Bug Reports v3 [READ ORIGINAL POST before posting]

Status
Not open for further replies.
- Pursuit will deal double damage immediately before any switch-out, as long as Pursuit has not been used at regular priority yet. This includes U-turn and Volt Switch, but not Baton Pass.
So it's not clear to me whether this statement applies to what I am about to say, so I'm going to report it and y'all can be the judge.

There is an inconsistency with the priority of actions involving pursuit and volt switch (and likely other initiative moves, i.e. parting shot, u-turn, maybe baton pass):

In PS: Plusle used Volt switch > Trainer picks new mon > Muk used pursuit (Plusle takes 80 BP Damage) > Trainer sends out Latios
On Console: Plusle used Volt Switch > Muk used Pursuit (Plusle takes 80 BP Damage) > Trainer picks new mon > Trainer sends out Latios

If you want proof for the PS version, a replay can't show the error, but if you ran a quick test of this with 2 accounts, you'll see i'm telling the truth about PS.

PM me on discord @ roirepreS#6729 for video proof, it won't let me show it on here.

This is a big deal in my eyes because this changes how a dark weak mon is played against a dark. For example, in the scenario above, lets say muk is at low health, if I volt out with plusle, and I'm on PS, I don't know if i can safely switch into my pokemon until I make my decision and then i may or may not get punished, meaning I may switch into a neutral play and not risk damage on my latios, since it is possible based on my knowledge of the moment that it could still be damaged (if it clicked knock off). Rather, on the console, I can safely go into my latios bc the pursuit damage will already guaranteed be taken on plusle before I choose the mon, so I can safely go into Latios to pick it off.
 
ok so uh ive got a magnezone level 32 in gen5 ubers. apparently it says Magnezone can't learn Mirror Shot. well.. it can. this issue changes if magnezone is level 43 or higher but im just wondering why this is happening
This was reported a few pages ago as well. It is because mag couldn't get mirror shot in black/white before level 43 and showdown was not updated when Magnemite learned mirror shot at a lower level in bw2.
 

Dawn of Ares

Power of Athena!
is a Battle Simulator Staff Alumnus
Having Fairy in the hidden power type dropdown menu seems a bit unnecessary considering that hidden power fairy does not exist.
 
Estoy tratando de crear un equipo del nivel en el que todo va con mega-mawile, pero en el momento de ver si el equipo es válido, me dice que su equipo fue rechazado por las siguientes razones:
- El tipo de poder oculto de Mawile-Mega (Hada) no es válido. pero no tengo ese ataque
187769
 

Dawn of Ares

Power of Athena!
is a Battle Simulator Staff Alumnus
Estoy tratando de crear un equipo del nivel en el que todo va con mega-mawile, pero en el momento de ver si el equipo es válido, me dice que su equipo fue rechazado por las siguientes razones:
- El tipo de poder oculto de Mawile-Mega (Hada) no es válido. pero no tengo ese ataqueView attachment 187769
Check your hidden power type/hp type in the details box next to the pokemon sprite. It probably shows fairy.
 

queso

too cheesy
is a Tiering Contributor
This bug still applies:

Meowstic using Z-Assist (on a dedicated Assist-team) does not use Z-Geomancy despite the description of Z-Assist:
"If powered up by a Normalium Z into Z-Assist, it will turn the called move into its respective Z-Move."
From bulbapedia: "If powered up by a Normalium Z into Z-Assist, and if the called move is a damaging move, it will turn the called move into its respective Z-Move. If the called move is a status move, Z-Assist will merely execute that move without any additional effects."
 
I wasn't sure if this was a bug or not but I figured I should post this anyway. In teambuilder dropdown, all the totems are displayed as banned regardless of tier even though they can be used in battles (the only one that can't be is the Mimikyu busted totem).
Screen Shot 2019-07-30 at 6.28.25 PM.png
Screen Shot 2019-07-30 at 6.34.04 PM.png
Screen Shot 2019-07-30 at 6.34.27 PM.png
Screen Shot 2019-07-30 at 6.34.45 PM.png

C6C3A5B1-5BB3-4B2F-8438-D17F3A18897E.jpeg
 
Last edited:
Hey, I found a bug while changing my avatar on SD

If I set /avatar 162 (Red with his eyes covered) it sets automatically on /avatar 163 (the other Red)
 
I am stuck in the Idle state. Even if I talk in a chat room, play a game, or click on my name I can't change. But when I talked in Help room, I was online. But still Idle in other rooms.

188585

188586
 

Robb576

It's all in the numbers
is a Battle Simulator Staff Alumnus
"bp <= X" and "bp >= X" don't work when using /ms. On top of that, using "bp < X" will also show status moves in the movepool. Something that you're probably not looking for when searching for certain moves.
 

DaWoblefet

Demonstrably so
is a Battle Simulator Administratoris a Community Leaderis a Programmeris a Community Contributoris a Top Researcheris a Top Tiering Contributoris a Social Media Contributor Alumnus
PS Admin
Speed ties with Perish Song currently appear to be deterministic (not random). I'm not sure exactly what determines it, but I suspect it has something to do with what slot uses Perish Song initially. Otherwise, I hit the same rolls for 4 Pokemon with Speed ties 12 turns in a row: https://replay.pokemonshowdown.com/gen7doublescustomgame-953334383. Apparently this isn't applying for all residual effects (e.g. Hail doesn't seem to be deterministic).

On cart, I set up a similar situation with 4 Speed-tying Politoeds, named 1, 2, 3, and 4 and ordered like how 1, 2, 7, and 8 were in the above replay. Perish ticked down in this order for these Politoed after 1 used Perish Song:
3 1 4 2 (Perish - 3 turns)
4 2 3 1 (Perish - 2 turns)
3 4 2 1 (Perish - 1 turn)
4 1 2 3 (Perish - faint)

AldrichYan has been doing a bunch of additional tests for sample size; e.g. https://replay.pokemonshowdown.com/gen7doublescustomgame-953346339.
 

Aldrich

My Teas Gone Cold Im Wondering Why I
is a Community Contributor
Primal Speed Tie Bug

So in here, I always put my Kyogre in the first slot, and Groudon in the second slot, the result of the primal is always the same which is the groudon primal slot so it produces desolate land. these are the replays. both are timid / serious in this experiment.


http://replay.pokemonshowdown.com/gen7doublescustomgame-954097989

http://replay.pokemonshowdown.com/gen7doublescustomgame-954098685




http://replay.pokemonshowdown.com/gen7vgc2019ultraseries-954109583

with explanation :

http://replay.pokemonshowdown.com/gen7vgc2019ultraseries-954109583
http://replay.pokemonshowdown.com/gen7doublescustomgame-954115933

http://replay.pokemonshowdown.com/gen7doublescustomgame-954118428



this is the input log of it :
https://pokepast.es/992a19aee1c33a55
 

Aldrich

My Teas Gone Cold Im Wondering Why I
is a Community Contributor
Mega Evolution Speed tie bug
so in here my lucario has the same speed as default rayquaza, playing with extreme speed.
In all these tests , Lucario wins ALL The extreme speed even though it should be a speed tie.

this is the team https://pokepast.es/07b3383380590d4f

So in here I made my Lucario speed tie the Mega Rayquaza's speed (266)

Replays :
http://replay.pokemonshowdown.com/gen7customgame-953806043
http://replay.pokemonshowdown.com/gen7customgame-953806939
http://replay.pokemonshowdown.com/gen7customgame-953807427
http://replay.pokemonshowdown.com/gen7customgame-953812014
http://replay.pokemonshowdown.com/gen7customgame-953814034


Now This is M Gengar vs Tapu Koko
input log : https://pokepast.es/7dc6b0f146b6ff38
I found out that in T1 the speed of the gengar did not change (256) which should have changed to (296) , speed tieing the koko.
Replays:
http://replay.pokemonshowdown.com/gen7customgame-954129310
http://replay.pokemonshowdown.com/gen7customgame-954131997
http://replay.pokemonshowdown.com/gen7customgame-954130662
http://replay.pokemonshowdown.com/gen7customgame-954132891
http://replay.pokemonshowdown.com/gen7customgame-954133158

Prove that its only in T1 :

http://replay.pokemonshowdown.com/gen7customgame-954133612
http://replay.pokemonshowdown.com/gen7customgame-954135509





Screenshot:
188746

188745


Speed of T2 :
188748


this is the screenshot of tapu koko's speed
188747
 

Aldrich

My Teas Gone Cold Im Wondering Why I
is a Community Contributor
Display Ability Bug


http://replay.pokemonshowdown.com/gen7doublescustomgame-954408086

so in t1 i skillswapped the mega banette to amoonguss, amoonguss ability becomes Prankster (Base Ability : Effect Spore), but the mega bannete remains prankster (base prankster
here are the photos

I think this is because the prankster skill swap did not show the others ability
T2:
188850
188851



This only happens in Mega Bannete display apparently, Since I used meowstic and it shows
188861


in T4 , i already skill swapped back so the prankster is now in the bannete, but it is shown that the ability "Prankster" is still on Amoonguss, which actually is Effect Spore

188854


in T5 I decided to have the ability Effect Spore on the M-Banette
in T6, I decided to skill swap opposing tapu lele with my M-Banette (Effect Spore)
the display is back to normal for the tapu lele but in amoonguss its still "Prankster
t
188857
188858


in T7, i skill swapped my psychic surge M Banette to Amoonguss, it got psychic surge but it says (Base: Prankster) meanwhile M Banette Says Ability: Prankster (Base:Prankster)
188859
188860



Fortunately its just a display bug, the mechanics are good in this one..

input log : https://pokepast.es/cb4c06889337f504

And this only happens on Prankster Mega Banette, for Meowstic it shows:
188862
188863
 

Attachments

Last edited:

Aldrich

My Teas Gone Cold Im Wondering Why I
is a Community Contributor
Tapu Surge Speed Tie Bug
So apparently if a Tapu Bulu and Tapu Fini has the same speed, Like Primals Bug I Mentioned in the thread, The Right side (2nd slot) is the one that wins the speed tie, so for example: I want a Misty Surge, So I will put the Tapu Fini in the right side, vice versa which should be random. This only happens in T1. Fortunately, this speed tie doesnt effect in game too so the speed tie of the explosions are random. After 4 Explosions, The terrain switch speed tie comes back to normal as it is shown in Game 2.

Evidences :

Game 1 :
http://replay.pokemonshowdown.com/gen7doublescustomgame-955127738

Game 2:
http://replay.pokemonshowdown.com/gen7doublescustomgame-955129899

Game 3:
http://replay.pokemonshowdown.com/gen7doublescustomgame-955131470

Game 4:
http://replay.pokemonshowdown.com/gen7doublescustomgame-955134500

Input Logs:
https://pokepast.es/a7e2d9135dcd964e

Im trying Singles with AldrichYan always challenging Zamazzenta for the terrain speed tie.
AldrichYan uses 5 Tapu Bulu 1 Tapu Fini in this experiment
Zamazzenta uses 5 Tapu Fini and 1 Tapu Bulu in this experiment
The terrain always go in favor of Zamazzenta.
But the speed tie in the game is RNG
I think that might be the problem

Replays:
http://replay.pokemonshowdown.com/gen7customgame-955140097
http://replay.pokemonshowdown.com/gen7customgame-955137874
http://replay.pokemonshowdown.com/gen7customgame-955138425
http://replay.pokemonshowdown.com/gen7customgame-955139740
http://replay.pokemonshowdown.com/gen7customgame-955139472
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top