Creative (and good) Movesets (READ THE OP FIRST)

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Nature: Bashful
Ability: Levitate
-Hypnosis
-Perish Song
-Protect
-Mean Look

This Gengar is a sweeper. It can really annoy a lot of people by just making the opponent sleep and then mean look it. Of course then perish song it and there you go! Switch out at the last minute and you have killed a pokemon.
 
Spr_5b_094.png

Nature: Bashful
Ability: Levitate
-Hypnosis
-Perish Song
-Protect
-Mean Look

This Gengar is a sweeper. It can really annoy a lot of people by just making the opponent sleep and then mean look it. Of course then perish song it and there you go! Switch out at the last minute and you have killed a pokemon.

This Gengar is NOT a sweeper... This Gengar might be lucky to be able to get 1 kill.

I am sorry, I just don't really see this set working at all. In all accounts I can think of, I can't see Gengar living long enough for this to even work right. Unless you are severely lucky, and everything works exactly the way you want it to. Which, I cant think of a logical order of moves this would really even work well.
 
To be fair, the concept isn't awful. Put your opponent to sleep, trap 'em, perish em. But then if that idea was viable, people would have used it last generation. I used to enjoy a Perish Song Gengar + Dugtrio combo, but it practically meant Dugtrio had to die.

In this gen, Perish Trapping is best seen in MH Murkrow. Outside of other priority, Murkrow is bound to stick a timer on anything even if it gets taken down. With Evo Stone and Roost, you have the bulk to pull off Perishtrap, all with priority, and an extra moveslot of choice.
 
To be fair, the concept isn't awful. Put your opponent to sleep, trap 'em, perish em. But then if that idea was viable, people would have used it last generation.

To give some to it credit also, this is much more viable (albeit still somewhat non-viable) because of the new annoying sleep mechanics. People leave their sleeping pokemon in more often now than last generation.
 
To give some to it credit also, this is much more viable (albeit still somewhat non-viable) because of the new annoying sleep mechanics. People leave their sleeping pokemon in more often now than last generation.

The reduced Sleep Counter sort of counterbalances that, though.

But you are right, if a Gengar used Hypnosis, i'd stay in. Mean Look would just be the end then. Especially in DW, Shadow Tag has lead me to lose perfectly healthy pokemon to a goddamn Tickle Gothizelle.
 
Hypnosis, mean look, perish song... 3 turns for those 3 moves. Then another 3 turns for perish song. Protect only guarding for 2. And this is if Hypnosis hit. I just cant see it having any use over the millions of other sets that Gengar can run.
 
Hypnosis, mean look, perish song... 3 turns for those 3 moves. Then another 3 turns for perish song. Protect only guarding for 2. And this is if Hypnosis hit. I just cant see it having any use over the millions of other sets that Gengar can run.

Well of course, a special sweeper with wafer-thin defenses will always have better things to do. That being said, sticking Perish Song on a Gengar as a parting gift has always done wonders.

If you want perishtrapping, use Evo Stone Misdreavus, MH Murkrow, U-Turn Celebi or Sing Lapras (lol) or something that's not Gengar.

Anyways, going to use this opportunity to post my current (often annoying) team, which is in a constant state of flux depending on what interesting ideas have been floating around. Obvious weaknesses aside, I take my pride in being able to usually stop any momentum the opponent may have. I use it on DW-OU on the P-O server, mainly out of personal preference for no Team Preview.

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Hoiiga (M) @ Evolution Stone Trait: Poison Point
EVs: 252 HP / 4 Atk / 92 Def / 160 SDef
Careful Nature (+SDef, -SAtk)
- Toxic Spikes
- Spikes
- Screech
- Pursuit

Hazards, Nuff Said. Apart from that it's doing little else.

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Grenat (Breloom) (F) @ Focus Sash
Trait: Technician
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Swords Dance
- Bullet Seed
- Spore

I don't even need to explain this. So much utility in one pokemon, and it makes up for the lack of instant offense everywhere else.

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Ranba (Rankurusu) (M) @ Life Orb
Trait: Magic Guard
EVs: 176 HP / 80 Def / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Trick Room
- Psychic
- Focus Blast
- Hidden Power [Fire]

My team enjoys Trick Room, as does Ranculus. Hidden Power Fire is essential, too.

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Daletos (Clefable) (M) @ Leftovers
Trait: Unaware
EVs: 252 HP / 152 Def / 104 SDef
Bold Nature (+Def, -Atk)
- Flamethrower
- Cosmic Power
- Toxic
- Moonlight

The closest thing I have to my own unique brainchild, I absolutely love having Unaware on my team, and Clefable is a fantastic user of it. Role on Grey Move Tutors.

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Sableye (M) @ Wide Lens
Trait: Mischievous Heart
EVs: 240 HP / 116 Def / 152 SDef
Bold Nature (+Def, -Atk)
- Swagger
- Trickery
- Recover
- Will-O-Wisp

I always enjoyed Swagger and Trickery, but only recently learnt that Will-o-wisp won't affect the power of Trickery, so he's back on my team. Priority Burns are always appreciated. Clefable forms a great synergy with Sableye, too.

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Riolu (M) @ Evolution Stone
Trait: Mischievous Heart
EVs: 252 HP / 60 Atk / 96 Def / 100 SDef
Adamant Nature (+Atk, -SAtk)
- Overhead Throw
- Copycat
- Substitute
- Sunny Day

This guy only ever shows up on my team when Hazards are around. Priority phazing every other turn, and Sunny Day for those weather teams. My team appreciates Sunlight, too.

Obvious flaws aside, any comments would be nice..
 
I dunno, swagger seems very risky. But the use of tr and two MH users seems like a recipe for ragequits. Priority weather on Riolu is cool too. However, if they stop you from getting hazards down, seems like you're screwed. Otherwise, seems very cool, very interesting, and super gimmicky. Props for using this team.
 
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Deoxys-s @ Life Orb
Naughty
252 atk/168 spa/88 spe
Life Orb
-Psycho Boost
-Superpower
-Ice Beam
-Fire Punch/Extremespeed


I've tested this set extensively, and can safely say it is a bad ass motherfucker. With max attack, Naughty, and Life Orb, it kills Nattorei with Fire Punch. Ice Beam is for Dragons and Gliscor, Superpower for Tyranitar and other dark-typed friends, and PSYCHO BOOST for killing fighting-types, the occasional poison-type, and beating the shit out of anything that doesn't resist it. 88 speed evs are there to outspeed ScarfTran, who I really haven't seen. If you haven't ever seen a ScarfTran, like me, you can run 252 atk/212 spa/44 spe to beat +2 Timid Gorebyss.

People don't seem to expect a Deoxys-s that actually attacks things. It's handy to score free kills on stuff.

Sure, it's not as strong as Deo-A, but don't count it out. It's pretty damn cool.
 
The thread title is "(Other) Creative (and good) Movesets (READ THE OP FIRST)"

Hey, it's holding a focus sash! That's creative!

You should have bolded the "good" part.

>look at an entire team
>ignore five different pokemon
>concentrate on the one thing the team needs to not get destroyed
>it even says "I don't even need to explain this.", thereby implying it's very common
>complain anyway

Fantastic reading comprehension, guys. I mean, i'm actually impressed.
And actually, Breloom with Sash is pretty good, means it can survive a ton of things it would be presumably countered by, then often hit back multiple times with Priority.
 
It's not uncommon/bad to post standard movesets with a single change nobody had previously thought of. Sash breloom is a great idea IMO.

Remember subsplit starmie? Have another:

Medicham @ Leftovers
Pure Power
Jolly
252 Atk / 4 Def / 252 Spe

Ji Hump Kick
Substitute
Pain Split
Rock Slide/Zen Headbutt/Ice/Thunder Punch/other

It's a wallbreaker. I just thought up the concept after looking over medicham, and I'm going to test it now, see how it does.
 
>look at an entire team
>ignore five different pokemon
>concentrate on the one thing the team needs to not get destroyed
>it even says "I don't even need to explain this.", thereby implying it's very common
>complain anyway

Fantastic reading comprehension, guys. I mean, i'm actually impressed.
And actually, Breloom with Sash is pretty good, means it can survive a ton of things it would be presumably countered by, then often hit back multiple times with Priority.
This is a "Post good and creative movesets" thread, not a "rate and fix my team of shitty gimmicks + one OU as fuck set". Why TR over Recover/CM on Rank when you have two/three priority pokes and one that will always have negative priority (you can't priority phaze)? Why even bother with Hoiiga? How the fuck does any of your team deal with a simple (not even factoring in MH ) taunt? Creative and unothordox is only good when its not a gimmick for gimmick's sake. Your team (bar your only decent set; Sableye) can't wall anything and sashLoom is pointless when you don't even have a spinner. The team also has shithouse coverage and no way to deal with dragons (both defensively and offensively). Stick to your Politoed/3 SS sweepers/Nattgeru please.

also,
>Sash breloom is a great idea IMO. Nobody previously has thought of this.
>mfw Implying Sash breloom wasn't stapler than actual fucking staples in Gen 4 and is still popular as fuck in Gen 5
 
The "priority phasing every other turn" bit is actually accurate. If Riolu alternates between Overhead Throw and Copycat, the Copycat will have priority because of Mischievous Heart and copy the Overhead Throw.

The problem is that you have to use Overhead Throw the next turn in order to copy it again with Copycat, and then you die. So it's a bad idea regardless.
 
It's not uncommon/bad to post standard movesets with a single change nobody had previously thought of. Sash breloom is a great idea IMO.

Remember subsplit starmie? Have another:

Medicham @ Leftovers
Pure Power
Jolly
252 Atk / 4 Def / 252 Spe

Ji Hump Kick
Substitute
Pain Split
Rock Slide/Zen Headbutt/Ice/Thunder Punch/other

It's a wallbreaker. I just thought up the concept after looking over medicham, and I'm going to test it now, see how it does.

Ji Hump Kick has got to be the best type of all time.

On a side note, why Leftovers? Gengar carries Life Orb to increase Pain Split damage and a load of spare power, I don't see any reason why you shouldn't. Zen Headbutt seems like the best choice for the last slot as you have a reliable one-move answer to Roobushin.
 
This is a "Post good and creative movesets" thread, not a "rate and fix my team of shitty gimmicks + one OU as fuck set".

BAAAAAAAAW. Just wanted to throw out a compilation of odd ideas that people had made here and there. I kinda wasn't expecting a team rating - though you have apparently done this. Anyways, to answer your questions:

Why TR over Recover/CM on Rank when you have two/three priority pokes and one that will always have negative priority (you can't priority phaze)?
Calm Mind/Recover Ranculus is predictable, and contrary to popular your belief, it can do other things. Trick Room with Life Orb makes him a great special attacker, either early or late game, and the ability to come in with a quick Trickery or set-up with Priority is quite nice.

And you can actually priority Phaze, though it's iffy, as Thorhammer says. Copycat can Priority-copy Overhead Throw, netting you a free hit every two turns, but Copycat can't copy itself, so Subs do help. Riolu provides a more interesting phazing idea, and is fantastic against SS. Priority Sunny Day is useful enough to warrant a slot too - though on a team without hazards it's not the most worthwhile of investments. I expected you would actually find these things out first, but hey, wild criticism comes first - I appreciate your dedication.

Why even bother with Hoiiga? How the fuck does any of your team deal with a simple (not even factoring in MH ) taunt?
Sableye with Trickery is usually fine on its own for a bit. If Clefable is being shut down with Toxic then Flamethrower makes him of some use, and the chance of burn is better than nothing. Ranculus can manage without TR if it has to. Hooiga and Riolu admittedly suck (and are quickly gone) but even they can work. Taunts are essentially a free turn, in most cases.

Creative and unothordox is only good when its not a gimmick for gimmick's sake. Your team (bar your only decent set; Sableye) can't wall anything and sashLoom is pointless when you don't even have a spinner. The team also has shithouse coverage and no way to deal with dragons (both defensively and offensively). Stick to your Politoed/3 SS sweepers/Nattgeru please.
It's nice to hear the old "lol creativity =/= gimmicks noob" speech for the Nth time, though even now I still unfortunately do not give a flying fuck.

Clefable can stall out lots of things, actually. You would be surprised. People assume Magic Guard and Set-up, allowing me to boost my defenses. I would argue that it's much better than the Sableye set, and having actually used both, I think it's reasonable to say that.

also,
>Sash breloom is a great idea IMO. Nobody previously has thought of this.
>mfw Implying Sash breloom wasn't stapler than actual fucking staples in Gen 4 and is still popular as fuck in Gen 5
I didn't say nobody had ever thought of it before, just that it was decent, and seemingly unused considering most people either slap a Life Orb or something else on their Looms.

lolmancityfans

Medicham @ Leftovers
Pure Power
Jolly
252 Atk / 4 Def / 252 Spe

Ji Hump Kick
Substitute
Pain Split
Rock Slide/Zen Headbutt/Ice/Thunder Punch/other

It's a wallbreaker. I just thought up the concept after looking over medicham, and I'm going to test it now, see how it does.

I always wondered about Medicham, though giving Pure Power to a pokemon with mixed stats isn't going to make people go crazy for it. Not many people are going to appreciate a HJK to the face, that's for sure. Can't say I would expect a Pain Split, either.
 
guys, lets just chill out. NDenizen, I'm interested in how that Sableye set works and the true mechanics of Rioulu's Copycat. Does it realy priority phaze every other turn? I have this Mence set that I used on my hazard phazing team that I really enjoyed that I'll post here. It's a whole new way to use Mence.
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El Dragón (Salamence) (M) @
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Trait: Intimidate
EVs: 252 HP / 240 SAtk / 16 Spd
Modest Nature (+SAtk, -Atk)
FlyingIC.gif
- Roost
DragonIC.gif
- Dragon Tail
FireIC.gif
- Flamethrower
WaterIC.gif
- Hydro Pump
This is my own, custom Salamence. The idea of it is to counter common pokemon while still being a threat and to be bulky enough to sponge hits and heal. Now, someone is going to say "WTF WHERE'S OUTRAGE AND DRAGON DANCE?!" I understand that Salamence gets both of those moves, but I think this Salamence suits the team better. Intimidate is incredibly useful and forces many switches. The switch in gets hit with Stealth Rock and multiple layers of Spikes, as well as a STAB Dragon Tail. Then the new, unwanted pokemon comes in and is hit by multiple layers of hazards. The damage starts to rack up quickly. Flamethrower is standard on Salamence for its ability to hit Ice, Grass (Breloom, Nattorei), and Steels hard. Hydro Pump is an often overlooked move on Salamence, but it is needed on my team for pokemon like Hippowdon, Blaziken, and Infernape. The EVs and nature are unusual. Max HP is for maximum bulk, and the 16 Speed EVs are to outspeed max speed Adamant Breloom. The rest is dumped into SAtk for a more powerful Flamethrower and Hydro Pump. I understand tha a Modest Nature makes Dragon Tail less powerful, but Salamence has a base 135 Atk. Dragon Tail is still immensely powerful. I would like some help with the spread of this pokemon, though. I was considering Garchomp, but I liked Intimidate more so I chose Salamence.
 
guys, lets just chill out. NDenizen, I'm interested in how that Sableye set works and the true mechanics of Rioulu's Copycat. Does it realy priority phaze every other turn? I have this Mence set that I used on my hazard phazing team that I really enjoyed that I'll post here. It's a whole new way to use Mence.

The Sableye Set's pretty self-explanatory, if risky. Swagger obviously raises your opponent's attack so its confusion damage will be worse - this works brilliantly with Trickery, which calculates damage with your opponent's Attack stat, factoring in any boosts given by Swagger, for a 95-power Dark attack. The thing with Will-o-Wisp is that it doesn't halve attack, it only halves the damage output, so Trickery benefits from an attack boost, whilst your opponent does not. Recover increases Sableye's longevity, obviously.
I actually gave up on the idea at first, since Swagger-Trickery-Recover-Substitute was just too risky even with Clefable on the team, ready to negate the attack boost (I assumed WoW would halve the damage of Trickery and Confusion). After learning WoW could be used, it's fantastic - the residual burn damage makes the job of taking down an enemy easier, and Priority burns are useful in general.

As for Riolu, it's an odd niche thing he can do. Once Overhead Throw is used, it can be Copycatted and used again with MH's Priority, essentially netting a free turn. But you can't chain it, you have to use Overhead Throw again for Copycat to work with it again. Riolu's pretty fragile so it's not the best thing, but like all gimmicks, it can sometimes be deadly - shuffling the enemy around can be pretty useful too, breaking Balloons and taking dents out of Fighting-Weak pokemon before Riolu gets taken down. Priority Copycat is also very useful in general, allowing you to nab your opponents support moves or strike back without Overhead Throw in some cases.
 
Ji Hump Kick ROFL.

I've tried my subsplit medicham set and IT'S REALLY DAMN GOOD!! I opted for zen headbutt for the flinch and STAB, and hump kick gives him decent neutral coverage. Really fucks up anything slower. Survived a shadow ball from jolteon too, dunno if it had specs though. Life orb is overkill IMO. He has 438 attack, and appreciates the recovery over multiple turns. Zen headbutt KOed a gliscor at 50% so I really don't think he needs life orb.

Give him a go people, you WON'T be disappointed! *happy that he made a good set for once*
 
A question: how common is Will-o-Wisp on Gengar? I tried it, and it can actually cripple a good part of its counters (mainly Tyranitar) and disrupt their flow.
 
I can see a set with Will o Wisp being good with Gengar. It would be a little risky considering how low his defenses are, but it definitely has an interesting surprise factor. Physical ghost counters like Tyranitar being burned on the switch sounds nice.

Will o Wisp, Protect, Disable, Shadowball? I dont know. You could do some interesting sets and line ups. I can only see using Will o Wisp on switch ins though, and hoping you are faster.
 
The issue with WoW on Gengar is that burned Pursuit would still do a ton to it even if you catch TTar on the switch with it. Sub and WoW is probably the best option to scout for scarves, but if using Sub then why not Focus Blast TTar into oblivion anyway?
 
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