On my Dragonite in singles I run Dragon Dance/Fire Punch/Earthquake/Outrage the Lum berry breaks it's confusion after Outrage and is great. I use the same nature and EV as yours. If you want a HA Gible and HA Mareanie I have some breedjects I can give you so you if you like.I've lurked around this and the Battle Maison thread for awhile hoping to get a streak of 200 at the Battle Maison Super Singles (gave up on that) and now the Battle tree.
Instead of just a team, I'd like to go through a bunch of Pokemon I've trained for the Tree and get some expert opnions on how best they can be used, built up so many, and I figure the replies to this post could also help a lot of other people trying to get a big streak too. So here goes:
Dragonite @ Lum Berry
EVs 252 Atk/252 Spe
-Aqua Jet/Roost (?)
Just got this guy yesterday and looking at earlier in the thread (and Battle Masion experience) he will be invaluable. I run Dragon Claw because I worry about getting stuck in Outrage. If a Fairy or Steel comes out, I'm screwed because I won't be able to switch. Fire gives almost perfect coverage, but is especially useful for Scizor/Ferrothorn/Escaviler/Abomasnow and etc. Not sure if it is better to run him as a straight sweeper or if I should make him more bulky. If I go the bulky route I pretty much have to give him Leftovers to stay in longer (and switch to Roost). Aqua Jet is basically there to take up space until I figure which move would work best for his fourth (ideas?)
Garchmop @ Focus Sash
Ability Sand Veil (wrong one, don't have patience to find & train another)
EVs: 252 Atk/ 252 Spe
The other dragon I use, pretty straight forward. Set up Swords, hit with most effective move. Prefer using Focus Sash as it has gotten me out alot of close calls, plus almost guarantess 1 SD before I attack. I have heard of people using Flamethrower on him, but wouldn't that be weak? Sure, the move itself is more powerful, but with no investment, nor good stats in Sp. Atk it wouldn't be more effective would it?
Ability: Tough Claws
EVs: 252 Atk/252 Spe
Wasn't sold on MegaGross at 1st, but man, this guy is a beast! Incredible power with no setup and a strong STAB priority! Manages to take hits pretty well too. I thought about using EQ on him but after trying out Hammer Arm, I'm definitely stick with it unless someone can give me a damn good reason to use EQ. It destroys so many Steel/Normal/Rock/Ice types and sometimes Dark in the right situation! Only problem is covering his weaknesses. Maybe try an Umbreon on his team at some point?
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 Hp / 252 Atk
Not much to say here.
Milotic @ Leftovers
Ability: Competitive (wrong one)
EVs: 252 HP / 252 Def
-Scald (PP Maxed)
-Recover (PP Maxed)
-Ice Beam (PP Maxed)
I love this pokemon! So far it is the only one that helped me get past 50 (with Garchomp and I forget the other, wish I saved the battle). Got this spread from trying to find 12 Pokemon that would help rack up wins in the Pokemon World Tournament in Black 2/White 2. With Tanks/Walls I would give them a nature that increased their highest stat, then Max out HP and whatever other defensive stat. Worked great! This thing beat 2 of Red's Pokemon! One them a Mega Venusaur! Burned it, then just used Recover until it ran out of moves!
Realizing my post is already really long, so I'll list the rest in short form and just take suggestions for builds/move sets.
Toxapex @ Black Sludge
EVs: 252 Def/ 252 Sp. Def
Gyarados @ Gyaradosite/Sitrius Berry
Ability: Intimidate/Mold Breaker
EVs: 252 Atk/ 252 Spe
Tapu Fini @ Leftovers/Choice Specs (?)
Ability: Misty Surge
IVs: 31/Decent/31/31/Pretty Good/Pretty Good
EVs HP 252 / Def 252
(Not sure how to best utilize this one)
Tapu Lele @ Choice Specs/Life Orb
Ability: Psychic Surge
EVs 252 Sp. Atk / 252 Spe
Ability: Cursed Body / Shadow Tag
EVs: 252 Sp. Atk / 252 Spe
Seeing as I listed so many, maybe after getting feed back this could be use as a guide for players starting out for Battle Tree just like the Maison? Anyways, any and all help appreciated!
EDIT: The forum isn't allow me to post normally with the Rich Text Editor, any reason why?
I'm new to customizing EV spreads so I found the initial spread online and tinkered with it. With an Impish nature and a spread of 252 HP / 4 Atk / 60 Def / 188 SpD, you hit 144 Def and 145 SpD letting you get SpD boosts off of Beast Boost. I wanted 36 Speed EVs to outspeed the 85 speed tier (Walreins) and bumped 16 more EVs into attack to better break Venusaur-Mega-4's subs, which my team has a problem with - I just took a few EVs equally from Def and SpD to do this.Is that the best nature and spread for Battle Tree?
First, I appreciate the time you're putting into getting all this organized and everything.I'm very excited to kick off the official leaderboard soon!
After reviewing current non-bank streaks, and considering the massive streak length inflation we saw in the Maison as teambuilding and play continued to improve, I believe that 100 wins is a good baseline for singles and doubles streaks, and I plan to use it as the minimum length for leaderboard eligibility.
I'll leave this here for a little to make sure there aren't any particularly striking objections, but assuming there aren't any big ones, I'll soon start the process of going through the thread and getting an initial leaderboard together.
Please do be patient with me when I do this, as going through over 40 pages of posts and linking to streaks will take a little.
Modest Xurkitree hits 135 speed while Jolly Garchomp sits at 169, which is quite a chasm between them. You're either going to have to slow Garchomp down (defeating the purpose of it being Jolly), or pick just one of those teammates to be the designated "I want to use Instruct immediately after this one" partner. Timid Oranguru is at 88 speed even with no EVs, so if you want Xurkitree to just barely creep Oranguru, the best you can do is 89 (133 with scarf), and that costs just 4 EVs.Playing around with Modest max speed Xurkitree and Jolly max speed Garchomp alongside Timid Orangoru with Choice Scarf using Instruct but Orangoru keeps out speeding the other two. Anyone know how much EV I should put into speed on Orangoru so it attacks just after Garchomp and Xurkitree?
Modest Xurkitree hits 135 speed while Jolly Garchomp sits at 169, which is quite a chasm between them. You're either going to have to slow Garchomp down (defeating the purpose of it being Jolly), or pick just one of those teammates to be the designated "I want to use Instruct immediately after this one" partner. Timid Oranguru is at 88 speed even with no EVs, so if you want Xurkitree to just barely creep Oranguru, the best you can do is 89 (133 with scarf), and that costs just 4 EVs.
Moving up to 172 EVs would put it at 112 speed, or 168 after scarf--enough to land one point under Garchomp instead, but well faster than Xurkitree.
Yeah I like this idea! with certain strategies being nerfed, as well as opponents with Z moves and every 10th battle being tricky, 100 might be a harder mark for the more casual players. That being said the difference between 70 and 100 won't matter to most on the leaderboard and I'm very excited for trying to make it either way. I'm also very curious where the bench mark will be for multi battles, with the mechanic for having an AI partner so much different this gen, and not as many players trying to go for it just yet that I've seen.First, I appreciate the time you're putting into getting all this organized and everything.
However, I think setting the benchmark as high as 100 is not a great idea.
We've seen improvements in the ai since last gen, as well as their ability to use Z moves and Mega evolutions. If anything, the Tree is more challenging than the Maison.
So why should the benchmark be raised?
Mainly, though, I think this move is not in the interest of newer, less hardcore players who wouldn't mind having their shorter, more modest streaks be showcased.
If we must raise the benchmark, why don't we, say, put it at 80 wins instead? Compromise? :-)
Damn, this is so amateurish from Gamefreak. So should I just delete all my videos?Would like to add, that sadly, all Battle Videos recorded in v.1.0 CANNOT be viewed on v.1.1
RIP our Video links
Given that the special trainers use battle tower sets and often have poor or gimmick selections, every 10th battle is probably a little easier than expected.Yeah I like this idea! with certain strategies being nerfed, as well as opponents with Z moves and every 10th battle being tricky, 100 might be a harder mark for the more casual players. That being said the difference between 70 and 100 won't matter to most on the leaderboard and I'm very excited for trying to make it either way. I'm also very curious where the bench mark will be for multi battles, with the mechanic for having an AI partner so much different this gen, and not as many players trying to go for it just yet that I've seen.
Seeing as you have two Pokemon with Earthquake, you lead Gyarados with a Fire-type Pokemon and that Gyarados has its Mega Stone... have you considered Substitute?I know that 3 of my Pokemon run Earthquake I was thinking about changing EQ on Gyarados to Ice Fang but I think EQ does more for the team still.
Don't know how much use you're getting from that Lum Berry on Garchomp, but you should consider Groundium Z. It will give you a strong single target option so you can double attack a Pokemon instead of needing to Protect with Koko and Marowak to use EQ. Never misses and goes through Protect(doing only 25% damage), so it has some good utility.Hey guys I was wondering if anyone can give me some advice for my team, I only really want to get to 50 battles but I've tried doubles 4 times now with 3 different teams and every single time I've lost on battle 44 to multiple necessary crits from them. My most recent team had no problems from any other team going into this battle but I still lost on 44 like the others. My team was:
Alolan Marowak @ Thick Club
Ability : Lightning Rod
EV : 252 HP/ 252 Atk/ 4 Def
- Shadow Bone
- Flare Blitz
Gyarados @ Gyaradosite
Ability : Intimidate
EV : 4 HP/ 252 Atk/ 252 Spd
- Dragon Dance
These two normally deal with every Pokemon on the other team, the AI always forgets about Lightning Rod and normally gives me a free turn to DDance or just take them out. Mixed with intimidate to use up White Herbs if they're on the sets and increase staying power on both mons they generally sponge around 4 neutral attacks. The only problem I've come across with this lead is Aerodactyl which spams rock slide and cause both to flinch and fast ghost and water types which I can't 2HKO that normally go straight for Marowak.
Garchomp @ Lum Berry
Ability : Rough Skin
EV: 252 Atk/ 4 Sp Def/ 252 Spd
- Dragon Claw
- Rock Slide
Tapu Koko @ Life Orb
Ability : Electric Terrain
EV : 4 HP/ 252 Sp Atk/ 252 Spd
IV : 30/31/0/31/Pretty Good/31 (Yet to be hyper trained)
- Dazzling Gleam
- Hidden Power [Ice]
Tapu Koko needs Hyper training but it seems to destroy teams with ease especially when most of my team doesn't take damage from electric type attacks so it can spam Discharge, I was thinking about changing Life Orb to Focus Sash due to the lack of defensive IVs. I haven't made much use out of the Lum Berry on Garchomp except for confusion since every team I seem to face doesn't spread any status, if there was anything that I'd be willing to change on the team I'd say it'd be Garchomp since it puts in the least work.
I know that 3 of my Pokemon run Earthquake I was thinking about changing EQ on Gyarados to Ice Fang but I think EQ does more for the team still.
I did notice that from the start the battles were considerably harder than my previous streaks, I was seeing Z moves from the get go and frequently, whereas I normally didn't see them until battle 30. There was a hell of a lot of megas, there was a point, around battles 30-40, where I saw 4 Mega Kangaskhans and a Mega Gallade in a row. I also saw a surge in well put together weather teams around battles 15-25 which again normally started to appear at 30ish. I did use this team before but with Garchomp and Tapu Koko as a lead so I'm not sure if it is random or used data from my last streak and adapted to my team quicker.
I'm not very experienced with Doubles, but this seems like a potentially good idea. Ice Fang is pretty pointless- Water/Dark is almost perfect neutral coverage and the only BT pokemon that Ice Fang hits that they don't are Shiftry/Breloom/Cacturne/M-Altaria/Whimsicott/Hydreigon/Virizion/Chesnaught/Shiinotic/Kommo-O. Other than Hydreigon, Kommo-o, and M-Altaria, those are all weak to dragon, and all but the three fairies are weak to Dazzling Gleam from Koko. There might be a niche use if Ice Fang gets the KO on something with a 4x weakness, but I think a different move is more likely to make a difference.Seeing as you have two Pokemon with Earthquake, you lead Gyarados with a Fire-type Pokemon and that Gyarados has its Mega Stone... have you considered Substitute?
As long as Marowak is still alive and out, Electric attacks will not work so you may find some opportunities for a free Sub, and with Mega Gyarados's bulk...