Is Baton Pass (with specific reference to full Baton Pass teams) a problem for the development of the metagame?No. Baton Pass is just an annoying (and very potent) playstyle but at the moment it is not that centralizing to be a problem for the development of the metagame. During my laddering to get OU reqs and in the following weeks i have in fact met some baton pass teams but they are not that many compared to the total of battles i've played.
If so, what elements, in particular, do you think are pushing Baton Pass over the edge?The switch initiative that these teams can easily get is especially dangerous and the fact that you need Prankster Taunt or Mold Breaker Taunt/Whirlwind (or a lot of luck) to beat them which are not easy to fit on all teams.
Do you believe that banning individual Pokémon (such as Espeon/Scolipede) would make Baton Pass manageable?
I believe that Espeon and Scolipede's combination of abilities and movepools is the major problem regarding Baton Pass chains and i'd support the ban of them both if that removed Baton Pass' viability in the tier.
Would you support a blanket ban on the move Baton Pass?No, Baton Pass has a lot of uses other than full baton pass Chains. For example it is a useful scouting move pn pokemons that do not get U-Turn/Volt Switch/Parting Shot that also has the benefit of evading Pursuit and a Baton Pass core with Medicham and Scolipede was decent in the first XY OU as they had decent offensive sinergy (Scolipede dealing with Psychic types and passing Speed Boosts and even SD boosts to Medicham in the late game).
(I know this example is not that relevant in the current metagame but whatever)
Would you support the introduction of complex bans (like Pokémon X+Pokémon Y on the same team)? Feel free to suggest more forms of complex bans, of course.I think the best "complex" solution would be the ban of Speed Boost + Baton Pass and Magic Bounce + Baton pass on the same team or simply the ban of 3+ baton pass' users in the same team.
I'm sorry if i have made grammar errors but english is not my native language T.T
If so, what elements, in particular, do you think are pushing Baton Pass over the edge?The switch initiative that these teams can easily get is especially dangerous and the fact that you need Prankster Taunt or Mold Breaker Taunt/Whirlwind (or a lot of luck) to beat them which are not easy to fit on all teams.
Do you believe that banning individual Pokémon (such as Espeon/Scolipede) would make Baton Pass manageable?
I believe that Espeon and Scolipede's combination of abilities and movepools is the major problem regarding Baton Pass chains and i'd support the ban of them both if that removed Baton Pass' viability in the tier.
Would you support a blanket ban on the move Baton Pass?No, Baton Pass has a lot of uses other than full baton pass Chains. For example it is a useful scouting move pn pokemons that do not get U-Turn/Volt Switch/Parting Shot that also has the benefit of evading Pursuit and a Baton Pass core with Medicham and Scolipede was decent in the first XY OU as they had decent offensive sinergy (Scolipede dealing with Psychic types and passing Speed Boosts and even SD boosts to Medicham in the late game).
(I know this example is not that relevant in the current metagame but whatever)
Would you support the introduction of complex bans (like Pokémon X+Pokémon Y on the same team)? Feel free to suggest more forms of complex bans, of course.I think the best "complex" solution would be the ban of Speed Boost + Baton Pass and Magic Bounce + Baton pass on the same team or simply the ban of 3+ baton pass' users in the same team.
I'm sorry if i have made grammar errors but english is not my native language T.T