Creative (and good) Movesets (READ THE OP FIRST)

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Definitely better off running a Rest+Sleep talk set with Scald and Aqua Ring/light screen...

Even then, I dont think its worth it.



Man, if Milotic got calm mind, it would work as a beast rest talker.
 
Definitely better off running a Rest+Sleep talk set with Scald and Aqua Ring/light screen...

Even then, I dont think its worth it.



Man, if Milotic got calm mind, it would work as a beast rest talker.

If Milotic got CM, then it'd be laughed at since Suicune does Cro like 9,001 times better
 
I was just factoring the MS buff, as it would be physically more bulky than Suicune (at least I think it would be) as long as its resting.

But then again, it would be too risky to just be counting on being asleep for taking physical hits.
 
I like Venomoth, Alot.

Venomoth @ Focus Sash
Nature: Modest
Ability: Shield dust
252 SpA/252 Spe

Quiver Dance
Baton Pass
Bug Buzz
HP Ground

With Shield Dust he cant be Dynamic Punch confused, Fake out flinched, etc.

so QD set up is untouchable. with 90 Base SpA +1, it should provide decent sweepage.

I can Baton Pass the buff to someone else if need be, and HP Ground is type coverage
 
I got a nice creative set:

Poliwrath @ Leftovers
252 HP/216 Def/40 Spe
Impish / Water Absorb/SwSw

Bulk Up
Circle Throw
Waterfall/Rest
Substitute/Sleep Talk

should be pretty obvious how it works. Biased towards physical defense so it can set up unbreakable subs on most of OU after it gets setup time. Make sure to poison Jellicent beforehand so it becomes complete setup bait. :)
 
I thought up a nice one

Registeel @ Leftovers
Impish - Clear Body
252 HP / 252 Def / 4 SpeD
- Swagger
- Thunder Wave
- Iron Head
- Psych Up

You T-wave/Swagger/Iron Head to make the chances of them attacking low, while copying the Attack Boosts from Swagger with Psych Up.
 
@Registeel

I switch in Garchomp or Landlos.

You ahve just created a monster if it doesn't hit itself in confusion.
 
Would a physical based Hydreigon set work?

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Hydreigon@ Choice Band/Scarf
Nature: Adamant/Jolly
252 Atk / 252 spe / 6 HP
- Outrage
- Crunch
- Fire Blast
- Head Smash/U-Turn

Outrage and Crunch for STAB, Fire Blast for Skarmory, Forretress, and Ferrothorn. Head Smash for flying types and Ho-Oh in Ubers, or U-turn to scout the opponents team.
 
While it could work, I don't really see the point, specializing in its much lesser attack, if you're trying to hits things hard like Blissey, Jellicent and the like, use a special based mixed set (with x atk EVs and Crunch/Outrage to 2KO the after mentioned).
 
Why we need pinch berries NOW:

Donphan @ Liechi Berry
Ability: Sturdy
Nature: Jolly
252 Atk/252 Spe/6 Def

Scary Face
Ice Shard
Earthquake
Stone Edge


Yes Im running scary face on a Donphan. its -2 Speed. Donphan has a base of 50. That -2 is sure to pull a reversal on many things (except scarfers and weather speed boosters.)

With Liechi + Sturdy + Scary face, you can turn a potential sweep over.

that + from Liechi also gives Ice Shard a bit of damage.

SE is for type coverage.

C'mon Global Link! Get Pinch Berries!!!!!
 
Solosis Lv. 1 @ Focus Sash
EVs: Whatever
Trick Room
Endeavor
HP Dragon

With Trick Room and Hail/Sandstorm/Toxic Spikes support, this is essentially an automatic two kills. With only one or the other, it's an automatic kill. Magic Guard ensures your Focus Sash stays intact.
Yeah, it's gimmicky, but this is actually a decent suicide Trick Roomer that will give you early momentum, potentially break a wall, and allow a sweeper to get in quickly, provided the opponent doesn't have a Taunter in at the time.
Anyways, Solosis is notably the only Endeavor-er (I think) with both Magic Guard and Trick Room.
 
That Solosis set is interesting. I usually play Trick Room agressively, and I just feel that getting those "free" automatic kills is no fun. But I can think of a bunch of scenarios where you can effectively pull it off (barring a Ghost switch-in). I'd suggest Light Screen or Reflect in the last slot, just for Solosis to be able to do somethin in case a Ghost does come in.

I've been thinking of this set. Not sure if it has been previously posted. I'd call the set "Dragon Assassin", in that it can easily take care of any dragon spamming dragon attacks, and the opponent would not even suspect a thing.
murkrow.jpg


Murkrow @ Life Orb
Trait: Prankster
EVs: 4 HP / Atk Def / 252 SpA
Adamant Nature
- Substitute / Protect
- Mirror Move
- Taunt
- Roost



So basically, you send out this Murkrow against a select Pokemon it can reliably take on, preferably after one of your Pokemon faints. First thing that should be done is to put up a Substitute. (You can use Protect instead if you don't want to waste HP, but Substitute has more utility in that it blocks status.) The next move depends on what the opponent did on the previous turn:
  • If he attacked, use Mirror Move. Prankster gives Mirror Move +1 priority, meaning that it will always attack first. Mirror Move is the reason why this Murkrow set can only serve it's function well on dealing with very specific opponents. With this set, Murkrow can be a very effective check/revenge killer to most dragons. For example, a Salamence uses Outrage and kills one of your pokemon. Send Murkrow in, sub/protect to save Outrage in Mirror Move's "memory" and then use priority Outrage next turn to OHKO a full health Salamence 86% of the time. Any prior damage (like from stealth rocks) guarantees the KO.
  • If the opponent uses a targeting status move such as Toxic, Will-o-wisp or Thunde Wave (which was blocked by your sub/protect), use Mirror Move still. Thisallows Murkrow to use the status move against the opponent, while safely behind a sub.
  • If the opponent used a status move that does not target Murkrow (such as field effects like Light Screen, and set-up moves such as Swords Dance), use Taunt. This stops the opponent from setting up further, and forces him to attack the next turn, which will then be Mirro Move'd back later.
Taunt has utility to stop set-up or stall tactics. Roost keeps you healthy and removes the ice and electric weakness in a jiffy.

If you can safely switch Murkrow into an immunity (or even into any targeting attack provided it survives), you may skip the sub/protect and use Mirror Move right away. Priority Earthquakes or Psychics are great to use.

You can alternatively use a more defensive build using Eviolite, Impish nature, 4 HP / 252 Def / 252 SpD.
 
Solosis Lv. 1 @ Focus Sash
EVs: Whatever
Trick Room
Endeavor
HP Dragon

With Trick Room and Hail/Sandstorm/Toxic Spikes support, this is essentially an automatic two kills. With only one or the other, it's an automatic kill. Magic Guard ensures your Focus Sash stays intact.
Yeah, it's gimmicky, but this is actually a decent suicide Trick Roomer that will give you early momentum, potentially break a wall, and allow a sweeper to get in quickly, provided the opponent doesn't have a Taunter in at the time.
Anyways, Solosis is notably the only Endeavor-er (I think) with both Magic Guard and Trick Room.

Add Pain Split to the set as a fourth move? It's probably better than Endeavor except for being Taunt blocked, as it hits Ghosts.
 
Solosis Lv. 1 @ Focus Sash
EVs: Whatever
Trick Room
Endeavor
HP Dragon

With Trick Room and Hail/Sandstorm/Toxic Spikes support, this is essentially an automatic two kills. With only one or the other, it's an automatic kill. Magic Guard ensures your Focus Sash stays intact.
Yeah, it's gimmicky, but this is actually a decent suicide Trick Roomer that will give you early momentum, potentially break a wall, and allow a sweeper to get in quickly, provided the opponent doesn't have a Taunter in at the time.
Anyways, Solosis is notably the only Endeavor-er (I think) with both Magic Guard and Trick Room.

I've seen that set 3 times or so in Battle Videos. They usually used a Screen in the last slot.
 
Does two stages for Donphan really do something compared to 2 stages from someone else?

and if Donphan faints, your next poke is sure to have a speed advantage

But if your opponent faints/switches, then you have a weakened slow Donphan which is open to being KO'ed.
 
@zyrefredric: That's a really interesting set. I think I might give it a try too, though I might prefer calling it Dragon's Mirror instead, but that's just me. I can see it working on the likes of Blissey, Dragons and some others but Steel-types might be a bit of a problem. For example, Scizor, it has access to priority Technician Bullet Punch and resists itself so it can use Murkrow to set up or go straight for the kill. Also, there's the problem of Pokemon that can absorb their own types like Heatran and Jellicent, but that's another story. Pairing it with Magnezone might help to eliminate Scizor and fend off Jellicent I guess.

Well, since the main point is to revenge kill dragons, then it should be able to do so reliably. The thing is though, Murkrow doesn't get STAB on Dragon-type moves so it can't guarantee a kill on things like Salamence etc. without prior damage. Dragonite has access to Multi-scale and ExtremeSpeed so that's a no-go. Probably, the biggest threat is Garchomp, with decent bulk and Sand Veil making it a harder to revenge.

Then there's the problem of what happens after a revenge kill. You're either stuck with a non-STABed Outrage or a -2 Draco Meteor. This gives the opponent an opportunity to set up which can be devastating. I think Mamoswine et al. performs the role of revenge killing better since it has access to priority Ice Shard which targets their main weakness to Ice. Though, I usually use Deoxys-S with Ice Beam for my own dragon killing needs :p
 
Sceptile @ Grass Gem
Ability: Unburden
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spe
- Leaf Blade
- Acrobatics
- Sword Dance
- Earthquake

Grass Gem works by boosting Leaf Blades power while (after a use) giving you a 110 power Acrobatics and triggering Unburden, making you faster than almost anything (even scarfed pokes). Swords Dance is to boost your sub-par/ok attack to massive levels, and Earthquake is for coverage.
 
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