Time for a long post :D
i think that evasion and ohko moves are something that are just untestable because there is so much bias against them they could never get a fair test. its just isn't gonna be feasable to test them IMO.
It's still worth a shot. It's a very, very similar situation to the Shaymin-S vote; most uber votes had an extreme bias because they were haxed 2-3 times (and those were the only times they encountered it), throwing the vote. With the new voting system there may be a diminished effect of this, but there's no doubt that it'll be there. But we've got nothing to lose by trying.
Second: One evasion boost would allow a TTar to sweep? I doubt it. And on baton pass teams wouldn't defensive boosts be a much more realiable way to boost their potential? I mean sure, defensive and evasion boosts would be hell, but if you're opponent let you get all the boosts, they would be screwed even if you didn't have evasion boosts. And with very dedicated walls like Blissey? Most of the moves that KO blissey are 100% accurate moves (Close Combat, Superpower, Explosion). And it's not like Blissey a lot of other dedicated walls can OHKO back. So they would be relying on luck a helluva lot and would most likely be happier with a more conservative strategy.
Sure, most of those moves are 100%, until Evasion is factored in. Considering that Evasion is
passed to Blissey, I could see Toxic/Seismic Toss/Softboiled/Defense Curl being a @#$%&. Defense Curl means those KO moves won't do as much (when they actually hit!), softboiled for healing, and toxic to stall. Seismic Toss if for steels (better than Flamethrower as it also hits Heatran). If evasion is passed, Blissey can round herself out to be quite the problem.
An interesting note: Double Team has been allowed on Official Server's ladder for awhile and there isn't a good Double Team hax team out there.
That is interesting. I didn't know that. But with a clearly open test, I feel that people will try to experiment with it and find some set that
really works. And as mentioned, even if there isn't a flock of DT users on Smogon, there will still be a bias =/
Evasion would increase Rain or Hail teams with the Blizzard and Thunder usage also rising.
Remember that that's just a claim, you have no evidence to support that. And even so, you'd have to pick one or the other, leaving you vulnerable to what resists the one you picked (Gliscor lols at Thunder, while something like Heatran lols at Blizzard).
Speaking of Hail, Double Team Walrein. @___@
Personally I think if Shedinja used it, it would probably sweep teams unless there is Sandstorm/Hail (say its a lead w/o concern for SR/Spikes/TSpikes), and then Baton Pass them to something like a Choice Banded Metagross and just sweep.
lol, that's actually kind of funny to think about. But from my experience most leads carry a fire move, or is T-Tar. And if I was passing DT, I wouldn't pass it to a choice users that could get walled and forced to switch (effectively removing the boosts).
I dunno guys, it is worth a try, and it's not like only some get it, almost all Pokemon get it.
Yes, but not all pokemon can use it effectively. But this raises the issue of if one (or five) pokemon become "broken" then is it DT's fault or the pokemon's fault? And which do we ban first?
Let's also not forget Gravity, and other evasion modifiers. Evasion can be dealt with.
Most ways to "deal" with it are either not very common (such as yawn), not entirely effective (phazing and taunt can miss), or not used at all (no miss moves [save Aura Sphere, learned by 2 OU pokemon], Odor Sleuth, Gravity, etc). Counters to evasion are non-existant, and I'm not sure if you feel it, but it's difficult enough to handle every threat on the table as it is, so making room for near useless moves is difficult (which is why I agree the best way to deal with it is to ignore it).
There is one thing I don't really understand in this topic.
Why, exactly, are bans being considered a bad thing?
Various people are arguing that all other things being equal, a metagame with less bans is superior to a metagame with more bans. This does not seem trivially obvious, though.
Very good question. It was already addressed, but thank you for making that point.
We try to have a competitive metagame as true to the game that nintendo created. This means as few bans as possible without sacrificing a competitive environment.
Additionally, players will be more prepared for nintendo sponsored events, this is not a reason not to ban things, merely a bonus effect of not banning things.
I can't say that's exactly what we're aiming for. We're still going to test Soul Dew
Lati@s (considering that one or both make OU), something Nintendo doesn't allow. We allow(ed) Shaymin-S to be played alongside sleep/freeze clause. We don't enforce an item clause. We allow various legends that Nintendo doesn't, and we play level 100 rather than 50. While we want to keep the game mechanics the same, yes, we aren't striving for Nintendo rules/regulations.
And a players preparation, like you said, it just a bonus. In actuality allowing evasion boosters won't do much, as A) the community isn't focused around doubles, B) it's level 100, and C) different ban lists.