But the thead title also says they have to be good!Yes you're absolutely right, perhaps we should make a thread devoted to unconventional moves and strategies?
..oh.
exactly.But the thead title also says they have to be good!
So this isn't a moveset per se, but three of them meant to be used in triples.Round is the real name for Troll said:Round will damage the entire opposing team in a double or triple battle if it hits. It will double in power to 120 if used consecutively by teammates and will be used by teammates directly after the first user regardless of speed.
I tried something similar with Echo Voice in DW Triples. I thought Echo Voice worked the same way as Round (ie a sort of You First effect), so I had a hastily thrown together team consisting of:In triples, send all three out at the same time. Deoxys-A will use Round, and with its insane speed it will most likely go first. Now, team members using Round will go after the last team member which used Round regardless of speed. Togekiss and Porygon-Z are slow-ish, but have the strongest Rounds in the game. Put two and two together, you get 3 insanely powerful moves spammed one after the other at near-godly speed.
The rest of the moves all focus on taking out Ghosts, Rocks and Steels. This is a huge gimmick, but why not try giving it a spin?
Pressure a useful ability? Say it ain't so.I played this guy on PO the other day and it was really annoying. Seriously.
Kyurem @ Leftovers
Impish Nature
Pressure
252 HP / 200 Def / 58 SpD
-Protect
-Substitute
-Claw Sharpen
-Dragon Tail / Dragon Claw
I used a similar set in DPPt without substitute and it works really well. No one expects the Scope Lens and the Critical Hits are a huge help considering Absol's fraility. I'll have to try with substitute and see how that works. It looks like a fun set!This is purely theorymonned, but after reading up a little on the mechanics of the ability Super Luck I've come up with something which may be worthwhile for Absol.
Absol@Scope Lens
252Atk/252Spe/4Def
Super Luck, Jolly Nature
Night Slash
Psycho Cut
Superpower
Substitute
I'd go Bug Bite over X-Scissor or Superpower. Using a set-up move and then lowering that stat seems counter-productive, and after tech Bug Bite is 10 points stronger then X-Scissor and can screw berry-reliant strategies up. I run a Bug Bite, Bullet Punch, Swords Dance, Roost variant in my rain team and it is pretty hard to take down.Scizor @ Leftovers
Adamant
Technician
252 HP/ 196 SpD/ 60 Att
-Iron Defence
-Bullet Punch
-Roost
-Superpower/X-Scissor/(this is the slot I have the most trouble with)
Good ol' Absol. I love the look and premise of the guy, but let me say he is really hard to get good use out of. If you're not using Choice Scarf, you've got to go with Sucker Punch, his lack of speed or bulk really kills the guy and Sucker Punch is his one way of getting good hits in. If he dies before he gets a hit in, that awesome critical hit ratio doesn't do you any good. Stone Edge also has a high critical hit ratio and will probably get more use than Psycho Cut (or you could just run it instead of Superpower). I wouldn't use the guy without a scarf though.Absol@Scope Lens
252Atk/252Spe/4Def
Super Luck, Jolly Nature
Night Slash
Psycho Cut
Superpower
Substitute
Drizzle + Rain Dish is not banned, and Rain Dish Wingull has been released. Putting Stockpile, Substitute, or Protect in one of the move slots could help this out. If you run Rain Dish with Lefties, protect works as a pseudo-heal and can stall for toxic damage. 60/100/70 isn't amazing for a defensive wall, so you would have to be cautious about what you bring this in on, there are a lot of sweepers that could just blast through this guy. I will say that the submersion/toxic combo and his typing lets him wall Scizor pretty handily. Three turns of set-up (Whirlpool, Submersion, then Toxic?) gives your opponent a pretty huge opportunity against this guy though.Pelipper (F) @ Leftovers Trait: Keen Eye
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Submersion
- Toxic
- Whirlpool
- Roost
Rain Dish denies Pelipper the ability to trap its foe, as Whirlpool can't be learnt in Gen 5 - if you're removing Whirlpool, then you may as well just use Mamanbo's bulk and ability to pass Wishes instead.Drizzle + Rain Dish is not banned, and Rain Dish Wingull has been released. Putting Stockpile, Substitute, or Protect in one of the move slots could help this out. If you run Rain Dish with Lefties, protect works as a pseudo-heal and can stall for toxic damage. 60/100/70 isn't amazing for a defensive wall, so you would have to be cautious about what you bring this in on, there are a lot of sweepers that could just blast through this guy. I will say that the submersion/toxic combo and his typing lets him wall Scizor pretty handily. Three turns of set-up (Whirlpool, Submersion, then Toxic?) gives your opponent a pretty huge opportunity against this guy though.
I didn't realize he loses Whirlpool nor did I think about U-turn being able to switch out of being trapped. Thanks for clearing that up.Rain Dish denies Pelipper the ability to trap its foe, as Whirlpool can't be learnt in Gen 5 - if you're removing Whirlpool, then you may as well just use Mamanbo's bulk and ability to pass Wishes instead.
Not trapping your enemy is still viable, you just don't want your enemy to switch out - I imagine most people seeing their walls suddenly become prone to poison would consider switching out, especially if they've even considered the combo. I certainly would expect a Toxic more than just an SE move.
Also Scizor has the tendency to U-Turn out, so not the ideal thing to switch on.
I doubt it. Crits negate any status boosts so the crit was actually double damage to a +0 bliss as crits bypass the +6 like it's not even thereI'm going a bit off-topic here, but can a 0EV's Neutral Nature Reuniclus at +6 OHKO Bliss? I 1HKO'd it with a crit, so I'm sure it's at least a 2HKO
I've actually been thinking about this myself and would like to give it a try in doubles if I had a better grasp of the metagame or triples if the mechanics were well known. Pretty much everything and its mom learns Round so it seems like it'd be easy to abuse--have a fast pokemon that uses it with a slower, bulky special attacker or whatnot so you can bypass speed and stomp things in and out of TR if done right--but it seems like it'd be hard to fit on movesets that are honestly already limited. Have you tried this out on PO or anything? Also, I don't think Choice Items are really necessary--you're only killing like one pokemon at a time, maybe severely wounding another, but with Shandera being so immensely popular as well as TR which you've no way to shut down...Okay, so I got this from Bulbapedia:
So this isn't a moveset per se, but three of them meant to be used in triples.
Deoxys-A @Life Orb
+SAtk / -Def
4 HP / 252 SAtk / 252 Spe
~Round
~Shadow Ball
~Superpower
~Thunderbolt
Porygon-Z @Choice Specs
Modest
4 HP / 252 SAtk / 252 Spe
~Round
~Hidden Power (Fight)
~Shadow Ball
~Trick
Togekiss @Choice Specs
Modest
4 HP / 252 SAtk / 252 Spe
~Round
~Air Slash
~Aura Sphere
~Flamethrower
In triples, send all three out at the same time. Deoxys-A will use Round, and with its insane speed it will most likely go first. Now, team members using Round will go after the last team member which used Round regardless of speed. Togekiss and Porygon-Z are slow-ish, but have the strongest Rounds in the game. Put two and two together, you get 3 insanely powerful moves spammed one after the other at near-godly speed.
The rest of the moves all focus on taking out Ghosts, Rocks and Steels. This is a huge gimmick, but why not try giving it a spin?
Crits don't negate positive stat boosts that your pokemon has. Plus think of what you're saying. A crit OHKO'd it, doing double damage. Double damage is like having +2 attack. So why wouldn't +6 OHKO? You're wrong on both parts lol.I doubt it. Crits negate any status boosts so the crit was actually double damage to a +0 bliss as crits bypass the +6 like it's not even there
As for the answer to your question, assuming you're using Focus Blast and a non-attack boosting item, and the Blissey has 0 SpD evs and a nuetral nature, the attack will do between 644 and 758 damage! So it has a chance to kill it in one hit, as Blisseys run 714 HP.I'm going a bit off-topic here, but can a 0EV's Neutral Nature Reuniclus at +6 OHKO Bliss? I 1HKO'd it with a crit, so I'm sure it's at least a 2HKO
could be true.Crits don't negate positive stat boosts that your pokemon has. Plus think of what you're saying. A crit OHKO'd it, doing double damage. Double damage is like having +2 attack. So why wouldn't +6 OHKO? You're wrong on both parts lol.
As for the answer to your question, assuming you're using Focus Blast and a non-attack boosting item, and the Blissey has 0 SpD evs and a nuetral nature, the attack will do between 644 and 758 damage! So it has a chance to kill it in one hit, as Blisseys run 714 HP.
Ah I guess I read the post wrong. I thought he got a crit on something w/ +6 Ah wellCrits don't negate positive stat boosts that your pokemon has. Plus think of what you're saying. A crit OHKO'd it, doing double damage. Double damage is like having +2 attack. So why wouldn't +6 OHKO? You're wrong on both parts lol.