But Shelgon? It had a niche in Gen IV UU, what about with Eviolite?
Shelgon @ Eviolite
252 HP, 4 Def, 252 SpD, Careful
Wish
Protect
Toxic
Dragon Tail
334/354/327 defenses aren't anything special, but I guess you could play around with its resistances (which is why it's specially bulky).
Shelgon @ Eviolite
252 HP, 4 Def, 252 SpD, Careful
Wish
Protect
Toxic
Dragon Tail
334/354/327 defenses aren't anything special, but I guess you could play around with its resistances (which is why it's specially bulky).
On another note, was it 100% verified that evolite gives a 50% bonus to ALL unevolved pokemon, or just stage 1 pokemon and gives stage 2 pokemon 30%?
Shelgon can't learn dragon tail (it has no tail).
I think that this item could be a waste to pokemon who try to be bulky because in the b/w metagame i see a lot of trickers
Formerly fully evolved Pokemon using Eviolite aren't problems. They're decent non-standard OU-viable Pokemon, nothing more. Through them, the metagame becomes more diverse as a result of Eviolite, if only slightly. It's the only impact Eviolite has on the OU metagame, and it's indisputably positive.Gamefreak really shouldn't have let Eviolite work on formerly fully evolved Pokemon (e.g. Porygon2), since they seem to be causing most of the problems here.
What problems?Gamefreak really shouldn't have let Eviolite work on formerly fully evolved Pokemon (e.g. Porygon2), since they seem to be causing most of the problems here.
I bulked up a Porygon2 I bred for Defense and HP (it had a nature working toward Sp. Def) and distributed EVs pretty evenly among the defenses (most in HP, I believe) and it was easily taking hits from things far superior in terms of level... my favorite example is a level 65 Darmanitan using Superpower and taking it down to about 20% health... while it was at level 43... in-game or not, that was crazy... my P-2 <3s eviolite... it'd probably smack anything that'd try to take it...
Recover is amazing... the only issue I'm having is a last move-slot; I'm running trick room on it, and Toxic is almost mandatory, so I only have one place for an attacking move... Tri-Attack is wonderful, but Charge Beam has its benefits, both can be walled pretty easy... any suggestions?
I bulked up a Porygon2 I bred for Defense and HP (it had a nature working toward Sp. Def) and distributed EVs pretty evenly among the defenses (most in HP, I believe) and it was easily taking hits from things far superior in terms of level... my favorite example is a level 65 Darmanitan using Superpower and taking it down to about 20% health... while it was at level 43... in-game or not, that was crazy... my P-2 <3s eviolite... it'd probably smack anything that'd try to take it...
Recover is amazing... the only issue I'm having is a last move-slot; I'm running trick room on it, and Toxic is almost mandatory, so I only have one place for an attacking move... Tri-Attack is wonderful, but Charge Beam has its benefits, both can be walled pretty easy... any suggestions?