads, and anythign else weak to Rock/Ground, because I can taunt them and OHKO/2HKO them without Spikes/SR being set up. It's also very nice to use against Ninjask/Yanmega leads due to Baton Passing.

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Arcanine (M) @ Choice Scarf
Ability: Flash Fire
EVs: 86 HP/68 Atk/252 Spd/104 SAtk
Naive nature (+Spd, -SDef)
- Flare Blitz
- Extremespeed
- Overheat
- Will-o-wisp

"What? Not Heatran? Psh, this team fails."-- Don't even say that. This is a bit of personal preference as well as for finishing off almost-dead pokemon. Overheat OHKOs Scizor, which is always nice. Extremespeed is nice to switch in on anything that's already down and kill them. Flare Blitz takes advantage of his awesome attack stat and with 120 base power + STAB nothing without high defense or resistance ran take one or two hits from it. Again, if you don't like this vs. Heatran, deal with it. It may just be a coincidence, but trying Heatran, this seems to work much better when it comes to the team.

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Milotic (F) @ Leftovers
Ability: Marvel Scale
EVs: 252 HP/240 Def/18 SAtk
Modest nature (+SAtk, -Atk)
- Surf
- Sleep Talk
- Rest
- Ice Beam

What? No Cressy? No Blissey? Huh? Sleep Talker Milotic is underestimated, and not nearly as OU as in the advanced days. She is the perfect Mixed Wall, and usually only Grass Knot or a high-powered electric move can tear through her; This is why I bring her in late game. With Rest activating Marvel Scale, her defense is brought to levels higher than her already-amazing special defense. Her Special attack is also somethign not to be overlooked, and this is why she acts as a mixed wall/special sweeper. Surf is great STAB, and Ice Beam gets rid of many things, especially flyers and dragons. Resttalk Milotic > Suicune, also. Why? Better defenses and more special offense [Which I need to balance out.] when it comes to RestTalking.

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Scizor (M) @ Life Orb
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Roost
- Bullet Punch
- X-Scissor
- Swords Dance

Yup, it's Scizor everybody! Everyone knows about Bullet Punch, so there's no need to explain there. X-Scissor is another obvious choice, granting STAB and a nice Bug-Type move. With one Swords Dance, he's practically unstoppable providing the teams fire-type attacks are no more. Roost adds great survivability, and recovery is never a bad thing.

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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Swords Dance
- Extremespeed
- Earthquake

Another physical sweeper. Practically serves the same role as Scizor, just different moves and what not. With Heatrans usually coming late-game, Aerodactyl's Earthquake is often gone, so I needed another user of Earthquake; Here it is. Close Combat is an obvious choicem having STAB and 120 BP. Extremespeed is also pretty obvious, as it fulfills the same role as Arcanine's extremespeed. Swords Dance is an obvious choice to any physcial sweeper, so it's added here.

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Gardevoir (F) @ Light Clay
Ability: Trace
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Psychic
- Thunderbolt (Energy Ball?)
- Reflect
- Light Screen

Gardevoir acts as Support/Special Sweeper. With average/above average defenses, it can often get two screens up and possibly sweep. Trace is also another reason I chose her-- she's great for coming into any of the eeveelutions, and even on Heatran. I have a huge predicament here-- Thunderbolt or Energy Ball? Electric or grass? Or, the main question: Gyarados or Swampert? I definitely need feedback on which move to choose for her.

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Threat list:

Not a big deal.
A big deal.
A huge deal.

Red/Orange get extra descriptions.

Azelf: It usually explodes, and if not, I have X-Scissor. Since it's usually a lead, if it doesn't explode, Rock Slide 2/3HKOs it.

Breloom: Arcanine can easily rid of it, Psychic from Gardevoir, Ice Beam, etc.

Celebi: Easily killed with X-Scissor or Overheat/Flare Blitz.

Dugtrio: If it switched in on Arcanine or Lucario, then it becomes a problem. Other than that, I can eaily rid of it with Milotic.

Electivire: I have a 2x weakness to electric attacks, and his power is pretty considerable. One of the main reasons I added Earthquake to Lucario.

Empoleon: Unless it holds Grass Knot, I can get through him.

Flygon: Ice Beam is a OHKO, so Milotic can deal with it.

Gengar: Bullet Punch can get to him, as well as other physical STAB attacks from other pokes. Sadly, Gardevoir with Psychic is one-shotted by shadow ball.

Gliscor: Ice Beam is good enough.

Gyarados: Depends on whether or not I choose Thunderbolt over Energy Ball. Still, if Gardevoir is gone, he can wreak some havoc.

Heatran: Earthquake gets rid of him, but if Aero is gone, he can one-shot Lucario before getting a chance to hit if it has choice scarf. [Which it usually does.] Another reason Lucario has Earthquake.

Heracross: Easily dealt with by Arcanine.

Infernape: Since it's usually a lead, Aerodactyl can one-shot it with earthquake easily.

Jirachi: Trick is a problem if used on Milotic, but that's about it.

Kingdra: He can be very pesky late-game, but I can usually deal with him other than that.

Latias: I don't know what makes her so hard to get rid of, but she is. After a few Calm Minds, she's unstoppable unless I get some major hax. Definitely one of the biggest threats to my team. Hopefully, I can get Milotic in to use Ice Beam before it's too late.

Lucario: Earthquake/Arcanine easily gets rid of him.

Machamp: He can hurt as a lead, especially with Dynamicpunch. Other than that, Gardevoir deals with him.

Magnezone: Some varieties seem to like trapping Scizor or Lucario and using Hidden Power Fire. If he hold HP fire, he has a 4x super-effective attacks over my team, and it can be a huge problem. The MAIN reason Lucario has Earthquake-- Magnet Rise is still a huge threat to that.

Mamoswine: I can deal with him using Close Combat.

Metagross: Overheat deals with him.

Ninjask: Rock Slide is my best friend when Ninjask is a lead.

Porygon-Z: Not too hard to get rid of, unless I'm stupid enoguh to let him get too many Nasty Plots.

Rhyperior: Surf is a OHKO, and Milotic is fast enoguh if brought in before Rock Polish is used.

Roserade: Leech Seen can be a problme, but other than that, she's easy to deal with.

Rotom-A: It can be annoying, since I have no super effective moves against it. I usually bring in Arcanine for a strong Overheat or Flare Blitz, but he can definitely be a problem.

Salamence: Unless it's specsmence, Ice Beam OHKOs easily enough. Specsmence is hard to break through, though.

Scizor: Overheat ftw.

Snorlax: Close Combat, anyone? If not, any other strong physical attacks deal with it.

Starmie: I can get around it with Scizor and X-Scissor, if not, it's defense is low enoguh to extremespeed it to death.

Suicune: Annoying, forever and always. I usually have to Thunderbolt her to death, and it gets annoying when she has rest.

Togekiss: Rock Slide deals with her.

Tyranitar: He can be a nasty sweepr late-game, but I can deal with him by walling with Milotic.

Weavile: Choice Scarf Arcanine outspeeds him, so Overheat or Flare Blitz is a OHKO.

Yanmega: Same thing with Ninjask-- Rock Slide.

Zapdos: With my carriers of super effective moves against it being weak to electric attacks, he can be a problem. I can hopefully deal with him hoping that Aerodactyl outspeeds him, and hoping that Milotic can take at least one Thunderbolt. [Which it can]
 
I would read the rules, specifically rule #3. ;)

As for suggestions, I have a few for now;

Scarf/regular Rotom > Scarf Arcanine as rotom can be a spin-blocker and better use for your team overall, such as a better metagross counter (with its levitate ability and such), and fyi, will-o-wisp isn't a good move choice for a choiced poke.

Suicune > Milotic, just because it has better overall stats.

I would change Gardevoir to something else...I just don't know what. You might wanna test Bronzong, Latias, or even Claydol, would can spin for your team.

Edit: Oh, my bad.
 
He said that he posted it uncommented so that his computer wouldn't freeze up and lose data again, so cut him some slack. I can rate what you've got so far:

Aerodactyl is a rather outdated lead in the current metagame. ScarfJirachi and Metagross are both common leads, and both can cause him quite a lot of trouble - Jirachi with Iron Head that can outspeed, hit super effectively, and more than half the time, flinch, and Metagross with a Meteor Mash/Bullet Punch One-Two Punch to take you out. However, he's still okay against things like Hippowdon, Bronzong, Azelf, etc, so he can probably stay.

Scarf Arcanine... I do not like. Arcanine's main draw over a Flash Fire user like Heatran (who works fantastically with a scarf and has much better resistances) is ExtremeSpeed. But in order to make the most of it, you want to maximize his attack, because it is not all that powerful on its own. This means 252 Attack EVs, Choice Band, and probably an Adamant Nature. Flare Blitz is another obvious choice, and packs enough punch to take down even most Physical walls in 1 or 2 hits. Your other moves are up to you, but choices include Iron Head, Crunch, Thunder Fang, and Overheat.

As for Scizor: If you are going to run Roost, you want to make him bulkier (at the cost of Speed and maybe a little attack). Otherwise, most things will be able to take you down too easily for Roost to be worthwhile. Either switch to a bulkier spread or drop Roost for a Fighting coverage move, either Brick Break or Superpower.

As for Lucario: Running both SD Scizor and SD Lucario is a little redundant. If someone has a good counter for one of them, odds are that counter is good enough to handle both. I'd suggest either switching Lucario to a Choice Specs user (which can surprise and KO a lot of SD Scizor/Lucario's counters, opening up a sweep for Scizor), or switching Scizor to a CB user, who can U-Turn to something that can take out its counter, thus opening up Lucario for a sweep. Also, if you're going to keep Lucario, change Earthquake. Ground/Fighting have way too much overlapping coverage and do not compliment each other well, plus leave you with no option to hit Rotom-A or Gengar. Your choices for a coverage move include Ice Punch, Stone Edge, and Crunch. Ice Punch is your best option against Gliscor and Dragon types, but odds are those outspeed you anyways, especially with an Adamant Nature, so your choice is really Crunch for consistency and hitting Rotom/Cresselia/Dusknoir harder, or Stone Edge for pure power.

Milotic: I actually kind of like this set, and Marvel Scale makes it so it isn't completely outclassed by ResTalk Suicune, so this can probably stay.

Gardevoir: Interesting supporter, but given her flimsy defense, I'd suggest gearing her more towards Special Defense and stick to coming in on things like Vaporeon, Jolteon, and Heatran. Otherwise switch to Porygon2, who lacks Light Screen but makes a much better check to things like Gyarados and Salamence.
 
Will-o-Wisp may not seem to work, but if I switch in on Ttar or something like that, I can switch straight out.

I used to have Gliscor for Baton passing SD/Rock Polish to Scizor, but it didn't work out. That's why I brought in Lucario.
 
First of all, Earthquake is useless on Lucario, it has a whole 20 more BP when Super Effective and is generally inferior to Crunch in that slot for coverage purposes. Latias and Magnezone are your biggest problems according to you, so throw in a Tyranitar over Gardevoir. The Choice Bander seems to fit as a general wallbreaker in your team, and also has the ability to Pursuit Latias so that it doesn't bother you anymore. Vaporeon over Milotic is also handy to actually give you a MixApe/Gyara counter, something that your team lacks (and Gardevoir doesn't really do, its pretty useless lol). As for actual team synergy, it seems as though you're just chucking sweepers in there and hoping for the best. What on your team actually helps Lucario/Scizor sweep? Do you have anything to lure in its counters? My suggestion is changing your Lucario to a Choice Specs user with Aura Sphere/Vacuum Wave/HP Rock/Dark Pulse. It lures in Zapdos, Gyarados, Rotom etc and promptly KOs them with correct prediction. Vacuum Wave is also nice for getting rid of Magnezone's/Heatran's, considering most actually run a Naive nature these days. Without these threats, you have a much easier time setting up your Scizor for a lategame sweep.

Your choice of Arcanine is questionable but if it works for you, then by all means keep it. Imo it just doesn't hit hard enough as a scarfer. Maybe something like a Trick/Choice Scarf Starmie would work to give you a more effective revenge killer due to type coverage, plus the chance to screw over Zapdos and co with Choice Scarf?

In short:

Definite changes:

CB Tyranitar > Gardevoir
Vaporeon > Milotic
Choice Specs Lucario > Swords Dance Lucario

Possible changes:

A different Choice Scarfer over Arcanine, preferably a Trick/Scarfer as you have trouble with a few stat-uppers.

Hope I helped you.
 
You have an RMT that is incredibly similar that was being actively posted in less than 3 days ago.

RMT Rules said:
13. You are only permitted to have one active RMT thread open at any given time.
 
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