Bug Reports v2.0 (READ OP BEFORE POSTING!!)

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Merritt

literally the textbook definition of a tsundere
is a Community Contributor
then why is it legal on the cart games
It isn't. Can you explain how you believe you could obtain a Nasty Plot and Surf Pikachu or Raichu, considering the transfer limitations?

e: if you're talking about this video then you might also notice the line directly under the event details on Bulbapedia where it says "This Pokémon must forget the move Surf in order to be able to be sent to Pal Park" that he ignores repeatedly.
 
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There is a bug that occurs if you're playing in web browsers on your phone.

What happens is that when the opponent activates the timer, I lose my time even when I am unable to make any movement, while Pokémon is performing the "animation" of the moves , for example.

This has happened several times, and I always end up losing through inactivity, even though I have not been inactive.

I do not have any screenshot or replay, as it would be frustrating to go through it again, but it's something easy to verify anyway.

It would be good if you could fixed this.
Too bad, even after so long the problem still persists

https://streamable.com/lh2fc
 




i got this on smogtours, refreshing didn't help, wasn't seeing this on ps in old gen or usm games. opened incognito and it was normal on that. on smogtours i played usm ou and after the game ended i saw similar stuff. dunno what's up :(
 
Setting a mon's gender to Genderless when creating a Balanced Hackmons team resets the gender option when you click out of it, I think this should be more clear since it makes it appear that it's not saving it.

Also I think the genderless/any gender option should be available in Metronome battles too since they work if you change it in the import, or at least have a way to manually make a mon genderless.

EDIT: tl;dr: Some moves don't seem to have a failure message and instead just display nothing.
original text: another issue I've noticed, idk if it's intended: at least Happy Hour, Spit Up, and Baton Pass don't have any message after their use if they don't work. No "But it failed" or anything.

http://replay.pokemonshowdown.com/gen7customgame-739663247

EDIT 2: Full HP Synthesis and Magic Bounced Roar failed in this match (https://replay.pokemonshowdown.com/gen7metronomebattle-739669423) without any message so I thought you guys got rid of all the fail messages, but then this match (https://replay.pokemonshowdown.com/gen7metronomebattle-739673248) procs a ton of moves that fail with the "But it failed".

EDIT 3:

full HP Heal Order has fail message on turn 3 in this match (https://replay.pokemonshowdown.com/gen7metronomebattle-739677239)

while in this match Morning Sun at full HP has no message on turn 3 (https://replay.pokemonshowdown.com/gen7metronomebattle-739674594)

more edits: Floral Healing no message turn 1 (https://replay.pokemonshowdown.com/gen7metronomebattle-739699740), Shore Up turn 1 (https://replay.pokemonshowdown.com/gen7metronomebattle-739706922)

same for Wish, used to say the mon made a wish


On Turn 5, the Sky Drop freed message appears twice (https://replay.pokemonshowdown.com/gen7metronomebattle-739705600)
 
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https://prnt.sc/jbh67m and https://prnt.sc/jbh6a0

This is an issue that I had to deal with for at least 2 years now. I've posted in Help room and PMed a couple of leaders after, and they had no clue.

Often, when I battle my friend here in a battleroom, he, for some reason, cannot see any of the messages I post in the battleroom. To double check that, I asked him in PMs if he has seen these messages and he clearly responds no.

Please don't suggest that he may have ignored me because that has been established at least a year ago until now. This is a very mysterious and unknown issue and we do not know why or how it happens. Not even the leaders know what this is.

This problem has been ongoing and very annoying, forcing me to PM my friend the messages which were supposed to be in the battleroom.

This is my only chance to get rid of it. Inform me of any suggestions or reasons you may know of why this happens to me.

Thanks in behalf.
 
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Me Attempting to unban Aegislash and Kartana from a Monotype tournament.

download (1).png

Me Attempting to undo the "Uber" ruleset, and Power Construct of an OU tournament.

download (2).png

Me Attempting to ban Abomasnow from a 1v1 tournament.

I think the trend is blatant.
 
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Me Attempting to unban Aegislash and Kartana from a Monotype tournament.

View attachment 113459
Me Attempting to undo the "Uber" ruleset, and Power Construct of an OU tournament.

View attachment 113460
Me Attempting to ban Abomasnow from a 1v1 tournament.

I think the trend is blatant.
Its tour rules nowadays. For instance, banning abomasnow would be /tour rules -Abomasnow.
 
When multiple mons faint at the same time (for example due to Perish Song), usually the fastest one faints first and the slowest one last.
However, when a mon uses Explosion/Self-Destruct in a Doubles battle, killing its ally and both opposing mons, there seems to be a bug in the implementation:
http://replay.pokemonshowdown.com/gen7metronomebattle-740949165

With minimum speed and paralysis, my Pokestar Spirit was obivously the slowest mon on the field, but when my Celesteela used Self-Destruct, my Pokestar Spirit was actually the first one to faint, both opposing Spirits fainted after it.
 
On the Windows 10 app, attempting to hide the chat room panel with the [>Hide] button will crash the game and cause the window to close. It actually caused my whole PC to lag out the first time it happened (in the middle of a battle, as well) and my desktop refreshed multiple times until it stopped lagging. I recreated the bug without fail every time (although it stopped making my pc crap itself after the first time), and I'm not able to rejoin the battles I crashed out of :( IDK if this is the right place for this kind of bug, if it's not, please point me in the right direction, thanks.
 
In this Metronome battle Pokemon Showdown told me I was trapped and couldn't switch from Turn 1, even though I would have no idea if I was trapped or not because of lack of information. Also my first mon didn't give me a switch option, confirming I was trapped, but the second one said I might be trapped and couldn't cancel a switch.

These screenshots are from Turn 2 where I use mean look on Celesteela, but this started from Turn 1 so that doesn't have to do with it. I figure the Gengar had Shadow Tag but there should at least be some consistency in telling me how I'm trapped.

http://replay.pokemonshowdown.com/gen7metronomebattle-741708666

1525314261239.png
 

Funbot28

Breaking hearts since '09
is a Pre-Contributor
Dont know if this a bug per say but the links to the ORAS analyses specifically in the PS teambuilder always link to SM analyses and not gen 6. I am pretty sure it is working correctly for all other older gens though.
From this:


To this:


Been bothering me for a while so just wanted to point out.
 
In this Metronome battle Pokemon Showdown told me I was trapped and couldn't switch from Turn 1, even though I would have no idea if I was trapped or not because of lack of information. Also my first mon didn't give me a switch option, confirming I was trapped, but the second one said I might be trapped and couldn't cancel a switch.

These screenshots are from Turn 2 where I use mean look on Celesteela, but this started from Turn 1 so that doesn't have to do with it. I figure the Gengar had Shadow Tag but there should at least be some consistency in telling me how I'm trapped.

http://replay.pokemonshowdown.com/gen7metronomebattle-741708666

This is the correct implementation. In Doubles, if you attempt to switch out your left slot Pokemon and Shadow Tag / Arena Trap is active, the game won't let you do it. However, if you were able to successfully switch, you know that the opposing team does not have Shadow Tag / Arena Trap; you can also now cancel your first Pokemon's move selection and make a more informed decision. If you attempt to do this on the right slot Pokemon, however, you won't have the opportunity to cancel in-game. What the different messages in your battle indicates is that one of your opponent's Pokemon did indeed have Shadow Tag.

As for why your opponent had Shadow Tag in a format where no switching is possible, your guess is as good as mine. EDIT: Thinking more, this is probably an error on PS's part assuming that Mega Gengar has Shadow Tag (which is normally a safe assumption, I suppose).
 
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This is the correct implementation. In Doubles, if you attempt to switch out your left slot Pokemon and Shadow Tag / Arena Trap is active, the game won't let you do it. However, if you were able to successfully switch, you know that the opposing team does not have Shadow Tag / Arena Trap; you can also now cancel your first Pokemon's move selection and make a more informed decision. If you attempt to do this on the right slot Pokemon, however, you won't have the opportunity to cancel in-game.
Thanks, that makes sense. Though since PS 100% guarantees my left mon is trapped thanks to the switch test, shouldn't it also be telling me my right mon is also trapped for sure and not just maybe? I thought the trapping effect from those abilities affected my full side.

EDIT: Maybe this is because Skymin is flying and wouldn't be trapped by Arena Trap.

EDIT 2: Just tried with 2 vanilla Ludicolos/Amoongus and a Shadow Tag Alakazam and I get the same message for the right Ludicolo so it's not what I thought. Might do more testing later to see if anything else seems off. At least it doesn't seem like PS made a wrong assumption with Mega Gengar since it does this check I guess, it's just that that one guy had Shadow Tag.

EDIT 3: Actually, I wonder if you even get the "trapped" message ingame with only 2 mons since they're both already in battle....

1525381796477.png
 
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Mewtwo learns Pay Day on Showdown. While, technically, it DOES get Pay Day through RBY Virtual Console, Mewtwo and all the other recipients barring Meowth, Purrloin, Liepard and Persian cannot learn Pay Day. The reason for this is because Pokemon Bank, oddly, prevents Pay Day from being transferred, therefore Mewtwo can't actually learn it post gen 1.

Hoppip gets Pay Day in Gen 2 - however, I'm not entirely sure if Hoppip transfers to gen 7. I'd need to test if it does.
 
The item Metronome boosts moves called by Metronome regardless of what move is called by it, so if you use Metronome 6 times and call 6 different moves, it gets the full boost on the 6th move. I'm pretty sure this is not the correct implementation.
 
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