I'm also against giving Encore a buff through Persistant. 4-8 turns is plenty as it is, in fact... the buff would probably be useless as no one will dare stay in for 7-11 turns to let Encore wear off.
The field effects and screens though should definately be included.
I don't want the same thing to happen to Persitant that happened to Snare Trap back when it was first thought of, which is that it wasn't explained enough and people were worried that it would be too broken if they voted for it.
So I'm eliminating that problem here and now and initiating a little pseudo-vote on what the community would want out of Persistant so that we have an already established ability when the REAL ability poll comes out.
1. What moves should it affect out of the following list:
Rain Dance
Sunny Day
Hail
Sandstorm
Light Screen
Reflect
Safeguard
Mist
Gravity
Trick Room
Tailwind
Encore
Disable
Heal Block
2. How many extra turns should it give? +2, +3, or +4? (I don't know how good people want this thing to be)
3. Should Tailwind (if selected as a move it affects) have its duration increased to match the other moves selected?
My votes are as follows...
1. Light Screen, Reflect, Safeguard, Gravity, Trick Room, Tailwind
I chose these because I don't want this to be a weather abuser, I feel that "weather abuser" should be saved for a future CAP project... Trying to cram too many roles into one Pokemon is either a one way ticket to Uber-ville, or will result in a "Jack of All Trades but Master of None" problem.
2. Should boost each by +2 Turns
I chose 2 turns because it doesn't make the ability completely useless, but doesn't overshadow Light Clay, which I believe should always be a viable item if desired.
3. I vote that Tailwind should be given a boost to the same as Gravity/Trick Room.
If we are to only make it +2 turns, that would put Tailwind at 5 turns, which is the same as Gravity and Trick Room are now... and those two aren't being used at 5 turns so why would Tailwind? If we're trying to make Tailwind a viable strategy than it needs to get a sizable boost through this ability.
So there we go, I've started the ball rolling, let's see where this takes us!
REMEMBER, PERSISTANT IS IN NO WAY THE ASSUMED ABILITY. I'M JUST TRYING TO CONCEPTUALIZE HOW WE WANT PERSISTANT TO WORK SO THAT IT'S A VIABLE OPTION ON THE ABILITY POLL.