actually, if he replaces a move with aqua veil he'd get back up to 12%.It only recovers 6% of its health each turn since you deprived it of its Leftovers. :/
it's worth noting that nosepass gets pain split. which (unreliable as it is) helps out to compensate for that.Nosepass can be a wall with this item with 135/90 defences getting boosted, it has a good movepool aswell but 30hp which is terrible
I'll be testing this. I'll get back to you about the results.it's worth noting that nosepass gets pain split. which (unreliable as it is) helps out to compensate for that.
a moveset for nosepass, in my eyes, might look a bit like this:
Nosepass @ Eviolite
Magnet pull
Careful
252 HP / 4 Def / 252 SpD
Pain split
bulldoze/Body slam
Magic coat/gravity
Toxic
with the evolite, nosepass reaches a defense spread of 264/460/459. and that's boosting special defense. if we were going pure defense, we'd be talking a 609. and that's like shuckle's little bro.
On terms of the moveset, pain split takes advantage of that crappy HP stat to sap off the opponent's HP. just be careful about when you use it.
Toxic is the main stalling move, but if you have toxic spikes, you can run any of the moves I mentioned up there.
Magic coat is so you don't get statused yourself, and even score the bonus of statusing the opponent! but it does take prediction. Gravity can be an alternitive if you want a team based around it, and with those defenses, you are bound to get it up.
as for the attacking moves, choose your poison. body slam statuses as well, but at times conflicts with toxic, while bulldoze just lowers attack, but at the same time doesn't do crap to flying types. due to the conflict, that's why bulldoze is recommended.
magnet trap is reccomended because it traps the steels who would be immune to the spikes, which allows you to status/lower speed to your liking, and get gravity up if you have it.
okay. that's viable. let's list the possible things I can do to help...I'll be testing this. I'll get back to you about the results.
Edit: Conkeldurr walks ALL over this thing. Toxic boosts its attack with guts, and Nosepass can't touch it, so it can set up and sweep entire teams.
the pokemon I think are getting a overpowered boost are: Murkrow with prankster(Roost Sub Perish song meanlook), Dusclops, Munchlax, Porygon2, Gligar,Tangela, and shelgon
In no way should these Pokemon be Uber. Perhaps they could ban Eviolite on these Pokemon. If something is hard to beat, doesn't mean it's Uber.Could you elaborate more? Are you saying that you think these Pokemon should be Uber?
You make it sound like a changing metagame is inherently undesirable. (Also have you even tried any of these out?)Shuckle you do have an excellent point, But I dont like how it give all of the pokemon an uneeded boost to them thus altering moveset and the metagame. An increase in their stats will then have people using them more and completely alter the metagame. With the banning of this item it will make these pokemon more "balanced" for lack of a better word
the pokemon I think are getting a overpowered boost are: Murkrow with prankster(Roost Sub Perish song meanlook), Dusclops, Munchlax, Porygon2, Gligar,Tangela, and shelgon does anyone else believe that there should be a banning of this becuase it makes it that it becomes a waste of time do use the fully evolved form of the walls? IMHO it becomes extremely broken
I didn't say I would support banning Eviolite anywhere. Just that it seems more reasonable in the lower tiers, while I see no argument for banning it from OU.OMG good some defensive walls in UU and NU! People are already saying UU will be far better then any past gen, it might even have pokemon like Starmie in it, at the very least it will stay the same, which is pretty good considering last gen we had pokemon like Swellow, Registeel, and Moltres. Banning evolite just seems a little wimpy to me.
An increase in their stats will then have people using them more and completely alter the metagame.
Piloswine: 404/426 defenses on the physical spectrum, assuming 252 in each and a +Def nature.
Any four of EQ/Stealth Rock/Ice Shard/Roar/Toxic. Hell, even Curse and Rest could be used for awesome fun...it has no healing move, but base 100 is a decent attack stat (which differentiates it from other NFE pokemon)
Just a thought.
Worth noting that even those three aren't used much in OU.Any pokemon not named Chansey, Porygon2, or dusclops has no business using this item.