Pokemon: Houndoom
Role: Special Wallbreaker, Stallbreaker, Mixed Wallbreaker
Type: Dark / Ground
Ability: Merciless
Stats: 85 / 95 / 70 / 105 / 85 / 85 | 525 BST
Movepool Additions: Nasty Plot, Earthquake, Earth Power, Scorching Sands,
Movepool Removals: Destiny Bond, Will-o-Wisp, Sludge Bomb, Solar Beam, Fire Blast, Heat Wave, Overheat, Flame Charge, Inferno, Fire Spin,
Reasoning: With Nasty Plot, Merciless, and a great offensive typing, Houndoom can find many ways to break down walls. It can run a Nasty Plot set with a flexible fouth moveslot of Taunt, Toxc, Flamethrower, or Sucker Punch; or it can run a stall-breaking set with Earthquake/Toxic/Super Fang/Taunt.
Pokemon: Electrode
Role: Physical Wallbreaker, Revenge Killer, Dual Screens
Type: Electric / Dark
Ability: Aftermath
Stats: 60 / 105 / 70 / 60 / 80 / 100 | 475 BST
Movepool Additions: Motor Ball*, Knock Off, Crunch, Dark Pulse, U-turn
Motor Ball - 140 BP - Physical - Electric - 90% Acc. - 5-8 PP - Uses user's Speed stat in damage calc. Lowers Speed by 2 stages.
Reasoning: A novel mechanic for a move that will give Electrode a powerful attack that leaves it vulnerable, except against very slow pokemon. For instance, it would outspeed Aegislash and Komala after a Motor Ball, but not Solrock. Moves like Motor Ball, Sucker Punch, and Explosion make it a high-risk, high-reward pokemon that can do a lot of damage if used correctly. Note that Choice Scarf would not boost Motor Ball, but Choice Band would.
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