My personal favorite starter bunch is sashed Gengar with choice scarf Metagross.
Gengar @ sash
Levitate
252spe/252spA/4def
Timid
-Shadow Ball
-Thunderbolt
-Focus Blast
-Destiny Bond
Metagross @ Choice scarf
Clear body
252spe/252Atk/4def
Adamant
-Explosion
-Meteor Mash
-Earthquake
-Trick
First, this pair doesn't care about Intimidate. Metagross is faster than Gar, so ideally he explodes and kills the opposition before anything happens. Gengar kills ghosts, 4x normal resists and Skarmory (the last two suck in doubles anyway). After an explosion + shadow ball bulky explosion resists like Metagross or Bronzong are still going down. Earthquake is usefull if both opponents resist normal but are ground weak and gengar obviously won't mind. Meteor Mash can work if gross/gar can easily kill the opposition (like versus gyarados/tyranitar). Trick is almost entirely filler and is only usefull for screwing over set up leads like bronzong. Normally I'll just kill it with a combo of explosion + shadow ball but tricking it does screw it over immensely.
I've only used it in battle tower until now but I can say that it has trouble against fake out users. Also protect users if I'm not careful. Fake out mon + trick room user would be a pretty good matchup against this team.
The problem with that strategy is is that it takes a good while to set up, during which the opponent can screw with your slow pokes. Also, the presence of OHKO clause completely screws the strategy. And even if it could work like that, why Bulk Up on a Toxiced Machamp? You won't have time to set up and abuse any stat boosts while you're taking exponentially increasing damage while being assualted by two pokemon?
it says that in the double battles article. check the site.
Either way, I'm pretty sure OHKO move accuracy cannot be changed by any ability or item, and is determined by (Your Level - Opponent's Level) + 30
Now i see that startegy is really messed up ty.
so is it the same with a power trick shuckle paired with a trick roomer and a follow me'er just as bad?
Yes, Power Trick Shuckle with Trick Room is not worth the time to set up as Scepticallistic said. If you are tempted to set up under Trick Room, Belly Drum Snorlax can boost its attack sky high(and allow other teammates to Psych Up the boost if they want) but he has very reliable defenses unlike Shuckle after Power Trick(not to mention its typing is much worse). Swords Dance Rhyperior is also better at setting up under Trick Room with Stab Rock Slide just like Shuckle, and more reliable defenses.Now i see that startegy is really messed up ty.
so is it the same with a power trick shuckle paired with a trick roomer and a follow me'er just as bad?
Something I saw in a Platinum battle video the other day:
Purugly [Own Tempo]
@Focus Sash
- Fake Out
- Return
- Shadow Claw\Sucker Punch
Cresselia
- Swagger
Premise is simple: Fake Out one Pokemon with Purugly, and in the meantime give it a Swagger boost, which it can get without being confused.
No.Do u think my strategy will work?
Something I saw in a Platinum battle video the other day:
Purugly [Own Tempo]
@Focus Sash
- Fake Out
- Return
- Shadow Claw\Sucker Punch
Cresselia
- Swagger
Premise is simple: Fake Out one Pokemon with Purugly, and in the meantime give it a Swagger boost, which it can get without being confused.
I've tried this combo before, except with a Crobat instead of Cresselia (... since Crobat is faster, this means Crobat can use Swagger a second time to get Purugly to +4 before Purugly uses its 2nd attack... and also Crobat's immune to fake out. I used this combo in DP, so my Crobat had hypnosis, so that in 2nd turn, Purugly can KO one while Crobat Hypnosis the other). It works ok, but Purugly's just too fragile to take a hit, so after the 2nd turn, it'll probably be dead already... ... so the benefit isn't that great.Something I saw in a Platinum battle video the other day:
Purugly [Own Tempo]
@Focus Sash
- Fake Out
- Return
- Shadow Claw\Sucker Punch
Cresselia
- Swagger
Premise is simple: Fake Out one Pokemon with Purugly, and in the meantime give it a Swagger boost, which it can get without being confused.
Crobat (M) @ Lum Berry
Ability: Inner Focus
EVs: 252 HP/16 SAtk/236 Spd
Timid (+Spd, -Atk)
- Taunt
- Heat Wave
- U-Turn
- Air Slash
---
Moltres (M) @ Choice Scarf
Ability: Pressure
EVs: 252 SAtk/252 Spd
Modest (+SAtk, -Atk)
- U-Turn
- Heat Wave
- Overheat
- Air Slash
My game plan is simple with this. I often see various common set-up leads, and this is the combo that I plan on using to stop the majority of them. The three I dislike most are Smeargle + Dusknoir, Cresselia + Metagross, and Jolteon/Kingdra + Ludicolo. This is how it plays out for me.
I have autoweather ready to setup behind these two (haven't decided between Hail or Sandstorm, but I am leaning towards Sandstorm), and it will be activated the first turn by either of the two's U-turn or switch so there will be no sashes in play if I think they have one.
Smeargle + Dusknoir - Moltres can safely U-turn or Heatwave faster than Smeargle, and Crobat can Taunt Dusknoir or U-turn Smeargle. Smeargle is dead and Dusknoir is Taunted. If either uses Protect, I could care less as their turn is wasted at my advantage.
Jolteon + Ludicolo - Jolteon is always faster than my Crobat for good reason. Moltres will always Heatwave on this pairing. Crobat will U-turn Ludicolo for the kill or U-turn Jolteon if I suspect Ludicolo might Protect, and switching in my weather negates any that Jolteon would have setup. Protect again gives me an advantage.
Kingdra + Ludicolo - I am not quite sure who is going to Rain Dance, but I am faster. Any advice on this one? I don't have anything to 2HKO either easily without letting one set up and wrecking me. I can just see me Heatwaving twice only to have Kingdra sweep my whole team after it gets up Rain Dance.
Cresselia + Metagross - Two Heatwaves is an option, but I have Overheat on Moltres ONLY for Metagross. It gets the OHKO every time (I think even with the fire resist berry), so I am free to Taunt Cresselia with Crobat and making sure it can't do anything harmful to me while I switch in my clean-up crew.
Any helpful considerations? The idea behind using Moltres over another pokemon in this situation is the access to Heatwave, Earthquake immunity, OHKO on Metagross, U-turn, and lack of any rocks/spikes/etc. ruining it.
I agree with this, but most things fast enough to explode are outsped by Moltres with the scarf, and I could always pack a back up pokemon I can switch to that is immune to, resistant to, or can prevent Explosion (Quagsire, Gengar/Rotom/Froslass, Rhyperior/Metagross).Lastly, Seeing as Explosion is as rampant as Teen-age Pregancy the lack of having Protection(Pun intended) on any pokemon really hurts as any good-stuff pokemon with explosion will rape first turn