That Solosis set is interesting. I usually play Trick Room agressively, and I just feel that getting those "free" automatic kills is no fun. But I can think of a bunch of scenarios where you can effectively pull it off (barring a Ghost switch-in). I'd suggest Light Screen or Reflect in the last slot, just for Solosis to be able to do somethin in case a Ghost does come in.
I've been thinking of this set. Not sure if it has been previously posted. I'd call the set "Dragon Assassin", in that it can easily take care of any dragon spamming dragon attacks, and the opponent would not even suspect a thing.
Murkrow @ Life Orb
Trait: Prankster
EVs: 4 HP / Atk Def / 252 SpA
Adamant Nature
- Substitute / Protect
- Mirror Move
- Taunt
- Roost
So basically, you send out this Murkrow against a select Pokemon it can reliably take on, preferably after one of your Pokemon faints. First thing that should be done is to put up a Substitute. (You can use Protect instead if you don't want to waste HP, but Substitute has more utility in that it blocks status.) The next move depends on what the opponent did on the previous turn:
- If he attacked, use Mirror Move. Prankster gives Mirror Move +1 priority, meaning that it will always attack first. Mirror Move is the reason why this Murkrow set can only serve it's function well on dealing with very specific opponents. With this set, Murkrow can be a very effective check/revenge killer to most dragons. For example, a Salamence uses Outrage and kills one of your pokemon. Send Murkrow in, sub/protect to save Outrage in Mirror Move's "memory" and then use priority Outrage next turn to OHKO a full health Salamence 86% of the time. Any prior damage (like from stealth rocks) guarantees the KO.
- If the opponent uses a targeting status move such as Toxic, Will-o-wisp or Thunde Wave (which was blocked by your sub/protect), use Mirror Move still. Thisallows Murkrow to use the status move against the opponent, while safely behind a sub.
- If the opponent used a status move that does not target Murkrow (such as field effects like Light Screen, and set-up moves such as Swords Dance), use Taunt. This stops the opponent from setting up further, and forces him to attack the next turn, which will then be Mirro Move'd back later.
Taunt has utility to stop set-up or stall tactics. Roost keeps you healthy and removes the ice and electric weakness in a jiffy.
If you can safely switch Murkrow into an immunity (or even into any targeting attack provided it survives), you may skip the sub/protect and use Mirror Move right away. Priority Earthquakes or Psychics are great to use.
You can alternatively use a more defensive build using Eviolite, Impish nature, 4 HP / 252 Def / 252 SpD.