Eviolite

It only recovers 6% of its health each turn since you deprived it of its Leftovers. :/
actually, if he replaces a move with aqua veil he'd get back up to 12%.

Also, this sounds stupid, but I've had moderate success with a togetec moveset...
Togetec @ Eviolite
Super Luck
Calm
220 HP / 240 Def / 16 SpD
Roost
Nasty Plot/encore
Flamethrower/Fire blast
HP dragon/Psyshock
According to the defense EV calcy, togetec reaches a defense point of 314/399/412

As far as moves go, roost provides reliable healing, something most evolite user's can't really speak for. (watch out for conkledurr, however.).
Nasty plot and encore are so the opponent doesn't set up on you, but the latter is prefered since you can actually DO something on the attacking front (although 396 after 1 nasty plot's only mediocre at best.)
Really, togetec's special movepool is IMMENSE, too bad he misses out on air slash. I mainly chose flamethrower and HP dragon for coverage. as only hetrain resists both. but this can easily be customized to target your team's specific weaknesses.
also something to note, while togetec DOES get tri-attack, it's not mentioned because it's illegal with nasty plot. if you are using encore, then two attacking moves of water pulse and tri attack will work, since I've been told that's a decent attacking duo.
 
Nosepass can be a wall with this item with 135/90 defences getting boosted, it has a good movepool aswell but 30hp which is terrible
 
Nosepass can be a wall with this item with 135/90 defences getting boosted, it has a good movepool aswell but 30hp which is terrible
it's worth noting that nosepass gets pain split. which (unreliable as it is) helps out to compensate for that.
a moveset for nosepass, in my eyes, might look a bit like this:
Nosepass @ Eviolite
Magnet pull
Careful
252 HP / 4 Def / 252 SpD
Pain split
bulldoze/Body slam
Magic coat/gravity
Toxic
with the evolite, nosepass reaches a defense spread of 264/460/459. and that's boosting special defense. if we were going pure defense, we'd be talking a 609. and that's like shuckle's little bro.
On terms of the moveset, pain split takes advantage of that crappy HP stat to sap off the opponent's HP. just be careful about when you use it.
Toxic is the main stalling move, but if you have toxic spikes, you can run any of the moves I mentioned up there.
Magic coat is so you don't get statused yourself, and even score the bonus of statusing the opponent! but it does take prediction. Gravity can be an alternitive if you want a team based around it, and with those defenses, you are bound to get it up.
as for the attacking moves, choose your poison. body slam statuses as well, but at times conflicts with toxic, while bulldoze just lowers attack, but at the same time doesn't do crap to flying types. due to the conflict, that's why bulldoze is recommended.
magnet trap is reccomended because it traps the steels who would be immune to the spikes, which allows you to status/lower speed to your liking, and get gravity up if you have it.
 
it's worth noting that nosepass gets pain split. which (unreliable as it is) helps out to compensate for that.
a moveset for nosepass, in my eyes, might look a bit like this:
Nosepass @ Eviolite
Magnet pull
Careful
252 HP / 4 Def / 252 SpD
Pain split
bulldoze/Body slam
Magic coat/gravity
Toxic
with the evolite, nosepass reaches a defense spread of 264/460/459. and that's boosting special defense. if we were going pure defense, we'd be talking a 609. and that's like shuckle's little bro.
On terms of the moveset, pain split takes advantage of that crappy HP stat to sap off the opponent's HP. just be careful about when you use it.
Toxic is the main stalling move, but if you have toxic spikes, you can run any of the moves I mentioned up there.
Magic coat is so you don't get statused yourself, and even score the bonus of statusing the opponent! but it does take prediction. Gravity can be an alternitive if you want a team based around it, and with those defenses, you are bound to get it up.
as for the attacking moves, choose your poison. body slam statuses as well, but at times conflicts with toxic, while bulldoze just lowers attack, but at the same time doesn't do crap to flying types. due to the conflict, that's why bulldoze is recommended.
magnet trap is reccomended because it traps the steels who would be immune to the spikes, which allows you to status/lower speed to your liking, and get gravity up if you have it.
I'll be testing this. I'll get back to you about the results.

Edit: Conkeldurr walks ALL over this thing. Toxic boosts its attack with guts, and Nosepass can't touch it, so it can set up and sweep entire teams.
 
I'll be testing this. I'll get back to you about the results.

Edit: Conkeldurr walks ALL over this thing. Toxic boosts its attack with guts, and Nosepass can't touch it, so it can set up and sweep entire teams.
okay. that's viable. let's list the possible things I can do to help...
swagger - I dunno if confusion raises the guts thing, but it's still high-risk high reward kinda thing.
mimic: again, kinda gutsy, but it allows nosepass to also boost itself up. even if +6 attack only brings it up to 504 attack.
other than that, your probably right. although that could be extinguished with team support. (and both of those are REALLY hit and miss.
*edit*
okay. iron defense needs to be mentioned.
according to the damage calculator, BU conkledurr with +2 attack does 44-53% to nosepass after one iron defense.
CKD with +3 vs nosepass with +4 = 39-47%.
it's not a perfect fix but it does help. torment might also help with this, seeing as rooby is prevented from bulking every other turn. it's not taunt though, so it's not a perfect solution. XD
 
the pokemon I think are getting a overpowered boost are: Murkrow with prankster(Roost Sub Perish song meanlook), Dusclops, Munchlax, Porygon2, Gligar,Tangela, and shelgon does anyone else believe that there should be a banning of this becuase it makes it that it becomes a waste of time do use the fully evolved form of the walls? IMHO it becomes extremely broken
 
the pokemon I think are getting a overpowered boost are: Murkrow with prankster(Roost Sub Perish song meanlook), Dusclops, Munchlax, Porygon2, Gligar,Tangela, and shelgon

Could you elaborate more? Are you saying that you think these Pokemon should be Uber?

EDIT: Sorry, I see you did elaborate now. :D

I think you need to get out of the mind-set of "evolving". Evolution is just an in-game principle, so to speak. In competitive battling, it's all about the numbers. If a NFE ever turned out to be better than its evolution, it's not "wrong", and nothing needs to be done to change that. If an evolution did ever get outclassed by its pre-evo (which I don't think has really happened in most of the cases you mentioned anyway), there's nothing inherently wrong with that. There's no written rule saying such a phenomenon can't occur, as weird as it may seem.
 
Shuckle you do have an excellent point, But I dont like how it give all of the pokemon an uneeded boost to them thus altering moveset and the metagame. An increase in their stats will then have people using them more and completely alter the metagame. With the banning of this item it will make these pokemon more "balanced" for lack of a better word
 
Shuckle you do have an excellent point, But I dont like how it give all of the pokemon an uneeded boost to them thus altering moveset and the metagame. An increase in their stats will then have people using them more and completely alter the metagame. With the banning of this item it will make these pokemon more "balanced" for lack of a better word
You make it sound like a changing metagame is inherently undesirable. (Also have you even tried any of these out?)
 
the pokemon I think are getting a overpowered boost are: Murkrow with prankster(Roost Sub Perish song meanlook), Dusclops, Munchlax, Porygon2, Gligar,Tangela, and shelgon does anyone else believe that there should be a banning of this becuase it makes it that it becomes a waste of time do use the fully evolved form of the walls? IMHO it becomes extremely broken

None of them actually outclass their evolutions. They may be bulkier, but bulk doesn't win matches; all of them give up some HP and more notably, offensive stats that prevent their evolutions from being set-up fodder.

Just try playing with an Evolite pokemon instead of the final evolution; they all play fairly differently from each other.
 
Evolite doesn't make any pokemon broken at all. And people still used Dusknoir and Blissey for the higher attack and the possibility of another iteam. Everything else you mentioned is just outclassed by its evolution, I as said somewhere else, Tengela even with evolite only takes hits 3-5% better, which is canceled out by leftovers.
 
Evolite's single biggest drawback is the lack of choice of other item. The lack of Leftovers is huge on many Pokemon that don't have reliable healing.
 
I could possibly see a banning of Eviolite in UU or NU, where it would actually have the potential to alter the metagame a lot, but only a few Pokemon actually make use of Eviolite well enough to be considered for OU, and they still have to contend with the lack of Leftovers recovery that they are stuck with, especially with sand being as popular as it is. It's an interesting item that makes a few Pokemon competitively viable that weren't before, but it really doesn't seem over-centralizing at this time.
 
OMG good some defensive walls in UU and NU! People are already saying UU will be far better then any past gen, it might even have pokemon like Starmie in it, at the very least it will stay the same, which is pretty good considering last gen we had pokemon like Swellow, Registeel, and Moltres. Banning evolite just seems a little wimpy to me.
 
Piloswine: 404/426 defenses on the physical spectrum, assuming 252 in each and a +Def nature.
Any four of EQ/Stealth Rock/Ice Shard/Roar/Toxic. Hell, even Curse and Rest could be used for awesome fun...it has no healing move, but base 100 is a decent attack stat (which differentiates it from other NFE pokemon)

Just a thought.
 
OMG good some defensive walls in UU and NU! People are already saying UU will be far better then any past gen, it might even have pokemon like Starmie in it, at the very least it will stay the same, which is pretty good considering last gen we had pokemon like Swellow, Registeel, and Moltres. Banning evolite just seems a little wimpy to me.
I didn't say I would support banning Eviolite anywhere. Just that it seems more reasonable in the lower tiers, while I see no argument for banning it from OU.
 
An increase in their stats will then have people using them more and completely alter the metagame.

Well it's not like an altered metagame is bad. Eviolite introduces some new possibilities for NFE Pokemon, but keep in mind that just by being NFE, Eviolite-using Pokemon still lose HP, Speed, and offensive stats.
 
The problem with all of the NFEs using this is that they can't do ANYTHING. Sure its cool that a gligar can take a waterfall from Gyarados, but what the hell is it gonna do when the Gyara taunts, nothing that's what. Almost every single one of these pokes is just set up fodder because they're gonna be attacking off of 186 att (in Gligar's case) If Gligar is so good, why does almost everyone use Gliscor instead, its because he's actually threatening. Most pokes with Eviolite are just dead weight since there is little to nothing they can come in on and scare out.

There's too much theorymoning in here, get on PO and try some of these sets and you'll see just how ineffective they are.
 
Piloswine: 404/426 defenses on the physical spectrum, assuming 252 in each and a +Def nature.
Any four of EQ/Stealth Rock/Ice Shard/Roar/Toxic. Hell, even Curse and Rest could be used for awesome fun...it has no healing move, but base 100 is a decent attack stat (which differentiates it from other NFE pokemon)

Just a thought.

Piloswine: One of the shittiest defensive typings in existence.

Weaknesses to the starter types, fighting, and steel do not help anything trying to be bulky.
 
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